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View Full Version : Bad Company 2's Multiplayer Might Blow Your Minds



[MyIS]Zips
03-30-2009, 05:21 PM
If you're still reeling in shock from all of the Battlefield Bad Company 2 information blowout (http://www.totalgamingnetwork.com/main/showthread.php?t=189460), including our own personal coverage (http://www.totalgamingnetwork.com/main/showthread.php?t=189478), you may want to stay seated for this one. A preview released today by Eurogamer manages to shed a little bit of light on what gamers can expect from Bad Company 2's multiplayer component (http://www.eurogamer.net/articles/battlefield-bad-company-2-preview).


<a href="/image.php?id=44967">http://images.totalgamingnetwork.com/images/thumb_bfbc2_1.jpg.jpg.jpg</a>


One thing DICE is happy to discuss, however, is the multiplayer side of the game. Troedsson calls it "the main focus", even though today's reveal is single-player. "I want to point that out - that multiplayer is really key to what we're doing here, almost to the point that I would say the multiplayer in BC2 is more important than the single-player. This is where we get the longevity of our products, where we see the most dedicated fans, and this is also where we're spending most of our focus in the actual development," he says. He confirms that Bad Company's Gold Rush mode will return, and, although he doesn't explicitly say so, Conquest surely will as well, after fan feedback saw it added to the first game in a patch after release. Any co-operative modes? "We'll see." What I see is a big smile. Busted!<!--more-->

Troedsson and Gustavsson are also keen to get behind player incentives in multiplayer. "What we have done in Battlefield products before has been about giving you all the tools directly the second you jump into the game," says Troedsson. "What we're looking at now is we want to create a system that is much more sticky and can keep the interest of people playing longer, by seeing how we can meddle with denying you some of the things at the beginning and seeing how we can pace it out - actually challenging the player to go out and do something specific in order to get something."

"When we are out playing, we are selfish," adds Gustavsson. "I want to be on top of the list. And you need to recognise that fact. As soon as we started giving people score for healing people [in Battlefield 2], everyone became frickin' Mother Teresa... We're looking at that in Bad Company 2 as well, without going too much into detail. We're looking at how we can re-emphasise some of the team play with scoring incentives." One thing they won't be doing, though, is enforcing it. Squad play will be optional this time, and DICE is also looking at ways to make it easier to hook up with your friends.Fans of Battlefield's multiplayer, and there are plenty of you out there, should be happy after reading that. Undoubtedly there is going to be tons of new media and information once E3 rolls around this June. Stay tuned!