[MyIS]Zips
05-22-2009, 02:18 PM
It's 1998 all over again as Quake II on Steam was just patched to version 3.20. The patch will automatically apply itself the next time you start up Steam. The catch is that your old saves will cease to work after this patch is applied. Fortunately, you can just use the level skip cheat to get back to where you were.
The partial list of changes included in the patch are as follows. The partial list is from Fileshack (http://www.fileshack.com/file.x/93/Quake+2+v3.20+full+Patch+w/+DM+and+CTF+Levels) circa 1998, so the exact pieces included in the update may have been changed slightly.
3.20 Changes
- Fixed a network problem where and oversize packet could cause a client crash.
- Fixed the long standing Quake2 bug of where you would occasionally spawn or teleport and find yourself either looking straight at the ceiling or down at the floor.
- Changed it so that the function keys (F1 through F12) now get executed when depressed during demo playback or attract modes. This allows you to take screen shots (F12) during demos and other features. An example of other features is a fast forward for demos:
alias +ff "timedemo 1"
alias -ff "timedemo 0"
bind f7 +ff
This binding will cause the current demo playing to zip into timedemo mode while F7 is depressed, effectively acting like a fast forward key.
Hit the jump for the rest of the partial list of changes. The full list should be included in a Changes.txt file found in your Quake II directory after the patch is downloaded.<!--more-->
- Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2 files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
- VWep code has been added to Xatrix dll, new VWep models for the Xatrix specific weapons (Ion Ripper and Phalanx) have been included.
- Rogue Linux game library was wrong version and had some unlinked symbols, this has been corrected.
- Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer. This had to do with surfaces to SURF_FLOWING and were transparent. This has been fixed in the refs now so flowing transparent textures now works.
- [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting in random numbers being printed for error messages.
- Color shell mixing restored to the same blends as previous versions. This was changed in 3.19 for the new color shells the Rogue mission pack introduced.
- ... for the rest of changes read the 3.20_Changes.txt file that comes with this patch.
Quake II ThreeWave CTF Levels
There are 5 new levels in this release, with some rewards for those of you familiar with the older CTF maps.
They are as follows:
q2ctf1 - McKinley Revival
q2ctf2 - Stronghold Opposition
q2ctf3 - The Smelter
q2ctf4 - Outlands
q2ctf5 - Capture Showdown
Tech Powerups
There are four tech powerups, spinning rings with symbols inside them - you'll spot them right away. They are:
The Power Amplifier, which is signified by the large nail, increases your attack power.
The Disruptor Shield, which is signified by the large gear. It increases your resistance to enemy attacks.
The Time Accelerator. It has wings spinning inside of it, and greatly increases your speed.
The Auto Doc, which bears a spinning red cross. This tech regenerates your health constantly.
The command "drop tech" in the console will cause you to drop the tech you are currently carrying, to pass it to a teammate or to pick up another one. You cannot pick up the tech that you have just dropped.
The Grapple
Included in CTF is a new weapon, the Grapple. This tool is not effective as an attack weapon, but is excellent in increasing your mobility. In order to use it, you must bind a key or mouse button to "use grapple". It works like any other weapon--just point and shoot. The difference is, as long as you hold the fire button down, you will be pulled to the point where the grapple connected to. Release the fire button to let go and disengage from the grapple.
The partial list of changes included in the patch are as follows. The partial list is from Fileshack (http://www.fileshack.com/file.x/93/Quake+2+v3.20+full+Patch+w/+DM+and+CTF+Levels) circa 1998, so the exact pieces included in the update may have been changed slightly.
3.20 Changes
- Fixed a network problem where and oversize packet could cause a client crash.
- Fixed the long standing Quake2 bug of where you would occasionally spawn or teleport and find yourself either looking straight at the ceiling or down at the floor.
- Changed it so that the function keys (F1 through F12) now get executed when depressed during demo playback or attract modes. This allows you to take screen shots (F12) during demos and other features. An example of other features is a fast forward for demos:
alias +ff "timedemo 1"
alias -ff "timedemo 0"
bind f7 +ff
This binding will cause the current demo playing to zip into timedemo mode while F7 is depressed, effectively acting like a fast forward key.
Hit the jump for the rest of the partial list of changes. The full list should be included in a Changes.txt file found in your Quake II directory after the patch is downloaded.<!--more-->
- Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2 files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
- VWep code has been added to Xatrix dll, new VWep models for the Xatrix specific weapons (Ion Ripper and Phalanx) have been included.
- Rogue Linux game library was wrong version and had some unlinked symbols, this has been corrected.
- Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer. This had to do with surfaces to SURF_FLOWING and were transparent. This has been fixed in the refs now so flowing transparent textures now works.
- [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting in random numbers being printed for error messages.
- Color shell mixing restored to the same blends as previous versions. This was changed in 3.19 for the new color shells the Rogue mission pack introduced.
- ... for the rest of changes read the 3.20_Changes.txt file that comes with this patch.
Quake II ThreeWave CTF Levels
There are 5 new levels in this release, with some rewards for those of you familiar with the older CTF maps.
They are as follows:
q2ctf1 - McKinley Revival
q2ctf2 - Stronghold Opposition
q2ctf3 - The Smelter
q2ctf4 - Outlands
q2ctf5 - Capture Showdown
Tech Powerups
There are four tech powerups, spinning rings with symbols inside them - you'll spot them right away. They are:
The Power Amplifier, which is signified by the large nail, increases your attack power.
The Disruptor Shield, which is signified by the large gear. It increases your resistance to enemy attacks.
The Time Accelerator. It has wings spinning inside of it, and greatly increases your speed.
The Auto Doc, which bears a spinning red cross. This tech regenerates your health constantly.
The command "drop tech" in the console will cause you to drop the tech you are currently carrying, to pass it to a teammate or to pick up another one. You cannot pick up the tech that you have just dropped.
The Grapple
Included in CTF is a new weapon, the Grapple. This tool is not effective as an attack weapon, but is excellent in increasing your mobility. In order to use it, you must bind a key or mouse button to "use grapple". It works like any other weapon--just point and shoot. The difference is, as long as you hold the fire button down, you will be pulled to the point where the grapple connected to. Release the fire button to let go and disengage from the grapple.