[MyIS]Zips
08-20-2009, 10:23 PM
The PC version of Battlefield 1943 has been delayed until early 2010. This is according to a new interview conducted by G4 (http://g4tv.com/games/pc/61826/battlefield-1943/articles/68199/Developer-Follow-Up-Battlefield-1943/) with 1943's producer, Gordon Van Dyke.
The delay has been made primarily to add in 32 player support, DirectX 9 and DirectX 10 graphical improvements, and much more.
Why is Battlefield 1943 launching later on the PC? In retrospect, was this the right decision?
Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
Gordon Van Dyke also expresses his thoughts (http://g4tv.com/games/pc/61826/battlefield-1943/articles/68199/Developer-Follow-Up-Battlefield-1943/) on Modern Warfare 2 and Halo 3: ODST's potential impact on 1943's success. Battlefield Heroes is also a small part of the discussion and what updates may be in store for the future of Battlefield 1943.
The delay has been made primarily to add in 32 player support, DirectX 9 and DirectX 10 graphical improvements, and much more.
Why is Battlefield 1943 launching later on the PC? In retrospect, was this the right decision?
Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
Gordon Van Dyke also expresses his thoughts (http://g4tv.com/games/pc/61826/battlefield-1943/articles/68199/Developer-Follow-Up-Battlefield-1943/) on Modern Warfare 2 and Halo 3: ODST's potential impact on 1943's success. Battlefield Heroes is also a small part of the discussion and what updates may be in store for the future of Battlefield 1943.