PDA

View Full Version : Who thinks having no teamkilling ability would be ok??



\\«WÎÑG»//
08-31-2005, 03:06 PM
you know, if dice and ea wonted to fix this problem completely, they could just take out team killing.
simple as that. even if ea takes out the circumstances of how team killing is handled, what can they really do to fix it?
unless you had AI in this game that was actually smarter then the team killer or victum himself, then your still gona have stupid team kills.
i wouldnt mine just not having the ability to team kill, or be team killed.
other games have it, and they are just fine without it.

so what if you wont be able to be team killed by another persons mine when joining your fellow sniper on top of that building, without being killed by his claymore on top of the ladder?
or not having the mines that destroy your buddy's tank?

other games dont have that, and this game would do fine without it too.

WolfAlmighty
08-31-2005, 03:51 PM
They have that, in the form of the FF off option in servers. Just think, though, how commanders could use artillery with impunity. Doesn't matter if your team is in the middle of taking a base or not, your commander would just call down artillery, thus completely annihilating the enemy and not even damaging your guys. Good luck trying to actually DEFEND a base under those conditions, btw. ;)

~Wolfgang

histoplasmosis
08-31-2005, 03:54 PM
WING do you only complain? Do you have anything positive to say about the game? Everyone of your posts is something negative about BF2. I suggest playing a different game for someone that has as many issues with bf2 as you do.

kramit
08-31-2005, 04:04 PM
so what if you wont be able to be team killed by another persons mine when joining your fellow sniper on top of that building, without being killed by his claymore on top of the ladder?
or not having the mines that destroy your buddy's tank?


Its not so much the sniper-claymore-on-ladder, or occasional friendly-tank-over-mine situation that you would need to worry about, it would be the 10 claymores encircling flags (cuz thats were the snipers would put them if there were no tks) or the terrible `nade-spaming, or C4 shenanigans that would occur. Think of an enemy squad coming to take your flag, and coordinating with a commander to artillery the spot WHILE the squad is taking it, giving them those precious seconds, and posiibly respawning teamates all the while, hellfire coming down around them leaving them untouched. There is virtually no way to defend against that, especiially on those close quarters maps where the flag area is fenced in in most directions.

I remember in BF1942, and BFV whenever I would play on a FF Off server, it was grenade heaven. Need to enter a building? Toss 4 nades and then run up.... Now to me, and this is my opinion, but it took so little skill to play on those servers that it wasn't much fun. In fact it was downright frustrating (Stalingrad FF-Off... anyone remember that?)

I agree that TKing is still a major problem in the BF series, and TK punishing was a weak attempt to fix it, but I don't think FF-off is the solution.

penguino
08-31-2005, 04:15 PM
tru-dat tru-dat mah brotha
-u know dat everyone would put claymores around the flags and make then uncapable. And can you think of a jihad jeep where u dont die? Thats makes it a cruse missle. besides you just have 2 put get 2 support guys to defend a base cause they can nade spamm it to hell
(on the plus side more people would be snipers, engineers, and support)

rombaft
08-31-2005, 04:19 PM
No teamkilling means terror on gameplay.

- you can trow nades wherever you want
- put claymores wherever you want
- in close combat situation, just trow some c4 and blow it, enemy's all down, your team good
etc..... ,but those aren't the real problems it's going to cause,

Here are the isues what would come aliong as there would be teamkilling but it wouldn't cost you points

- you see a teammate going to a flag to take it and there are no enemy's, just shoot him down and you take the flag, points are for you
- you see a guy running to the heli, you want it, just kill him and take it
- you see a guy with a weapon you want, just kill him and take it.

etc.....

Usurper
08-31-2005, 04:30 PM
There have been a couple good points in reply above as to why its not a good idea of going no friendly fire. Personally I think the friendly fire adds to the game. It makes you think before you just go praying and spraying.

The thing they need to fix is the punish system. A punish system is great to account for the a-hole teamkillers doing it on purpose. However, there are way too many people who punish for the countless accidental teamkills just because they're ****ed off and want to screw your score over.

I think they should at the least add in a number requirement before someone can be punished. I'd even be happy with a low number, say even 3 strikes and you're open to be punished.

imported_<GN>John
08-31-2005, 04:31 PM
I think there needs to be a punish the dumbass option. I set up claymores for a reason guys. I set one up the other day. Three guys stopped right before they hit it. Looked RIGHT AT IT. Then run over it and they all three punish me............. Im sorry but that just gets to me. Its not that hard guys. BIG RED SKULL MEANS CERTAIN DEATH! Dang.

N2K
08-31-2005, 04:49 PM
no -6 with punish, just -1 for every tk like other games ive played, and just -1 from team points, because i would be top and drop to middle with one tk + punish when it was thier fault

\\«WÎÑG»//
08-31-2005, 06:35 PM
yeah i know, its soo much, and its not ever my fualt.
well for those of you who say that if we dont have team killing, we will have clays on the flag. well in another game i play, you cant put clays on a spawn point, or flag. witch would be the sollution to this problem you brought up.

you simply wouldnt be able to have clays on the area of the flag. i dont mean you cant have them there, but i remeber in the other game, that you could put the on the flag, but they wouldnt detonate.

also, i suggest that they should make the clays destroyable. it is so cheap that you cant shoot out the clays. LIKE th is other game, you could shoot the clay if it was in the door way, and it would explode, forcing you to hide your clays. you could also throw a grenade up in a room that may have clays in it, and the grenade would clear them out.
trust me, it would work out just fine.

imported_Got Your Back
08-31-2005, 06:49 PM
You forgot to mention the 2 gizzillion AT mines layed all over the place. FF off is for no skill or no strategy players. I hate saying this word ... but .. it's for NOOBS!! I like a game that takes teamwork, strategy & a hint of realism. Actually, if I am not mistaken, there are FF off servers out there. Unranked of course but.. they are out there. Just imagine the old style fighting of the civil wars where they lined up in huge formations & walked into battle. Add a few support guys & medics & Holey mother of GOD! LMAO that would be funny to watch though.

"Assault to the front! .... Noob Naders to the rear! Snipers take side positions! NOW!! For the Armored Cavalry!

rombaft
08-31-2005, 06:58 PM
no -6 with punish, just -1 for every tk like other games ive played, and just -1 from team points, because i would be top and drop to middle with one tk + punish when it was thier fault

No way man, because you can win more points then loosing points, I will explain the whole point of beeing 6Points.

When you see someone going to a flag to capture it, and you teamkill him so you can capture it, well, you get 2 points for bringing down flag, 2 point for bringing up flag is 4 points togheter - 1 teamkill punish = 3 points you got because you teamkilled some guy and you take the point.

And what is 1 point ? want chopper, costs you one point, shoot the other guy out with M95.

I think punish should stay -6 points, but forgiving should be -2 points or even -0 points

imported_bigpappa
08-31-2005, 07:00 PM
turning FF off would solve a lot of problems

imported_Got Your Back
08-31-2005, 07:29 PM
I think that the negative scoring system for tks and such are fine. I think that the punish system should be done away with.
First of all, that is what admins are for is to deal with the tk'ers & trouble makers.

#2 The voting to kick people should have a tk percentage listed when the vote to kick that person is initiated. (maybe also list the way that they tk'd so that way if it was mine or claymore then we would know who was at fault & also give the admins a heads up on the situation)

#3 If the punishment system is taken out, then the people might be more careful about driving into mines or up ladders or not running across streets when there is a 30 man fire fight going on. Knowing they can't insta-punish might make them play a little smarter. ROck ON!

Flying Vortex
08-31-2005, 08:20 PM
They have that, in the form of the FF off option in servers. Just think, though, how commanders could use artillery with impunity. Doesn't matter if your team is in the middle of taking a base or not, your commander would just call down artillery, thus completely annihilating the enemy and not even damaging your guys. Good luck trying to actually DEFEND a base under those conditions, btw. ;)

~Wolfgang

Thats a good point..

Flatline_hun
09-01-2005, 03:21 AM
I think the majority of the problems could be solved with better case evaluation and a new classification of death: accident.
- Two buggies colliding frontally,
- burning chopper falls on teammates,
- friendly dies from explosion of an enemy vehicle,
- heat seeking missile hits friendly air asset after enemy used flares,
- friedly running over a mine/claymore placed at least 10 seconds ago,
- friendly jeep running into immobile tank,
- chopper pilot getting killed and chopper crashes with gunner,
- friendly hit by vehicle within 20 meters of vehicles spawnpoint
would be typical examples of accidents.
Harder to detect accidents would be friendlies running over a thrown grenade, friendlies entering into line of fire.

I'm sure you could add to this accident list too...

DLWebmaestro96
09-01-2005, 03:54 AM
I definitely don't agree that FF should be taken away. As many have said, it would detract too much from the game and would just take it one more step away from it's already perverted portrayal of reality.

imported_<GN>John
09-01-2005, 09:39 AM
Well man it happend all the other day too. I sat there and laid one down. My spotter buddy said "Man they are gonna run into it (the teammates)" And I said "I doubt it. Its right there for them to see" Guess what? They run right into it and it kills 3 team members. PUNISHED! Whats wrong with people? BIG RED SKULL MEANS ENEMY CLAYMORE! God!

DLWebmaestro96
09-01-2005, 09:42 AM
Whats wrong with people?

I'll tell you what's wrong with people, but only after you meet me at the mission at midnight. We'll divy-up there. ;)

imported_<GN>John
09-01-2005, 09:44 AM
Woah....confused lol

DLWebmaestro96
09-01-2005, 10:30 AM
Woah....confused lol

In that case, you need to start listening to The Refreshments. ;)

\\«WÎÑG»//
09-01-2005, 08:20 PM
dudes, no FF would solve everything.
its not like you cant have fun without having to worry about idiots punishing you for there stupidity.
and all you people keep saying that we are going to have clays adn mines all over the place, well that why i said, " you should be able to shoot out claymores".

i dont care about the realism if im gona have to pay the price for it with my time. you all think that every1 is gona get noob on you and have a explozives party, but i dont think thats guna happen the way you think it might.

really.
is every1 guna become an engenier? or a sniper?
just so they can have there 2 clays on the side of the road? there already alot of mines and clays. and most of them are gona team kill anyways.
i just dont think its gonahave the big disasaster you prodict.

ok, so what if you dont alow clays to be put in the proxcimity of a flag?
problemed solved.
not every1 wonts to wast there time on mines that usualy wont get anything.
solved
if you make mines and clays destroyable, then clays wont be a big unpassible block that you cant get around without getting killed. you could shoot the mines or clays forcing the sniper to hide the clays in a safe spot. but you could still take the clays out with a hand grenade if they were in a room.
problem solved.

you guys, no ff would solve the problem. you guys all worry about noob attacks, but i would rather not have to worry about getting killed by my own teams noobs then to be killed by them or kill them because of the stupidity that ravages in this game.

JDUB
09-01-2005, 08:36 PM
GO back to CS!

FF on is a PART OF BATTLEFIELD.

The TK punish system sucks, and will hopefully be fixed, but you obviously come from a different family of games and have no idea how crappy Battlefield would be with your suggestion.

P.S. Are you drunk? Because every other word in your post is misspelled.

imported_<GN>John
09-01-2005, 08:39 PM
Would'nt you have to come from counter-strike to go back to counter-strike?

I_R_TEH_BABOON
09-01-2005, 08:41 PM
There is a no teamkilling ability. It's all up to the server.

larryt49
09-01-2005, 10:19 PM
yeah i know, its soo much, and its not ever my fualt.
well for those of you who say that if we dont have team killing, we will have clays on the flag. well in another game i play, you cant put clays on a spawn point, or flag. witch would be the sollution to this problem you brought up.

you simply wouldnt be able to have clays on the area of the flag. i dont mean you cant have them there, but i remeber in the other game, that you could put the on the flag, but they wouldnt detonate.

also, i suggest that they should make the clays destroyable. it is so cheap that you cant shoot out the clays. LIKE th is other game, you could shoot the clay if it was in the door way, and it would explode, forcing you to hide your clays. you could also throw a grenade up in a room that may have clays in it, and the grenade would clear them out.
trust me, it would work out just fine. I am new to gaming on computers, hell, new to computers on online gaming. now i have been playing a few wks and i have witness some real bs by some players against their own teams. why this is so i have no idea and i have seen some real good sadists at work too. tell me something, when has fair play went out the window? i know i am venting but when a guy you bump off searches you out to do same then waits at the spawn spot to do it again tells me that someone is taking this game far too serious. it is a game.period.