PDA

View Full Version : Shacknews Call of Duty 4: Modern Warfare Preview + Interview


[MyIS]Spawndemon
06-14-2007, 06:56 AM
Shacknews (http://www.shacknews.com/) has posted up a new preview today for Call of Duty 4: Modern Warfare as well as an interview with single-player lead designer Steve Fukuda. Here's what they had to say:

Shack: One of the things that was stressed is that Infinity Ward is trying with Call of Duty 4 to expand the role of storytelling in a first person shooter. How exactly are you attempting to go about this?

Steve Fukuda: One of the things we wanted to do was make sure we kept the intensity of the gameplay there, and one of the ways we do that is we keep the game very continuous. When you're finishing a level as, say, a Marine in the Middle East, we don't just fade to black and then have some text on the screen. We keep visual continuity. We offer a smooth, long, continuous shot up to a military Google Earth view.

On that screen you get a map, and the crosshairs show some information as to where you're going and what's going to happen there, and then you get slam-zoomed in, as we call it--your camera flies down to ground level into the shoes of the next soldier. In this case it might have been an SAS operative. You never really feel that the game is pausing; you're just constantly going from one thing to the next. That's one way we're really facilitating the sense of a continuous adventure that never stops.

Shack: From what I gathered, though, there will be sequences that break chronologically as well, not just geographically. Is that correct?

Steve Fukuda: Exactly, yeah. One of the things we do is, in order to present new information at one point in the story--this is at a very key moment--you make a discovery about a significant plot twist, and a person involved is there. You then actually go back in time, and rather than having that person just say, "Yeah, there was this guy and we had to go kill him," you actually go back fifteen years and you play as the guy who's recounting the story to you. It's very different for a Call of Duty game to do that. It's not normal for the series. It turns into something very cool.

To check out the rest of this new preview and interview, click here (http://www.shacknews.com/extras/2007/061307_cod4_1.x).