[MyIS]Spawndemon
07-05-2007, 08:23 PM
Planet Call of Duty's (http://www.planetcallofduty.com/) staff member Whiskey, who also happens to be a member of our community here at Total CoD4 (http://www.totalcod4.com/forums/member.php?find=lastposter&f=24), has posted up his impressions of Call of Duty 4: Modern Warfare as seen at the community summit. Here's a snippet from the preview:
Touching on all 4 goals of fun, community, accessibility, and depth, the COD4 team wanted to give PC users some sort of achievements to work toward. They wanted this to be a bit of a bonus, but not an end in itself requiring hundreds or thousands of hours. They also wanted it to occur as naturally as possible during gameplay.
As you play the game in MP, you will accumulate XP through various means. One way is through killing opponents, and even getting assists for wounding opponents (either through direct fire or explosive splash damage) that your team-mates may kill. Your team winning certain maps/game modes may reward you with more XP. Another way is through completing certain individual Challenges…mini-goals, often involving disposing of your enemies in a certain manner (eg. basic things like melee knife kills, smg kills, sniper kills….to more advanced ones like “humiliation” - killing an opponent, taking his weapon, then killing him again with that weapon.). Challenges will have different levels of difficulty as well (eg. killing 1 opponent with an RPG may complete a challenge, but to reach the next level you may need to kill 3 or 5 opponents in a round). Again, this is to help players experience different weapons, use different tactics, but not to complete long, drawn-out or near impossible tasks. The list of different challenges available was quite extensive at the time of our preview.
Once you receive a certain amount of XP, you will get a promotion (Private, Sgt, etc, etc) and level up. Leveling up, and reaching certain amounts of XP will unlock items in the game, such as different weapons, add-ons, camo weapon skins, and Perks. Grant mentioned that they wanted people to be able to rank up at a good pace, and unlock new items without too much difficulty. He said that a lot of cool things will become accessible early, and that many of the later/higher unlocks would be more visual/cosmetic things that don’t affect the game as much, but are more nice-to-have’s.
Click Here to Read the Rest (http://www.planetcallofduty.com/features/articles/cod4summit/index.shtml)
Be sure to check out the rest of his preview (http://www.planetcallofduty.com/features/articles/cod4summit/index.shtml) as it's seven pages long and full of a ton of great information. Thanks for the write up Whiskey!
Touching on all 4 goals of fun, community, accessibility, and depth, the COD4 team wanted to give PC users some sort of achievements to work toward. They wanted this to be a bit of a bonus, but not an end in itself requiring hundreds or thousands of hours. They also wanted it to occur as naturally as possible during gameplay.
As you play the game in MP, you will accumulate XP through various means. One way is through killing opponents, and even getting assists for wounding opponents (either through direct fire or explosive splash damage) that your team-mates may kill. Your team winning certain maps/game modes may reward you with more XP. Another way is through completing certain individual Challenges…mini-goals, often involving disposing of your enemies in a certain manner (eg. basic things like melee knife kills, smg kills, sniper kills….to more advanced ones like “humiliation” - killing an opponent, taking his weapon, then killing him again with that weapon.). Challenges will have different levels of difficulty as well (eg. killing 1 opponent with an RPG may complete a challenge, but to reach the next level you may need to kill 3 or 5 opponents in a round). Again, this is to help players experience different weapons, use different tactics, but not to complete long, drawn-out or near impossible tasks. The list of different challenges available was quite extensive at the time of our preview.
Once you receive a certain amount of XP, you will get a promotion (Private, Sgt, etc, etc) and level up. Leveling up, and reaching certain amounts of XP will unlock items in the game, such as different weapons, add-ons, camo weapon skins, and Perks. Grant mentioned that they wanted people to be able to rank up at a good pace, and unlock new items without too much difficulty. He said that a lot of cool things will become accessible early, and that many of the later/higher unlocks would be more visual/cosmetic things that don’t affect the game as much, but are more nice-to-have’s.
Click Here to Read the Rest (http://www.planetcallofduty.com/features/articles/cod4summit/index.shtml)
Be sure to check out the rest of his preview (http://www.planetcallofduty.com/features/articles/cod4summit/index.shtml) as it's seven pages long and full of a ton of great information. Thanks for the write up Whiskey!