[MyIS]Spawndemon
08-08-2007, 07:04 PM
The guys over at TeamXbox (http://www.teamxbox.com/) have posted up a new hands-on preview today for the Call of Duty 4: Modern Warfare beta. Take a look:
After being given a quick tour of the studio (oh, if only I could tell you of the things I’ve seen…) we were lead into the company’s cozy theater, where we sat down with Studio Heads Grant Collier and Vince Zampella for a brief overview of the game’s multiplayer mode. As many of you already know, Call of Duty 4 is a class-based multiplayer game, and although it doesn’t feature as many classes as a game like Team Fortress 2, it brings a lot of intriguing features to the proverbial table. When you start playing the multiplayer mode for the first time, you’ll only be able to choose from five different default classes: Assault, Spec Ops, Sniper, Demolitions, and Heavy Gunner. Each of those has a unique loadout and set of perks (more on those later!), and you won’t be able to edit them in any way.
Once you’ve been playing the game for a little while (specifically, once you hit level 4, or Private), you’ll be given the ability to create your own custom class. This is when the multiplayer action really kicks into high gear, as it will give you a seemingly infinite number of options when it comes to customizing your digital soldier. Players will have the ability to choose the weapons and gear that they bring into battle, and the fact that you can save up to 5 custom classes means that you can customize them for particular maps or gametypes is a major plus. It’s a great system, and it seems like the development team has done a bang-up job at ensuring that everything is fair and balanced. You’ll also have the ability to see what class the foe that kills you is using, giving you an opportunity to learn the tricks of their murderous trade.
To check out the rest of this four page preview be sure to visit here (http://previews.teamxbox.com/xbox-360/1720/Call-of-Duty-4-Modern-Warfare/p1/).
After being given a quick tour of the studio (oh, if only I could tell you of the things I’ve seen…) we were lead into the company’s cozy theater, where we sat down with Studio Heads Grant Collier and Vince Zampella for a brief overview of the game’s multiplayer mode. As many of you already know, Call of Duty 4 is a class-based multiplayer game, and although it doesn’t feature as many classes as a game like Team Fortress 2, it brings a lot of intriguing features to the proverbial table. When you start playing the multiplayer mode for the first time, you’ll only be able to choose from five different default classes: Assault, Spec Ops, Sniper, Demolitions, and Heavy Gunner. Each of those has a unique loadout and set of perks (more on those later!), and you won’t be able to edit them in any way.
Once you’ve been playing the game for a little while (specifically, once you hit level 4, or Private), you’ll be given the ability to create your own custom class. This is when the multiplayer action really kicks into high gear, as it will give you a seemingly infinite number of options when it comes to customizing your digital soldier. Players will have the ability to choose the weapons and gear that they bring into battle, and the fact that you can save up to 5 custom classes means that you can customize them for particular maps or gametypes is a major plus. It’s a great system, and it seems like the development team has done a bang-up job at ensuring that everything is fair and balanced. You’ll also have the ability to see what class the foe that kills you is using, giving you an opportunity to learn the tricks of their murderous trade.
To check out the rest of this four page preview be sure to visit here (http://previews.teamxbox.com/xbox-360/1720/Call-of-Duty-4-Modern-Warfare/p1/).