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Mulderke
08-26-2006, 08:36 AM
Been playing BF2 from the very beginning. Stopped after playing for more than 100 hours. Played again. And now POE 2 arrives. It is a great effort, but the weapons are clearly developed by individuals (some shine, some don't) and just donīt feel authentic. It is hard to say, especially as so many people have worked on this mod. But for me it is a letdown. Maybe my expectations were too high. A B+ at best, but feels more like a C- to me. I actually like Vanilla more.

Cheers

Roger Smith
08-26-2006, 08:48 AM
only mod ive liked so far is prmm because it actually changes gameplay beyond added content. im downloading poe right now.

Mr Pmosh
08-26-2006, 09:05 AM
Really good mod. Right now is the best mod for bf2.Image quality and gameplay. Armor needs teamwork to work. This is how bf2 should be. More simulator than arcade. The maps are great, really good looking.

Mulderke
08-26-2006, 09:12 AM
Really good mod. Right now is the best mod for bf2.Image quality and gameplay. Armor needs teamwork to work. This is how bf2 should be. More simulator than arcade. The maps are great, really good looking.

It feels even more arcade, you run faster than Carl Lewis in this mod and for a long timespan. Main complaint is that it does not feel as one piece, more like shattered, taste is for everyone different, I guess. It is just me disappointed. My expectations for this mod were probably too high.

Cheers

Lamri35UK
08-26-2006, 09:48 AM
erm, does it have SP so I don't look a total newb to start with ?

Area51
08-26-2006, 09:49 AM
Not my cup of tea, even more arcadish than BF2. The jeeps look one dimensional, like those cardboard cutouts you make and run along with...

Unloaded full clips into guys from close range (saw the blood splat) and they lived to kill me while I reloaded. Nailed a jeep with a tank round, he sped off just like BF2. Hit a tank with 3 tank rounds, and he proceeded to one shot me. I just don't get it. I'll probably stick to PRMM, because as somebody said, it actually changes the gameplay. This mod is just different weapons, same arcade gameplay. Playing AT feels like BF1942, fire the rocket and watch it drop like a rock, take a tank round to the forehead.

Definitely try it yourself and make your own judgement call, but if you're expecting something drastically different than BF2, don't hold your breath.

imported_sambuka187
08-26-2006, 10:03 AM
Been playing BF2 from the very beginning. Stopped after playing for more than 100 hours. Played again. And now POE 2 arrives. It is a great effort, but the weapons are clearly developed by individuals (some shine, some don't) and just donīt feel authentic. It is hard to say, especially as so many people have worked on this mod. But for me it is a letdown. Maybe my expectations were too high. A B+ at best, but feels more like a C- to me. I actually like Vanilla more.

Cheers


Same here very disappointed, dont even think i will play again. :( :(

Angeldust.[n]
08-26-2006, 10:06 AM
Playing AT feels like BF1942,


thats a good thing.

it feels like DC/BfV, which is really a good thing..

Some good large scale armour battles like in DC/42

Its what Bf2 should have been in the 1st place

*Lost*Soldier*
08-26-2006, 10:44 AM
man this mod is realy good

the choppers are damn good only the hind is hard 2 control but those gunpods are realy cool i love it:)

Batausu
08-26-2006, 11:44 AM
I think it's awesome! :)
It's like a new game to me. Different weapons, all new maps (some resembles AF surroundings).
I have to learn how to play again.
Some maps are IO heaven, others are full of vehicles. I guarantee you, nobody could get bored!
The more I play, the more I love it.
It's hard and you'll get killed a lot at first, but it's so fun to play. Weapons seam more accurate and this means you'll not live much if you don't think your way in combat.
Unfortunately, there are some inherent bad things. Some (if not all) BF2 bugs are present. I had the zoom bug, with the weapon getting in and out of zoom. Just once, but enough to know the bug is still here. Until the patch is out, we'll have to live with it, just like we do in vanilla.
In the end I recommend this mod to everyone. :cool:

kenof2142
08-26-2006, 12:03 PM
It's definitely more stragety based then bf2...you have to have a squad that knows wtf they're doing. Accuracy and deviation are on point when prone and zoomed in with the iron sights, just like it should be. Helo's are great, although people hog them but what else is new. The arty is still confusing me.... :hmm: .

Havik89
08-26-2006, 12:10 PM
Not my cup of tea, even more arcadish than BF2. The jeeps look one dimensional, like those cardboard cutouts you make and run along with...

Unloaded full clips into guys from close range (saw the blood splat) and they lived to kill me while I reloaded. Nailed a jeep with a tank round, he sped off just like BF2. Hit a tank with 3 tank rounds, and he proceeded to one shot me. I just don't get it. I'll probably stick to PRMM, because as somebody said, it actually changes the gameplay. This mod is just different weapons, same arcade gameplay. Playing AT feels like BF1942, fire the rocket and watch it drop like a rock, take a tank round to the forehead.

Definitely try it yourself and make your own judgement call, but if you're expecting something drastically different than BF2, don't hold your breath.

Are you sure you were using the correct rounds? SABOT for armor, HEAP for soft skin vehicles and infantry.

18Zulukiller
08-26-2006, 01:44 PM
Its a good mod and i do like it myself in some respects but i realy dont think they should of added weapons that only have 20 rounds. BF2 has poor hit detection and thats a know fact so your not even going to get the full 20 rounds half the time and everytime you kill someone your going to have to reload its very hard on the ammo.

p.s. sf class & antitank class on ukranian side i've not played the germans yet.

Mr Pmosh
08-26-2006, 02:03 PM
It has two more game modes , frontier and nuke mode. If you are Germany you have to c4 the nuke,at the end if Ukraine wins the nuke is launched LOL

http://www.pointofexistence.com/newsimages/news68/nuke5.jpg

pYura
08-26-2006, 03:03 PM
I like the mod realy much, choppers=total ownage. The new aircrafts are also very nice. The envirament is awsame, I always wanted a richer flora :) The new gun models are also made in good quality. Lots of new maps and vehicles. I dont think I will play much vanilla after that :)

YoMo
08-26-2006, 03:35 PM
.ken']It's definitely more stragety based then bf2...you have to have a squad that knows wtf they're doing. Accuracy and deviation are on point when prone and zoomed in with the iron sights, just like it should be. Helo's are great, although people hog them but what else is new. The arty is still confusing me.... :hmm: .

maybe this can help: http://www.pointofexistence.com/pns/PN/html/

HaVOCK-ElEEt
08-26-2006, 03:36 PM
I played POE2 last night for a bout an hour.

This was way over hyped, plain and simple. The weapon models are beautiful, no doubt there.

The Gameplay seems exactly like BF2, but faster vehicles and more powerfull weapons. Other than that, feels like vanilla.

The maps are nice, some of them drag along, with too much distance between flags if your a ground pounder. I didnt play them all though.

POE2 is so in bed with DICE\EA, so much for making the game better, lol. I love the oodles of advertising onthier site now. Hypernia is the only link that would work for there torrent, casue they want the traffic to all go there (nice one for your sponsor guys, lol). The EA\DICE logo on the pages is a nice touch, lol.

THe sounds were easily the let down. The staff here swore they were the most amazing thing ever. How many people are part of this conspiracy?

I played if for about an hour, then went to play F.E.A.R online. Great first round guys, but the hype was crazy and just didnt hold up IMO. This fealt like an EA expansion pack, that kicks ***, but not the MOD I have been waiting for. It will probably be uninstalled ofr now.

NoFear|Evan
08-26-2006, 04:46 PM
It is a bit too hyped imo, Vanilla just seems right to me (I try to look beyond server crashes), this one is ok, but it doesnt make much sense that the best weapon is the sniper rifle, its an accurate SVD and an equivalent on the other side, just crouch and u can kill aabout 5 people in a clip and theyre all running right at you.

cantina_fly
08-26-2006, 07:54 PM
I've enjoyed it so far, a lot more then vanilla for the simple fact you have to work together. lone wolves get killed quick. That goes for armor as well infantry. Very good balance so far. AA is effective, and with a pick up stinger kit, it means heli pilots really need to be on their toes. Weapon accuracy and power is great. And in every game so far, everyone is squading up and working together. First game I played on Oben(sp?) the two squads on our side were "squad hopping" in the conventional sense, where one squad covers the other as they advance. The next round was the winter armor heavy map (don't know the name.) Same thing, a couple of us formed an armor column, the chopper guy did his job and covered our flanks while the AA tank kept the enemy chopper off us.

The down side is, there IS a learning curve. If you're expecting to jump right in and pwn from the first round, think again. Squad up, cover your buddy's back and you'll pick things up as you go.

MooneyBravo
08-27-2006, 12:18 AM
Unloaded full clips into guys from close range (saw the blood splat) and they lived to kill me while I reloaded. Nailed a jeep with a tank round, he sped off just like BF2. Hit a tank with 3 tank rounds, and he proceeded to one shot me. I just don't get it. This mod is just different weapons, same arcade gameplay. Playing AT feels like BF1942, fire the rocket and watch it drop like a rock, take a tank round to the forehead.

I've noticed the same. The anti-air missiles in the helicopters are hit or miss...mainly miss. Out of 4 usually only 1 actually hits, the ground missiles in the helicopters don't even turn...it has to be a straight shot IF you even get a lock (which is rare).

It just seems like they got the list backwards on what to overpower or underpower.

LahLahSr
08-27-2006, 01:36 AM
Pro:
- Nice looking small-arms models. Truly top-notch work there!
- It's an alternative to BF2
- Snow maps - kewl!
- Small-arms accuracy better
- Good attempt to get the "Jerry Bruckheimerr" hero-music on intros and stuff
- Nice to get rid of some of the idiot commander functions
- Great to have some more skill-based arty and collaboration instad of the moronic click-on-map arty
- Nice "polished" release but in terms of music, intro, meus etc. - but also a great release-strategy with enough DL's to provide many players the mod.

CON:
- Color scheme too dark - can't see well enough.
- Vehicles taking damage just driving around the terrain for no reason
- MBTs can't climb a damn
- You can still do the retard dolphin-diving and everyone does that crap still
- Sprint is too excessive yet again - CQB is dominated by jumpers, divers and sprinters and that is mistake that should've been learned after 1+ year of BF2
- Sounds are not properly proportioned. Gun sounds and voices tooo loud comared to everything else and it drowns out what need to hear
- Silenced small-arms too dominant. They appear to be too good.
- Too many dreary forest-maps. Forests look nice, but with the color-scheme and the haze, it turns things into the usual twitch-game.
- Anti-vehicle rifle has glitchy sound and you can't hear it well enough at distance which is bad because it's so powerful.
- The whole ammo-selection for the MBT's doesn't really come across very well. Doesn't add anything but more management to the game and gives the MBT's too many rounds overall.
- Some maps less than "inspired" with too much of the same terrain all over.

Conclusion:
All in all, nice to have something that is NOT vanilla BF2. However, the mod doesn't distinguish itself enough to make a lasting impression. It quickly becomes "more of the same" and gameplay seems oh so very similar to BF2 - and that is a shame, considering the effort and care that has gone into it.

An A for effort, a B- for the design-decisions.

Cheers :-)

Canuck
08-27-2006, 02:01 AM
']Playing AT feels like BF1942,


thats a good thing.

it feels like DC/BfV, which is really a good thing..

Some good large scale armour battles like in DC/42

Its what Bf2 should have been in the 1st place

Best of all, for the most part, BF2's random cone of fire is gone. I never liked that noob equalizer feature and is the reason I could never got into BF2 the way I did with '42 and BFV.

The sounds in POE2 are simply amazing and the game plays so much smoother. My fps went for 40-60 in BF2 to 90+ on POE2.

I've only played for about 3-4 hours and still haven't tried a tiny fraction of all the features in POE2. I have only seen 3 of the 13 maps.

I haven't yet played in Nuke mode which pits Germany trying to take down Ukraine’s nuclear missiles. The mode is based on a time (Set by server admins) and Germany must rush against the clock to take out the missile before its too late.
Nor have I played Objective mode where the idea here is to either blow something up or defend against somebody trying to blow something up.

Choppers no longer determine wins on maps, they are now vulnerable to AA and tanks have true smoke counter measures, so they have a chance now to fight back against missles.
Passive radar allows you to track the enemy without them even knowing until it's to late.

Learning all over again how to use the arty, when an arty strike has been spotted for you.
This is the way BF2 should've been made.

There is simply so much to this mod that realistically it's going to take me a good week or two just to try everything once. At least it will be fun :) :)

Forest
08-27-2006, 02:24 AM
Guys, the game has only been out for a day.

A DAY.

how about you play it for a reasonable amount of time and I garauntee you half your problems will go away.

Zer0ed-In
08-27-2006, 02:41 AM
Best of all, for the most part, BF2's random cone of fire is gone. I never liked that noob equalizer feature and is the reason I could never got into BF2 the way I did with '42 and BFV.

Indeed the omission of the random cone of fire is definitely one of the best features of the mod. Of course to compensate for that every weapon has much more noticable recoil.

MooneyBravo
08-27-2006, 03:24 AM
Passive radar allows you to track the enemy without them even knowing until it's to late.

How is this used?

3lite
08-27-2006, 03:49 AM
Alot of people seem to forget the beauty of any POE mod. This is ver 1 if there are issue's or changes that need to be made to the game POE staff will implement them. It is no different than POE BFV for those that remember. I would not be suprised if you see a new version within a week or so. POE is very receptive to community opinion's.

Angeldust.[n]
08-27-2006, 04:00 AM
the large scale armour battles are awesome, just like back in the DC/42 days.
the maps are way nicer, and more realisticly set out. No stupid sommander arty, and overall i think this is what BF2 should have been like in the 1st place.

ive played around 12 hours woth now, and i think its way better than vanilla.
btw ive played 1300 hours of vanilla, so i aint just some noob giving his 2 worthless cents worth..

b` m3ow
08-27-2006, 04:28 AM
My review, short and sweet :D....

Rating: D+
ReasoN: this mod is worse than BF2.. Its more acrade. The Models are poop, you can tell not 1 guy made all the G36, becuase they are different in some way. The Skin job...well how hard is it just put Sliver on? Duh... some scratches would be nice.

The tanks: Suxor, They have a good skin, but they are too big for the "Mountain Crap Map". I shot a Jeep today, in the back... and it just kept on going... That made me un-install..

The Helos: Average, The TIGER! Is a GOOD HELO! Thats a PLUS! I love that thing, the transport looks alot like a ...blackhawk..

Players (models): Are just BF2 Models, with a German flag on it... wh00pie ! not..

D- to a F...

cant wait for FH2.

ponton
08-27-2006, 10:45 AM
Guys, the game has only been out for a day.

A DAY.

how about you play it for a reasonable amount of time and I garauntee you half your problems will go away.

You're right. Ppl doesn't seem to notice that PoE is more complicated than vanila. So I'm off to learn those arty :D

BrotherEstapol
08-27-2006, 01:39 PM
Yeah, some'll say I'm bias since I work on a BF2 mod myself, but this was dissapointing...
I was expecting a quality of at least same level of the content that's already in BF2, but there's some stuff in there that really brings the overall quality down a notch. (the rifle from the Ukraine Assualt kit in particular)
One of the main factors would be on the animation side of things...some of the animations are really sloppy. The interior(cockpit) details on the vehicles are terrible, the tiger in particular was very dissapointing givin how great it looks on the outside.
For the most part, I think they did a good job...the exterior textures on the tanks look beautiful, and the maps are excelent, but overall, it seems a touch rushed to me.(which is odd considering the size of their team)
To be fair, my complaints are purely on the asthetics of the mod, not the mechanics, so I'll give it some more rounds before I dissmiss it, and I think I was sucked into the hype machine which never helps...

Next release or two should add some needed polish to the game, so that'll be the time to truely judge. ;)

rottiedogkc
08-27-2006, 05:05 PM
Definetely worth the download and install. Learning the new arty, more emphasis on teamwork- those are cool.

Maps I've played do seem to be a bit dark (except the snow).

Mekstizzle
08-27-2006, 09:18 PM
Guys, just wait until the smacktards have gone back to BF2 then it'll be fun again. Right now i've decided to stop playing becuase of said smacktards and i'm also waiting for 1.4, this mod is more intensive on my RAM like SF, so i gotta wait for the ol' optimization patch.

imported_muggy
08-27-2006, 09:30 PM
Um I can only find 2 servers ftw.

imported_RpTheHotrod
08-28-2006, 05:26 AM
It's aight...but definetly not a mod for infantry....unless you play on the infantry only maps. Those are pretty fun...but most maps....far too much vehicles...all over the place.

One thing I really don't like is something that is hard to address. On the infantry only maps, there is so much foilage and grass, you are forced to turn your graphics on low just to compete with everyone else who does it to disable foilage.


It's nice to see artillery not so "easy" to use now. At least it takes time and dedication to use it.

It's also nice not to have an all-seeing UAV eye.

AA is actually useful. That's definetly a plus. However, I havn't tried AA against planes.

Unfortunatly, I will not be playing the mod any longer due to some maps dropping my BF2 FPS of 50 down to POE's 20 FPS.

LahLahSr
08-28-2006, 07:53 AM
Having some more man-carried AA - straight-fire AA missiles for example (none of that half-witted lock-on n00b poop please) - and the choppers wouldn't be such rape-machines.

However, it should in all fairness be said that the choppers then should have muuuuch more agility. There way they are now, it's like they are hanging from a bungie-cord. Tip forward and you're in for a loooong swing. You can't flare and controls are way too sluggish.

It's amazing that all the so-called new innovations has gone into making a game like this more stupid and idiot-friendly that it's predecessors and a shame that the mods haven't picked up on it yet.

Just look at the helicopters in Desert Combat - they could fly in circles around these flying cardboard boxes here. In Desert Combat the HIND had what..36 general purpose missiles AND 8 air-to-ground armor busters. Even then they didn't dominate. These clunky boxes here have less ammo and still they rape the battlefield. Clearly soemthing is out of proportions.

One glaringly obvious reason is that somebody forgot to consider balance. If you need a vehicle, and emplaced AA gun or a jet to fight the choppers, then it's no wonder they rule in a game with 200 draw-distance and auto-lockon. LOL..maybe it's too obvious?

Cheers :-)