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Roger Smith
08-29-2006, 09:12 PM
ok i saw the tutorial on the poe2 web site and tried it ingame and still dont get it.

if i dont know where the spotter is going to point, how can i position the mobile arty and its gun in a way that when i get a singnal, it will shot at that point. this is what ive been doing with no success.

i go into satilite mode and wait for a target, then when i fire it goes nowhere near where the target was. so when i leave satilite view, its not even pointing in that direction. as i said before, how the heck am i supposed to know where the art target is gonna be? do i have to use one arty target for aiming the tank and the next one for my signal?

im very confused plz help!

EyeofG
08-30-2006, 07:01 AM
ok i saw the tutorial on the poe2 web site and tried it ingame and still dont get it.

if i dont know where the spotter is going to point, how can i position the mobile arty and its gun in a way that when i get a singnal, it will shot at that point. this is what ive been doing with no success.

i go into satilite mode and wait for a target, then when i fire it goes nowhere near where the target was. so when i leave satilite view, its not even pointing in that direction. as i said before, how the heck am i supposed to know where the art target is gonna be? do i have to use one arty target for aiming the tank and the next one for my signal?

im very confused plz help!
When you get a singal, you have to aim high (if the target is far off)
if you are firing up close, aim the lowest you can

Chris_Redfield
08-30-2006, 07:40 AM
When you get a singal, you have to aim high (if the target is far off)
if you are firing up close, aim the lowest you can

No no. Hes asking if theres a marker. If someone calls for an artillery strike, how do you position your tank in the appropriate direction? Or is it automated?

Heavy552 AWG
08-30-2006, 07:43 AM
Orient your gun towards the targets owned by the enemy starting with the bases.

Elevate your gun half way for now.

Wait for a spot to come in off the satellite.

Check the map (Hurry up) and find the artillery spot icon.. it will look like the BF2 Artillery strike without the rings. I think it should show on your expanded GPS spin as well.

Orient your gun to that Icon and fire a round.

You will see round travel past or short of the target spot which will be a square box on your satellite map.

Find the range quickly you have only about 20 seconds to engage the target.

If you are on vent with fellow squad members (VOIP or teamspeak etc) the spotter can talk you on to the target.

I posted a artillery thread in POE forums indicating that the lack of a range set finder is the worst liability to long range (Beyond 200 yards to 1000+) shooting.

Your gunner's sight will be set at roughly 500 yards when your enemy base's flag is just near the bottom of the big circle ring in the sight. So pick your position 500 meters or so from the enemy base that has activity and wait for the spot to come in.

It is very complicated I know but you have to do it fast. If you dont see your shells falling in the general area on the target spot box inside your satellite view by your 5th shot forget it.

Your Artillery will throw you about 10 yards to the side with each shot with recoil shoving your vehicle if your gun is traversed more than 20 degrees off vehicle centerline.

As of right now, NOTHING is automated in POE artillery. Not like other games which offers various methods of placing indirect fire such as placing an icon onto the spin map or entering a range value into the gunner's sight system allowing the vehicle's hydraulics to elevate the cannon to the proper elevation.

Artillery is a simple art. Shell will travel a distance for every degree of elevation and fall within 50 meters or less if guided such as a Copperhead round.

I say the game will benefit if the spotter loses the binoculars and gains a laser emitter that guides the artillery round ONTO The target for as long as the beam is active (Sitting still or moving)

Chris_Redfield
08-30-2006, 07:50 AM
Heavy, Ive tried "decyphering" the HUD on the artillery, which would SIGNIFICANTLY decrease the initial artilley positioning. So far, its rather logical and simple. Im going to post my results up a little later, after some more experiments.

Heavy552 AWG
08-30-2006, 08:56 AM
Indeed.

The horizonal bars to the right of the gun barrel in the sights refer to 50, 100, 200, 300, 500 more or less working from the top centerline down to the bottom.

If you go below the ring (Elevating the gun very high) your ranges will increase in larger steps up to about 1000 or so.

At this time Ive been aiming at base flags "Pixel" shooting working out the ranges.

Anything inside 200 yards direct visual line of sight is dead. Minimum range is 20 yards and you can use the land to tilt the vehicle to get closer if necessary.

I like to shoot around 600 yards because of the time of shell travel to the target gives me a few extra moments on the satellite view to determine splash.

The only thing I have to worry about is the smart spec ops taking the time to get to me and my arty or pehaps a enemy bomber in the sky finding me somewhere.

In the mean time the most kills you can get with Arty is plinking tanks at 200 yards or less because they die in like 1 shot and you can take out 4 or more by the time your armor is less than half.

Once we get the range screens posted we can use the information to "Preset" the artillery for whatever range and sit waiting for spots, the first shot or two should land in the target box vicinity.

I still advocate a laser designator for guided rounds and the Mortor firing range finder used in the Novalogic's Mortor in Joint Operations. You can send the mortor shells to any range and within a radius of 20 yards as long as you have two peices of information

1- Range from you to target

2- Clear shot travel (Hills, trees etc)

BTW, my first arty kill was a enemy helicopter gunship with two aboard. and minutes later I had two teamkills because my squad mates ran towards the enemy base too soon after asking me to cease fire while that round was still traveling to the target.

Chris_Redfield
08-30-2006, 09:19 AM
Yeah, took me a few minutes to conduct the tests and heres the result screenshot.

I tried to find as level ground as possible. Using the HUD signs properly will shorten the time it takes to get that critical hit. Needless to say, I LOVE arty.

http://img.photobucket.com/albums/v636/Member_of_STARS/screen009.png

pYura
08-30-2006, 10:10 AM
Spotting is buggy so just be commander and use that sat view. btw nice picture Chris ;)

Chris_Redfield
08-30-2006, 11:31 AM
I really think POE2 crew should create a map for testing purposes. Ive long dreamed of such BF2 map. Basically a playground to test various stuff. Bombing, strafing, choppering, whatever. This pic was taken using an uneven (although as even as I could) terrain so its not 100% accurate, but its not its purpose anyway. The faster you can start shooting at the target, the better, and the faster you understand the HUD, the faster you can start shooting critical shots.

kenof2142
08-30-2006, 11:37 AM
I tried it at first but it comes down to being in the right spot at the right time, or finding a good spot to arty all possible places on the map. Once your position is setup firing is pretty basic but it took me about an hour to get close to targets. Once you're in the hit box area small adjustments make a huge difference....I suppose it to just take time to get used to.

tekkyy
08-30-2006, 05:58 PM
Spotting is buggy so just be commander and use that sat view. btw nice picture Chris ;)

no wonder I see the arty kills are usually by commander or artys going rambo

a little range finger wouldn't hurt
give us a "scale" on the map and better bars on the HUD

automated is bad
but guess is bad too IMO

Heavy552 AWG
08-30-2006, 06:08 PM
The commander satellite is disrupted by the shell's travel when you fire.

I have not yet mastered the commander's satellite use while firing arty but think it involved zooming in on the target area and switching to the gunner's view and firing and then going to the commander's mode before the shell arrives.

Too complicated.

Chris_Redfield
08-31-2006, 01:50 AM
Its actually WAY easier than you think. Seriously. I can get a critical shot within 3 shots max. 2 in the best case. The HUD lines work almost perfectly. I will go as far as to say that expect a LOT of complaints about arty in POE2 in the nearest 2 weeks when people have mastered it. First issue will be to reduce arty ammo capacity, second issue may be that its impossible to fire without spotting. Mark my words ;)

Heavy552 AWG
08-31-2006, 02:18 AM
Looks like a start of a Artillery Mafia, Whadda ye say?

spitsfreeman
08-31-2006, 05:12 AM
Yeah, took me a few minutes to conduct the tests and heres the result screenshot.
I loved the arty in bf42 and this is great, thanks chris for the picture it helped a lot as you can see 85-5 (bottom right)
http://i17.photobucket.com/albums/b59/spitsfreeman/arty_85_5.jpg

I got tked 5 times by some one that was crying because i kept artying his brother who was on the other side . . .. (ive heard it all now what a reason for tking)


One thing I would like with the arty though is to be able to put on some form of "BRAKES" whilst gunning ive lost count of the amount of times in the last few days that someone has jumped in while im artying and drove off into the war zone like we are in a battle tank or somthing :mad::mad: ive learned strap the arty with c4 if im using it now :D:D

Heavy552 AWG
08-31-2006, 06:10 AM
I loved the arty in bf42 and this is great, thanks chris for the picture it helped a lot as you can see 85-5 (bottom right)
http://i17.photobucket.com/albums/b59/spitsfreeman/arty_85_5.jpg

I got tked 5 times by some one that was crying because i kept artying his brother who was on the other side . . .. (ive heard it all now what a reason for tking)


One thing I would like with the arty though is to be able to put on some form of "BRAKES" whilst gunning ive lost count of the amount of times in the last few days that someone has jumped in while im artying and drove off into the war zone like we are in a battle tank or somthing :mad::mad: ive learned strap the arty with c4 if im using it now :D:D

I had one driver with the name warrior or something. He was very smart and knew what the gunner's job was about. We had a hell of a 5 minute run. Probably will never see that kind of a run again.:salute:

Chris_Redfield
08-31-2006, 08:08 AM
Looks like a start of a Artillery Mafia, Whadda ye say?

Oh yeah!:laugh:

I think commander should be able to shoot smoke rounds aswell. Would be pretty damn cool as a support feature.

Someone mentioned rangefinder. I found that if youre a SQL, you can use command icons as distance markers. After that its simply point, elevate to proper degree and shoot.

And Freeman, that is one nice screen. How many shots did you have to use generally to get a critical shot? And did you use the commanders satellite view or the cannons sat view?

xpnl
08-31-2006, 08:55 AM
Maybe some of you have not seen the movie about how to use the arty.
http://www.pointofexistence.com/linkpics/PoE2_Arty_Demonstration.zip

COOL

spitsfreeman
08-31-2006, 03:12 PM
I had one driver with the name warrior or something. He was very smart and knew what the gunner's job was about. We had a hell of a 5 minute run. Probably will never see that kind of a run again.:salute:

if you meant he drove you off into battle that might be fun "if thats what you want to do" but if im sitting there using the arty how it should be used and doing quite well if i may says so my self it does get annoying how people just jump in and drive off into battle :evil::evil::evil:

$kelet0r
08-31-2006, 03:42 PM
what they could do is have an icon appear on the HUD view - similar to that of the 'attack here' sword icon.
That way you are not completely firing blind and you have an actual point of reference.
that leaves the gunner free to adjust for range, elevation and terrain and pound the target mercilessly

Heavy552 AWG
09-02-2006, 04:06 AM
Chris, I can confirm your Artillery range chart to be accurate up to 800 Max.

I mastered the arty via commander's satellite and got like 150 kills in three rounds targeting moving individual infantry and enemy armor anywhere on the map using the nearby villages and bases ranges as reference.

Ranges between 400-650 are particularly effective in killing partly because you can adjust the shell 10 feet "Over here" to get that soldier who ran into the rocks to hide.

I think the arty is ineffective at 1000. I tried to rape the enemy's main at 1000 but probably will have to move to within 700 next time. In fact, I found the enemy commander's own artillery and was working on killing HIM with mine.

I have seen the light and Artillery is teh GOD of war in POE. None of that single noob red target circle clicking in the vanilla game. HOORAH!

Go Corps GO!

if you meant he drove you off into battle that might be fun "if thats what you want to do" but if im sitting there using the arty how it should be used and doing quite well if i may says so my self it does get annoying how people just jump in and drive off into battle :evil::evil::evil:

Actually no, he carefully drove slowly near known enemy areas and moved as the cannon moved. To have him spin the vehicle in teh direction I was turning the gun cut the time to target (TOT) in half and would wait until we thought all enemies in the immediate area was killed before moving on.

Yeah, took me a few minutes to conduct the tests and heres the result screenshot.

I tried to find as level ground as possible. Using the HUD signs properly will shorten the time it takes to get that critical hit. Needless to say, I LOVE arty.

http://img.photobucket.com/albums/v636/Member_of_STARS/screen009.png


ADMIN< Please Sticky this particular post with the artillery chart picture link as this should be mandatory reference at every desk of a Artillery user in POE.

Forest
09-02-2006, 04:49 AM
what they could do is have an icon appear on the HUD view - similar to that of the 'attack here' sword icon.
That way you are not completely firing blind and you have an actual point of reference.
that leaves the gunner free to adjust for range, elevation and terrain and pound the target mercilessly
They've said they tried to implement some kind of aid on the 3-D map in testing but there were too many bugs and uncertainties come release time, so they left it with 2-D. Its still being worked on.

spitsfreeman
09-02-2006, 05:01 AM
And Freeman, that is one nice screen. How many shots did you have to use generally to get a critical shot? And did you use the commanders satellite view or the cannons sat view?
sorry did'nt see that before, it took about 2 -3 shots to find my range and i mostly used the commanders satelite, but when people spotted for me i used that :)

I was playing 1st snow as german and the enemy had then north (:EDIT : "WEST" )flag which has 2 bridges i blew them out then arty'ed anything that spawned, i also had a lot of fun after finding the right range to get all the "E monkey's" who were waiting for the hind to spawn at the middle flag :D:D:D:D


Actually no, he carefully drove slowly near known enemy areas and moved as the cannon moved. To have him spin the vehicle in teh direction I was turning the gun cut the time to target (TOT) in half and would wait until we thought all enemies in the immediate area was killed before moving on.
well you had more luck then me with the people who jumped in to the arty when i was using it :)

Chris_Redfield
09-02-2006, 07:29 AM
ROFL Heavy! I feel flattered. Needless to say, if more people will find the effectiveness of the arty Im afraid POE crew will start restricting that "angel of retribution". :D

Heavy552 AWG
09-02-2006, 08:19 PM
ROFL Heavy! I feel flattered. Needless to say, if more people will find the effectiveness of the arty Im afraid POE crew will start restricting that "angel of retribution". :D

Well, enjoy the arty while it lasts, Nerfting usually begins when too many people complain about it.