[bf40k]Lionheart
09-01-2006, 11:43 AM
We are currently looking for people in the following areas:
Project Manager/Mod Coordinator
PR-Media
Forum Moderator
Modellers (Character and Vehicle Specifically)
UV-Mappers
Texture Artists
I'm looking to step down from my coordinator position to move back into a support role for the mod.
Battlefield 40K is a mod based upon Games Workshop's (http://www.games-workshop.com/) Warhammer 40,000 (http://uk.games-workshop.com/warhammer40000/) universe.
We plan to include six of the races (one faction each) from the tabletop game into the mod: Imperial Guard - Cadian Shock Troopers, Space Marines - Blood Angels Chapter, Chaos Space Marines, Eldar and Orks
In the first release we are planning to have Imperial Guard (http://uk.games-workshop.com/imperialguard/who%2Dare/) - Cadian Shock Troopers (http://uk.games-workshop.com/imperialguard/cadianshocktroops/) 8th Regiment VS Tau Empire (http://uk.games-workshop.com/tau/who-are/1/)
It will focus on ground combat only, we will include air combat in later releases.
More detail on what is in the release is in the link below
http://www.battlefield40k.com/forums/showthread.php?t=1368
We are coming very close to completing the units for release but we still have some models remaining.
After this first release we will move onto the implementation of the Space Marines as we have many vehicles left over from BF40K:BF1942 that just need updated textures to go into BF2.
Those wanting to join normally have to fullfill the following requirements:
Show examples of previous work.
Produce one item of work as a task assigned by the mod team.
It is prefered that you know about the Games Workshop's Warhammer 40,000 tabletop game and universe.
If you do not know, then you must be eager and willing to read and learn about it.
Be reliable
Please post in the help wanted section of our website if you are interested
http://www.battlefield40k.com/gallery/files/3/4/recruit.JPG
Project Manager/Mod Coordinator
PR-Media
Forum Moderator
Modellers (Character and Vehicle Specifically)
UV-Mappers
Texture Artists
I'm looking to step down from my coordinator position to move back into a support role for the mod.
Battlefield 40K is a mod based upon Games Workshop's (http://www.games-workshop.com/) Warhammer 40,000 (http://uk.games-workshop.com/warhammer40000/) universe.
We plan to include six of the races (one faction each) from the tabletop game into the mod: Imperial Guard - Cadian Shock Troopers, Space Marines - Blood Angels Chapter, Chaos Space Marines, Eldar and Orks
In the first release we are planning to have Imperial Guard (http://uk.games-workshop.com/imperialguard/who%2Dare/) - Cadian Shock Troopers (http://uk.games-workshop.com/imperialguard/cadianshocktroops/) 8th Regiment VS Tau Empire (http://uk.games-workshop.com/tau/who-are/1/)
It will focus on ground combat only, we will include air combat in later releases.
More detail on what is in the release is in the link below
http://www.battlefield40k.com/forums/showthread.php?t=1368
We are coming very close to completing the units for release but we still have some models remaining.
After this first release we will move onto the implementation of the Space Marines as we have many vehicles left over from BF40K:BF1942 that just need updated textures to go into BF2.
Those wanting to join normally have to fullfill the following requirements:
Show examples of previous work.
Produce one item of work as a task assigned by the mod team.
It is prefered that you know about the Games Workshop's Warhammer 40,000 tabletop game and universe.
If you do not know, then you must be eager and willing to read and learn about it.
Be reliable
Please post in the help wanted section of our website if you are interested
http://www.battlefield40k.com/gallery/files/3/4/recruit.JPG