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[bf40k]Lionheart
09-01-2006, 11:43 AM
We are currently looking for people in the following areas:

Project Manager/Mod Coordinator
PR-Media
Forum Moderator
Modellers (Character and Vehicle Specifically)
UV-Mappers
Texture Artists

I'm looking to step down from my coordinator position to move back into a support role for the mod.

Battlefield 40K is a mod based upon Games Workshop's (http://www.games-workshop.com/) Warhammer 40,000 (http://uk.games-workshop.com/warhammer40000/) universe.

We plan to include six of the races (one faction each) from the tabletop game into the mod: Imperial Guard - Cadian Shock Troopers, Space Marines - Blood Angels Chapter, Chaos Space Marines, Eldar and Orks

In the first release we are planning to have Imperial Guard (http://uk.games-workshop.com/imperialguard/who%2Dare/) - Cadian Shock Troopers (http://uk.games-workshop.com/imperialguard/cadianshocktroops/) 8th Regiment VS Tau Empire (http://uk.games-workshop.com/tau/who-are/1/)
It will focus on ground combat only, we will include air combat in later releases.

More detail on what is in the release is in the link below
http://www.battlefield40k.com/forums/showthread.php?t=1368

We are coming very close to completing the units for release but we still have some models remaining.

After this first release we will move onto the implementation of the Space Marines as we have many vehicles left over from BF40K:BF1942 that just need updated textures to go into BF2.

Those wanting to join normally have to fullfill the following requirements:
Show examples of previous work.
Produce one item of work as a task assigned by the mod team.
It is prefered that you know about the Games Workshop's Warhammer 40,000 tabletop game and universe.
If you do not know, then you must be eager and willing to read and learn about it.
Be reliable
Please post in the help wanted section of our website if you are interested
http://www.battlefield40k.com/gallery/files/3/4/recruit.JPG

mursht
09-02-2006, 03:46 AM
for the imps eh???
hmm how bout the space wolves :P

I can be a mod if you need one...

sassback
09-03-2006, 05:18 AM
i think the tau broadsides are gonna be the j-10 of this mod. lol sounds intresting, ill check it out.

[bf40k]Lionheart
09-03-2006, 10:54 AM
We have left Walkers completely out of the BF2 version of this mod. BF2s not well built for it.

Fullforce
09-09-2006, 11:23 PM
If you don't swap over completely to 2142 and release the mod on BF2 I will love you long time.

W40k rocks, hard.

[bf40k]Lionheart
09-10-2006, 12:40 AM
Its out intent to release for BF2 first after all the work we have done.
As for BF2142 the jurys still out on that within our mod team.

And to add to that I'm waiting for EA/DICE to answer my question on the bfeditor forums about in game advertising in bf2142.
If it can't be removed we will not be able to mod for that engine for legal reasons.

This is why http://uk.games-workshop.com/legal/canandcant/1/

Any game or mod must be a "total conversion." In other words, you must not use our intellectual property (logos, images, names etc.) in relation to the worlds, names, logos, or images of any other company. For example, you cannot place our Space Marines in a Disney total conversion using the Unreal engine, but you could make a TC solely using Space Marines with the Unreal engine. This is, of course, assuming that you have permission to use the Unreal engine.

The game or mod must be strictly non-commercial – this includes any web site that the mod or game is hosted on. You also cannot pay a printing company to publilsh copies of it onto CD. It may also mean that you cannot get sponsorship.

Fullforce
09-11-2006, 07:19 PM
Owchies. Forgot about that rule, read it a little while back.