[MyIS]Spawndemon
02-19-2007, 07:50 PM
ComputerAndVideoGames.com (http://www.computerandvideogames.com/) has recently conducted an interview with Joe Halper, co-creator of Frontlines: Fuel Of War. Here's what he had to say:
What's the main difference between this and Desert Combat?
Halper: Well, we have a really strong multiplayer background and people are expecting that from us, so we're definitely going to deliver on that. But one thing we always wanted to make sure of with Frontlines was that the single-player is a huge focus. It's not a bot-match - it's a very story-driven, cinematic single-player campaign. As gamers, we really wanted to break away from certain linear gameplay elements and give the player more choice. 'Do I want to be a sniper? A machine-gunner? Do I want to drive a tank? And how do I want to take this city?' So it's a bit like a combat sandbox, but it's based on this frontline mechanic which constantly moves through the level as you take new objectives.
Given that you provided a lot of the ideas for BF2, how do you feel now that you're effectively competing against it?
Halper: We're not too worried. We know that there are features in Frontlines that are original, but it's also a combination of experiences from other games. We've combined the nonlinearity of Battlefield and the intense firefight feeling of, say, Call Of Duty. That's the simplest way of putting it.
To check out everything that Joe Halper had to say be sure to visit here (http://www.computerandvideogames.com/article.php?id=157491).
What's the main difference between this and Desert Combat?
Halper: Well, we have a really strong multiplayer background and people are expecting that from us, so we're definitely going to deliver on that. But one thing we always wanted to make sure of with Frontlines was that the single-player is a huge focus. It's not a bot-match - it's a very story-driven, cinematic single-player campaign. As gamers, we really wanted to break away from certain linear gameplay elements and give the player more choice. 'Do I want to be a sniper? A machine-gunner? Do I want to drive a tank? And how do I want to take this city?' So it's a bit like a combat sandbox, but it's based on this frontline mechanic which constantly moves through the level as you take new objectives.
Given that you provided a lot of the ideas for BF2, how do you feel now that you're effectively competing against it?
Halper: We're not too worried. We know that there are features in Frontlines that are original, but it's also a combination of experiences from other games. We've combined the nonlinearity of Battlefield and the intense firefight feeling of, say, Call Of Duty. That's the simplest way of putting it.
To check out everything that Joe Halper had to say be sure to visit here (http://www.computerandvideogames.com/article.php?id=157491).