View Full Version : Discuss/Vote about the healt systeem
Black_lagon
02-24-2007, 12:26 PM
FFOW will use a CoD 2 healt systeem, that means when you are wounded, you will be automatic be healed.
I don't like this systeem at all and I think many people would agree with me.
and would rather see medic depots and medic bags in the game. Like BF1942/DC/BF2(more realistic)
Also I think long range fights would be bugged to if you are in a fight with somebody on long range.
I found this out in the translated Gamstar preview on page 4.
http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=de_en&trurl=http%3a%2f%2fwww.gamestar.de%2fmagazin%2fpre view%2faction%2ffrontlines_fuel_of_war%2f1467754%2 ffrontlines_fuel_of_war_p4.htm
How do you feel about this, guys :?:
Wolf 2K7
02-24-2007, 01:32 PM
it doesnt bother me, i like the CoD health systems but i also like the medic idea.
but for this im going for CoD system.
Black_lagon
02-24-2007, 01:46 PM
it doesnt bother me, i like the CoD health systems but i also like the medic idea.
but for this im going for CoD system.
wich medic ideaż
if you are automatic be healed would ruin long range fights.
also I find it just odd to be healed with nobody around(not so realistic)
I find the BF1942/BF2/DC healt systeem suits better then CoD 2 healt systeem because of that.
also I guess you can make hacks for it :hmm:
JerKinXx
02-24-2007, 01:53 PM
I on for Medic idea...
CoD2 health is very unrealistic though...
General Tso
02-24-2007, 02:11 PM
One of the weakest parts of CoD2 was the regenerating health issue -- and how it was almost exactly like COD1 with minimal graphical upgrades (even ported maps!), but that is another topic... ;)
Having a medic "class" would promote teamwork, which I think is essential for a game like FFOW. It might need to be tweaked compared to the BF series. Instead of "instant healing" a medic might need to crouch near a wounded soldier to heal...or something like that.
DestructivePuppy
02-24-2007, 03:26 PM
The CoD 2 health system isn't bad for singleplayer, but I don't really like it for multiplayer. It works well in CoD 2 becuase the maps are much smaller. Long range fights wouldn't be that good. I like the system in BF2, medics giving out health is much better.
imported_Gudranx
02-24-2007, 04:03 PM
Well I think that the regenerating health system would be good for Public Servers it is something that I can see you wouldn't want on a Clan server.
Maybe a MOD will make it all well for those who do not like the Regenerating Health System.
Black_lagon
02-24-2007, 04:19 PM
Well I think that the regenerating health system would be good for Public Servers it is something that I can see you wouldn't want on a Clan server.
Maybe a MOD will make it all well for those who do not like the Regenerating Health System.
or a server option would be fine to.
I love mixed theme server with there own server settings
long range would be completely wasted. the medic idea is what should be used
Nefarious
02-24-2007, 09:23 PM
FFOW will use a CoD 2 healt systeem, that means when you are wounded, you will be automatic be healed.
I don't like this systeem at all and I think many people would agree with me.
and would rather see medic depots and medic bags in the game. Like BF1942/DC/BF2(more realistic)
Its a bit more complicated then that. I play Call of Duty 2 and its not the way your describing it. You lose health, but it doesnt automatically revive, there are still one-shot kills if hit in the head. If you get shot enough times, what happens is you begin to bleed. Your character must then find cover away from the chaos and heal. It takes a while though, enough time for your enemy to sneak up and finish the job. If you get hit enough times, well of course you die.
I personally like the idea of using the CoD2 health system. Its innovative, its different, and its fun (while being realistic). I hope similar systems catch on to other games.
I am RKO
02-24-2007, 09:27 PM
I had some great times on COD2, hiding in a corner, whilst my health regenerated back. I think it keeps the game going at a decent pace and also adds a new element.
FallenMorgan
02-24-2007, 10:19 PM
Yeah I like the BF2 system although it is wierd how you can revive someone after they've been shot in the head!
Black_lagon
02-24-2007, 10:58 PM
Its a bit more complicated then that. I play Call of Duty 2 and its not the way your describing it. You lose health, but it doesnt automatically revive, there are still one-shot kills if hit in the head. If you get shot enough times, what happens is you begin to bleed. Your character must then find cover away from the chaos and heal. It takes a while though, enough time for your enemy to sneak up and finish the job. If you get hit enough times, well of course you die.
I personally like the idea of using the CoD2 health system. Its innovative, its different, and its fun (while being realistic). I hope similar systems catch on to other games.
Didn't know that.
:laugh: if they maked a server option I would be happy or mix it together.
but in CoD 2 you don;t have long range fights as in BF2 so it's tottaly different story for FFOW
how it will come out.
Sir. Jameslcfc
02-25-2007, 12:13 AM
It needs the BF2 system.
Wolf 2K7
02-25-2007, 12:18 AM
i'd prefer to have the option for each server.
or, infantry maps, no medics and big vehicle maps, medics.
that is, if the maps are set out like that.
Sir. Jameslcfc
02-25-2007, 12:19 AM
Yeah, different game modes = different styles of medication (or whatever)
Wheelman56
02-25-2007, 12:41 AM
There will be medics in this game so a regenerative health system wouldn't really work.
solofowaffles
02-25-2007, 12:45 AM
There will be medics in this game so a regenerative health system wouldn't really work.
yeah,and i heard in read in one of the articles u revive a fallen soldier by a adrenaline shot which alos can be used against enemys to give them a heart attack lol.
TheEn|gma
02-25-2007, 12:49 AM
I liked it in CoD2 that being said going on the presumption that Kaos aren't going to turn their back on the modding community it shouldn't be too hard for folks to mod in other medic system.
ponton
02-26-2007, 12:50 PM
Self healing? Hilarious, imo. We need medics! BTW, I've read/heard in some interview, that there will be medic with adrenaline needles, which can kill your opponent.
DestructivePuppy
02-26-2007, 01:28 PM
Self healing? Hilarious, imo. We need medics! BTW, I've read/heard in some interview, that there will be medic with adrenaline needles, which can kill your opponent.
That sounds a lot like the shock paddles from BF2. I can imagine it being one of the more embarassing ways to die. :laugh:
Black_lagon
02-27-2007, 08:31 AM
He KAOS on both forums you see that the votes are more for the bf2/bf1942 systeem then the CoD 2 healt systeem
what are you gonna do about this? I think a server side option would do a nice thing
ponton
02-27-2007, 08:35 AM
I'm against server side options. Let them decide and enforce it in game.
Black_lagon
02-27-2007, 08:48 AM
I'm against server side options. Let them decide and enforce it in game.
me like server side option because it give the game more abbilty's.
I don't 100% dislike the CoD healt systeem but I find the Bf1942/bf2 better.
so if I could find a server with this option i would also join it.
I think most clanners would do that from the bf1942/bf2 scene
ponton
02-27-2007, 09:05 AM
More server side abilities = more chaos. more chaos = more exploits, bugs, frustration and granular community (see IO in bf2)
Black_lagon
02-27-2007, 09:09 AM
More server side abilities = more chaos. more chaos = more exploits, bugs, frustration and granular community (see IO in bf2)
he IO is not bad it's only half worked and implent in middle of the patching process.
it was something the competive side wantend but not with all those claymore bug fest. ;)
If the guys would implent right a way there wouldn't be a big deal because you don't splitt the community because it was in the orginal game.
also try unrankend servers ther where are the most clanners are.
and why is more cheaos = more exploits
also because the server side moddeing will be back so it doesn't have to be a server side option, I know for sure you will see alot of cumstize servers:)
ponton
02-27-2007, 09:29 AM
We have nice discussion here, Black Lagon :)
I agree, IO is not bad, actually I like it, but recently I'm bored of Kark/Jalala/Kark/Jalala... There is hardly no other vanilla maps with IO.
now I'm giving PR and Poe2 a shot ;)
But let's stick to the topic - IMO we should have only one health system, either Cod2's or BF2's. (I prefer Bf2's). Of course it up to modders and server owners to modify this system as they want it to be.
Black_lagon
02-27-2007, 09:50 AM
We have nice discussion here, Black Lagon :)
I agree, IO is not bad, actually I like it, but recently I'm bored of Kark/Jalala/Kark/Jalala... There is hardly no other vanilla maps with IO.
now I'm giving PR and Poe2 a shot ;)
But let's stick to the topic - IMO we should have only one health system, either Cod2's or BF2's. (I prefer Bf2's). Of course it up to modders and server owners to modify this system as they want it to be.
:cool: POE2 is really great and has nice realistic aracade feeling.
shots are deadly so dolvin dive doesn't always work also searchng for cover is required because the shots are more deadly and there is no random crone fire but recoil instead :)
PR is to realistic for me because sometimes walking 4 minutes is so boring as hell.
back ontopic
Also don't forget there will be no ranking systeem so no point whores at karkand but true karkand lovers and infantry lovers
the game will be really different because there will be no ranking systeem so people are more focused on winning.
but neverless Karkand is the greatest map around.
that was witch stalingrand and berlin also in bf1942 but there was no ranking systeem, there was a better mix of servers because of that(no point whores)
Also no retarts admins at that time banning because you where to good:p
Mine example being bannend of karkand server:http://www.btkgermany.de/cmp/ext/include.php?path=forum/showthread.php&threadid=277
But it seems the healt systeem of CoD 2 would create some stupid fights on long distance.
and the Bf2/bf1942 are more realistic and also improve teamwork, or maby KAOS wanted to balance the medic but I don't believe that, there are better ways to that with this FPS game.
I think just because of the self healing people would play more rambo instead walking together with a medic:eek:
ponton
02-27-2007, 10:04 AM
/me notes your bf2 nick to play with/against you sometime ;p
Zappy
02-27-2007, 08:28 PM
i would have to go ahead and say that the bf2 health system is good i wouldn't want to have some long range fights with someone that takes forever b/c one will be duckin away for
Zandog
02-27-2007, 08:29 PM
I could live with the BF2 style of healing as long as medic packs cannot be dropped. Instead, the person needed medical attention should have to stand next to the medic to get healed, allowing them to still use their weapon but effectively taking them out of the battle. More realistic that way.
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