[MyIS]Spawndemon
03-02-2007, 08:35 PM
GameSpot (http://www.gamespot.com/) has posted up a new preview today as well as a video interview with Frank DeLise. Here's what they had to say:
What sets Frontlines' campaign apart from other recent shooters is its incorporation of elements you may be familiar with from online multiplayer shooters, such as the Battlefield series. In the mission we played, we were presented with a "frontline," indicated with color-coding on the minimap, which showed how far we'd pushed our foes back. Along the frontline, two or three objectives will be scattered at any one time, and you'll have some flexibility deciding which control point to tackle next. You'll capture some objectives, such as the initial crash zone, simply by being within the right boundaries. But other objectives are more goal-oriented, such as a computer we had to access or a door on which we had to plant explosives to clear a pathway.
The similarities to online shooters didn't end there in our demo of Frontlines' campaign. For instance, when we died, we didn't return to a checkpoint earlier in the mission, as you would in many games. Instead, the battle continued to rage around our corpse, and the game pulled up a respawn window that let us choose where to restart from, based on which points we'd already captured. We also got to choose our weapons loadout here, from a basic "assault" infantry armament to an antitank assortment that gave us the rocket launcher necessary to disable nearby enemy jeeps and tanks. Read more... (http://www.gamespot.com/xbox360/action/frontlinesfuelofwar/news.html?page=1&sid=6166687&tag=top_stories;story;0)
Click here to watch Frank DeLise's video interview! (http://www.gamespot.com/xbox360/action/frontlinesfuelofwar/media.html)
Click here (http://www.gamespot.com/xbox360/action/frontlinesfuelofwar/news.html?page=1&sid=6166687&tag=top_stories;story;0) to check out the rest of this new preview article.
What sets Frontlines' campaign apart from other recent shooters is its incorporation of elements you may be familiar with from online multiplayer shooters, such as the Battlefield series. In the mission we played, we were presented with a "frontline," indicated with color-coding on the minimap, which showed how far we'd pushed our foes back. Along the frontline, two or three objectives will be scattered at any one time, and you'll have some flexibility deciding which control point to tackle next. You'll capture some objectives, such as the initial crash zone, simply by being within the right boundaries. But other objectives are more goal-oriented, such as a computer we had to access or a door on which we had to plant explosives to clear a pathway.
The similarities to online shooters didn't end there in our demo of Frontlines' campaign. For instance, when we died, we didn't return to a checkpoint earlier in the mission, as you would in many games. Instead, the battle continued to rage around our corpse, and the game pulled up a respawn window that let us choose where to restart from, based on which points we'd already captured. We also got to choose our weapons loadout here, from a basic "assault" infantry armament to an antitank assortment that gave us the rocket launcher necessary to disable nearby enemy jeeps and tanks. Read more... (http://www.gamespot.com/xbox360/action/frontlinesfuelofwar/news.html?page=1&sid=6166687&tag=top_stories;story;0)
Click here to watch Frank DeLise's video interview! (http://www.gamespot.com/xbox360/action/frontlinesfuelofwar/media.html)
Click here (http://www.gamespot.com/xbox360/action/frontlinesfuelofwar/news.html?page=1&sid=6166687&tag=top_stories;story;0) to check out the rest of this new preview article.