[MyIS]Spawndemon
03-05-2007, 10:31 PM
1UP (http://www.1up.com/) has ran a new Frontlines preview in their Games for Windows section recently which was featured in the March issue of the magazine. Take a look:
"One of the big challenges is having A.I. that intelligently reacts to the map and the player," says senior producer Joe Halper, and so A.I. and animation were top priorities early on in production. Kaos employs four A.I. programmers (including Chris Journey from Relic's Company of Heroes team) and a group of five animators dedicated entirely to A.I. animation. Among them: facial and A.I. animator Andy Grant, who helped create F.E.A.R.'s frightening and realistic enemy behavior.
You can already see the fruits of their labor. If the A.I. sees you move around a corner, it will cautiously hold position. If it suspects you're up to something, it'll circle around and try to flank. DeLise, Halper, and Votypka all drill home that there are no breathers or "safe spots" as in Call of Duty. (In COD, you know that a wave of Nazis will arrive the second you walk inside that church. Need a bathroom break? Just wait outside--no need to hit pause.) In Frontlines, the enemies actively look for you if they suspect you're in the area, moving from cover to cover around your last known position. And once they find you, they also know when to run back to defensible positions, protect objectives, and call for help. The A.I. communicates with both you and other troops the same way. Red Star soldiers talk to one another--and so does your division.
To check out the rest of this new preview be sure to visit here (http://www.1up.com/do/previewPage?cId=3157704).
"One of the big challenges is having A.I. that intelligently reacts to the map and the player," says senior producer Joe Halper, and so A.I. and animation were top priorities early on in production. Kaos employs four A.I. programmers (including Chris Journey from Relic's Company of Heroes team) and a group of five animators dedicated entirely to A.I. animation. Among them: facial and A.I. animator Andy Grant, who helped create F.E.A.R.'s frightening and realistic enemy behavior.
You can already see the fruits of their labor. If the A.I. sees you move around a corner, it will cautiously hold position. If it suspects you're up to something, it'll circle around and try to flank. DeLise, Halper, and Votypka all drill home that there are no breathers or "safe spots" as in Call of Duty. (In COD, you know that a wave of Nazis will arrive the second you walk inside that church. Need a bathroom break? Just wait outside--no need to hit pause.) In Frontlines, the enemies actively look for you if they suspect you're in the area, moving from cover to cover around your last known position. And once they find you, they also know when to run back to defensible positions, protect objectives, and call for help. The A.I. communicates with both you and other troops the same way. Red Star soldiers talk to one another--and so does your division.
To check out the rest of this new preview be sure to visit here (http://www.1up.com/do/previewPage?cId=3157704).