[MyIS]Spawndemon
03-29-2007, 04:07 AM
The guys over at Eurogamer (http://www.eurogamer.com/) have posted up a new preview today for Frontlines: Fuel of War. Take a look:
Then there's the respawn system, which clearly takes its cues from multiplayer shooters. There aren't fixed checkpoints which you'll always return to - if you don't make it the fight will carry on around your dead body, and you'll have a choice of where to respawn depending on the objectives you've already completed. Whilst dead, you can also adjust the arsenal of weapons at your disposal.
And there's a wide range to choose from - Frontlines features more than 60 weapons and vehicles in total. They're all fictional, but based on current technology and research into what tomorrow's soldiers might be using (not AK-47s powered by King Edwards, disappointingly).
As always, to read the rest of this new preview, click here (http://www.eurogamer.net/article.php?article_id=74633).
Then there's the respawn system, which clearly takes its cues from multiplayer shooters. There aren't fixed checkpoints which you'll always return to - if you don't make it the fight will carry on around your dead body, and you'll have a choice of where to respawn depending on the objectives you've already completed. Whilst dead, you can also adjust the arsenal of weapons at your disposal.
And there's a wide range to choose from - Frontlines features more than 60 weapons and vehicles in total. They're all fictional, but based on current technology and research into what tomorrow's soldiers might be using (not AK-47s powered by King Edwards, disappointingly).
As always, to read the rest of this new preview, click here (http://www.eurogamer.net/article.php?article_id=74633).