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Zandog
06-19-2007, 07:48 PM
Frontlines Warfare (http://www.frontlineswar.com/index.php) has recently posted an interview with Frank Delise, founder and project lead of Frontlines: Fuel of War. Along with the interview, news of Frank starting up a blog on his official site located at FrankDeLise.com (http://FrankDeLise.com) where he will be talking about Frontlines: Fuel of War development process and other things. Here's a snippet:

1. How far along has the development for Frontlines: Fuel of War come?

Right now we are getting ready for a "select" beta group. Then later this year we will open it for open beta. So the game is really shaping up and we are getting excited to roll it out.

8. Can you tell us some of processes your studio is going through to ensure that the game will be balanced and bug free as much as possible?

We have playtests throughout the week as well as exploit tests where we try and ruin the game. We also have Relic, a sister company who has a great balance team for the RTS group. They are helping us find and balance issues as well. We are taking it very seriously, especially given the amount of options you have.

12. Can you elaborate on the differences that players will see between PC and console platforms? Such as there was a mention that console players will have auto aim to help with their shooting.

The main change between console and PC is the controls. On PC, there is no auto aim. On PC the recoil for weapons is more realistic. Vehicle controls on the console are very different then the PC. The Console has some great third person controls, while the PC is a bit more hardcore first person controls. For the diehards though, we have "No third person aiming" server options.

Click here (http://www.frontlineswar.com/index.php?page=interviewfdelise) to check out the rest of this new interview.

ThQp
06-19-2007, 09:32 PM
That's a wonderful little piece there Zandog. It seems as if they are really paying attention to every little detail of the game.

Oilfield - Tank Battle.
Invasion - Western Coalition led helicopter invasion of a city.
Mountain Top - An uphill battle for Western Coalition against a Red Star Alliance base on top of a mountain.
Borderline - Large scale border within the mountains feature all out war.
Solarfarm - Large scale war in the badlands.
Village - Small mud hut village, featuring buildings that can be leveled to the ground.

I really like the idea of that village map.

DestructivePuppy
06-19-2007, 11:21 PM
This game sounds better and better after every new bit of news. I like to hear that there will be a variety of maps. It is good to have some large, open tank battles with smaller infantry battles mixed in. I'm just a little disappointed that there won't be Coop mode. I'm also not too sure about the healty system. Other than that, this game still sounds great.

ponton
06-20-2007, 12:05 PM
That's great piece of info. Really. I'm looking forward to this game!

CATIA
06-20-2007, 12:32 PM
Great update, thanks for the post Zandog.
I wonder how they will pick the first group of beta testers?? I'd be interested to test for these guys.

ButterSauce
06-20-2007, 02:25 PM
I wonder how they will pick the first group of beta testers??

Probably like the industry standard and, have friends and family.

[IS]FallenMorgan
06-20-2007, 08:36 PM
I wonder how they will pick the first group of beta testers??

Probably like the industry standard and, have friends and family.

Or Imperial Studios

-=[TK]=- Phenom
06-20-2007, 10:53 PM
Sounds good, nice find. Game seems to be coming along nicely :yay:

ponton
06-21-2007, 06:19 AM
I wonder how they will pick the first group of beta testers??

Probably like the industry standard and, have friends and family.
ButterSauce, will you marry me? :D ;)

defiant
06-23-2007, 09:22 AM
19. Can you give us more details about the health system that is going to be used?

The health system is an auto health re-generation system. After not being shot for a period of time, your health regenerates for extended fire fights. However in the heat of battle, enemies will go down quickly. You won’t feel like you’re unloading to kill someone.

God no....why...why...WHY!?!?! So much for this being a gritty tactical shooter like Desert Combat. *sigh*

Well there goes my interest in this game. If I wanted to play a consolised noob fest I would play Halo with all the kiddies.

ButterSauce
06-23-2007, 02:18 PM
God no....why...why...WHY!?!?! So much for this being a gritty tactical shooter like Desert Combat. *sigh*

Well there goes my interest in this game. If I wanted to play a consolised noob fest I would play Halo with all the kiddies.

So rainbow six is for little kiddies?

darkthunder
06-24-2007, 07:17 PM
Sooo... no need for a "Medic Role" then I take it? I would've preferred having a defined medic role in the game and need health packs/defibrilators, but I could also see the point of having it "auto-regenerate". Plenty of times I find myself low on health in the BF-games, calling out for medic and noone comes to my aid despite several of them being nearby.

So on this matter, i'm a bit mixed on my opinion. Both systems have their upsides and their downsides.

defiant
06-27-2007, 02:58 PM
So rainbow six is for little kiddies?

Yes....unequivocally