[MyIS]Spawndemon
07-27-2007, 11:08 PM
GameSpot (http://www.gamespot.com/) has recently posted up a new press release (http://www.gamespot.com/pc/action/frontlinesfuelofwar/news.html?sid=6175595&om_act=convert&om_clk=gsupdates&tag=updates;title;1) that says a studio will be brought on to help optimize Frontlines: Fuel of War. Take a look:
With their proven expertise with the Unreal Engine 3 technology, Demiurge Studios has been enlisted by THQ's New York-based Kaos Studios to optimize the gameplay experience in Frontlines: Fuel of War.
With the truly immense outdoor environments in their upcoming title, Kaos needed to make sure that the game will excel in multiplayer formats and vehicle use. Demiurge's extensive prior experience with UE3 was a natural fit to work hand-in-hand with Kaos' artists and designers to ensure F:FoW experiences first-rate Alpha and Beta periods.
"Kaos has put together an incredible game in Frontlines: Fuel of War," said Al Reed, Studio Director at Demiurge. "We're excited to use our know-how to help them smooth out such an enormous gamespace."
By fine-tuning the UE3s frame rate and memory capabilities, Demiurge is ensuring Kaos' capacity for developing and running its huge in-game world as efficiently as possible. Frontlines: Fuel of War is slated for release in Fall 2007.
Please note that the release date mentioned in this press release is inaccurate as the release date is set for January 2008. Nice to hear that the game will be optimized upon release though.
With their proven expertise with the Unreal Engine 3 technology, Demiurge Studios has been enlisted by THQ's New York-based Kaos Studios to optimize the gameplay experience in Frontlines: Fuel of War.
With the truly immense outdoor environments in their upcoming title, Kaos needed to make sure that the game will excel in multiplayer formats and vehicle use. Demiurge's extensive prior experience with UE3 was a natural fit to work hand-in-hand with Kaos' artists and designers to ensure F:FoW experiences first-rate Alpha and Beta periods.
"Kaos has put together an incredible game in Frontlines: Fuel of War," said Al Reed, Studio Director at Demiurge. "We're excited to use our know-how to help them smooth out such an enormous gamespace."
By fine-tuning the UE3s frame rate and memory capabilities, Demiurge is ensuring Kaos' capacity for developing and running its huge in-game world as efficiently as possible. Frontlines: Fuel of War is slated for release in Fall 2007.
Please note that the release date mentioned in this press release is inaccurate as the release date is set for January 2008. Nice to hear that the game will be optimized upon release though.