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[MyIS]Spawndemon
07-27-2007, 11:14 PM
IGN AU (http://www.ign.com/) has posted up a new interview today with Brian Holinka, the Lead Technical Designer on Frontlines: Fuel of War, about the vehicles in the game. Listen up:

IGN AU: You've said in the past that having two players in a vehicle will make them much more lethal. How so?

Brian Holinka: It was important to us to offer greater incentive to players to work together in the vehicles. In addition to the Powell's features, nearly all armoured vehicles incorporate a shared targeting system, allowing players to mark targets for other passengers. This makes it really easy for a second position to "watch the back" of the vehicle and relay the threat to his team mate with the simple click of a button. This is really effective when a main battle tank is rolling into a hostile capture area. Often times, enemy infantry set up traps ready to spring once a vehicle is looking the other way. With the shared targeting system, a vehicle with two team mates has twice the awareness and is a lot harder to surprise.

IGN AU: Do the vehicles have different armour levels depending on the side they're shot from? Does the angle of a shot hitting the armour make a difference?

Brian Holinka: Vehicles do have different armour levels throughout their chassis. For instance, a tank is far more susceptible to attacks from the rear and side than the front. This brings the important element of manoeuvre to all vehicle-on-vehicle and infantry-on-vehicle combat. For tanks, while it's important to see your enemy first, with clever driving you can make up ground on your opponents when you get behind them.

To check out the rest of this new interview be sure to visit here (http://pc.ign.com/articles/808/808672p1.html).

DestructivePuppy
07-28-2007, 10:21 PM
Sounds like the vehicles are shaping up nicely. :D