[MyIS]Spawndemon
08-23-2006, 06:26 AM
The guys from Computer Gaming World (http://cgw.1up.com/) have posted up a new preview of Crysis over on 1UP.com (http://www.1up.com). The preview takes an in-depth look into the game's multiplayer. Here's a portion of the article:
Instead of capture zones, all alike in everything all but location, total war factories, similar to RTS structures in their specificity of output, function as waypoint and objective. "Take this harbor, for instance," Mamais says. "Hold its office and the port is yours. It begins producing inflatable Zodiacs; small, sort of Boston Whalers; hovercrafts; and better-armed patrol boats." Other sites include motorworks that make trucks, jeeps, and light transportation; tracked vehicle factories for APCs and mobile AA, as well as tanks; and airfields, which fabricate the obvious range of aircraft. Says Mamaias: "I pull out my PDA, and, depending upon conditions, different options open up. As soon as I order a ship, it's my ship, and no one else can take it. It's as if I have the key or code to it. We want to create a sense of ownership, as opposed to other FPSes, in which vehicles are throwaway things -- blow up and respawn, blow up and respawn. Here they're an investment, and although I can donate mine to a needy ally, I can only field one active vehicle at a time.
Click here to read the entire article! (http://www.1up.com/do/previewPage?cId=3152986&did=1)
<a href="http://www.totalcrysis.com/image.php?img=images/news/c135.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c135.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c2.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c2.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c3.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c3.jpg" alt="" border="0" /></a>
<a href="http://www.totalcrysis.com/image.php?img=images/news/c4.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c4.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c5.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c5.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c6.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c6.jpg" alt="" border="0" /></a>
To read all about Crysis' multiplayer and to check out the rest of the new screens, click here (http://www.1up.com/do/previewPage?cId=3152986&did=1).
Instead of capture zones, all alike in everything all but location, total war factories, similar to RTS structures in their specificity of output, function as waypoint and objective. "Take this harbor, for instance," Mamais says. "Hold its office and the port is yours. It begins producing inflatable Zodiacs; small, sort of Boston Whalers; hovercrafts; and better-armed patrol boats." Other sites include motorworks that make trucks, jeeps, and light transportation; tracked vehicle factories for APCs and mobile AA, as well as tanks; and airfields, which fabricate the obvious range of aircraft. Says Mamaias: "I pull out my PDA, and, depending upon conditions, different options open up. As soon as I order a ship, it's my ship, and no one else can take it. It's as if I have the key or code to it. We want to create a sense of ownership, as opposed to other FPSes, in which vehicles are throwaway things -- blow up and respawn, blow up and respawn. Here they're an investment, and although I can donate mine to a needy ally, I can only field one active vehicle at a time.
Click here to read the entire article! (http://www.1up.com/do/previewPage?cId=3152986&did=1)
<a href="http://www.totalcrysis.com/image.php?img=images/news/c135.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c135.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c2.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c2.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c3.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c3.jpg" alt="" border="0" /></a>
<a href="http://www.totalcrysis.com/image.php?img=images/news/c4.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c4.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c5.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c5.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/c6.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_c6.jpg" alt="" border="0" /></a>
To read all about Crysis' multiplayer and to check out the rest of the new screens, click here (http://www.1up.com/do/previewPage?cId=3152986&did=1).