Ace101
09-02-2006, 01:52 AM
Game Informer (http://www.gameinformer.com/News/Story/200608/N06.0830.2058.31148.htm) has recently interview the Crytek CEO and President Cevat Yerli. This is a very extensive interview that asks a lot of good questions about the game. Take a look:
Game Informer: How has the reaction been so far with Crysis? The game’s multiplayer mode is on the show floor – what do people think?
Cevat Yerli: The reaction has been pretty phenomenal I have to say. To be honest, I’m a bit surprised about it. I expected some degree of positive feedback, but... the goals for the multiplayer have just increased. We are shooting for single player and as well as the multiplayer at the same quality bar – the priorities are equal now, which means a lot.
GI: As far as the game’s development, are you splitting the resources 50-50 for single player and multiplayer, or does everyone work on everything?
Yerli: There is a dedicated multiplayer team within the single player team. But the rest of it is shared – art department, sound department, stuff like that. There are dedicated multiplayer designers, dedicated multiplayer programmers, network programmers. There’s a team that’s dedicated to it. But there’s no dedicated single player team. There’s a dedicated team within the entire team, and then the other parts are also shared. If I call for art, it’s the same results for multiplayer and single player.
Moreover, the goal is quality. It means that we are not going to ship a multiplayer element that does not achieve the same quality bar as we are looking for in the single player. So we are shooting for, in the single player part -- well, it might sound a bit arrogant to say this – but we are shooting for the best shooter of all time. So whatever it takes, we’ll try to achieve that. From the gameplay to the content, effects, innovations, technology – every aspect of Crysis is supposed to be leading. We cannot and will not look at Crysis as a game that potentially has a weakness. That is the way we are looking at it. We are looking at every part within itself – the storyline, dialog, acting, everything.
To read the entire interview, please click here. (http://www.gameinformer.com/News/Story/200608/N06.0830.2058.31148.htm)
Game Informer: How has the reaction been so far with Crysis? The game’s multiplayer mode is on the show floor – what do people think?
Cevat Yerli: The reaction has been pretty phenomenal I have to say. To be honest, I’m a bit surprised about it. I expected some degree of positive feedback, but... the goals for the multiplayer have just increased. We are shooting for single player and as well as the multiplayer at the same quality bar – the priorities are equal now, which means a lot.
GI: As far as the game’s development, are you splitting the resources 50-50 for single player and multiplayer, or does everyone work on everything?
Yerli: There is a dedicated multiplayer team within the single player team. But the rest of it is shared – art department, sound department, stuff like that. There are dedicated multiplayer designers, dedicated multiplayer programmers, network programmers. There’s a team that’s dedicated to it. But there’s no dedicated single player team. There’s a dedicated team within the entire team, and then the other parts are also shared. If I call for art, it’s the same results for multiplayer and single player.
Moreover, the goal is quality. It means that we are not going to ship a multiplayer element that does not achieve the same quality bar as we are looking for in the single player. So we are shooting for, in the single player part -- well, it might sound a bit arrogant to say this – but we are shooting for the best shooter of all time. So whatever it takes, we’ll try to achieve that. From the gameplay to the content, effects, innovations, technology – every aspect of Crysis is supposed to be leading. We cannot and will not look at Crysis as a game that potentially has a weakness. That is the way we are looking at it. We are looking at every part within itself – the storyline, dialog, acting, everything.
To read the entire interview, please click here. (http://www.gameinformer.com/News/Story/200608/N06.0830.2058.31148.htm)