[MyIS]Spawndemon
10-29-2006, 04:25 PM
The guys over at Crysis-Online (http://www.crysis-online.com/) recently had to opportunity to interview Michael Khaimzon - Art Director for Crysis. Here's a portion of the interview:
Vinnie: Do you know how the “fully destructible environments” are done in Crysis? Like cutting down trees.
Michael: Yes, it’s very simple. All the trees are REALLY breaking. You shoot it, it breaks. However, keep these questions for the Art Team Q&A so I don’t get the whole spotlight here.
Vinnie: What texture sizes are used for models? What’s the maximum texture size?
Michael: Depends. Some are 4096 pixels, while others are only 32 x 32 pixels.
To check out the entire interview, click here (http://www.crysis-online.com/Articles/vinnie-talks-to-michael-khaimzon.php).
Vinnie: Do you know how the “fully destructible environments” are done in Crysis? Like cutting down trees.
Michael: Yes, it’s very simple. All the trees are REALLY breaking. You shoot it, it breaks. However, keep these questions for the Art Team Q&A so I don’t get the whole spotlight here.
Vinnie: What texture sizes are used for models? What’s the maximum texture size?
Michael: Depends. Some are 4096 pixels, while others are only 32 x 32 pixels.
To check out the entire interview, click here (http://www.crysis-online.com/Articles/vinnie-talks-to-michael-khaimzon.php).