[MyIS]Spawndemon
12-01-2006, 04:03 AM
The guys over at IGN (http://www.ign.com) have posted up a new interview today with Crysis developer Cevat Yerli. Also posted up is a direct feed (in HD too) of the DX10 Crysis fly through. Here's a portion from the new interview:
IGN: How close is Crysis to being completed at this point? What's being worked on right now?
Cevat Yerli: We are currently moving towards an alpha build which basically means feature complete.
IGN: What kind of visual advantages will DX10 allow for? Can you go over some specific points?
Cevat Yerli: Improved image fidelity, more intense atmosphere, faster framerates.
IGN: Are there any disadvantages or aspects more difficult to deal with than DX9? In addition to prettier visuals, does DX10 improve performance (framerate) as well, or have you found your game takes a hit?
Cevat Yerli: We will deliver quite a few options for the user to decide what they will be able to achieve with DX10, but enabling all areas to be improved is somewhat not possible currently. But we are adding future scalability for the sake of longevity - in any case, you will get a top notch DX10 experience.
To check out the entire new interview for yourself, click here (http://pc.ign.com/articles/748/748443p1.html).
IGN: How close is Crysis to being completed at this point? What's being worked on right now?
Cevat Yerli: We are currently moving towards an alpha build which basically means feature complete.
IGN: What kind of visual advantages will DX10 allow for? Can you go over some specific points?
Cevat Yerli: Improved image fidelity, more intense atmosphere, faster framerates.
IGN: Are there any disadvantages or aspects more difficult to deal with than DX9? In addition to prettier visuals, does DX10 improve performance (framerate) as well, or have you found your game takes a hit?
Cevat Yerli: We will deliver quite a few options for the user to decide what they will be able to achieve with DX10, but enabling all areas to be improved is somewhat not possible currently. But we are adding future scalability for the sake of longevity - in any case, you will get a top notch DX10 experience.
To check out the entire new interview for yourself, click here (http://pc.ign.com/articles/748/748443p1.html).