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View Full Version : So what comes afterwards?


Steakslim
12-14-2006, 01:00 AM
Being worked to hell due to the christmas season, I took some of my free time and just vegetated infront of a computer playing around on Oblivion. Then I realised, other than a if it had a better fighting system, that this game would be loads funner if it or it's next installment was built upon the Crysis engine. Which made me wonder, what will games be like after Crysis? Afterwards you know there's gonna be games that will follow suit, and there probably already are being made/developed/in planning, just like several games that came out under the Havok and Source engine. I imagine several games will roll out on the Crygen2 (I think that's what it's called) engine, or engines similiar or built upon it.

I wonder what more 'free roaming" style games of the likes of Oblivion (just one example) would be like if they adopted the engine, or any engines based from, or similiar to it. Burn down entire cities, forests, and all over true mayhem. In first person shooters like the BF series, there'll truely be few places to hide as buildings will tople down on you from tank fire, but you'd be damned if it wasn't fun to watch it happen, or even games that involve outerspace environments, and hell if I know what to think about that.

So is the sky the limit now, so long as the hardware can keep up?

jo-snowman
12-14-2006, 03:58 AM
hmm, I think there will be many games not necissarily using the cryengine2 but ones similar. Crysis is really pushing the boundaries in terms of physics AI and such and other game developers would be fools not to implement these developements into their games.

PuertoRecon
12-14-2006, 02:48 PM
I expect games to include more interaction in the future (like Nintendo has done with the Wii). We will probably see some free roaming, yes. Who knows? Maybe they'l develop a game in which you can drive through detailed streets in your neighborhood. I really don't know, but it will be something big. Look how for we've gotten ever since pong. ;)

ReaperOfsouls
12-14-2006, 07:35 PM
I dont think we see Wii like improvements in a PC game. Armed Assault is using trackir which is a device that you put on your headset then when you look left you look left in game etc..

Personally think thats stupid. Sure you could mess with the sensitivity so if you move your head 1 inch it will move your head in game in a 180 and what not but who wants that? I think its gay. Say I am playing and some one calls me on my cell, so I put down my headset, not a problem, but with this thing you screen will go nuts as will you. Or say you want to take a swig of your drink, then that will mess up your in game screen. I think all that stuff is fine for a console but not a PC.

I think that if they stick to graphics and physics the games of tomorrow will be awesome. so far they said you can only destroy small building, not those big ones (as of now, it might change but I dont think so) so its not a truly destructible environment but it still will be the best ever created.

But as recon said, we have gotten very far since pong in a short time relatively speaking, so I can only imagine whats down the road.

Killa4live
12-15-2006, 03:34 PM
hmm, I think there will be many games not necissarily using the cryengine2 but ones similar. Crysis is really pushing the boundaries in terms of physics AI and such and other game developers would be fools not to implement these developements into their games.

Others may be working on even better things already, which we don't know.
Did u think the system around Crysis was made in one year?
Hell they might be already working on DX11.