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[MyIS]Spawndemon
12-16-2006, 04:16 PM
The guys over at GamePro (http://www.gamepro.com/) have posted up a very nice 8 page article which recaps a lot of the information we so far know about Crysis. It features information on all aspects of the game as well as an interview with Cevat Yerli. Take a look:

GP: Can you tell us something about weapon and ammo customization?

CY: The idea behind this was to re-invent literally core-components of a shooter, whilst providing the player more options than he had before. For the weapons, we decided that we wanted players to be able to customize on the fly (rather than in a non-immersive menu) so we took the concept of the rail system (modular attachment mount points) and applied this to our game.

Through an immersive, real-time display of the gun, the player can quickly choose the items they want to use to customize their weapon. We then constructed a lot of cool things for players to use. Among these items are different types of scopes, tactical lights, laser sights, and silencers. In most cases, players can take one item from one weapon and put it on another. There may be no obvious reason to put a sniper scope on a shotgun but it makes for really interesting options.

To check out this full in-depth new article be sure to click here (http://www.gamepro.com/computer/pc/games/features/89988.shtml).

ReaperOfsouls
12-16-2006, 11:27 PM
Have not read it yet, but from what the excerpt says the guns are going to be bad ***.