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[MyIS]Spawndemon
01-06-2007, 07:47 PM
The guys over at GameSpot (http://www.gamespot.com/) have posted up a new Crysis interview today along with a new game play video and some new screenshots from the game. You can check out the streaming version of the video by clicking here (http://www.gamespot.com/pc/action/crysis/news.html?sid=6163791&om_act=convert&om_clk=newlyadded) or you can download the higher quality version by clicking the link below. This new video shows off your player on the perimeter of a base checking the enemies out then moving in and infiltrating the base. It also shows a lot of the different customizations for your weapon and suit in the game, including extra strength so you can jump up on the rooftops and go from roof to roof without ever touching the ground. Here's a portion of the new interview now as well as the new screens:

GameSpot: Tell us about the special features in Direct3D 10 that Crysis will make use of. For instance, how, if at all, will the game make use of Shader Model 4.0? Where will we see instances of this new technology in the game--enhanced animated reflections on shiny surfaces, more-detailed textures, and so on?

Cevat Yerli: In general, we utilize the new interface of D3D10 to get better performance. We also use geometry shaders with texture arrays to accelerate shadow map and particle generation. We now can develop render algorithms easier because of the big guaranteed feature set of D3D10. For example, with DX9, the limited number of interpolators often prevented shader optimizations. There are many more useful features we want to utilize as well, such as texture lookups in vertex and geometry shader, stream out, and integer math. D3D10 hardware is now required to do high-quality texture filtering, which can result in better shading quality (such as specular effects or reflections).

Download Here - Gamespot HD Video #3 (http://totalcrysis.filecloud.com/files/file.php?user_file_id=333211)

<a href="http://www.totalcrysis.com/image.php?img=images/news/931665_20070105_screen001.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_931665_20070105_screen001.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/931665_20070105_screen002.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_931665_20070105_screen002.jpg" alt="" border="0" /></a>

To check out the rest of this new interview, click here (http://www.gamespot.com/pc/action/crysis/news.html?sid=6163791).

ReaperOfsouls
01-07-2007, 04:46 AM
Good stuff, and they changed there stance, they say at i29 it was not going to support quad core, now they are saying it is which is not surprising since the game is not even at alpha yet.

EDIT

That movie is sick, this game is going to rock.

cloakster
01-07-2007, 05:10 AM
The movie was sick, i loved how he banged the roof and it broke, allowing him to go inside.

ReaperOfsouls
01-07-2007, 05:13 PM
The movie was sick, i loved how he banged the roof and it broke, allowing him to go inside.

Ya, thats going to make for some good ambushes.

Flubber
01-07-2007, 08:25 PM
Omg, Omg!!! I Can't wait~~1!!! :D