[MyIS]Spawndemon
03-04-2007, 07:08 AM
The guys over at the Obsidian Edge 2 (http://www.obsidianedge.net/index.php) mod have posted up an exclusive interview they were able to hold with members of Crytek regarding modding the game. Take a look:
Well, after weeks of waiting, we finally have the massive Crytek interview on Modding Crysis that we have been wanting to share with the community. In these 24 questions and associated answers, Cevat Yerli (Crytek CEO), Alex Marschal (Community Manager), Ben Bauer (Level Designer) and Craig Tiller (Network Programmer) have revealed many things that have up to now been top secret. The information they reveal here is quite detailed, in preparation for the release of a lot of additional information at next weeks Game Developer's Conference. Read on modders, and rejoice!
1. As most Obsidian Edge fans are aware, Crytek was founded in Coburg, Germany in early 1999 by Cevat, Avni and Faruk Yerli. Your early Mission Statement was that you wanted to be “Creating games which make history”. Do you feel that you achieved that so far?
With Far Cry we didn’t reinvent the wheel and that wasn’t our intention at all, but with its paradisiacal graphics, the open and long-range gameplay that allowed nearly every possible tactic (from stealth to action gameplay) and the very smart AI we created something that will be kept in mind by many players out there. So yes, we can say that we achieved our goal so far and we even want to extend that in Crysis.
<a href="http://www.totalcrysis.com/image.php?img=images/news/DSC_4306.JPG"><img src="http://www.totalcrysis.com/images/news/thumb_DSC_4306.JPG" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/Time_of_Day.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_Time_of_Day.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/Facial_Editor.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_Facial_Editor.jpg" alt="" border="0" /></a>
To check out the rest of this new interview, click here (http://www.obsidianedge.net/index.php?option=com_content&task=view&id=93&Itemid=48).
Well, after weeks of waiting, we finally have the massive Crytek interview on Modding Crysis that we have been wanting to share with the community. In these 24 questions and associated answers, Cevat Yerli (Crytek CEO), Alex Marschal (Community Manager), Ben Bauer (Level Designer) and Craig Tiller (Network Programmer) have revealed many things that have up to now been top secret. The information they reveal here is quite detailed, in preparation for the release of a lot of additional information at next weeks Game Developer's Conference. Read on modders, and rejoice!
1. As most Obsidian Edge fans are aware, Crytek was founded in Coburg, Germany in early 1999 by Cevat, Avni and Faruk Yerli. Your early Mission Statement was that you wanted to be “Creating games which make history”. Do you feel that you achieved that so far?
With Far Cry we didn’t reinvent the wheel and that wasn’t our intention at all, but with its paradisiacal graphics, the open and long-range gameplay that allowed nearly every possible tactic (from stealth to action gameplay) and the very smart AI we created something that will be kept in mind by many players out there. So yes, we can say that we achieved our goal so far and we even want to extend that in Crysis.
<a href="http://www.totalcrysis.com/image.php?img=images/news/DSC_4306.JPG"><img src="http://www.totalcrysis.com/images/news/thumb_DSC_4306.JPG" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/Time_of_Day.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_Time_of_Day.jpg" alt="" border="0" /></a> <a href="http://www.totalcrysis.com/image.php?img=images/news/Facial_Editor.jpg"><img src="http://www.totalcrysis.com/images/news/thumb_Facial_Editor.jpg" alt="" border="0" /></a>
To check out the rest of this new interview, click here (http://www.obsidianedge.net/index.php?option=com_content&task=view&id=93&Itemid=48).