[MyIS]Dan
08-05-2007, 03:23 PM
We've been sent some news today from the team behind the mod MechWarrior Living Legends (http://www.mechlivinglegends.net/). Their mod was originally intended for Enemy Territory: Quake Wars but the team has changed to the Crysis. Here's what they had to say:
Greeting to the Total Crysis community! We have been extremely active members over at Total Quake Wars and couldn't wait to share the news with the Total community!
I would first like to introduce myself, my name is Sean (Criminal) Tracy and i am the lead developer on a total conversion project entitled "MechWarrior: Living Legends" (MWLL).
With so many BattleTech/MechWarrior projects being announced never being released many people have been very disappointed and angry that so many of these projects have turned into hype and very little actual production. Finally, comes a MechWarrior a title that will deliver!
The main reason for pursuing this project is that their has not be and updated "MechWarrior" game for at least 6 years and there is a HUGE MechWarrior fan base out there just waiting for a quality product to be released.
Essentially the main reason for this message is to open up a friendly correspondence with the Total Crysis administrators and members since we do have a few very important questions that need to be answered, if we are to continue to develop the mod at the rate that we have been going. In addition the last thing our development team wants is to create a mod that just isn't fun to play! The best way around this is having constant input from the community.
To give a bit of history we've been working on this project for the better part of 10 months now...essentially it has all been asset gathering and pre-production. We spent quite a bit of time discussing which engine was going to do justice to the BattleTech universe, we initially picked "Enemy Territory: Quake Wars" or more appropriately the "Doom 3" engine. We've been working with the Doom 3 engine, for the better part of six months and have come to the point that we are very tired of having to re-work our design specifications to suit the engine rather than making the engine work with our design specs. Upon much research of not onlt the Farcry engine but as well as the Crysis engine we've really discovered that the Crytek engine is already inherently setup for many things that we have been working 100's of manhours to program into the core .classes of the Doom 3 engine.
The fact that Crysis can simply do the most amazing sprawling next generation environments where the Doom3 engine is stuck at a max of 1 mile. The inherent scale of MechWarrior is nearly impossible to fit into 1 mile square. Since launching our site in January the team has began to grow very quickly as the battletech community feels the need for a new and improved mechwarrior title. We've been blown away over the interest being generated with over 1200 subscribers already to our Monthly newsletter and over 30,000 page views a month our fanbase is quickly growing.
With that thought in mind this was a very hard decision to make from a community stand point. On the development side of the house it was a unanimous decision all 25 members of the team that are working on this project to add assets to their portfolios and to break through into the industry are far more interested in working in a next generation engine rather than on six year old technology. We are, however, going to take some flak from the ET:QW community but we truly believe this is the right move to make.
While this is great news for the Crysis community it will for sure upset a few ET:QW fans. As the team asked, what are your views on this platform change and are you happy to see this mod being developed for Crysis? If you haven't yet visited their website now is the perfect time to do so by clicking here (http://www.mechlivinglegends.net/).
We would like to give the team a warm welcome to Total Crysis (www.totalcrysis.com) and hope they enjoy their stay here!
Greeting to the Total Crysis community! We have been extremely active members over at Total Quake Wars and couldn't wait to share the news with the Total community!
I would first like to introduce myself, my name is Sean (Criminal) Tracy and i am the lead developer on a total conversion project entitled "MechWarrior: Living Legends" (MWLL).
With so many BattleTech/MechWarrior projects being announced never being released many people have been very disappointed and angry that so many of these projects have turned into hype and very little actual production. Finally, comes a MechWarrior a title that will deliver!
The main reason for pursuing this project is that their has not be and updated "MechWarrior" game for at least 6 years and there is a HUGE MechWarrior fan base out there just waiting for a quality product to be released.
Essentially the main reason for this message is to open up a friendly correspondence with the Total Crysis administrators and members since we do have a few very important questions that need to be answered, if we are to continue to develop the mod at the rate that we have been going. In addition the last thing our development team wants is to create a mod that just isn't fun to play! The best way around this is having constant input from the community.
To give a bit of history we've been working on this project for the better part of 10 months now...essentially it has all been asset gathering and pre-production. We spent quite a bit of time discussing which engine was going to do justice to the BattleTech universe, we initially picked "Enemy Territory: Quake Wars" or more appropriately the "Doom 3" engine. We've been working with the Doom 3 engine, for the better part of six months and have come to the point that we are very tired of having to re-work our design specifications to suit the engine rather than making the engine work with our design specs. Upon much research of not onlt the Farcry engine but as well as the Crysis engine we've really discovered that the Crytek engine is already inherently setup for many things that we have been working 100's of manhours to program into the core .classes of the Doom 3 engine.
The fact that Crysis can simply do the most amazing sprawling next generation environments where the Doom3 engine is stuck at a max of 1 mile. The inherent scale of MechWarrior is nearly impossible to fit into 1 mile square. Since launching our site in January the team has began to grow very quickly as the battletech community feels the need for a new and improved mechwarrior title. We've been blown away over the interest being generated with over 1200 subscribers already to our Monthly newsletter and over 30,000 page views a month our fanbase is quickly growing.
With that thought in mind this was a very hard decision to make from a community stand point. On the development side of the house it was a unanimous decision all 25 members of the team that are working on this project to add assets to their portfolios and to break through into the industry are far more interested in working in a next generation engine rather than on six year old technology. We are, however, going to take some flak from the ET:QW community but we truly believe this is the right move to make.
While this is great news for the Crysis community it will for sure upset a few ET:QW fans. As the team asked, what are your views on this platform change and are you happy to see this mod being developed for Crysis? If you haven't yet visited their website now is the perfect time to do so by clicking here (http://www.mechlivinglegends.net/).
We would like to give the team a warm welcome to Total Crysis (www.totalcrysis.com) and hope they enjoy their stay here!