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[MyIS]Spawndemon
01-09-2007, 11:41 PM
There is a new update posted today over at the Forgotten Hope 2 (http://forgottenhope.bf1942files.com/main.php?module=&lang=english&flash=yes&mod=) mod website. Here's what they had to say about all of the new media:

Hello and welcome back to the latest news update for Forgotten Hope. Today we have both our first officially announced map for Forgotten Hope 2: Operation Supercharge by Lobo.

Supercharge was a major British armored offensive which took place in early November of 1942. Geographically, the offensive was aimed at the Tell el Aqqaqir, near the northern end of the Axis lines, but the purpose of the attack was to breach the Axis defenses and draw their armored forces into a costly battle. The offensive was narrowly halted by a counterattack involving most of the remaining German and Italian armor, but with such heavy losses that the Axis positions at El Alamein were no longer tenable, forcing them to withdraw shortly afterwards. Lobo's map depicts Supercharge itself, as well as the opening stages of the pursuit which followed.

As a final item, we are happy to announce a new gameplay feature--command stations. In order to make full use of each sides command assets, the commander needs to be able to communicate with the troops. This requires access to a functioning communications center, some of which may be fixed and some which may be mobile. Command stations can be destroyed, repaired or captured. Shown below are two examples of fixed command stations. The models and textures are by Lobo, and the command station feature was created by ctz.

<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp01.jpg"><img src="http://images.totalbf2.com/news/thumb_sp01.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp02.jpg"><img src="http://images.totalbf2.com/news/thumb_sp02.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp05.jpg"><img src="http://images.totalbf2.com/news/thumb_sp05.jpg" alt="" border="0" /></a>
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp06.jpg"><img src="http://images.totalbf2.com/news/thumb_sp06.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp08.jpg"><img src="http://images.totalbf2.com/news/thumb_sp08.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp09.jpg"><img src="http://images.totalbf2.com/news/thumb_sp09.jpg" alt="" border="0" /></a>
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp10.jpg"><img src="http://images.totalbf2.com/news/thumb_sp10.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp11.jpg"><img src="http://images.totalbf2.com/news/thumb_sp11.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/sp12.jpg"><img src="http://images.totalbf2.com/news/thumb_sp12.jpg" alt="" border="0" /></a>

Be sure to swing by the FH2 website (http://forgottenhope.bf1942files.com/main.php?module=&lang=english&flash=yes&mod=) to check out all of the new info and screenshots.

silky_z
01-09-2007, 11:48 PM
nice, i can't wait for this mod

darkthunder
01-09-2007, 11:52 PM
Umm... I can't look at the bigsized pictures. It says I have too low permission or something like that.

Dr_Zyklon
01-09-2007, 11:52 PM
nice but, "you do not have permission to access this page" :( i wanna see the screenies

lavbanka
01-10-2007, 12:02 AM
I get the same thing too. (freaked out at first :) )

Eglaerinion
01-10-2007, 12:03 AM
Try the fh website:
http://forgottenhope.bf1942files.com/main.php?flash=no

Anyway, lots of open buildings and accesible roofs. A maze of alleyways and buildings.

Rafterman
01-10-2007, 12:03 AM
nice but, "you do not have permission to access this page" :( i wanna see the screenies


Go to the FH2 website.

It just keeps getting better.

DoubleVee
01-10-2007, 12:12 AM
Nice, that first screenshot of the map, the one with a Panzer4 in the city, looks really cool. It reminds me of that concept art/wallpaper made at the start of FH2. Actually, I just looked at it again and it looks exactly the same.

Concept Art (http://forgottenhope.bf1942files.com/images/wallpapers/Armoured%20Advance/1024x768.jpg) vs. Screenshot (http://forgottenhope.bf1942files.com/images/news/197%20-%20sp01.jpg)

[MyIS]Spawndemon
01-10-2007, 12:14 AM
Pictures fixed...sorry about that you guys.

Dr_Zyklon
01-10-2007, 12:36 AM
this mod is going to be made out of win and awesomeness

solodude23
01-10-2007, 12:38 AM
Nice, that first screenshot of the map, the one with a Panzer4 in the city, looks really cool. It reminds me of that concept art/wallpaper made at the start of FH2. Actually, I just looked at it again and it looks exactly the same.

Concept Art (http://forgottenhope.bf1942files.com/images/wallpapers/Armoured%20Advance/1024x768.jpg) vs. Screenshot (http://forgottenhope.bf1942files.com/images/news/197%20-%20sp01.jpg)Heay thats cool, looks nearly identical. Cool seeing the concept art come to..eh..life.

D_FAST
01-10-2007, 01:19 AM
Release it already! My bf2 disc is so getting too dusty! :P

Awsome job guys!

Tronchaser
01-10-2007, 02:03 AM
Oh my.... it's close, and I can't wait anymore!

ww2freak
01-10-2007, 02:40 AM
Delicious!!!

Kronicle
01-10-2007, 04:44 AM
nice, i can't wait for this mod

I think I gave up. :(

zuiquan1
01-10-2007, 06:11 AM
I think I gave up. :(

KTHXBY ;)



or however that damn saying goes :p

DoubleVee
01-10-2007, 06:56 AM
Release it already! My bf2 disc is so getting too dusty! :P
I hope you are being sarcastic. (Considering that you work on PoE2)

Big Lebowski
01-10-2007, 08:57 AM
he also worked on FH.. ;)

Apostle
01-10-2007, 09:26 AM
Holy **** that's good! I would pay money for this.

dub
01-10-2007, 10:18 AM
Still looking as beautiful as ever... but this mod has really been in production for such a long time and seems like no release is anywhere close... it's a little disheartening.

jimbob
01-10-2007, 10:38 AM
mmmmmmm sexy maps FTW. Look at all that totally new static action, heck everything is new!!!... so... much... goodness...

*overdoses

snipers
01-10-2007, 10:55 AM
HURRY GUYS......

we need WW2 again....and we want it now.....

*FMJ*Power
01-10-2007, 12:13 PM
trenches look amazing, as does everything as always!!!!



cant wait, keep up the hard work!!!



ohh and what sneaky bomber could that be hiding outside the British briefing room window??????

reptile[SLO]
01-10-2007, 01:08 PM
i agree... dunno why can't they set a rls date, the concept "when its done" is not a very good one, since people operate better when they have a deadline. :)

snipers
01-10-2007, 01:22 PM
At least a beta or a public pre-release....with only this MAP...
It would make us play for ages.

Even if we had these greenies instead of soldiers....http://www.youtube.com/watch?v=A2g0yUmbdQM

AJED (G.Drew)
01-10-2007, 03:57 PM
it knida reminds me of Call of Duty 2 a bit
GJ keep up the good work guys :nod: :rock:

Jacob_Lindberg
01-10-2007, 03:57 PM
Looks so nice.

FH2 rox :D

=DNC=SYSEX73
01-10-2007, 05:10 PM
']i agree... dunno why can't they set a rls date, the concept "when its done" is not a very good one, since people operate better when they have a deadline. :)

HAHAHAHA


Amazing work FH, as always. We will play it when its done, no matter when that is.

I know and feel your hard work, FH2 is the standard, hands down. :cool:

jimbob
01-10-2007, 05:16 PM
LOL you can tell the kiddies who dont know who gumby is! Gumby for the WIN! :laugh:


oh yeah... and you rock SySeX73 ;)

troybob
01-10-2007, 05:22 PM
looks good. perhaps one day we'll be able to play it :)

Sauerkraut
01-10-2007, 05:46 PM
Im loosing patience :)

Lobo[FH]
01-10-2007, 05:58 PM
Ohmmmmmm


http://www.arcoyflecha.cl/tiposarcos/japon.gif

solodude23
01-10-2007, 06:37 PM
I think I gave up. :(Your loss. I can't wait till it releases. And NO DOUBT I will play whenever it does release. BF2 will have a good amount of players for a long time.

Crandaddy
01-10-2007, 07:19 PM
Great Job! I can’t wait… :guns:

zuiquan1
01-10-2007, 09:10 PM
Its funny how everyone is yelling hurry up and release it....yet I never see them playing any of the previous released mods(who Im sure the same people saying "hurry up and release it" pushed those devs for an early release....)

Do you people know why this mod looks so good, because they take there TIME and do things RIGHT. These guys do it for fun, the only real judge is themselves, if they dont like the way something looks or feels, they can spend months just to get it right, and rightly so. They owe nothing to any of you, and are NOT going to push out a release thats filled with bugs and imbalances just to grab the attention of a few gamers who cant wait....

and the old 2142 is stealing players argument is old and tired, at any given moment BF2 has more players then 2142, and wil remain so for a long time. 2142 failed, when compared to BF2, and is stealing no-one...

takiwa
01-10-2007, 09:37 PM
not a good arguement, zuiquan1. FH was released for BF1942 with almost no aircraft cockpits skinned, as well as numerous other WIPs, but the released because it had been over a year, and people wanted the mod and were losing interest. Did it flop?

machstem
01-10-2007, 09:52 PM
Release it already! My bf2 disc is so getting too dusty! :P

Awsome job guys!

I know what you mean. I want this mod to be released already if only so I can play with BF2 again.

Does FH2 team have an estimated release date, kind of like what the POE2 team did for the public by offering a nice and big tease of the final product.

Great looking mod so far guys, keep us enticed and thanks for providing the community with your hard work.

PEACE

Sashimi
01-10-2007, 09:52 PM
not a good arguement, zuiquan1. FH was released for BF1942 with almost no aircraft cockpits skinned, as well as numerous other WIPs, but the released because it had been over a year, and people wanted the mod and were losing interest. Did it flop?

Err according to the devs that was one of their biggest mistakes, giving into the publics pleas for a release and giving them one, a buggy unfinished one at best. While some people did enjoy it, others were probably turned off by it and just waved it off as some hyped pos and dropped it from there.

I know takiwa you're part of the BG2 dev team, and as a dev, would you release something that you youself considered unfinished, just to stiffle the nagging voices to hurry up and release your mod? Would it really quite them, or would it only be a temporary solution? Some people are bound to notice the flaws and complain, so now instead of people complaining about a release date you now have them complaining about major bugs and general lack of polish. So which is better?

tripleXTAC
01-10-2007, 10:58 PM
looking good guys will we be able to map FH like we could in 1942? that would be awesome:D

Lobo[FH]
01-10-2007, 11:15 PM
Does FH2 team have an estimated release date, kind of like what the POE2 team did for the public by offering a nice and big tease of the final product.

PoE2 did not release a tease, they released a solid steel polished mod, and that's exactly our goal, we just need more time because we did need to create almost everything from scratch, as WW2 themed mod.

We have not estimated release date because any estimated release date not anounced two weeks or so before the efective release day is to lie the fans and happy customers, no mod team (even professional developers) can calculate these things---->S.T.A.L.K.E.R, HL2, that duke forever thing, etc, etc, etc

We want the truth or compassive lies?, you choose

solodude23
01-11-2007, 01:17 AM
not a good arguement, zuiquan1. FH was released for BF1942 with almost no aircraft cockpits skinned, as well as numerous other WIPs, but the released because it had been over a year, and people wanted the mod and were losing interest. Did it flop?
Eh, as already said; according to the DEV's that was a huge mistake.

(EoDDev)TrahnLee
01-11-2007, 02:00 AM
Like we say over at EoD... It will be done when it is done.. Not sooner and no later. :)

Looks awsome guys! I'll be there with my wrench in a Sherman (or Panzer) gunning someone. You can count on that.

Sauerkraut
01-11-2007, 02:13 AM
Looks awsome guys! I'll be there with my wrench in a Sherman (or Panzer) gunning someone. You can count on that.

Yep with a COD3 only for some expensive consoles , I really can wait for some awsome mod for BF2, that will have the same potential :D

ww2freak
01-11-2007, 03:15 AM
Patience is a virtue, young padawans. Remember the words of wise Yoda:

"Puppies impatience kills! yes! control your urges you must! coffe you bring to me now, *****."

Augustus
01-11-2007, 03:57 AM
A quote from David Johnston (http://blog.johnsto.co.uk/?action=view&id=157):

Mods could definitely learn a lot from the 'release early, release often' paradigm... it works for software, it worked for CS, it worked for DoD.

Some mods only get a new release when there are considerable changes from the previous version. That's bad - it means everyone has to adjust, and features and bugs start bouncing all over the place because of all the changes. Gradual, frequent change suits mod development much better.


I think this is a good point. I think PoE had a better release objective on the BFV engine, the first release was modest, yet solid, a few tanks, a few jets, a few APCs, a full compliment of handweapons and a few maps. Then a frequent release schedule after that. Not mammoth releases 8 to 12 months apart.


[edit] Why dont URL's stand out in the text? Thats poor formatting, surely? 'David Johnston' above is a hyperlink, but youd never know it...

machstem
01-11-2007, 04:33 AM
']PoE2 did not release a tease, they released a solid steel polished mod, and that's exactly our goal, we just need more time because we did need to create almost everything from scratch, as WW2 themed mod.

We have not estimated release date because any estimated release date not anounced two weeks or so before the efective release day is to lie the fans and happy customers, no mod team (even professional developers) can calculate these things---->S.T.A.L.K.E.R, HL2, that duke forever thing, etc, etc, etc

We want the truth or compassive lies?, you choose

It wasn't an insult, it was a thanks. As in, I am happy POE2 released us with a teaser of what the complete and final project will become, just as the original POE was when it was slowly being released.

As for the release date, I'm just hoping to play a large portion of the final product with what's readily available, if only because I am anxious.

PEACE

=DNC=SYSEX73
01-11-2007, 04:37 AM
']PoE2 did not release a tease, they released a solid steel polished mod, and that's exactly our goal

That definitely needed to be said. Talent is so much better when its backed up by class and honesty. :salute:

Jimbob continues to kick ***, I'm glad some things don't change. :)

Lobo[FH]
01-11-2007, 04:43 AM
I know, machstem<SCRIPT type=text/javascript> vbmenu_register("postmenu_1361432", true); </SCRIPT>, I was just doing philosophy about your comment ;)
PoE will hopefully grow a lot from the base of its first release but all the team could leave moding and travel to Tibet to become budist monks and the players would still be able to play a really polished mod, the actual released version.

About the 'release early, release often' paradigm can just work when a solid base is done, that or you are sure your player base will forgive an horrible first version, but I am not sure actual mods can survive that. To speak about mods like CS or DoD, done 8 years ago, as examples for actual mods strategies could be not really scientific

Augustus
01-11-2007, 04:54 AM
Well, Desert Combat was done 3-ish years ago and remains the most popular BF franchise mod so far, it had a dodgy first release and a 45 day release cycle.

Taking FH as an example, I see no reason why a full set of solid, well coded hand weapons, 4 or 5 good maps and several well coded vehicles shouldnt be considered a solid first release. The first release should outline and establish a mods gameplay, not its full content.

Lobo[FH]
01-11-2007, 05:02 AM
Also a diferent example:

DC was arcade, they can make just two tanks and two planes and it works
DC was a totally diferent experience from vanilla BF42, more sexy for people, do you know a masses sucess mod with the same theme of the vanilla game?, I don't
Very very very good timing, Iraq Invasion, DC was even showcased in the CNN

I am not telling frecuent releases are a bad idea, just that the first release must be solid, first version of FH1 for BF42 had too many bugs and unpolished stuff, we had hundreds thousands downloads, just a ridiculous porcentage of them stayed with the mod, lot of persons are not willing to download the second version of a mod if the first one dissapointed them

smokeythebear
01-11-2007, 06:17 AM
Quit nagging they dererve more then harrasment for thier solid efforts. And remember when it is released the community contributes a great deal of fresh content. As they still do for the original FH! I just hope one day the full download for FH2 along with map packs is at least 12 gigs, by then we will have the japs, italians and hopefully the canadians!

Apostle
01-11-2007, 09:28 AM
Tell me lies, tell me sweet little lies!

;)

takiwa
01-11-2007, 12:40 PM
Well, Desert Combat was done 3-ish years ago and remains the most popular BF franchise mod so far, it had a dodgy first release and a 45 day release cycle.

Taking FH as an example, I see no reason why a full set of solid, well coded hand weapons, 4 or 5 good maps and several well coded vehicles shouldnt be considered a solid first release. The first release should outline and establish a mods gameplay, not its full content.

QFE

Yes, I am a dev of a mod, and yes, I also believe this to be a sound way of releasing a mod. Different strokes for different folks. You say that releasing an unpolished first release will turn people off of FH, I say that not releasing over such an extended period has already done this. I have this same arguement with my team members as well, so don't think I am singling anyone out. I thought for sure that with both FH and XWW2 doing the African front, they would have released by now, because it is the same scenerio used by the game...some things could have been re-used, if only as place-holders, for a first release.

And as far as FH's first release being a mistake, I'd have to say that only the devs feel that way...no one else did. I was there, and I saw the reactions of the players on the servers and in the forums. And over all the subsequent releases, I watched, too. Even the final release had critics, all mods will have these no matter how polished they are. Perfection will never release a mod, he's a terrible worker...

Augustus
01-11-2007, 01:03 PM
I think Desert Combat was FH1s problem, not its bugs. The vast majority of downloaders were probably people who had been playing DC for 3 or 4 months and wanted to try something different. After trying it they went back to DC.

That would be my assessment. I think the same senario can be seen in PoE2 right now. It had huge numbers of players upon release, but after a while theyve gone back to BF2 where they can statwhore. theres nothing at all wrong with PoE2, infact most people agree it is superior in gameplay to BF2 in almost every way, but people for some reason have chosen to go back to BF2.

D_FAST
01-11-2007, 01:21 PM
I think Desert Combat was FH1s problem, not its bugs. The vast majority of downloaders were probably people who had been playing DC for 3 or 4 months and wanted to try something different. After trying it they went back to DC.

That would be my assessment. I think the same senario can be seen in PoE2 right now. It had huge numbers of players upon release, but after a while theyve gone back to BF2 where they can statwhore. theres nothing at all wrong with PoE2, infact most people agree it is superior in gameplay to BF2 in almost every way, but people for some reason have chosen to go back to BF2.
So true so frakn... true. Why stats are so importent these days is beyond me.
The POE2 team worked hard and long, very hard and long to bring the fans a totaly new experience to bf2 or at least a totaly free expansion to bf2 and yet player numbers these days hardly seem worth the effort the team put into it.
I still cant come to terms why DICE/EA has yet to let us (the modders) access the contraints.py so that mods can at least finish our "end of round" statistics. :(
If there is one thing that pokes me in the eye everytime i do play PoE:2 its all those N/A, N/A,N/A statistics you get at the end of round.

Not to mention POE2 has been out for a very long time now and have been shinning light on 2 of your products BF:V and BF:2, but yet you guys havnt given us the time of day to "spotlight" us. What gives. I know a little bit of spotlight might up our player numbers, throw us a bone here will ya!

BR-INDY
01-11-2007, 02:04 PM
This always was and will be the best mod out there for BF....what's hard to take is the long wait for a first release....they make it perfect, yes i want it that way but it's really hard to wait for it.....i'll stick to EA's mod then...Bf2142...

If there is one thing that pokes me in the eye everytime i do play PoE:2 its all those N/A, N/A,N/A statistics you get at the end of round.

why doesn't EA drop that crap...i mean, they did quit the Bf2 stats thing for their mod bf2142....why the hell are they still limiting access to those stats files?

it all went down to hell when EA bought DICE...look what bf2142 brought to us...advertisements which generate money out of thin air and still they want 50 bucks for a frigging mod....

but hey, it's only the beginning...i heard that hellgate:london will cost a monthly fee when u want to play the multiplayer part of the game....everyone jumps on the money train...i hate capitalism but no one cares...damn i didn't want to rant that way it just burst out of me...

=DNC=SYSEX73
01-11-2007, 04:35 PM
Not to mention POE2 has been out for a very long time now and have been shinning light on 2 of your products BF:V and BF:2, but yet you guys havnt given us the time of day to "spotlight" us. What gives. I know a little bit of spotlight might up our player numbers, throw us a bone here will ya!

Dont be surprised when all the talented MOD devs have given up on EA and moved to other formats, hint hint.

Frontlines is where I will be for sure. They are going to actually support and help mods out.They know it will only help them and thier sales numbers .

Plus, the UR3 engine will let us work on content, not chase problems with a buggy editor/engine. .

Is it worth it to keep us down and make expansion packs? Or to get a stronger fan base that holds on to your original prodeuct for much longer?

Sir. Tasty
01-11-2007, 05:32 PM
As always another awsome update , im for a finnished full release , not bit-by-bit . This mod is going to rock your socks , so why do you want it unfinnished?

Bickus^Dickus
01-11-2007, 05:43 PM
Looks fantastic.

ww2freak
01-11-2007, 06:47 PM
EA marketing strategy is what made EA the giant empire they are today. Their company policy is to make money. Games are products to sell to teenagers and aged geeks. Teenagers for the most part have too much money and free time and a very short attention span. They are fast consumers, who move on to the "next big hype" which lasts for a couple of years, tops.

FH is not amod for EA's target. It demands knowledge of WW2 weaponry, geostrategic conflicts, and overall knowledge of history before and after that time span. Some teenagers and ww2-buffs have such knowledge, but not the great majority of teens. Most are plain dumb and uneducated.

Not to mention kids usually prefer arcade, fast paced modern weaponry war games. EA wants those north-american and european kids money, and they sell them what they want.

FH is a minority game and it will always be - and thank God for that, cause I don't want the average BF2 retards on my FH servers.

Nightwish=SWE=
01-11-2007, 07:10 PM
This mod looks better and better for every picture I see :)

Yonni
01-11-2007, 07:50 PM
Not to mention kids usually prefer arcade, fast paced modern weaponry war games. EA wants those north-american and european kids money, and they sell them what they want.

FH is a minority game and it will always be - and thank God for that, cause I don't want the average BF2 retards on my FH servers.

So true.

Great update, btw. The map looks fantastic, and I really like the command-station feature!

imported_Casper
01-11-2007, 08:56 PM
So true so frakn... true. Why stats are so importent these days is beyond me.
The POE2 team worked hard and long, very hard and long to bring the fans a totaly new experience to bf2 or at least a totaly free expansion to bf2 and yet player numbers these days hardly seem worth the effort the team put into it.
I still cant come to terms why DICE/EA has yet to let us (the modders) access the contraints.py so that mods can at least finish our "end of round" statistics. :(
If there is one thing that pokes me in the eye everytime i do play PoE:2 its all those N/A, N/A,N/A statistics you get at the end of round.

Not to mention POE2 has been out for a very long time now and have been shinning light on 2 of your products BF:V and BF:2, but yet you guys havnt given us the time of day to "spotlight" us. What gives. I know a little bit of spotlight might up our player numbers, throw us a bone here will ya!

That is really bad when the top mods for BF2 come out and say that Dice screwed them. I knew it was bad but I always thought the big guys got a lot of help. The biggest F U to mod teams in my opinion was with the stat whore system.

Please do not give up mod teams! Mods like POE and FH are what makes and will make BF2 worth the purchase! If only EA would give some real support.

machstem
01-11-2007, 10:00 PM
Taking FH as an example, I see no reason why a full set of solid, well coded hand weapons, 4 or 5 good maps and several well coded vehicles shouldnt be considered a solid first release. The first release should outline and establish a mods gameplay, not its full content.

Ta da! That's what I was thinking, a teaser!..in not so many words! hehehe

Even a video showcasing some fighting...unless there already is something and I am not aware?! ;)

PEACE

General Tso
01-12-2007, 12:14 AM
Nice work, as always. I'm sure it will be well worth the wait.

In the meantime, support another BF2 mod!

ww2freak
01-12-2007, 12:27 AM
There are a lot of videos of FH2 ingame action, on youtube and googlevideo.

Bickus^Dickus
01-12-2007, 05:59 AM
EA marketing strategy is what made EA the giant empire they are today. Their company policy is to make money. Games are products to sell to teenagers and aged geeks. Teenagers for the most part have too much money and free time and a very short attention span. They are fast consumers, who move on to the "next big hype" which lasts for a couple of years, tops.

FH is not amod for EA's target. It demands knowledge of WW2 weaponry, geostrategic conflicts, and overall knowledge of history before and after that time span. Some teenagers and ww2-buffs have such knowledge, but not the great majority of teens. Most are plain dumb and uneducated.

Not to mention kids usually prefer arcade, fast paced modern weaponry war games. EA wants those north-american and european kids money, and they sell them what they want.

FH is a minority game and it will always be - and thank God for that, cause I don't want the average BF2 retards on my FH servers.


You sure like to generalize.:|:

snipers
01-12-2007, 06:19 AM
@Bickus
I think he doesn't..
Thats the truth IMO.
A mod like that need a lot of study to be done...historical etc. It is not done simple by replacing a n T-90 with a Panzer tank. And yes the majority of players are little fellas that want speed battles aka UT4 and quake.

I have a feeling that PR along with FH will be the only mods to stay in the scene for a long time after ppl forget what BF2 is....

Apostle
01-12-2007, 10:21 AM
I've said it before, as others have, Valve is brilliant at supporting the mod' teams efforts. Of course they ain't perfect either, but they make DICE/EA look pathetic. Their Steam updates often highlight mod' news/releases/updates.

Thing is though, none of you modders actually expected EA to bend over backwards for you though, really, did you? You knew it would be like this, but it's the game engine I suppose that keeps you here. Lets hope some of these future titles (Frontlines, Quake Wars, UT2007) give you as much, if not more, ability to mod' and get the benefits from it.

be4tt
01-12-2007, 06:24 PM
i played to much bf2 sandbox for this

Sir. Tasty
01-13-2007, 10:40 PM
I for one dont want a demo/teaser..as it would be pretty pointless , as it would ruin it a bit when the full release comes out , but i mean if you croncikly want to play it ask a DEV if you can be a tester or somthing..