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[R-PUB]MrD
01-16-2007, 10:59 PM
Here is a map that will be included in the next release of Project Reality.
It is a relativley small map that pits the UK Forces against Insurgents and is set in a furtile southern reigon of Afghanistan. The main feature of the map is the destructible buildings masterfully created by [R-DEV]matt.b.

There are 2 modes to play. An AAS 2 game which sees the British team on a mission to clear out all the insurgent houses and regain control of the area.
The second is a Pilot xtract mission that requires the British team to locate and resuce the pilot of a downed Merlin Helicopter and bring him back to saftey through hostile territory.

http://i58.photobucket.com/albums/g270/duckhunt101/hellshow2.jpg
http://i58.photobucket.com/albums/g270/duckhunt101/hellshow1.jpg
http://i58.photobucket.com/albums/g270/duckhunt101/hellshow3.jpg
http://i58.photobucket.com/albums/g270/duckhunt101/hellshow4.jpg


more v0.5 details
Going to compile a change log sometime soon, but there are a *****load* of important game play changes to take note of… here’s a few that come to mind:

1. Officer Kits use the Support kit player model; this is so they can be identified distinctly
2. Support Kits use the Assault player model but carry an SAW
3. Medics no longer auto heal in vehicle operator or gunner positions, only in passenger positions
4. No Rhino is gay!
5. Helicopters are faster and attack helos are much more deadly
6. Light AT doesn't work effectively against MBTs
7. APCs as mobile spawn points, they now have 8 seats.
8. You need to enter, get kits and get ammo at the doors of the APC
9. New insurgent class structure for realism and balancing purposes. Insurgent Sniper is a pickup kit. Added RPG gunner with a pistol and 2xRPG7 rounds. Renamed "Mountaineer" to "Insurgent" and tweaked the kit a bit.. jack of all trades master of none. Cop carries flash bangs, no more tear gas. Some other tweaks to, but I think those are the highlights.
10. Huge amounts of text chat spam have been removed from commo rose commands. NOTE this will require that players pay more attention to the minimap, particularly when localized languages are enabled.
11. bolt action snipers and weapons above .50 caliber can penetrate materials marked as "penetrable" (like thin sheets of plywood and such)
12. VIPs can join squads in xtract and have a map icon
13. Spec Ops no longer has a parachute
14. Low on ticket sound is now an air raid siren
15. Smoke nades now behave much more like real smoke nades and take a few seconds to build up a good cloud of smoke
16. Insurgents can no longer have a commander
17. Support Vehicles (ammo supply and repair trucks) now have an ammo and a wrench on the model and can only be operated by Engineers and Crewman
18. Map has 2 sets of grid squares: 4 large quadrants (NE, NW, SE, SW) and finer detail grid squares (A1, D7, etc). Map also have the 4 compass indicators (N,E,S,W).
19. APCs carry a huge amount of trooper ammo
20. Tracers reduced to 1 in 5 for most rifles, none for spec ops; tracer effects toned down significantly
21. Insurgents have slightly lower marksmanship skills than conventional armies (except those classes that have had formal firearms training)
22. AT4 is new US Light AT
23. Static AA cannons (ZPU4 and M167) will never re-spawn and can NOT be destroyed, only wrecked. You will have to repair these assets to regain their use. If you capture a CP you will not get an AA weapon and cannot use the enemy AA cannons. They should probably be wrecked so if the enemy retakes the CP they have to repair them before they can use them.
24. All static weapons and army vehicles are now team locked, so a USMC trooper cannot drive a Vodnik. Unarmed civilian vehicles are not team locked, but spawners and suicide bombers are team locked.
25. Marksman and Snipers are available concurrently on the same map. Reduction in the # of sniper kits to accommodate.
26. The RIB should be faster.
27. One map "Helmand Province" has buildings on it where almost all of the buildings are destroyable.
28. You are now revived at 13% health. Just enough time to duck for cover before the LSD kicks in.
29. Insurgents can't set Rally Points
30. Heavy AT weapons take about 30s to load a second round.
31. Heavy AT has multiple levels of zoom.
32. Medic healing radius reduced, need to be really close to heal
33. Supply Crates carry much more ammo
34. Attempted to dramatically reduce the amount of damage vehicles take form terrain
35. APC cannons and .50 cal mounted weapons are now much more accurate
36. Tanks should behave like Tanks in that they are very powerful and difficult to take out; need to be hit from the rear with heavy AT
37. The A10 and Su25 cannon rounds are much more powerful; A10 cannon heats up very quickly; A10 and Su25 hit points beefed up, should be much more capable of sustaining battle damage and remaining effective. You know you only have a couple of strafing runs left when the engine is flaming a bit
38. Helicopters need about a 30 second warm up period before they can be flown.
39. Fixed all known causes of server crashes
40. Removed the "SHOOT ME HERE" icons from the field dressings and ammo kits
41. Need a Pilot Kit to operate Aircraft and a Crewman Kit to operate driver and gunner positions on APCs and Tanks; Insurgents need a Mechanic to operate their heavy assets
42. Vehicles can suffer disabling damage such as getting tracked or damaging the turret **still a bit experimental
43. Major improvements to causes of lag on Basrah, Hills of Hamgyong and Greasy Mullet
44. Tanks need to be entered at the hatches on the top of the vehicle
45. Dirt bikes are a bit less mental
46. Complete volume overhaul for all sounds so stuff that should be loud will be loud; dozens (hundreds ?) of new sounds
47. Added some requirements that there are a minimum number of players in a squad to be able to get a limited kit, varies by kit type
48. Exiting moving vehicles will give you significant damage, less at lower speeds
49. TK'ing for kits will be bad for your health
50. New HUD layout for limited kits using a pop-up menu from the center of the ‘T’ commo-rose
51. Officer Kits are available to squad leaders. They have signal smokes, binoculars and the ability to place rally points, which act as spawn points.
52. Rally points can be placed outside of CP areas by Squad Leaders using the Officer kit and act as a squad spawn point.


Heh uh…that’s about 60% of the change log lol... which is about 30% of the comments into our code repository. There are a lot of changes in this release. Will post more detailed info once we are on the last test build (soon).

Garabaldi
01-16-2007, 11:29 PM
The main feature of the map is the destructible buildings masterfully created by [R-DEV]matt.b.

Quoted for excitement :).

Cherni
01-17-2007, 12:48 AM
Yes, can't wait:D

VC_Resurrected
01-17-2007, 01:27 PM
looks ace, I wonder if you could tell me though, on your website it says the british have arrived with patch 0.4 but I cant find them anywhere!! I dont believe I have played all the maps however, so is it simply a case of me missing a british conflict map?

CHARGER_76
01-17-2007, 01:59 PM
This mod continues to head in the right direction.

Hats of to you all.....

$kelet0r
01-17-2007, 02:06 PM
\0/
And Al Basrah is fixed for 0.5 too

Rhino
01-17-2007, 02:28 PM
looks ace, I wonder if you could tell me though, on your website it says the british have arrived with patch 0.4 but I cant find them anywhere!! I dont believe I have played all the maps however, so is it simply a case of me missing a british conflict map?

ye there aint many maps at the mo with the brits on them.

afew that do.
Operation Ghost train
Hills of Hamyoung
Street
Raid on Moskie
Gulf of Aucba
and afew others.

Cherni
01-18-2007, 12:50 AM
THIS IS SO SICKchya

Farks
01-18-2007, 07:21 AM
Project Reality IS teh shiat!!;)

Fishw0rk
01-18-2007, 08:54 AM
Here's a youtube vid showing an example of a building being destroyed:

http://www.youtube.com/watch?v=cSJdXDVdYCc

Props goes to AtlantaFalcons for putting up the vid and posting it on the main PR forums.

Here's the thread I got it from:

http://realitymod.com/forum/t13864-p-v5-map-helmand-province.html

Apostle
01-18-2007, 10:36 AM
Wow. Can't wait for this, I'm downloading the .4 torrent as we, erm, type, but will there be an incremental patch, or another full update?

Rhino
01-18-2007, 12:57 PM
Wow. Can't wait for this, I'm downloading the .4 torrent as we, erm, type, but will there be an incremental patch, or another full update?

with the amount of new features I dont see how we can make a incremental patch that would be really worth the few mbs it would save hehe.

[R-PUB]MrD
01-18-2007, 04:21 PM
http://www.youtube.com/watch?v=koCfJ8HfZ_o

Official 0.5 trailer from the team.

Again, destruction of buildings in it, much much higher resolution in this video :)

Rhino
01-18-2007, 04:54 PM
MrD']http://www.youtube.com/watch?v=koCfJ8HfZ_o

Official 0.5 trailer from the team.

Again, destruction of buildings in it, much much higher resolution in this video :)

hardly official.... if it was "official" then we would post it on the main page of TBF2.

[R-PUB]MrD
01-18-2007, 04:57 PM
well, "authorised leak" then, that's as good as got the official stamp of approval on it :)

Apostle
01-18-2007, 09:40 PM
with the amount of new features I dont see how we can make a incremental patch that would be really worth the few mbs it would save hehe.

Fair enough :)

ConscriptVirus
01-19-2007, 02:50 AM
Spec Ops no longer has a parachute

noooo

Cherni
01-19-2007, 09:18 PM
I wonder if this map is gonna be really laggy and unplayable?

[3MD]A|Pvt.iTrek
01-19-2007, 09:50 PM
everything looks good except i was hoping the spawn time would be changed because 30 seconds is just so long,i know it helps with mindless rushes but maybe it starts at 15 then builds up instead of the default 30.

Garabaldi
01-19-2007, 10:02 PM
No plans to change the spawn time, IIRC. A few servers have the spawn time set at 15s (ECGN, I think) but to me, it just doesn't feel like PR.

Coppock.uK
01-22-2007, 09:53 PM
WOW thats gonna be amazing.

Sike
01-27-2007, 12:51 PM
Spec Ops no longer has a parachute


NOW WE CANT DO THE HALOING TACTIC.


on a good note when i download this i will never play vbf2 again. and i mean it, unless i want to jihad jeep on jalanalbad

Cherni
01-27-2007, 02:43 PM
If Spec-Ops doesn't have parachute, who will?

Garabaldi
01-27-2007, 02:45 PM
If Spec-Ops doesn't have parachute, who will?

Pilots.

TeLe-LoE-
01-27-2007, 10:16 PM
Holy piss, PR is like my fav mod ever.

imported_Buzzsaw
01-28-2007, 10:51 PM
Holy piss, PR is like my fav mod ever.

QFT.
^_^

AlphaCueUp
01-30-2007, 12:14 AM
MrD']...4. No Rhino is gay!...
hmm....yeah a lil clarification please? :eek:

e-Gor
01-30-2007, 12:34 AM
hmm....yeah a lil clarification please? :eek:Just a dev team injoke...

It's actually true though :p

[R-PUB]MrD
01-30-2007, 01:54 PM
http://guide.realitymod.com/index.php?title=0.5_Changes

Make sure everyone reads the changelog that is slowly being edited here as some changes, if not read about, are going to leave some people scratching their heads when they try to do something that has been eliminated from the game or changed in rules!

Rhino
01-30-2007, 03:17 PM
Just a dev team injoke...

It's actually true though :p

lol, and e-gor would know now ;) :p

Sir. Tasty
01-30-2007, 07:58 PM
Awsome map , cant wait to blow up a house with my rpg :P im looking forward alot to 0.5

Sike
02-02-2007, 07:38 PM
just imagin, a group of insergents hold up in a building and wham a tank cosm threw the wall (if the brits get tanks), or a spec op squad blowing away a wall and squash some insergents

[R-PUB]MrD
02-02-2007, 07:41 PM
Well, imagine a squad sneaking up on the rear of a building, placinga single Slam or C4 pack on a wall on ground floor at the rear of a building. A building which has entranceways and firing positions to cover the likely enemy attack on the opposite direction. Then the wall blows there and a squad of troops sprint for the hole and run in chewing the place up on full auto! proper Fibua action.

Dr_Zyklon
02-02-2007, 08:19 PM
havent been this excited since bf2 came out, you guys got something pretty big in your hands with this mod

arthuro12
02-04-2007, 07:48 PM
in a year or so... u might exect people to pay for it lol... we need advertisement.. ill advertise in the netherlands :P *calls tv stations*

Sir. Tasty
02-04-2007, 08:18 PM
Im sure they will never ask for money ;)

Cherni
02-05-2007, 01:45 AM
I really hope this map gets played, and I can't wait till I can play Ghost, ALBasrah and Hamyoung well:D

[ptg]chef_uk
02-06-2007, 12:36 AM
yet more ace'ness from PR.

0.5 is going to amazing.

Coppock.uK
02-12-2007, 09:14 PM
omfg looks awesome

[R-PUB]MrD
02-13-2007, 01:29 AM
http://www.youtube.com/watch?v=EuSOWdiznro

Video of destroying one of the statics on Helmand Province map