[MyIS]Spawndemon
01-29-2007, 03:31 AM
The guys over at DevFile.com (http://www.devfile.com/) recently had the chance to conduct an interview with some of the US Intervention (http://usi.jarhedz.com/) mod team about their upcoming release. Take a look:
^Slick: How have these affected the gameplay?
Jarleif: If you remember in the first release attack helicopters could lock on to any tank. The tank driver had no hope of surviving against them. Even if he bailed the helicopters would nail him with rockets. The new countermeasure if used properly can save your life. It works a lot like the planes countermeasures and it can even break the lock of the missile after it has been fired
SlayerDarkCross: If you’re on the right part of the map our new AA systems will save your life.
Jarleif: Yeah...or take it away
^Slick: Have you had trouble at all balancing any of these?
Jarleif: Not yet...our newest AA needs a little more testing
SlayerDarkCross: We have about 5 new classes of vehicles that balance out the gameplay. Many people will remember the problem the M2A2 Bradley caused with balancing we have the BMD-2 to counter it now.
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/usi1.jpg"><img src="http://images.totalbf2.com/news/thumb_usi1.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/usi2.jpg"><img src="http://images.totalbf2.com/news/thumb_usi2.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/usi3.jpg"><img src="http://images.totalbf2.com/news/thumb_usi3.jpg" alt="" border="0" /></a>
To check out the rest of this new interview, click here (http://devfile.com/forums/viewtopic.php?p=1478#1478).
^Slick: How have these affected the gameplay?
Jarleif: If you remember in the first release attack helicopters could lock on to any tank. The tank driver had no hope of surviving against them. Even if he bailed the helicopters would nail him with rockets. The new countermeasure if used properly can save your life. It works a lot like the planes countermeasures and it can even break the lock of the missile after it has been fired
SlayerDarkCross: If you’re on the right part of the map our new AA systems will save your life.
Jarleif: Yeah...or take it away
^Slick: Have you had trouble at all balancing any of these?
Jarleif: Not yet...our newest AA needs a little more testing
SlayerDarkCross: We have about 5 new classes of vehicles that balance out the gameplay. Many people will remember the problem the M2A2 Bradley caused with balancing we have the BMD-2 to counter it now.
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/usi1.jpg"><img src="http://images.totalbf2.com/news/thumb_usi1.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/usi2.jpg"><img src="http://images.totalbf2.com/news/thumb_usi2.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/usi3.jpg"><img src="http://images.totalbf2.com/news/thumb_usi3.jpg" alt="" border="0" /></a>
To check out the rest of this new interview, click here (http://devfile.com/forums/viewtopic.php?p=1478#1478).