View Full Version : is this normal??
xXSniper1432Xx
01-30-2007, 06:41 PM
the fences at karkand seem very crappy to me even though im playing maxed out:confused:
http://img256.imageshack.us/img256/2023/screen005fm4.png
GbeTech
01-30-2007, 07:03 PM
I guess you are new to the game (and to PC gaming generally?).
The reasons you see those so-called bugs:
1. No PC game is perfect, BF2 especially. It's impossible to create a game which runs 100% smoothly on neither graphics card.
BTW, these phenomenoms depend on three things (not necessarily sorted by what it depends the most on)
1. You graphics card.
2. The settings.
3. How the game is built.
Everything maxed out in a perfectly built game with a sucky card will result in lags and crappy graphics.
Excellent card and everything maxed out on a game built by DICE, for instance, will result in such side effects as you pointed out.
BTW:
Garabaldi
01-30-2007, 07:45 PM
Go into your nVidia CP, and turn on Transparency AA.
Performance and Quality Settings - Advanced Settings.
megawhompertoo
01-30-2007, 08:05 PM
Go into your nVidia CP, and turn on Transparency AA.
Performance and Quality Settings - Advanced Settings.
I thought AAF was the relevant setting?
xXSniper1432Xx
01-30-2007, 08:26 PM
I guess you are new to the game (and to PC gaming generally?).
The reasons you see those so-called bugs:
1. No PC game is perfect, BF2 especially. It's impossible to create a game which runs 100% smoothly on neither graphics card.
BTW, these phenomenoms depend on three things (not necessarily sorted by what it depends the most on)
1. You graphics card.
2. The settings.
3. How the game is built.
Everything maxed out in a perfectly built game with a sucky card will result in lags and crappy graphics.
Excellent card and everything maxed out on a game built by DICE, for instance, will result in such side effects as you pointed out.
BTW:
yeah i shot some guy in the face and he was calling me a noob:D
DOGGiE52
01-30-2007, 08:29 PM
I love your profile name. Makes me think of a... sniper.
Garabaldi
01-30-2007, 08:43 PM
I thought AAF was the relevant setting?
AAF?
Transparency Antialiasing applies AA to 2D textures and objects, such as that fence (to my understanding, anyway).
xXSniper1432Xx
01-30-2007, 09:01 PM
I love your profile name. Makes me think of a... sniper.
lol:p
megawhompertoo
01-30-2007, 09:08 PM
AAF?
Transparency Antialiasing applies AA to 2D textures and objects, such as that fence (to my understanding, anyway).
From something I read when I was tweaking HL2 (there was a picture of a chain link fence that looked EXACTLY like the OP's screenshot...can't seem to find it just yet):
Filtering Mode: The options here are Bilinear, Trilinear, Anisotropic 2x, Anisotropic 4x, Anisotropic 8x and Anisotropic 16x. Texture filtering determines how clear textures remain as they fade into the distance – the higher the texture filtering mode used, the clearer distant textures will appear, especially when viewed at sharp angles. Bilinear and Trilinear texture filtering are very similar in appearance, with Trilinear providing a greater performance hit for a tiny improvement in image quality. Anisotropic Filtering is more advanced, and to find out more about it read my Gamer's Graphics & Display Settings Guide. I strongly recommend that you set any forced Anisotropic Filtering in your graphics card's control panel to 'Application Preference' first before using Half Life 2's in-game Filtering Mode setting. Forcing AF in the control panel may conflict with Half Life 2's texture filtering setting and cause problems.
also, interesting animated gif showing AF effect here:
http://www.tweakguides.com/images/Anisotropic.gif
Might be that OP is forcing something in nVidia's control panel that is conflicting with BF2's rendering?
Garabaldi
01-30-2007, 09:26 PM
Anisotropic filtering (AF) makes the textures stay sharper as they move into the distance.
http://www.garry.tv/img/cssource/texture-filtering.jpg
Notice the ground, and how on the lower setting (Trilinear filtering) it becomes blurry after only a short while, but at the higher setting (AF x16) the texture stays sharp even as it moves into the distance.
Transparency AA applies AA to 2D surfaces like the chain link fence.
http://www.bit-tech.net/hardware/2006/04/07/transparency_adaptive_aa_explained/1.html
I think it's called Adaptive AA on ATI cards.
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