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[MyIS]Spawndemon
01-30-2007, 09:18 PM
The Eve of Destruction (http://www.eodmod.com/forum/portal.php) mod team is back today with their latest media update to showcase. Here's what they had to say:

Another week, another Daily Advisor (http://www.eodmod.com/news/07.01.30/NewsVIIIcopy.jpg) to inform all of our fans. This week's advisor focuses on the smaller things troops use in the field, which are also the small odds and ends which really are difficult to tie up in a mod. Many members have been working hard even this late in the release schedule to produce these small items, which really add to the ambiance of the mod. Could we have just used BF2 stuff for this? Of course, but it would detract from the Vietnam ambiance. We at Eve of Destruction pride ourselves on bringing a truly unique experience to the battlefield.

I would also like to take this news release to remind everyone who can to apply at http://www.eodmod.com/forum/viewtopic.php?t=2136 because we will soon wrap up this process by sending out the invitations to everyone our team has recognized, as well as those who apply and are accepted.

Additionally, I want to describe the form artillery will take in our first release. We will not use BF2 artillery, but a player controlled option different from other mods or games. Both sides have static mortars, (with player deployable versions in the works). The U.S. and NVA/VC also have howitzers (105's and M46's though they are less common on the maps). Once the player fires the weapon, they enter a chase cam which follows the shell. While this might seem overpowering, it is quite difficult to aim without someone helping to spot them because of the speed of the shell. Below are a couple pictures of mortar induced destruction. Lastly, here are a few screen shots of most of the items discussed in the Advisor.

<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/mortar1.jpg"><img src="http://images.totalbf2.com/news/thumb_mortar1.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/mortar2.jpg"><img src="http://images.totalbf2.com/news/thumb_mortar2.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/goboom.jpg"><img src="http://images.totalbf2.com/news/thumb_goboom.jpg" alt="" border="0" /></a>
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/medbag.jpg"><img src="http://images.totalbf2.com/news/thumb_medbag.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/dynamite1.jpg"><img src="http://images.totalbf2.com/news/thumb_dynamite1.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/dynamite2.jpg"><img src="http://images.totalbf2.com/news/thumb_dynamite2.jpg" alt="" border="0" /></a>

To learn more about the EoD mod, click here (http://www.eodmod.com/forum/portal.php).

AJED (G.Drew)
01-30-2007, 09:21 PM
klkl this looks awesome

Sir. Tasty
01-30-2007, 10:21 PM
Awsome update , the maps are looking sweet

Swoosher
01-30-2007, 10:21 PM
Wow! Very nice! The weapons look great!

Sir. AAK625
01-30-2007, 10:23 PM
This mod is going to be great!

superdj
01-30-2007, 10:24 PM
Oh so nice, good work guys!

[uBp]Irish
01-30-2007, 10:36 PM
so this is Artillery ala BF42DC?

Crandaddy
01-30-2007, 11:15 PM
It's the "small odds and ends" that shows your mod is well worth the wait! Keep up the great work! :cool:
.

The Defeatest
01-31-2007, 12:57 AM
Keep up the good stuff boys! I can hear some "fortunate son" playin already
wooohoooo!!!! can't wait.

steelcam
01-31-2007, 02:45 AM
Nice updates guys, can't wait to play this one.
I'm really curious how this will play.
Hope you can give it some BF vietnam ambient.
I'm one of those rare people who still love BFV.
The maps, colors, ambient, sounds of Vietnam really keep me playing it.

It always be BF2, but from what i've seen you guys are doing the best to create a different ambient.

Good job!!

Garabaldi
01-31-2007, 02:47 AM
Those weapon models are awesome :).

Alm()nd J()y
01-31-2007, 03:07 AM
Looks great! Hoping I can get in on the pre-media release.

jimbob
01-31-2007, 03:17 AM
top notch stuff fellas. Reinstalling BFV now for kicks :laugh:

{RR}SinisterCaesarSalad
01-31-2007, 04:25 AM
Great job! I think it's very cool how each mod is implementing their own versions of artillery. Cool to see there are so many ways to do things.

=DNC=SYSEX73
01-31-2007, 04:56 AM
EOD 1 is still one of my all time favorites.

One point though about a mortar you can follow with in 1st person. Every time I have that option in a game, I use it to gain recon more than an attack. I know that was the case for the SA3 in DC.

Cant wait to play it :cool:

{HHx}b14ze
01-31-2007, 05:41 AM
Sign up link is down? Or is it just me? I wouldn't want to give me extra practice at the mod either! hehe

(EoDDev)TrahnLee
01-31-2007, 06:16 AM
You can use it for intel... I suppose.. You can do the same with the ARTY too, but its projectile moves faster than the Mortar. As for how it works.. It is not like 42.. where you have a spotter (Like what POE has done with their mod). It is a camera on projectile. You aim in the general direction and at an elevation that you think you need to hit your target. Then you fire a round and see where you end up. You then just adjust again and fire the next round.. Adjust, etc.

Typically, it takes the average person 3 to 5 rounds to get on target. Somewhat realistic if you ask me.. Think of the VC or US soldiers walking in the mortar rounds to their targets.. hehe...

xRAMBOx
01-31-2007, 06:49 AM
Release it please im so sick of EA:laugh:

imported_Casper
01-31-2007, 04:33 PM
That sounds like a great system, other mods should do theirs like that making the morters get used. I am foaming at the mouth waiting for release!

(EoDDev)TrahnLee
01-31-2007, 04:54 PM
The code for the camera on projectile is being used by some other mods. When I first got this working within EoD. I was also working on some stuff for the 21cw mod and USI. USI uses this layout or setup on the MLR 270 and BM21 Multiple Rocket Vehicles.

In addition to being the coder at EoD. I also play within the 21cw Tournament and am part of their mod team. They had a mortar model that they wanted to implement into their mod and their tournament play. I gave them my setup for the camera on projectile and coded it to their mortar.

Since then, it has been used to great success within the tournament campaigns in BF2. We took it one step further within 21cw, by making the mortars portable. You can pickup the mortar kit and go anywhere on the map and deploy it. Then rain hell down on the enemy with devastating accuracy. It just takes a bit of getting used to how to aim to get the distance you want and like I mentioned above.. 2 or 3 rounds and you can be on target.

We will have the same kind of pick-up kit layout for EoD on the mortars. They will be man portable, as well as, stationary. I just have to create the collapsed versions of the US and VC mortars and setup the pick-up kit and it will be ready to go.

The player controlled arty is fun too. :)

kingwahwah
01-31-2007, 05:52 PM
How many rounds do you get with the mortar? Can it be resupplied by engineer?

Looking forward to EOD2.

(EoDDev)TrahnLee
02-01-2007, 02:58 PM
Stationary Mortars have 40 rounds and can be resupplied. Man portable mortars will have 15 to 20 (have not decided yet) and will also be resupplyable.

emti1677
02-02-2007, 10:46 PM
i am new here, so were can i download it from and when

1dsandtrap
02-02-2007, 11:31 PM
well its not out yet but When it is just head over to www.eodmod.com

[EoD]Shipwreck
02-03-2007, 04:53 AM
I do belive the link is fixed to sign up for the media build. Try it again and sign up soldiers!

Hairstylist
02-04-2007, 02:49 PM
man I cant wait to fly a Huey

Hairstylist
02-04-2007, 02:49 PM
man I cant wait to fly a Huey