[MyIS]Spawndemon
02-13-2007, 12:45 AM
IGN (http://www.ign.com/) has posted up a review of the latest release of the Project Reality (http://www.realitymod.com/downloads.html) mod. Here's what they had to say:
The very first thing you'll notice about the weaponry is the lack of a crosshair. In the real world, floating crosshairs aren't magically displayed in front of the soldier's face (not yet, at least). Just like real life, players must use iron sight mode if they want to hit anything smaller than a zeppelin. With practice it's possible to still fire from the hip, but only at extremely close ranges.
Take the time to use the iron sights, and you'll be rewarded by the fact that bullets go precisely where you aim them. There's none of the random spread seen in BF2 - aim at a player's head, and they'll soon have a face-full of lead. However, recoil effects have been increased, discouraging wild spraying on full automatic.
Measured, single-shots are encouraged for medium to long range encounters. And like the real deal, weapon hits aren't registered with a flash of the crosshair. Finally Battlefield has blood, and plenty of it. And if you kill somebody, don't expect a message on screen to let you know. You'll have to verify the kill yourself, which creates some very tense moments.
Great to see some spotlight on the modding community. To check out the rest of this review, click here (http://au.pc.ign.com/articles/763/763618p1.html).
The very first thing you'll notice about the weaponry is the lack of a crosshair. In the real world, floating crosshairs aren't magically displayed in front of the soldier's face (not yet, at least). Just like real life, players must use iron sight mode if they want to hit anything smaller than a zeppelin. With practice it's possible to still fire from the hip, but only at extremely close ranges.
Take the time to use the iron sights, and you'll be rewarded by the fact that bullets go precisely where you aim them. There's none of the random spread seen in BF2 - aim at a player's head, and they'll soon have a face-full of lead. However, recoil effects have been increased, discouraging wild spraying on full automatic.
Measured, single-shots are encouraged for medium to long range encounters. And like the real deal, weapon hits aren't registered with a flash of the crosshair. Finally Battlefield has blood, and plenty of it. And if you kill somebody, don't expect a message on screen to let you know. You'll have to verify the kill yourself, which creates some very tense moments.
Great to see some spotlight on the modding community. To check out the rest of this review, click here (http://au.pc.ign.com/articles/763/763618p1.html).