PDA

View Full Version : Desert Conflict PR Media Release #1


[MyIS]Spawndemon
02-21-2007, 10:54 PM
{RR}SinisterCaesarSalad of the Desert Conflict (http://desert-conflict.org/) mod has posted up the first media release today which shows off the map El Alamein. Take a look:

Welcome to the first in many updates from the Public Relations team. I thought I'd start off our media frenzy with a BANG. I don't think this needs ANY introduction to those of us that are Desert Combat Veterans. Enjoy the screenshots and the short clip I created below. This is it, ladies & gentlemen. The wait is almost over. Tell your loved ones good-bye, cuz they won't see you for a loooong time once we get this into your hands!

http://www.youtube.com/watch?v=5xA3vzSnZnU (http://www.youtube.com/watch?v=5xA3vzSnZnU)

<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/elalamein001xt5.jpg"><img src="http://images.totalbf2.com/news/thumb_elalamein001xt5.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/elalamein002uk5.jpg"><img src="http://images.totalbf2.com/news/thumb_elalamein002uk5.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/elalamein003jg1.jpg"><img src="http://images.totalbf2.com/news/thumb_elalamein003jg1.jpg" alt="" border="0" /></a>
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/elalamein004ij7.jpg"><img src="http://images.totalbf2.com/news/thumb_elalamein004ij7.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/elalamein009gn5.jpg"><img src="http://images.totalbf2.com/news/thumb_elalamein009gn5.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/elalamein011xb0.jpg"><img src="http://images.totalbf2.com/news/thumb_elalamein011xb0.jpg" alt="" border="0" /></a>

Be sure to visit here (http://www.desert-conflict.org/forum/showthread.php?t=5551) for all the new screenshots and stay tuned, the mod is almost out!

petemonster29
02-21-2007, 11:10 PM
Looks almost exactly like the BF1942, Desert Combat version ,of probably one of the most played maps in BF history.

Osis
02-21-2007, 11:14 PM
Looks almost exactly like the BF1942, Desert Combat version ,of probably one of the most played maps in BF history.

yeah, more or less same quality. no tiretracks, one or 2 used detailtextures?

Sand with cattles? ^^ looks l,ike bf42, not like BF2. :(

Think this map could need more "love" ;), to create an EL AL 2007...

{RR}SinisterCaesarSalad
02-21-2007, 11:19 PM
There's a lot of love put into the maps. It's may be a little difficult to see with the lack of draw-distance that BF2 gives us. A lot of time to get the terrain right, many different colormaps were used. Under/Overgrowth adjustments.

But.. You can't please everyone.

5150 Joker
02-21-2007, 11:30 PM
You guys should have added more buildings and/or scenery to change it up a bit rather than aim for an exact replica of the old map. We've all played DC for years and moved on so I can easily see this mod losing players very quickly once the initial nostalgia wears off. Plus I heard from someone that was part of your DCon test group that the planes are still not up to snuff yet.

Shellshock_1918
02-21-2007, 11:35 PM
Awesome stuff.

{RR}SinisterCaesarSalad
02-21-2007, 11:40 PM
Welcome back, Joker. Quite a vaca you had. J/K :D There are a few buildings that are changed. For the most part, they're in the same locations. One of the big differences will be the fact that 95% or more of the buildings are open. It's amazing how that changes up the gameplay on some of the maps.
As more buildings are made as we go along, perhaps the mappers will "update" the classic maps that have been recreated. Only time will tell.

Osis
02-21-2007, 11:44 PM
There's a lot of love put into the maps. It's may be a little difficult to see with the lack of draw-distance that BF2 gives us. A lot of time to get the terrain right, many different colormaps were used. Under/Overgrowth adjustments.

But.. You can't please everyone.

Not to please everyone... that´s not the job. But you can read the the sam comments on german pages. El al is a nice map, think a good remake is an idea. But why only a copy? WW2 style in a modern combat mod. And there is still a lack of details. sandformed ground, next to water or places where vehciles drive... looks strange.
same on a airfield. for BF42 it was okay, one map, one detail.

Sure it was hard work to create it. Sorry, but my opinion is thatthe map really looks too much like BF42.

Another point is: innvoation is atm the most important thing on BF2. For mods. that´s the secret of the success of PR.
75% of the DCon content is the same like AF, EF, USI, PR or BF2 vanilla, possible POE2 soon. The maps are the same like BF42. ;) So what´s new?
I really like El Al for DC. But it was another feeling. DC grew up on El Al., with A10 against german tigers ( DC 0.1) That was cool, the beginning.

{RR}SinisterCaesarSalad
02-21-2007, 11:51 PM
With us, it's not about "what's new" it's about what's old. The good old gameplay of DC. That's the focus of this mod. It's what our fans demand. It's what we demand. The Devs have broken and bent BF2 to do their will to reach that goal. You can have the nicest looking maps on the planet, but if the gameplay isn't there... you get the picture. ;)

*FMJ*Power
02-21-2007, 11:53 PM
stop teasing me!!!!!


hehehe



cant wait cant wait cant wait cant wait cant wait

ven0m43
02-22-2007, 12:13 AM
yeah, more or less same quality. no tiretracks, one or 2 used detailtextures?

Sand with cattles? ^^ looks l,ike bf42, not like BF2. :(

Think this map could need more "love" ;), to create an EL AL 2007...
Its not how it looks, its how it plays. Most people who play bf2 in a league use low settings so it doesnt even matter. I wouldnt like it if it was changed, why fix a map that isnt broken

Nefarious
02-22-2007, 12:53 AM
I just got a Battlefield 1942 nostalgia feel go through my spine.:D Awesome work guys, I am definitly going to get a new harddrive just to install the mod when it is released..

Augustus
02-22-2007, 01:52 AM
There's a lot of love put into the maps. It's may be a little difficult to see with the lack of draw-distance that BF2 gives us. A lot of time to get the terrain right, many different colormaps were used. Under/Overgrowth adjustments.

But.. You can't please everyone.


I say this everytime I see one of these posts; the terrain in that map is not your work, dont claim it as if it was, even DICE know youve ripped it, from a comparison a few of us made from old editor screenshots you posted ages ago with editor shots of BF1942's. This and Gazala, theres no way you made them yourself.

If your level designer told you he made them himself, I understand why youd trust him, but I assure you, he's lying.

Mind you, Project Reality has most of the Expansion and Booster Packs packaged in its download, so I guess its just not a big deal anymore. Noone values hard work in modding anymore.

Whiteplague
02-22-2007, 01:57 AM
ive been waiting so long for this mod, entering the home stretch it gets even better, this map looks stunning!

masterllama
02-22-2007, 02:13 AM
The maps look great but it'd be better if the sand was a bit brighter

CATIA
02-22-2007, 02:38 AM
I say this everytime I see one of these posts; the terrain in that map is not your work, dont claim it as if it was, even DICE know youve ripped it, from a comparison a few of us made from old editor screenshots you posted ages ago with editor shots of BF1942's. This and Gazala, theres no way you made them yourself.

If your level designer told you he made them himself, I understand why youd trust him, but I assure you, he's lying.

Just curious as how would YOU know? I mean, they're only been working on making this remake for about what, 20months now. And from talking to them for a while, they’ve been doing lots of trial and error.

I don’t understand why people give these guys (DCon) so much flak; most come from other MOD devs. Rather than troll around forums critiquing their work (tire tracks and whatnot), spend the time and figure out why only four (4) people currently playing your mod. Just a suggestion. Speaking of innovation, recently a MOD released their latest version, which used some of other MOD content, so what’s the difference? Ahh yeah, Coding/game play etc…I’m too lazy to post links search blah blah blah, but i’d suggest you brush up on your DCon FAQ before posting.

Anyhoo, classics never die. I’d take an ALMOST perfect EL AL with a hint of BF2 anytime.

{RR}SinisterCaesarSalad
02-22-2007, 02:42 AM
I say this everytime I see one of these posts; the terrain in that map is not your work, dont claim it as if it was, even DICE know youve ripped it, from a comparison a few of us made from old editor screenshots you posted ages ago with editor shots of BF1942's. This and Gazala, theres no way you made them yourself.

If your level designer told you he made them himself, I understand why youd trust him, but I assure you, he's lying.

Mind you, Project Reality has most of the Expansion and Booster Packs packaged in its download, so I guess its just not a big deal anymore. Noone values hard work in modding anymore.
You can claim we plagurize all you want. The fact is there were many mappers who worked on each one, there wasn't just 1 person involved in the heightmaps. These were done BY HAND. Why the F&#K do you think it's taken us this long to get them ready?!?! You have NO clue of the work involved with the maps in this mod. But, thanks for stopping by.

11FG_Clooney
02-22-2007, 03:06 AM
I say this everytime I see one of these posts; the terrain in that map is not your work, dont claim it as if it was, even DICE know youve ripped it, from a comparison a few of us made from old editor screenshots you posted ages ago with editor shots of BF1942's. This and Gazala, theres no way you made them yourself.

If your level designer told you he made them himself, I understand why youd trust him, but I assure you, he's lying.

Mind you, Project Reality has most of the Expansion and Booster Packs packaged in its download, so I guess its just not a big deal anymore. Noone values hard work in modding anymore.

Here ya go Mister Know it all. Analyze this heightmap and colormap and compare it to the original. Can you guess what map it is??? I will give you a hint (FUfromWB).

http://img180.imageshack.us/img180/1474/wb47ve.th.png (http://img180.imageshack.us/my.php?image=wb47ve.png)

I made the map and your right, it is a direct port...lol!! Now come get me heightmap police. Noone cares about what you say so save your fingers the drama already.

masterx
02-22-2007, 03:29 AM
its my favorite map! take that as a hint

baseballbrad3
02-22-2007, 03:38 AM
Another point is: innvoation is atm the most important thing on BF2. For mods. that´s the secret of the success of PR.
75% of the DCon content is the same like AF, EF, USI, PR or BF2 vanilla, possible POE2 soon. The maps are the same like BF42. ;) So what´s new?
I really like El Al for DC. But it was another feeling. DC grew up on El Al., with A10 against german tigers ( DC 0.1) That was cool, the beginning.
Heres one for you. Go and play CTF in PR. Go play it in POE. Good luck. This is one of the biggest reasons I have been waiting for this mod.

nearblindsniper
02-22-2007, 03:53 AM
ah i remember that one clooney.

I personally find this subject hilarious. we don't make something the exact same, we get complained to for not being as good, we make it as close as the original as we can, we're scoffed at for not being original, or my favorite, we're guilty of plagiarism.

you guys are funny. I also love how we only get this when we show two maps, Inshallah, nothing, my map, Lost Village, not a thing, but El Alamein and Gazala seem to draw the baseless cries of porting from '42. it took us a year and a half to figure out how to copy an object and heightmap? please. When big bad EA comes after us for stealing i will start to listen, and even then, we have done nothing wrong. we made a map from scratch.

ok i've made my yearly interjection, back to the editor! :)

solodude23
02-22-2007, 04:17 AM
I'd prefer replica, which it is. Made me smile even within the first few seconds because of how similar it is to the original. :D Awesome work guys fantastic work. Ignore these ignorant bastards who are whining about it. ;)

[3MD]A|Pvt.iTrek
02-22-2007, 04:34 AM
I say this everytime I see one of these posts; the terrain in that map is not your work, dont claim it as if it was, even DICE know youve ripped it, from a comparison a few of us made from old editor screenshots you posted ages ago with editor shots of BF1942's. This and Gazala, theres no way you made them yourself.

If your level designer told you he made them himself, I understand why youd trust him, but I assure you, he's lying.

Mind you, Project Reality has most of the Expansion and Booster Packs packaged in its download, so I guess its just not a big deal anymore. Noone values hard work in modding anymore.
so why dont you learn how to do it smartass.

Yonni
02-22-2007, 04:38 AM
I can't understand why this mod generates these responses. Perhaps someone wants to explain?

11FG_Clooney
02-22-2007, 04:48 AM
I can't understand why this mod generates these responses. Perhaps someone wants to explain?

Because we are releasing content that most people think cannot be done without infringing upon copyright laws.

ven0m43
02-22-2007, 06:18 AM
cause DCon will rape all other mods for bf2.

kiff
02-22-2007, 06:59 AM
pretty funny, anyone thats played these maps knows they aren't exact duplicates. I've helped with most of the maps in one way or another and there's no way any are. I guess some people just need some attention, and well, we gave them some. I hope we've made your day :)

On a positive note, let me say that anyone that's been waiting for this mod will have a great time playing it. The feel is there ;)

VC_Resurrected
02-22-2007, 07:51 AM
It's sad to hear alot of people whining about what looks like a great forthcoming release. Mods are free, and created through the hard work of dedicated gamers (in their own time), so just shut the **** up moaning and count your lucky stars you're getting any at all!

Justito
02-22-2007, 09:40 AM
Well i dont mind what are you saying, DCon it to make people feel old school, and i want that.

THey said they will work to get DC back, and thats what fans we are looking forwards.
Once that it is done maybe we will wait for something else.

Thanks DCon, i really liked that upgrade!!!!!!

All the best!

MarkHawk
02-22-2007, 11:27 AM
Not getting into infringement or personal opinions, your pretty much matching the goal of replicating the Desert Combat look using the BF2 engine. It doesn't look like progress because it looks like we've been there(1942/DC) and thats what it should like. Like your backtracking. Your mod your world your rules. As long as your matching your goals, having ball doing it, and not stepping on each others shoes then who gives a flying duck...

petemonster29
02-22-2007, 11:35 AM
Just curious as how would YOU know? I mean, they're only been working on making this remake for about what, 20months now. And from talking to them for a while, they’ve been doing lots of trial and error.

I don’t understand why people give these guys (DCon) so much flak; most come from other MOD devs. Rather than troll around forums critiquing their work (tire tracks and whatnot), spend the time and figure out why only four (4) people currently playing your mod. Just a suggestion. Speaking of innovation, recently a MOD released their latest version, which used some of other MOD content, so what’s the difference? Ahh yeah, Coding/game play etc…I’m too lazy to post links search blah blah blah, but i’d suggest you brush up on your DCon FAQ before posting.

Anyhoo, classics never die. I’d take an ALMOST perfect EL AL with a hint of BF2 anytime.


I think it's mostly due to the fact that Desert Combat was one of the most played ,innovative ,and beloved mods for BF1942,and if you're going to try to replicate it ,people feel that you should do it justice by outdoing it at the very least.The BF2 engine offers more in the way of GFX capability than did the 1942 engine,with all the pretty new shaders and physics,although problematic at times,can be pushed past the limits in some cases.
I would just ask ,Why shouldn't I just pop in the 1942 disc,as opposed to the bf2 disc that taxes my proscessor just to play Desert Combat, if D-Con isn't offering anything more in the way of asthetics?
If you play with low settings,Desert Combat is already out.....join a server and frag away.

[4TA]S|Pvt.Dronetek
02-22-2007, 11:55 AM
Wow, thanks for showing us something that we have all already seen...........

Spils
02-22-2007, 02:29 PM
@ petemonster29 thats one of the best questions ive heard put to these guys and id really like to hear the answer.. ??


Anyway at the people giving this team stress get over it. Back in the day with there claims there Team involved old DC tester and such which was all false i could understand the flack, but now any of us who worked on DC no matter how big all small there contribution have all gotten over all this crap. Most of you didnt even have anything to do with DC.(So if people who created DC can get over it you lot should be able to)

The teams giving up there own time to try and recreate the fun we all had on DC if they do it half as good as DC did it or we did DCFinal it will be a great mod ill spend many hours playing.

Constructive criticism is good for any mod but "omg your ripping off DC" Is old and these guys have heard it all before.

ps id still like to hear that question answered.:confused:

kcirtap1
02-22-2007, 03:19 PM
Pretty sad, i've been waiting so long for these kind of mods comming out for BF2...
now they are finnaly here but i highly doubt i will put alot of playtime into them like with mods on BF42.

CATIA
02-22-2007, 03:40 PM
I think it's mostly due to the fact that Desert Combat was one of the most played ,innovative ,and beloved mods for BF1942,and if you're going to try to replicate it ,people feel that you should do it justice by outdoing it at the very least.The BF2 engine offers more in the way of GFX capability than did the 1942 engine,with all the pretty new shaders and physics,although problematic at times,can be pushed past the limits in some cases.
I would just ask ,Why shouldn't I just pop in the 1942 disc,as opposed to the bf2 disc that taxes my proscessor just to play Desert Combat, if D-Con isn't offering anything more in the way of asthetics?
If you play with low settings,Desert Combat is already out.....join a server and frag away.

The mod description is “to bring back the feel of Desert Combat to BF2”, building, terranes, game mechanics/physics, all add to how the game feel. The Devs had bunch of polls on what we like to see and we voted, they listened to their community, and now they delivered only to see same spectators come out of the woodwork critiquing every little detail and taking cheap shots (how pathetic). Bottom line this is their baby, their project, they can’t please everybody.

My question to these spectators (trolling the forums) is, where were you when they released boatload of screen shots no too long ago. I didn’t see you post anything regarding terrane and other nonsense. And how come I never seen anybody from other MODs post about this matter? Could they be busy with their own content? Maybe. DCon will be released soon, so get over it.
My BF42 will take a backseat ones DCon comes out, like most people, I want to play the classic Desert Combat maps, vehicles and weapons in BF2 engine.

-=SS=-*BIGDAVE*
02-22-2007, 03:52 PM
pretty funny, anyone thats played these maps knows they aren't exact duplicates. I've helped with most of the maps in one way or another and there's no way any are. I guess some people just need some attention, and well, we gave them some. I hope we've made your day :)

On a positive note, let me say that anyone that's been waiting for this mod will have a great time playing it. The feel is there ;)

Personally i'm glad you left the dc maps the same. Every time a new mod for bf2 comes out i download it and i'm disapointed. I've played USI, POE, PR and none of them have the same feel as the mods did for 1942 especially DC.

I'm not trying to knock the dedicated people that work hard on these mods, but i'm just not real impressed with the mods that have come out so far. Desert conflict looks incredible! THANK YOU for updating a classic and leaving
El Alamein The way i remember it.

Hell look at EA when they gave us wake island for bf2, did they change the map? no i'ts exactly like it was in 1942 and people including myself play the $hit out of that map.

I can't wait to play this mod.

The mod description is “to bring back the feel of Desert Combat to BF2”, building, terranes, game mechanics/physics, all add to how the game feel. The Devs had bunch of polls on what we like to see and we voted, they listened to their community, and now they delivered only to see same spectators come out of the woodwork critiquing every little detail and taking cheap shots (how pathetic). Bottom line this is their baby, their project, they can’t please everybody.

My question to these spectators (trolling the forums) is, where were you when they released boatload of screen shots no too long ago. I didn’t see you post anything regarding terrane and other nonsense. And how come I never seen anybody from other MODs post about this matter? Could they be busy with their own content? Maybe. DCon will be released soon, so get over it.
My BF42 will take a backseat ones DCon comes out, like most people, I want to play the classic Desert Combat maps, vehicles and weapons in BF2 engine.

AMEN !!!!!!!!!!!!!!!!!!!!!!!!!!

{RR}SinisterCaesarSalad
02-22-2007, 04:17 PM
I think it's mostly due to the fact that Desert Combat was one of the most played ,innovative ,and beloved mods for BF1942,and if you're going to try to replicate it ,people feel that you should do it justice by outdoing it at the very least.The BF2 engine offers more in the way of GFX capability than did the 1942 engine,with all the pretty new shaders and physics,although problematic at times,can be pushed past the limits in some cases.
I would just ask ,Why shouldn't I just pop in the 1942 disc,as opposed to the bf2 disc that taxes my proscessor just to play Desert Combat, if D-Con isn't offering anything more in the way of asthetics?
If you play with low settings,Desert Combat is already out.....join a server and frag away.
Just let it go, man.

All of the maps look pretty damn sweet compared to the BF42/DC counterparts. Like most mods, screenshots don't do them justice. I loaded up Dcon Inshallah Valley yesterday to take some screen capts. I swear, a lot of people are gonna get killed cuz they'll be too caught up in the scenery, and not see that tank come up on them and blast em. The detail in the terrain for Gazala is equally amazing.
The Classics are just a start for us. They'll be a custom map with the first release, called Outskirts of Mosul. That map will be the new Karkand/Jalalalalalalalalalalabad. I guarantee it. The following releases will contain both new vehicles and new maps. This mod is going to have a HELL of a lot more content than any of us have lead on. If only you could see all the stuff in the WIP section. But hey, you'll never know these things unless you spent time in our community. If you did, you'd understand what we're all about, and quit bitching about how we're "stealing from DC".

Spils, I hope this answered the question enough. ;)

Gabe
02-22-2007, 07:10 PM
I gotta say thanks to the Dcon team. I played desert combat for a little over 2 years and then it died when BF2 came out, bf2 was alright at first but then it started getting old and fast. But with desert combat I played it two years and never really experienced the boredom I did in BF2. I started playing world of warcraft and guildwars the past year, and my buddy who was in the top clan in CAL for desert combat started playing world of warcraft when desert combat died because BF2 never really had the consistent gameplay that desert combat did. Hopefully this mod will give us classic desert combat players the awesome gameplay it had.

I'm looking forward to this so much. I also can't figure out how these people can give you crap for all your work, its so stupid and rude, they must not feel good about them selfs and need to take their anger out on someone else thats doing something productive.

Anyway I hope your mod is a complete success and thanks again!

{RR}SinisterCaesarSalad
02-22-2007, 07:29 PM
Thanks Gabe. If you guys haven't done so already, pay a visit on our site. Get involved with the community. We take imput from our community seriously. There are a few guys there that do competetive, and can help develop that side of the mod. You guys are gonna love some of the custom maps that are in development. As soon as I get a hold of the final lightmapped version, I'll be showcasing it for you all.

-=SS=-*BIGDAVE*
02-22-2007, 07:39 PM
Thanks Gabe. If you guys haven't done so already, pay a visit on our site. Get involved with the community. We take imput from our community seriously. There are a few guys there that do competetive, and can help develop that side of the mod. You guys are gonna love some of the custom maps that are in development. As soon as I get a hold of the final lightmapped version, I'll be showcasing it for you all.

After seeing the screenshots today i have been spreading the word. I can't wait to see what gazala is going to be like.

{RR}SinisterCaesarSalad
02-22-2007, 08:00 PM
After seeing the screenshots today i have been spreading the word. I can't wait to see what gazala is going to be like.
I bet it'll look pretty on you widescreen, lol. ;)
Seriously, get involved with the community. The best one I've ever been a part of.
http://desert-conflict.org/forum/register.php

TeLe-LoE-
02-22-2007, 09:39 PM
Good luck with the release DC. Ill probably check it out even though it does not look like my cup of tea.

|D|-Jaws
02-22-2007, 10:25 PM
I hereby reserve the map "Death Highway" for use in this mod. I will make it as a DCON exclusive.

petemonster29
02-22-2007, 10:43 PM
The mod description is “to bring back the feel of Desert Combat to BF2”, building, terranes, game mechanics/physics, all add to how the game feel. The Devs had bunch of polls on what we like to see and we voted, they listened to their community, and now they delivered only to see same spectators come out of the woodwork critiquing every little detail and taking cheap shots (how pathetic). Bottom line this is their baby, their project, they can’t please everybody.

Firstly..... no cheap shots taken no criticsms made.......I simply stated it looked like an almost exact replica.....isn't that the goal of the mod?
My question still hasn't been answered tho... DC is already out.
Most folks who bought BF2 did major systems upgrades as did I,in order to play.We thought we would be getting something close to DC on the Doom3 engine.Obviously that didn't come close to happening.
Secondly if you wanna be high profile and take on a big project like DC....you'd better be able to handle high levels of criticsm.

My question to these spectators (trolling the forums) is, where were you when they released boatload of screen shots no too long ago. I didn’t see you post anything regarding terrane and other nonsense. And how come I never seen anybody from other MODs post about this matter? Could they be busy with their own content? Maybe. DCon will be released soon, so get over it.
My BF42 will take a backseat ones DCon comes out, like most people, I want to play the classic Desert Combat maps, vehicles and weapons in BF2 engine.

I for one was busy making improvements on the way BF2 looked for those folks who spent $50 on the discs but got ripped off.
So again why should I not just pop in 1942 wich will be less taxing on my proscessor than BF2.



Hell look at EA when they gave us wake island for bf2, did they change the map? no i'ts exactly like it was in 1942 and people including myself play the $hit out of that map.




No it's not the same........it looks better than 1942.
You make a simple non derrogatory comment on this teams work anywhere ,and alot of them seem really quick to attack you for it for some reason......and then try to play nice with everyone else lol.....Thats the main reason I don't post very much on alot of their stuff........don't like getting flamer warz goin.
Peace out.

imported_Gaverty
02-22-2007, 11:02 PM
I would just ask ,Why shouldn't I just pop in the 1942 disc,as opposed to the bf2 disc that taxes my proscessor just to play Desert Combat, if D-Con isn't offering anything more in the way of asthetics?
If you play with low settings,Desert Combat is already out.....join a server and frag away.

lol, yea, we are probably nuts which working on something what was allready done and it was all totally waste of time or you ported this or you are absolutely not original etc.., we could polemize about this ****ss for loong timee, but im tired of this, i can keep talking again and again about "we are bunch of fans trying to recreate good old days of dc bla bla", but im tired of this ****s too
im with dcon team almost from beginning and throught this time i listened so many times bitching about "why you doing that, why is not there that or that, why is that hill bigger, why you ported that or that"...im sick of that and obviously just ignoring it
when i say that every mod team which working on some stuff can do whatever want, is true, i mean this all work is nonpayed and thats why you have free hands to create what ever you want
(i personally respect everyone which find some time and just do something for others and also to himself and i think all mod teams should respect each other by doing whatever they do),
you can do lego or ww2 or some scifi simply whatever you like and we as dcon devs chose work on remake of old dc days because we just loved that mod and wanted to move it forward as community...this is what moving things like this forward, i know that dc is still played game, but it will not be here forever and even now its not so popular as it was, i mean community is the base of all games, biggest thing what dc ever did was creation of huge community support which still wanted it here after so many years, and we as dcon devs are that part of community which taken wrench in hands and just started working on it, there is nothing wrong with that
well thing where im trying to point is that this is just foking modification for videogame which can bring some more fun over long evenings, or rainy days
just play it and enjoy game, you can love it or hate this is up to you, but please dont talk about those things like for what is this all good...

anyway i saw much more positive responses and people which stayed with us until now will get our big thanks for that by means of delivering desert conflict alpha 0.1

zuiquan1
02-22-2007, 11:08 PM
Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!

Justito
02-22-2007, 11:10 PM
What about people who never play DC? They can not try to play DCON???

I cant uderstand why people form other mods are talking like this.

mr_o
02-22-2007, 11:30 PM
looks about right. the thing is will it play right. less running .more vehicles and blowing up of said vehicles using skill and not " beep beep Beeeeep....*woosh*....*pop*"

-=SS=-*BIGDAVE*
02-22-2007, 11:33 PM
Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!


Exactly!!!!!!!!! And thats why i put away by bf1942 discs. As much as i loved playing DC, BF2 was out and the one thing that i hoped would happen is what DCON is about to deliver.

And btw pete, the reason that wake for bf2 is better is because it uses bf2's engine. The island is the same as the original game.

=DNC=SYSEX73
02-22-2007, 11:42 PM
Wow, people still love to talk crap about our work, lol. It really makes me laugh, and wonder what your friggin lives must be like.

Nothing was stolen, so quit making up stuff and putting your foot in your mouth. I am suprised to hear such insane nonsense from an FH2 dev. We somehow think of you guys as the Old Vets, not a loudmouth kid, who is so sure about something, yet so completely wrong at the same time, lol.



I would just ask ,Why shouldn't I just pop in the 1942 disc,as opposed to the bf2 disc that taxes my proscessor just to play Desert Combat, if D-Con isn't offering anything more in the way of asthetics?


Well, why not make USI for an old engine?

Why make maps called "73 eastings" with a mod that obviously was trying to make a DC styled game?


Thanks for the support from the people who give it.

Maybe a studio of other mods can join forces to find ways to insult and or be concerned about our game. You can call it "Crap talking Studios" and share your crap talking powers for support. ;)

TeLe-LoE-
02-23-2007, 12:13 AM
Well bro, 73 Eastings was a real battle in the Gulf War as you may know. US:I is a Gulf War mod so they are going to have similiar maps/battles because of that. I believe they did make US:I for BF:V originally, but they decided to put all their work into making it a BF2 mod.

Augustus
02-23-2007, 12:24 AM
I am suprised to hear such insane nonsense from an FH2 dev.


I would just like to make clear I am no longer an FH2 dev. My opinions are my own, and whilst I still disagree with you im not a troll and havent kept arguing in your news thread, but I dont speak for FH2, I'm not on it anymore, even though they havent removed me from the staff page.

kiff
02-23-2007, 12:29 AM
sheesh, cant we all just get along :D

11FG_Clooney
02-23-2007, 12:55 AM
Well, I can see that this will be the most controversial mod to date.

But you know what that means, probably the most downloaded mod for BF2 when we release...why...because so many people are drawn to drama and criticism.

Back when BF2 first released I was so stoked about playing a new game and so was my whole clan. We used to play the heck out of it, like the old DC days but after a month of this, it started to ware on all of us. Next thing I heard from people was "Man I miss El Alamein" or "Man I miss 73 Eastings". I started feeling this as well and decided to do something about it. So I downloaded the editor and was going to do a remake of 73 Eastings for my stepfather who loved that map. I had no idea what I was doing so I would take screenshots and put them on PlanetBattllefield forums asking for help. This all led to DCon finding me and asked me if I would join as a mapper. Wow, that was just really cool to me, a group of guys with the same passion for DC as I (and my clan) had.

After dumping hours upon hours, day in and day out of learning this and that about mapping and the editor I realized that I could contribute alot to DCon's mapping effort. We all had the same thing in mind, bring back DC to the BF2 engine.

As you all know, this mod will never be like DC but noone understands just how damn close we are trying to acheive it. I have personally redone El Alamein about 5 times and 73 Eastings 3 times. After learning programs like Terragen, WorldMachine and brushing up on my Photoshop skills I was able to map with more efficiency and more quality. All of this time and self-dedication to one thing all for the purpose of others to enjoy it.

That brings me to this: why people???

Why on earth should I do all of this selfless work for a bunch of ungrateful and jealous people that I dont even know. To see my work on this website getting slammed and being accused of ripping off original work is a slap in the face. I would rather each and everyone here to come to my house and drop-kick me between the legs. Why should we be answering questions of "Why dont I just go play DC instead of downloading your mod"???? We shouldnt have to be answering those questions..if you dont like what our mod is about...go to another thread and ignore the DCON PR Releases.

How would you all feel if someone you didnt know came into your place of work and told you that you were lazy and then drank your coffee?

You people are something else and I really have no idea why our news keeps making it over to this website. If it were up to me, it would stay in our community of supporters that actually have something nice to say.

Society these days allows this type of disrespect but there are still some hard-working individuals out there that take pride in their work. All you nay-sayers obviously dont because you would know what it feels like when something you worked so hard on was destructively criticized into oblivion.

Constructive criticism: "Wow, thats nice..but the sand could be brighter"
Destructive criticism: "Wow you guys ripped those heightmaps off DICE"


You people sicken me with your disrespect and lack of knowledge!

Its human nature to be curious
Its stupid nature to accuse without proof

=DNC=SYSEX73
02-23-2007, 01:28 AM
sheesh, cant we all just get along :D
LOL, only if were all on the US or IRAQI side at the same time.

We should all have a handgun duel on a map. No, make it knifes only, lol

CATIA
02-23-2007, 02:06 AM
Petetmoster29, it is obvious that you already made your mind about this MOD (although I grantee, I will see you and the likes of you playing this MOD when it’s released, but that’s another story lol), no matter what anymore say to you, it goes in one ear and out the other, so I wont waste my time on you anymore. However, I would like to point one thing to you. You see the blue text under your name? Yeah the one says US Intervention MOD team, you represent them, and your actions reflect the team you’re in. So every time you throw one of these temper tantrums, it reflects poorly on you as a person and your MOD team as a whole.

steelcam
02-23-2007, 02:13 AM
Way I see it... Work for hours and hours to get the map feel like the original and its all "copy heightmap" talking.
So i really spend days after days working on 2 computers, 1 with the original map and one with the editor to here that stuff?
Well... thanks.

Turn it around and make a map that is just the same size and has the same buildings and vehicles and thats about it, you will here "Why are you calling it like that, it does not even looks like the original"

So you will never do the right thing.

To keep this short, just please download the alpha, play it on a filled up server and see if your getting a bit of that old DC feeling.
If not, delete it, play another mod, or just find another 24/7 strike at karkand server.
Its not DC, it will never be.
The BF2 engine will keep DC and DCON away from each other.
BUT you can have the same fun as in DC.
Why?
Because the DC community will hopefully play it.
Because whe are doing everything we can to put in the stuff again that needs some skills.
And those old DC players are different then BF2 players.
They spot an artillery place for you, they work in a team, and they dont care when the next badge will pop-up.
Its not only the mod that controls the gameplay you know.
We are trying to give you the tools to have the same fun again.
Its up to the people if they use it or not.
And people who never did played DC will like it too.
Why does almost every mod has the A10 in it?
Or the Hind?
They are even in the booster packs from BF2.

And thats not only because they look nice.
People have feelings with that plane and chopper.
They remember how they loved flying with those.
And they want that feeling again.
lol, I'll stop now, because its not short at all anymore.

=DNC=SYSEX73
02-23-2007, 02:17 AM
Because the DC community will hopefully play it.
And those players are different then BF2 players.
They spot an artillery place for you, they work in a team, and they dont care when the next badge will pop-up.
Its not only the mod that controls the gameplay you know.
We are trying tou give you the tools to have the same fun again.
Its up to the people if they use it or not.

Damn, no need for me to ever write another post.

Thanks a lot Steelcam :rolleyes:


Pure brilliance actually, pure friggin brilliance.

petemonster29
02-23-2007, 02:47 AM
god damn I didnt even say anything bad...........see what i mean geez..........I said It looks like an almost exact replica of the original map...does it ****ing not?........get yer panties out of your *** and quit reading things into it..........if your that insecure dont show the damn thing to the public.
And ya why would I spend $50 to play something I already own?
Can you just answer my question please?
It's an honest to goodness inquiry about the ****in mod you big babies but I guess i'll never get answer.
I'll bet ya LOBO wouldn't jump down my damn throat about me askin the same thing about FH2 ,but any dolt can see whats improved in that mod already from their posts.
Sorry I don't have time to hang around your website all day to find out the latest apart from when one of your cats starts barkin at me.
Maybe I got to dig a little and get specific.
Do you have higher rez screens?
Did you take out the locking missiles?
Do you have bofors or the stingers?
Do you have dumbfire rockets?
Shawn Hoof somebody?

{RR}SinisterCaesarSalad
02-23-2007, 03:22 AM
god damn I didnt even say anything bad...........see what i mean geez
....

Do you have higher rez screens?
Did you take out the locking missiles?
Do you have bofors or the stingers?
Do you have dumbfire rockets?
Shawn Hoof somebody?

Obviously, no one else thinks you didn't sound abrasive towards this mod.

I can do higher res screens if I need to.
NO LOCKING MISSLES
We have stingers, of course! - Dumbfire, of course.
DUMBFIRE FTW!! :)

kiff
02-23-2007, 03:34 AM
wow, im starting to wonder if our skills for providing free entertainment is better demonstrated in these threads than in modding :D

DasRoach
02-23-2007, 04:04 AM
will there be SP/Coop support?

guedoe
02-23-2007, 04:08 AM
wow, im starting to wonder if our skills for providing free entertainment is better demonstrated in these threads than in modding :D
Its funny to sit here and read to imagine who we all are really, USI went through this over and over about a year ago, every update turned out just like this thread, in turn I just quit replying, lol, makes no sense. But good job to DCON, they've come along way to get to this point, so lets cheer em on to get it out and quit this crap.

dznutz
02-23-2007, 04:17 AM
Everybody S.T.F.U untill you play it and if you don't like it S.T.F.U and play something else!!! Bunch of whiney a$$ girls complaining about a mod that's FREE!!

(EoDDev)TrahnLee
02-23-2007, 05:11 AM
Where is the Brotherly Love People? For Crying out loud.. I never read or saw any ill will from USI toward DCon in any of these post.. I saw questions and Valid ones at that. It was, "Hey, it looks, just like the original".. And IT SHOULD.. That is the IDEA.

But the question really was saying.. "WHAT IS DIFFERENT THAT WILL MAKES ME WANT TO PLAY IT OVER THE ORIGINAL?". There wasn't any bash there. (Sorry for the caps, but it was to get the point across.)

What I did see is people READING in hostility that did not exist. I think this all stems from people EXPECTING to be BASHED by another mod team or by the general public.. God knows, this happens ALL the time.

Sure, some teams do BASH other teams.. However, I don't think that was the case by Pete. It appears to me, that some are just taking things out of context, because there is already so much BASHING going on in this thread that every question that is asked must be a BASH and not something nice or inquisitive.

If the post does not contain a WOW, or WOHOO, or FANTASTIC JOB phrase or even a nice, kind word.. Then it is percieved as a threat, taunt, bash or whatever.

This I gathered from reading EVERY post in this thread. At least in the end, you said what would be different.

I would also suggest.. If you CAN take higher resolution screens and post them. DO, do that. Always try and give the best you can to the public. Alot of them have high expectations and alot of them really know nothing about how hard alot of this can be. Yet, they will praise you for the fantastic really great looking stuff, but bang you over the head if it looks crappy, even though, in game and in reality, it is fantastic.. You just didn't show it.

I learned already in EoD.. IF you don't show the best, people bash you.. expect more and tell you your stuff is crappy. Then again.. You can please some of the poeple, some of the time.. But not all of the people.. All of the time.

Now, let's all have a group hug, sing hymes and make our mods.

Oh...If you do find critiques of your mod in a post, take it in stride.. Let the uninformed, be the uninformed. Sometimes, when posting a response to some questions.. You just make your self out to be no better than the person posting the comment.

Now, let's all get back to making our mods.. I wanna play some!!!

Digital_Assassin
02-23-2007, 05:30 AM
This mod was made by DC fans, for DC fans, and theyve worked hard the last year to get it where it is, so show some respect, or dont post :)

ven0m43
02-23-2007, 05:33 AM
Just dont post the DCon updates on Total bf2 and leave em on ur website, theres nuthing but noobs on here.

Digital_Assassin
02-23-2007, 05:41 AM
Meh, the whole internets full of noobs these days, theres to many rants going on in most of the forums i go into, stupid rules like Dont double post or youll be banned, so if i search for my thread in 3 year old forums, miss the one that was posted 2 years earlier im gonna get banned? Sounds pretty gay to me, and whats up with all the e-penis's and noobs thinkin there so leet on here? I have to admit i dont post much on public forums anymore because of the constant e-penis's and bashing of new people that are learning. Anyway back to the point. A lot of these guys from DCon, USI, ..., are new to modding, and have learned a lot in the last year, there giving you a free mod to play, are proud, and should feel proud of the work they have done. Sitting here bashing them on forums doesnt make your e-penis any bigger, and no one sees you as cool, or leet, or whatever, so give some constructive crits, or happy comments, or stfu.

petemonster29
02-23-2007, 12:03 PM
Obviously, no one else thinks you didn't sound abrasive towards this mod.

I can do higher res screens if I need to.
NO LOCKING MISSLES
We have stingers, of course! - Dumbfire, of course.
DUMBFIRE FTW!! :)
obviously you have the stingers but i was wondering if stat AA guns were gonna be used on instead of the BF2 crap stingers......I know DC did not make them as they felt the 1942 ones were good enuff.

[4TA]S|Pvt.Dronetek
02-23-2007, 12:19 PM
]

To keep this short, just please download the alpha] ]

RELEASE THE FREAKIN MOD ALREADY!

=tGA=Harry
02-23-2007, 01:46 PM
obviously you have the stingers but i was wondering if stat AA guns were gonna be used on instead of the BF2 crap stingers......I know DC did not make them as they felt the 1942 ones were good enuff.

Don't worry, there are stationary AA-guns as well.

Scinto
02-23-2007, 01:52 PM
*stamps foot :p

Ive already had the pleasure of removing 2 Users posting rights to this section of the forum because they can't act in a civilized manner, so if their is anyone on this thread that would like to have their posting rights removed feel free to step forward otherwise ill just decide for myself.

Spils
02-23-2007, 02:37 PM
I think the way you have all just attacked petemonster29 is totally out of order i didn't see anything bad in his post he worded it in a nice enough manor and asked what i thought was a a very good question. :confused:

I repect you all for recreating dc ill defo download the mod and try it for me DC was my number 1 game ive ever played, after all its the game that turned me into a tester/modder. Ive never spent so many hours on any other game ever... on my xfire alone i had over 1000 hours of dc playtime, and xfire didn't even come out until half way through dc life span. so god knowns how many hours i actually spent on that game.

You not never really doing yourself any favors thou the way i see u talk to other people in the modding community. weather you care or not it doesnt really help you, Your always going to get people comparing you to DC and what your going to bring different to the table. If you dont like that you shouldnt of called yourself DCon and labled yourself as the next DC :confused:

No one owes you anything why make comments like we all owe you this mass favour for putting all these hours in, we all do it for the love and the buzz of seeing people enjoy our work..You make that choice to dedicate hours and hours of your free time to modding, i dont think any from the community is sat next to u holding a k-bar and saying Code n00b 11111!!!!!!! .




God luck with the mod anyway and ill be there on the day of release. \0/

-=SS=-*BIGDAVE*
02-23-2007, 03:34 PM
But the question really was saying.. "WHAT IS DIFFERENT THAT WILL MAKES ME WANT TO PLAY IT OVER THE ORIGINAL?". There wasn't any bash there. (Sorry for the caps, but it was to get the point across.)


Uh......For the HUNDRETH TIME, IT'S A MOD FOR BF2. NOBODY PLAYS BF1942 ANYMORE. There, hopefully that clears this up.

Every mod that has come out so far has been a total redesign of the bf2 maps. I have downloaded and been unimpressed with just about ever mod so far. When i saw that DCON was bringing the DC experience to bf2 without destroying the original maps i almost passed out.

I was on the phone quite a few times yesterday with my buddy reminicing about our old DC days...

GOOD WORK GUYS! can't wait to play the mod when it's released, And no matter what anyone says, Thanks for sticking with the original as much as possible.

I'll bet my left nut that if you took a poll right now and asked people if they wanted the original replicated for bf2 or a whole new mod they would tell you to replicate the original.

zuiquan1
02-23-2007, 05:09 PM
Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!


Pete, I understand what you were saying, and didnt think it was a flame, and I answered your question.....

kiff
02-23-2007, 05:43 PM
Yea, some things were said that shouldn't have been and they should have been more mature about it, but after having an arrogant poster calling our HARD work plagiarism with zero proof, how do expect people to not get upset? Especially when pete's question was a rhetorical one (I thought), calling dcon's reason for even existing into question. But since everyone seems to see it as a valid question, I'll add my reasons to bigdave's answer.

1) Way better graphics (duh ; ). Like pete said, I was expecting dcom w/ doom3 graphics. Hardly the case, but bf2's graphics are way better than 42's. Including flag capture UI, 3d map icons. Better team-mate nametag visibility (despite the color bugs).
2) Better ground vehicle physics. Jumped in a DC DPV or a hummer lately?
3) Squads
4) New Game-play modes
5) New maps. Yea, we'll only be releasing one original/non-classic, but there will be more to come
6) Continued support. It was a shame to see dcom's vanish by the ways of EA/DICE

Have a nice day and party naked :)

dznutz
02-23-2007, 05:48 PM
"Originally Posted by zuiquan1
Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!"


maybe if we keep posting this they will finally read it and get the answer their looking for.... it has to look better obviously, right? So we have DC with better graphics! awsome!

=DNC=SYSEX73
02-23-2007, 06:31 PM
But the question really was saying.. "WHAT IS DIFFERENT THAT WILL MAKES ME WANT TO PLAY IT OVER THE ORIGINAL?". There wasn't any bash there.(Sorry for the caps, but it was to get the point across.)

What I did see is people READING in hostility that did not exist. I think this allstems from people EXPECTING to be BASHED by another mod team or by the general public.. God knows, this happens ALL the time.


Pete's question is silly IMO, but its not the problem I was mentioning. Its also not a critique of our work.

I got fired up because of the Augustus guy saying we are lying, and that he knows the truth, and our team is obviously so stupid we can;t tell our own work from some kind of theft!!!

How insulting, off base, and sad Augustus, lol.


Its not DC, it will never be.
The BF2 engine will keep DC and DCON away from each other.
BUT you can have the same fun as in DC.
Why?
Because the DC community will hopefully play it.
Because whe are doing everything we can to put in the stuff again that needs some skills.
And those old DC players are different then BF2 players.
They spot an artillery place for you, they work in a team, and they dont care when the next badge will pop-up.
Its not only the mod that controls the gameplay you know.

Steelcam can represent me from now on, I am not such a diplomat, lol. His comment answers every question anyone has ever asked about DCON. :cool:

petemonster29
02-23-2007, 06:39 PM
"Originally Posted by zuiquan1
Pete, I ask you reserve your final judgments till you've had a good run on these maps, they take BF2's updated graphics, lighting, and everything else and fully utilize them......believe me, the maps look amazing, these guys have done a wonderful job bringing the DC experience onto the BF2 engine, but not only that, they made it look sound and feel just absolutely beautiful!"


maybe if we keep posting this they will finally read it and get the answer their looking for.... it has to look better obviously, right? So we have DC with better graphics! awsome!
It may be IDK..............kiff so far has given the most indepth answer............from what I have gathered It's the same game that I already have that works just fine......I guess I just wouldn't see a benifit if the GFX werent at least better....obviously with the new shaders it looks a bit cooler...but is it worth the trade off in PC performance over the Refractor 1 engine.
I'm positive that all the DEVs have done a good job at recreating many aspectsof the game ,and that was never the question.......and no I don't think your nutz for doing it.The original DC team was about innovation and pushing the limits of the game.If you're gonna pick up where DC left off then that's something you'd have to consider into taking on the project..............those are some big sandals to fill........and I'm sure you're well aware of that tho.
I'm glad through all the ups and downs you cats have experienced in your journey that you are finally able to put up something you feel is worthy of the
RC title. Congratz to you for that! I hope it brings everything that is expected =]

Lobo[FH]
02-23-2007, 06:44 PM
My two Sir Francis Drake cents

A mod has sense over Earth surface if:
1. some humans, called devs, get fun making it
2. And some other humans, called fans and/or players, get fun playing it

Nothing more, a dev team doesn't need to write a judicius 30 pages essay to justify his mod...do you like your storyline?, yes?...then...just do it, ohmmmm

This said, I wonder why are you recreating these old maps, like alamein or Gazala. As I said you don't need to justify it, eh?, I am just asking for the sake of pilosophy. Desert Combat used the BF42 maps because it was the best decision to have a faster development, but the "real" Desert Combat was the further development of real custom maps like those about Basrah, etc, not kitbashes of ww2ish maps with modern toys, like Alamein or Gazala.

If I were you I would merge with USI and create a kickass mod about the Gulf War, moving Desert Combat to the next step they never took, at this moment Desert Combat is just putting a chain on you, free yourself! :p

=DNC=SYSEX73
02-23-2007, 06:51 PM
I understnad these questions Lobo. For me, I dont care if the maps were really WW2 and used for simplicity reasons. I don't care if the buildings were the wrong style, or any of that stuff.

I play PC FPS games solely based on my experience with DC. I loved the maps, and the battles on them with my friends.

I enjoy a real recreation of an event, and thats why I cant wait for FH2. I dont care about the correct weapons, or paint jobs, or any of that when I play DC. I just friggin love the kinds of games it promoted.

its just that simple. You can find me holding flags my team already took, and working as a team. Remember that kind of play? I could do it with other mods, but I am really excited about DCON. Thats why I give my free time to it, and I hope to play you all soon. Of course, you could join me in a round of POE2, or PR, or any other mod I have and play when I feel like it.

-=SS=-*BIGDAVE*
02-23-2007, 07:21 PM
I understnad these questions Lobo. For me, I dont care if the maps were really WW2 and used for simplicity reasons. I don't care if the buildings were the wrong style, or any of that stuff.

I play PC FPS games solely based on my experience with DC. I loved the maps, and the battles on them with my friends.

I enjoy a real recreation of an event, and thats why I cant wait for FH2. I dont care about the correct weapons, or paint jobs, or any of that when I play DC. I just friggin love the kinds of games it promoted.

its just that simple. You can find me holding flags my team already took, and working as a team. Remember that kind of play? I could do it with other mods, but I am really excited about DCON. Thats why I give my free time to it, and I hope to play you all soon. Of course, you could join me in a round of POE2, or PR, or any other mod I have and play when I feel like it.


Thank you.......You just explained why i am so pumped about this mod. Thats sums up exactly how i feel.

You mentioned Fh. I was also a super huge fan of that mod and can't wait till their release for BF2, but what would happen if they took some of their great classic maps and cloned them for FH2? Would people be pissed and not play them? of course not.

Trauma studios is gone, but if they were still making mods they would have a dc mod for BF2, but they are not and they won't. If it weren't for the guys at DCON, DC would have just been a memory of some good times past. Instead
we will get to relive DC again. Thanks guys!

Sir. Tasty
02-23-2007, 08:00 PM
Looking good guys :)

kiff
02-23-2007, 08:27 PM
'] Desert Combat used the BF42 maps because it was the best decision to have a faster development, but the "real" Desert Combat was the further development of real custom maps like those about Basrah, etc, not kitbashes of ww2ish maps with modern toys, like Alamein or Gazala.
I think that some of the maps in later dcom were setting the stage for some of the bf2 map styles. The problem is that somewhere in EA/DICE-land the feel and gameplay got lost. Infantry styled maps got turned upside down when all the building's doors got sealed up and the hand weapons totally nerfed. The tank battles were now limited to one tank and a couple of apc's (on the large maps) on maps that are, for the most part, constrictive to armor vehicles. We do plan on making maps like basrah's edge and sea rigs when the statics can be made. We opted to first remake the '42 statics that would allow us to recreate the largest subset of the old dcom maps that we loved, we knew would work and had the proven game-play. Like sysex said, the old maps just have the right feel for vehicle battles and we've brought back the good infantry maps too. It feels good to play them :)
']If I were you I would merge with USI and create a kickass mod about the Gulf War, moving Desert Combat to the next step they never took, at this moment Desert Combat is just putting a chain on you, free yourself! :pI agree and always thought that would have been a great move on the part of both teams. We've always seemed to have complimentary content. I don't (or care to) know the details, but unfortunately there's been a long-standing fued between certain devs of the two mods and no talks of the sort ever saw the light of day. Quite a shame really... Oh well, hopefully there will be two good mods when all is said and done.

Tiny
02-23-2007, 08:41 PM
Will be an exciting experience to play your mod.

Looking forward to release!

mr_o
02-23-2007, 10:22 PM
if it delivers a raw skillbased fight with plenty of fast paced action and not sitting in a base waiting on a vehicle to spawn so u can get to the front line ill be a happy man.

Gabe
02-24-2007, 12:22 AM
if it delivers a raw skillbased fight with plenty of fast paced action and not sitting in a base waiting on a vehicle to spawn so u can get to the front line ill be a happy man.
Yeah, please Dcon team, don't make us wait for stuff to respawn.

Toxitron
02-24-2007, 01:08 AM
The town needs to be expanded to make room for the inherent 64 player IO servers and to add CP's I would say

{RR}SinisterCaesarSalad
02-24-2007, 01:25 AM
Yeah, please Dcon team, don't make us wait for stuff to respawn.
Server-side modding will be alive and well, my friend. ;)

mr_o
02-24-2007, 01:36 AM
it just seemed that in DC there was always something there. be it c130, heli, tank or a hummer. there was always something there to get u into battle.

on the SSM u best no be yanking my crank dear boy.Oh the old days of SSM.

Wake. good map. with some SSM tweaking. Ace map.

{RR}SinisterCaesarSalad
02-24-2007, 01:44 AM
Our coders will have some documentation available when we release the alpha so people can get started with SSM. I'm not that knowledgable with it, but I hear you can do almost anything you can do in 1942/DC. I hope so, some of you guys came up with some crazy stuff! :D

zuiquan1
02-24-2007, 02:55 AM
The town needs to be expanded to make room for the inherent 64 player IO servers and to add CP's I would say
IO on El AL:hmm:


I'm sure thats not the Devs highest priority ;)

Gabe
02-24-2007, 03:08 AM
When is the release for this? Are we talking weeks or days?

coldmist
02-24-2007, 03:40 AM
Am I the only one that noticed the missing barbed wire? There was wire in front of the sandbags at that flag at the end of the runway, and it's not there in the screenshots. Oh well.

This is going to be fun!

5150 Joker
02-24-2007, 09:49 AM
Friend of mine that beta tests for these guys told me the following about DCon:

1. Little bird flies like crap and they haven't added visible projectiles for it.

2. Apache and hind do not fly like the original DC version, their flight characteristics are almost exactly like BF2 helicopters (hind flies like a tub as expected though).

3. AC 130 is still incomplete, the skin looks crappy and the gunner positions lack a crosshair or the green reticle we used to have with the DC version. No mention of a retractable rear door and of course you can't stand inside it despite other mods achieving this ability.

4. Missiles used for air to air combat do not take into account lag and require dead on accuracy which you simply will not achieve most of the time due to latency. Simple fix would be to increase splash damage for them but apparently the DCon team refuses to listen.

5. Infantry combat is pretty solid and accuracy is a lot better than standard BF2--at least this mod has some redeeming value; Lost village works well with this new tighter accuracy and you can enter almost any building. They also added explosive barrels near the flags and other areas in LV so the gameplay is a bit different than the original LV.


Overall they've got a long way to go before they reach the caliber of the original DC.

steelcam
02-24-2007, 12:43 PM
Ah, there's mister "every mod sucks"

I still cant find what mod you are making tough, cause that one just has to be perfect cince you know it all.

Nice game for the rest: Count the positive messages here: http://www.totalbf2.com/forums/search.php?do=finduser&u=5058

I just call you 5150 Joke if you don't mind.

{RR}SinisterCaesarSalad
02-24-2007, 02:24 PM
http://www.totalbf2.com/forums/search.php?searchid=1049955 (http://www.totalbf2.com/forums/search.php?searchid=1049955)

Think you mistyped something, Steel. ;)

Joker, you never cease to amaze me. You're "friend" isn't very reliable. That's about all I can say at this point, without breaking the NDA. Something that your "friend", if it's really the case, would be doing right now. Although, if he's a friend of yours, wouldn't surprise me.:|: (http://www.totalbf2.com/forums/search.php?searchid=1049955)

steelcam
02-24-2007, 02:35 PM
Picked the wrong link.

kiff
02-24-2007, 03:36 PM
EDIT:
Joker, the only true things you've stated are also issues we've already told the public about several times. Open vehicles like the ac130 have issues and even the mods that have them still have various problems so we've left ours closed. Also, you can't get a heli to fly exactly like dc's in bf2, but ours are pretty damn good; funner to fly and much more maneuvarable than bf2's.

The rest of what you posted are old issues that have been fixed. Thats why testers aren't supposed to leak this stuff. It's pretty silly to post about a bunch of small bugs that were present at some point during development and testing phases.

CATIA
02-24-2007, 05:08 PM
Why is Joker is still allowed to post? He was banned for a while for bashing, and just reading through some of his old posts shows he has nothing constructive to say. Bashing MODs is his shtick so why allow him to post, perma ban him and save yourself and us a lot of his nonsense. BTW, in regards of your friend Joke er, That's why they have testing phases, they get the info provided by the testers and fix the bugs DUH. Besides this is the ALPHA release, not the final. If you stop spewing your venom for a few minutes and read their forums you would know, but I don't see that happening anytime soon with you.

ANd when will the same people stop asking the same questions: why are you recreating this or that. for the 10000000000000000000000000th time, the devs asked what we wanted and we answered. If it's not your type then don't download it.

Good god, i've never seen so many ingrates crying about a FREE product.

[MyIS]Spawndemon
02-24-2007, 05:20 PM
Alright, 5150 Joker is gone. You guys don't need to put up with the constant bashing and negative remarks he brings to the mod.

zuiquan1
02-24-2007, 05:20 PM
Joker is banned, enough on the subject....
edit: didnt see spawns post :)

Though, Im quite curious to see which tester couldnt keep his mouth shut :rolleyes:

imported_Mr.Guybrush II
02-24-2007, 07:31 PM
Can i just say something.

Personally i didn't play the original DC as i wasn't really into many of the mods for bf1942, far too busy playing counterstrike. But from having 7+ years of modding experience, one thing i can say, is people will respect your work a hella lot more if you respond to the public in a professional manner.

I can understand why you're all getting defensive, but that really isn't helping your MOD. You need to take a step back, read everyones opinions on the subject and release a public response too it. Essentially the point i'm trying to make here, is that you work should do the talking for you, not the arguments you reply too in a silly thread.

I'd get defensive about my work if people did complain/***** about it. But as part of a mod, you must always think of the mod 1st, rather than your egos. I hope what i say you take onboard, because your work looks great, it would be a shame that you spoil that work other a stupid thread like this, because it does put gamers off.

Keep up the excellent work lads.

masterx
02-25-2007, 07:01 AM
1. Little bird flies like crap and they haven't added visible projectiles for it.

OK i coded the littlebirds physics myself, There Tracers work, the missiles are visible.

2. Apache and hind do not fly like the original DC version, their flight characteristics are almost exactly like BF2 helicopters (hind flies like a tub as expected though).

Hind flies with a bit of inertia yes, how friggin big and heavy is it, its a pig, and by all accounts it does fly pretty good, me and the PR guys were shooting video just the other day with all the helos involved!

Apache handles somewhat quicker than the hind but the difference is the hind has 4 rocket pods with a total of 128 Rockets, 2 sets of 64, 16 per pod, plus 4 hellfire equivalent missiles! It is heavier nuff said!!!

EDIT-and as far as bf2 physics, autohover=no, 1 engine controlling the roll and pitch=NO
i used a new approach completely, 3 engines, not tricked out jerryrigged rotational bundles spinning around the chopper like an abrams turret sploiter!!!!

3. AC 130 is still incomplete, the skin looks crappy and the gunner positions lack a crosshair or the green reticle we used to have with the DC version. No mention of a retractable rear door and of course you can't stand inside it despite other mods achieving this ability.

AC130 i am not involved in but i have played with it and its skin most certainly does not suck, that is unless it looks so because of your sucko videocard! My twin 7900 GTs in SLI show it on full settings looking real as can be!

4. Missiles used for air to air combat do not take into account lag and require dead on accuracy which you simply will not achieve most of the time due to latency. Simple fix would be to increase splash damage for them but apparently the DCon team refuses to listen.

Really have no idea where you got this from...... DCON Stingers, SA3's SA7 grals, and so on, have (key word here) Proximity Detonation! No nube tracking like bf2 but they do Proxy. Detonate and inflict a good deal of splash damage, direct hits do the most!

5. Infantry combat is pretty solid and accuracy is a lot better than standard BF2--at least this mod has some redeeming value; Lost village works well with this new tighter accuracy and you can enter almost any building. They also added explosive barrels near the flags and other areas in LV so the gameplay is a bit different than the original LV.

actually had something good to say after the above.......wow!

Overall they've got a long way to go before they reach the caliber of the original DC.

Overall either this tester has barely even played with much of anything, meaning hes not doing his job, or :thatsbad: hes not a tester at all.......

Doorstop[DCON]
02-26-2007, 03:45 AM
Well i'm still in Florida enjoying my vacation and probably therefore have the coolest head out of everyone posting currently since I've been away from this for a bit. SO let me interject a bit.

DCON isnt for everyone first and foremost. The team has gone to greath lengths to recreate or at least make a damn good attempt at recreating the DC style/42 style of gameplay on a newer engine plus throw in a few sprinklings of some of bf2's added benefits. Such as the shock paddle and sprint and a few other items that are bf2 native. Its a great mix of worlds in my opinion. If anyone is skeptic about DCON worse thing you can do is delete it after you dl it and give it a try right? All the mods have spent considerable amounts of time on certain aspects of their individual projects. For us it was gameplay and game modes and then content. We wanted alot of replayability on the maps and the best way we could achieve that was to offer different game modes for them. Plus dif variants of the maps with day 1 day 2 and day 3. What makes us dif than 42 and DC? We arent trauma. I'm happy with that as well. This is a unique team with unique talents. Myself nor anyone else has to really answer any question asked here. We do because we have a passion for what we do and we "try" to include everyone in this. As we all know passion can sometimes lead to heated discussions. This is something everyone needs to keep in mind and refrain from. All devs and anyone affiliated with any mod should take from that last sentence and run with it.

We all donate MOUNDS of free time that we all could be spending with our loved ones. My wife especially hates what I do. However she realizes its a labor of love for me and tries to understand that. She has seen what its taken us to get to where we are. We've come along way and in that time at the end of the road we wont be able to please everyone. Sad but true. Pete if ya dont care to play us thats up to you. Stuff your 42 discs in and play to your hearts content. DCON will not be a carbon copy of DC. Our alpha release was made in the image of it to give people familiarity. People wanted what they are about to recieve. They came to us wanting that and they're about to recieve it. They miss that game play but they want a newer engine to play it on with some other goodies mixed in. The fans speak to us regularly and we probably have one of the greatest bf2 communities and one of the most vocal. They ask and we do our best to give them what they've asked for. Fans come first is the teams motto. We dev by it daily. Thank you all who support the mod you guys are the best. To those riding the fence on us, give us a dl we'll be less than a gig and we'll have tons of mirrors for you to get us from. If ya dont care for it.. Well then you can wait for the next release or you can delete us. For those that just utterly despise us. Dont even bother if we're not your cup of tea. We arent for everyone and I dont pretend to please everyone. Either way thank you. The press that DCON recieves be it positive or negative is both good. No matter what side of the arguement you all are on you generate the buzz and people take notice. I look forward to playing all the mods newest releases when I get home from my vacation. Keep the discussion manageable and on topic and lets not turn this stuff into a flame fest.

dznutz
02-26-2007, 05:38 AM
right on.