[MyIS]Spawndemon
02-22-2007, 05:36 AM
GameSpy (http://www.gamespy.com/) has posted up a review of the latest release of Project Reality (http://www.realitymod.com/) today. Here's what they had to say:
The differences are manifest as soon as you load your first map. A compact GPS display replaces the Minimap and those handy aiming crosshairs have vanished altogether. Unless you're packing a scoped rifle, you'll now have to sight down some old-school iron sights or alternatively, shoot from the hip and hope that your bullets find something fleshy. What's more, the heavier weapon recoil forces you to employ single-shot or semi-automatic fire a lot because full-auto can push the barrel of your gun skyward and really mess with your aim. The ammunition counter is also MIA so you'll have to manually count your fired rounds or just plan on reloading a lot more often.
Weapon kits are limited when you first begin but, once you're a member of a squad, Project Reality's Quartermaster system will dole them out on a limited basis. Hit the 'T' key when you're close to your base, a rally point or supply crate and you can request a special sniper, anti-tank or similar specialty kit from the game's integrated reservation system. Project Reality) also reserves kits for you when you die (you request them again when you respawn) but if you exceed two deaths in five minutes the reservation is broken and the kit becomes available to other soldiers.
To check out the rest of this new review, click here (http://pc.gamespy.com/pc/battlefield-2/766629p1.html).
The differences are manifest as soon as you load your first map. A compact GPS display replaces the Minimap and those handy aiming crosshairs have vanished altogether. Unless you're packing a scoped rifle, you'll now have to sight down some old-school iron sights or alternatively, shoot from the hip and hope that your bullets find something fleshy. What's more, the heavier weapon recoil forces you to employ single-shot or semi-automatic fire a lot because full-auto can push the barrel of your gun skyward and really mess with your aim. The ammunition counter is also MIA so you'll have to manually count your fired rounds or just plan on reloading a lot more often.
Weapon kits are limited when you first begin but, once you're a member of a squad, Project Reality's Quartermaster system will dole them out on a limited basis. Hit the 'T' key when you're close to your base, a rally point or supply crate and you can request a special sniper, anti-tank or similar specialty kit from the game's integrated reservation system. Project Reality) also reserves kits for you when you die (you request them again when you respawn) but if you exceed two deaths in five minutes the reservation is broken and the kit becomes available to other soldiers.
To check out the rest of this new review, click here (http://pc.gamespy.com/pc/battlefield-2/766629p1.html).