$kelet0r
04-21-2006, 09:39 PM
Heavily based on BF2 who I think just about got the amount right
The Killing Classes - Core Squad of 4
- Knife
- Automatic pistol as standard (think Unreal Auto Pistol :) )
- Body Armour
Anti Infantry
=Assault=
- Standard Issue Assault Rifle (Railgun power and rate of fire in portable form)
- Automatic 20mm Cannon (Similar to FEAR's 20mm rifle in OICW clone setup))
- Det Pack (Think C4 but just one with Anti-vehicle bias)
- Smoke Grenades
=Machine Gunner=
- Heavy support weapon of the same weapon family as the Standard Issue Rifle
- Napalm Grenades
- Bullet Equivalent Resupply on foot. In Personnel Carries only (not tanks etc.) resupplies rockets and greandes etc.
Anti-Vehicle
=AT=
- Standard Issue Assault Rifle
- Under slung Shotgun addition
- Anti Vehicle Missile Launcher - Very fast and manouverable (Similar in avionics to HL2 - with large Splash Damage and Missiles limited to 3. Matter Disintegration Effect)
- Anti Vehicle Mines
- Smoke Grenades/ Flashbangs
=AA=
- Standard Issue Assault Rifle
- Scope for medium/long range Auto-Sniper ability
- AA missile Launcher (Similar to TV missile guidance or can be fired as a Stinger POST with a good probability of successful evasion. Very powerful against Air units)
- Laser Guided Grenades (Good old Warhammer :D)
Specialist Class-
- Knife
- Silenced Pistol
- Highly Effective Camoflage (Environmental Adaptive)
=Special Forces=
- Carbine
- Scope
- Silenced
- C4 explosive equivalent (extremely effective anti-fortication, enemy asset, heavy weapon weapon)
- Laser Designator
- Grenades
=Sniper=
- Anti Vehicle Sniper rifle (M95 anyone :))
- Claymores
- Grenades
Support Classes - Points Whores
-Knife
=Engineer=
- PDW armour piercing submachine gun
- Grenades
- Repair Ability
- Weapon setup ability (Mounted AA, TOW, Mortar, Machine gun Placement, Artillery)
Medic
- PDW armour piercing submachine gun
- Grenades
- Healing/Armour Repair Ability
- Revive Ability - the medic stabilises the critically injured for Med Evac (Allowing the player to respawn faster on squadleader as if nothing happened rather than suddenly jump back to life)
I'll probably think of more - i prefer classes with internal customising than pure customisation of your soldier
The Killing Classes - Core Squad of 4
- Knife
- Automatic pistol as standard (think Unreal Auto Pistol :) )
- Body Armour
Anti Infantry
=Assault=
- Standard Issue Assault Rifle (Railgun power and rate of fire in portable form)
- Automatic 20mm Cannon (Similar to FEAR's 20mm rifle in OICW clone setup))
- Det Pack (Think C4 but just one with Anti-vehicle bias)
- Smoke Grenades
=Machine Gunner=
- Heavy support weapon of the same weapon family as the Standard Issue Rifle
- Napalm Grenades
- Bullet Equivalent Resupply on foot. In Personnel Carries only (not tanks etc.) resupplies rockets and greandes etc.
Anti-Vehicle
=AT=
- Standard Issue Assault Rifle
- Under slung Shotgun addition
- Anti Vehicle Missile Launcher - Very fast and manouverable (Similar in avionics to HL2 - with large Splash Damage and Missiles limited to 3. Matter Disintegration Effect)
- Anti Vehicle Mines
- Smoke Grenades/ Flashbangs
=AA=
- Standard Issue Assault Rifle
- Scope for medium/long range Auto-Sniper ability
- AA missile Launcher (Similar to TV missile guidance or can be fired as a Stinger POST with a good probability of successful evasion. Very powerful against Air units)
- Laser Guided Grenades (Good old Warhammer :D)
Specialist Class-
- Knife
- Silenced Pistol
- Highly Effective Camoflage (Environmental Adaptive)
=Special Forces=
- Carbine
- Scope
- Silenced
- C4 explosive equivalent (extremely effective anti-fortication, enemy asset, heavy weapon weapon)
- Laser Designator
- Grenades
=Sniper=
- Anti Vehicle Sniper rifle (M95 anyone :))
- Claymores
- Grenades
Support Classes - Points Whores
-Knife
=Engineer=
- PDW armour piercing submachine gun
- Grenades
- Repair Ability
- Weapon setup ability (Mounted AA, TOW, Mortar, Machine gun Placement, Artillery)
Medic
- PDW armour piercing submachine gun
- Grenades
- Healing/Armour Repair Ability
- Revive Ability - the medic stabilises the critically injured for Med Evac (Allowing the player to respawn faster on squadleader as if nothing happened rather than suddenly jump back to life)
I'll probably think of more - i prefer classes with internal customising than pure customisation of your soldier