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View Full Version : Describe The Perfect BF2142 Map


PsYcHo.KiLLa
04-26-2006, 11:28 PM
Just list the conditions, environment, anything.

I'll give an example:

This is my opinion on a Karkand 2142 map:

1. Hazy/foggy, not too shrouded though. Like as visible as the streets were in the movie "Silent Hill".

2. The city itself would be futuristic, but with a Middle-Eastern flair.

3. Have the lighting be kind of that "6:00 AM", when the dark of the night is almost all the way gone.

4. There should be mechs, but not the big ones, and only one or two per side. With the visibility of the erea, the mechs would not be over-powered, and since it is a city map, anti-mech shots could easy be dispached without be seen. Also, a few supports should be able to bring one down.

5. MORE BUILDINGS THAT YOU CAN GO INSIDE OF!!!! (That would be cool)

Anyway, that's all I can think of.

What can you come up with?

Smeg
04-26-2006, 11:38 PM
I would like to see a space map. Large ships dukeing it out with an asteroid/fule facility in the middle. Similar to Midway. I know that there is little or no chance of this, but I can dream.

PsYcHo.KiLLa
04-26-2006, 11:43 PM
That would be cool.
I don't think the BF engine supports that kind of stuff, though.

ReaperOfsouls
04-27-2006, 01:15 AM
I dont know what im looking for to be honest. Maps like gulf of omen I guess. Only with more city but not as much as karkand.

Make the city maps have a focal point for the battles like the center. Have like an uncapable base in the center and it surrounded by enemy base in the city and on the outskirts of teh city where its wide open. That way you have to fight your way out or you can take the spec op way (as I would most likely do) and sneak out somehow. For me that would be fun.

This way instead of just running around to random points on the map it kinda gives it a flow, a direction.

For me that would be the coolest.

|D|-Max
04-27-2006, 01:42 AM
my map would be during a snowstorm in a city with mechs and stuff but lots of snow!!:cool:

PsYcHo.KiLLa
04-27-2006, 02:26 AM
my map would be during a snowstorm in a city with mechs and stuff but lots of snow!!:cool:

Yea, weather would be nice.

Make the city maps have a focal point for the battles like the center. Have like an uncapable base in the center and it surrounded by enemy base in the city and on the outskirts of teh city where its wide open. That way you have to fight your way out or you can take the spec op way (as I would most likely do) and sneak out somehow. For me that would be fun.

This way instead of just running around to random points on the map it kinda gives it a flow, a direction.
.

That's a good idea. Trapped in the middle and defending with a load of fire power, or sneaking out with stealth; two good choices.

NiSsE
04-27-2006, 04:46 AM
I would like to see a space map. Large ships dukeing it out with an asteroid/fule facility in the middle. Similar to Midway. I know that there is little or no chance of this, but I can dream.
That would be cool, like the last map they are giveing upp Earth and going too look for a new planet but get attacked by aliens :p or something that make sense they start too fight for the ships that can take all people too a new planet or yust that they have lerned how too live on Mars or somthing.

Smeg
04-27-2006, 06:51 PM
That would be cool, like the last map they are giveing upp Earth and going too look for a new planet but get attacked by aliens :p or something that make sense they start too fight for the ships that can take all people too a new planet or yust that they have lerned how too live on Mars or somthing.

Thats is exactly what I was thinking of!

NiSsE
04-27-2006, 07:25 PM
Originally Posted by NiSsE
That would be cool, like the last map they are giveing upp Earth and going too look for a new planet but get attacked by aliens or something that make sense they start too fight for the ships that can take all people too a new planet or yust that they have lerned how too live on Mars or somthing.Originally Posted by Smeg
Thats is exactly what I was thinking of!


Why diden't you write it then are you lazy :p

Smeg
04-27-2006, 11:35 PM
Why diden't you write it then are you lazy :p

Yes. :p

Free_Work
04-28-2006, 04:45 PM
I would like to see a jungle type map, i know that it is a futurstic game but i think a jungle or forest map would be really nice. Other than that a city map for sure in the night. And like PsYcHo.KiLLa said more building to go into.

ReDStaR
04-30-2006, 12:28 AM
i say a map that takes place on top of a highly populated city, after all having 10 billion+ people packed into 20% of the earth's surface would get to be pretty crowded. No buggies or tanks or mechs, only transport choppers and infantry.

specter
04-30-2006, 12:35 AM
an aim map LOLOl

ReDStaR
04-30-2006, 12:46 AM
huh??

ripperpuppy
04-30-2006, 03:16 AM
wake 2142.

IHateYou
04-30-2006, 04:41 AM
An underwater map. Everybody has harpoon guns. Atlantis FTW!!

NiSsE
04-30-2006, 11:15 AM
An underwater map. Everybody has harpoon guns. Atlantis FTW!!

Nice fantasy maybe you soud be on a Forum for babys :eek:

NiSsE
04-30-2006, 11:16 AM
an aim map LOLOl
This isen't CS ya noob :rolleyes: [Joke

IHateYou
04-30-2006, 11:17 AM
Nice fantasy maybe you soud be on a Forum for babys :eek:

Ummm, ok.

NiSsE
04-30-2006, 11:24 AM
I ment that a map in Atlantis ehm.. that stuff is for babys :p under water map would be cool but the water is ice :D

IHateYou
04-30-2006, 11:32 AM
I said an underwater map. The lost city of Atlantis would be underwater. I don't understand your baby reference...

NiSsE
04-30-2006, 11:34 AM
I said an underwater map. The lost city of Atlantis would be underwater. I don't understand your baby reference...
You said that you where going to stop complaining on my Posts but now you are doing it again?

$kelet0r
04-30-2006, 11:59 AM
guys take it to private messaging and stop flaming each other - it ruins threads
my favourite map would involve a huge amount of potential choke points in a city centre area complete with high rise enterable buildings, narrow laneways and subway tunnels and wide boulevards for armour

NiSsE
04-30-2006, 12:03 PM
guys take it to private messaging and stop flaming each other - it ruins threads
my favourite map would involve a huge amount of potential choke points in a city centre area complete with high rise enterable buildings, narrow laneways and subway tunnels and wide boulevards for armour
Sorry but he is the one starting :(
but your idea for a map sounds good, a subway would be cool :)

ReDStaR
04-30-2006, 05:48 PM
i also say a map with tons of areas like the mosque area on mashtuur and the hotel areas on sharqi and karkand. like a Masharqikand City :)

Jeffrey
04-30-2006, 08:14 PM
Now wait, you want the perfect map? hmmm.
I Guess the perfect map would have chicks all over it!

NiSsE
04-30-2006, 08:39 PM
I think mine and Smegs idea is the best :)

PsYcHo.KiLLa
04-30-2006, 09:16 PM
I really like $kelet0r's subway map idea.

The whole map wouldn't be an sunderground subway, of course, but it would be like New York City, and the subway ports would be a nice place to defend because of their access to other parts of the map without being detected.

I would also like to see a map that takes place in a huge highway complex, like the one just south of L.A.

ReaperOfsouls
05-01-2006, 12:47 AM
guys take it to private messaging and stop flaming each other - it ruins threads
my favourite map would involve a huge amount of potential choke points in a city centre area complete with high rise enterable buildings, narrow laneways and subway tunnels and wide boulevards for armour

Ya dude that would be bItChEn lol. Lots of sniping spots on the highrises.

You could put a spawn point up there and just take out mechs with teh antitank guy up there, snipe people with a sniper, and have a support guy giving ammo. But o ****, there aint going to be a support guy lol I guess you would need a suplly crate.

NiSsE
05-01-2006, 01:11 AM
and it will be impossible in New york it's covered whit ice but Maybe in london they have subways too :)

ReDStaR
05-01-2006, 02:44 AM
looking aqt this screenie from the video, it appears that southern europe is the only non-frozen section of europe.
http://img177.imageshack.us/img177/5239/2142ss2ul.png

And looking here, it may not be that NYC froze over :)
http://img172.imageshack.us/img172/2373/2142ss26tf.png

ReaperOfsouls
05-01-2006, 02:54 AM
Rofl if NYC aint froze over im still alive. Looks like whole east coast of us got saved yay lol :)

Splinter
05-01-2006, 03:20 PM
I want to be able to enter "most" of the buildings so I can hide from all the scary mechs:(

ReaperOfsouls
05-01-2006, 04:17 PM
Ya I think they should open more buildings.

NiSsE
05-01-2006, 05:34 PM
hope that there will be alevators in the skyskrapes soo you can get up to the roof and camp whit sniper :p

Smeg
05-01-2006, 09:14 PM
hope that there will be alevators in the skyskrapes soo you can get up to the roof and camp whit sniper :p

Yeah none of that stuff like in Desert Combat when you had to take a stare case all the way up :p

NiSsE
05-01-2006, 09:20 PM
Yeah none of that stuff like in Desert Combat when you had to take a stare case all the way up :p

you start running the staircase 5 min later finnaly only 500 steps left :rolleyes:

ReaperOfsouls
05-01-2006, 11:24 PM
Lol you would prolly die from running down so many stairs to fast lol.

PsYcHo.KiLLa
05-02-2006, 01:20 AM
Yea, if I could give only one idea, and know Dice would implement it into the game, it would be more accessable buildings... like waaay more.

Smeg
05-02-2006, 02:17 AM
Lol you would prolly die from running down so many stairs to fast lol.

I did die once doing that... My guy thought he was falling as I walked down the stairs, then when I got to the bottem I died...

Steakslim
05-06-2006, 05:30 AM
I'd like to see collapsable buildings (not to spark any hateful thoughts reguarding 9/11 but it would be interesting) to bring a sort of demolition type strategy, like tipping over tall buildings to create roadblocks/walls/large obsticals, or to just get rid of a good enemy stronghold. This could also apply to something like mineshafts, bridges, SEWERS, tunnels, and subways as one person I believe has mentioned, and bringing them down if necessary. Also something like exposed and ignitable underground gaslines or other vulnerable environmental explosives of the large scale kinds (like your classical scifi main reactor lol ).

This may not be on topic, but I'd like to see more large fireball (hollywood) style explosions, or more exaggerated bullet impact-like (for larger vehicular mounted weapons) smoke/dust effects, which would lead back on topic that maybe these type of explosions (or any explosions like the result of a crashing aircraft) could create temporary (or enduring) large or small fires (imagin this occuring in a forested map) in the map with large plumbs or clouds of smoke (this could obscure aircraft visability).

[EDIT] I'd also add that I'd like to see collapsable trees. No more will heavy vehicles be stopped dead by weak saplings no thicker than the pepsi bottle I have infront of me right now.

This may be a little TOO out there, but since it's a more fictional warfare setting, I'd figure it'd be something nice to see, that and I'd like to see a lot of uncontrolled chaos occuring.

Free_Work
05-06-2006, 06:08 PM
I'd like to see collapsable buildings (not to spark any hateful thoughts reguarding 9/11 but it would be interesting) to bring a sort of demolition type strategy, like tipping over tall buildings to create roadblocks/walls/large obsticals, or to just get rid of a good enemy stronghold. This could also apply to something like mineshafts, bridges, SEWERS, tunnels, and subways as one person I believe has mentioned, and bringing them down if necessary. Also something like exposed and ignitable underground gaslines or other vulnerable environmental explosives of the large scale kinds (like your classical scifi main reactor lol ).

This may not be on topic, but I'd like to see more large fireball (hollywood) style explosions, or more exaggerated bullet impact-like (for larger vehicular mounted weapons) smoke/dust effects, which would lead back on topic that maybe these type of explosions (or any explosions like the result of a crashing aircraft) could create temporary (or enduring) large or small fires (imagin this occuring in a forested map) in the map with large plumbs or clouds of smoke (this could obscure aircraft visability).

[EDIT] I'd also add that I'd like to see collapsable trees. No more will heavy vehicles be stopped dead by weak saplings no thicker than the pepsi bottle I have infront of me right now.

This may be a little TOO out there, but since it's a more fictional warfare setting, I'd figure it'd be something nice to see, that and I'd like to see a lot of uncontrolled chaos occuring.

I think that would add a lot of dimension to the game changing the way people would play. I like the idea of destructable surrounding as it would make people think twice before firing arty or hiding in buildings. I always find it funny when playing BF2 and when the arty comes down, the buildings dont get damaged and when the arty stops it is like nothing happened there.

Free_Work

PsYcHo.KiLLa
05-07-2006, 12:22 AM
I totally agree with Steakslim. This is what I imagined BF2 to look like when it first cam out.

IronFerret
05-07-2006, 08:48 AM
Karkand2142... no really i just hope they dont make all vehicle maps, all pics by now are kind of large open areas.

IHateYou
05-07-2006, 08:56 AM
Karkand2142... no really i just hope they dont make all vehicle maps, all pics by now are kind of large open areas.

I was worried about the same thing, (I enjoy infantry only, because BF2 is so imbalanced), but it seems like they have really tried to balance things out in the next one. Everything seems to have a lethal counterpart in 2142. Basically, imagine if the BF2 anti-tank soldier could immobilize a vehicle, kill it with two missiles (instead of 4 or 5) and have an AA heat seeking missile all at once. Then vehicles wouldn't be such an annoyance. But for the most part, BF2142 seems to make infantry a much higher priority in the food chain than BF2 did. Who knows though...

IronFerret
05-07-2006, 09:26 AM
as long it dont become a vehicle game, i think it would be ok. its weird the maps in bf2 that were like the "big deal" operation clean swep, kubra dam, and gulf of oman, with tons of vehicles arent that popular.

IHateYou
05-07-2006, 09:31 AM
Exactly. The most popular maps over time have been the ones with the fewest vehicles. The vehicles are so imbalanced in BF2 that a 5 year old could whore them. The only exception I see is the chopper. It does take some skill to be good with it, but it is still nearly impossible to bring one down. (The flares reload quicker than the AA missiles do.)

WarGimp
05-07-2006, 10:03 AM
I don't believe in *perfect*.
Gimmie variaty 'n make me happy.
I wanna see Mech intensive maps with obsene numbers of those earthshakers on both sides.
I wanna see air transport focused ones with little in the way of other vehicles (think Mash city).
Air domination maps where being in control of the skys is key to victory.

And ofcource, I want combined arms maps where you have to make all the elements work together.

IHateYou
05-07-2006, 10:20 AM
[QUOTE=WarGimp]
Air domination maps where being in control of the skys is key to victory.
QUOTE]

Hmmmm. Control Points in the sky.... Since the new Air vehicles seem like they will be vastly more maneuverable than our jet aircraft, they could pull something like this off. That would be pretty sweet...

ReaperOfsouls
05-07-2006, 02:36 PM
I think they will keep it very balenced. So I think that infatry will be even more fun than bf2. I LOVE C4!!! I dont like comikazing though(no offence IHateYou) I like sneaking up on tanks and blowing them up. With this cloak it should be even more fun sneaking up on things and people and blowing them up!

Miniman
05-07-2006, 06:28 PM
hmm its a bit hard considering all we have is a trialer and a few screenies.

definately the size should depend on type of map/players. smallest beign infantry 16 and bigegst being airvehicles 64.

p0is0n
05-08-2006, 10:10 AM
Im not sure about a sepcific 'perfect' map, but love some of the ideas mentioned. I'm just hoping for some maps that focus on infantry, and some that focus on vehicles. Some air control points wouls be sweet though.

ReaperOfsouls
05-08-2006, 03:58 PM
Im not sure about a sepcific 'perfect' map, but love some of the ideas mentioned. I'm just hoping for some maps that focus on infantry, and some that focus on vehicles. Some air control points wouls be sweet though.

From what all the early indicators show I think all the maps will have lots of diffrent vehicles in them. They keep saying how balenced everything is so maybe it will be like that.'

I dont want it to focused on infatry though, the reason I stoped playing game like mohaa and fear and cod2 was becasue these vehicles add an extra challenged to the game that not other game can boast.

I dont want them to make the armor so weak that its to easy to kill. I like the fact that its hard to take out a tank with c4 becasue you have to sneak up on him and if he sees you your toast.

End of rant.

madness
05-08-2006, 04:39 PM
battlefield is nothing without vehicles, its what made the game sell, there so many infantry games out there, bf is different,

my perfect map would be karkand snowing but have ALOT ALOT more buidling accssesable and change it around abit, but have the same sort of infantry feel.

Steakslim
05-08-2006, 07:39 PM
Here's a visual suggestion of something I'd like to see a futuristic take on for an awesome map. Lots of winding/crossing viaducts. I don't care if it ends up looking something like Coruscant from Star Wars, it'd be nice to see a flag cap point being in the middle of something like that, making it kinda like hell for the hover ships (helicopters) to sit there and cap a flag when someone can sneak up on them from under the viaducts. It'd also be fun to fly through (on a more large spead out scale) o.O Need I say more?

Speaking of Corascant, that makes me wonder. Will there be civ vehicles in this game? If so will they happen to hover? AND if so....will there be a flying delorean? :)

http://www.mckeehen.net/Texas-Week%20Twenty-four/Highway%20System%20Houston%2002.JPG

=tGA=Harry
05-09-2006, 10:47 AM
- Battles in the icy ruins of a famous European City like Paris, London etc.
Imagine having a rusty, decayed Eiffel-tower in the center or background of the map.

- Or a large Oil/ Chemical refinery with a lots of pipes, fueltanks, ladders and catwalks high and low, for intense 3D infantry-battles

- an other idea would be a large bunker-complex similar to "NORADs Cheyenne Mountain". Big tunnels for Mechs and tanks, and small side-rooms and corridors for infantry. Could feel a bit like a huge version of the Sub-Pen from BF2: Special Forces.

- And last: Battle it out in a large scrapyard, with a lots of piles of junk and old, rusty vehicles placed on top of each other. Would be cool if you could grab a Mech with a magnetic hook from a crane and put it in the garbage-compresser, he he. :D

Dangerdog
05-09-2006, 06:24 PM
I'd like to see some maps with:

Environments of nuked out cities like you see in the opening scenes of Terminator movies, lots of burnt out buildings, melted cars and yes even some skulls here and there, something gritty and war torn, lots of rubble to fight in and provide cover form air attacks, great opportunity for a night map theme, distant electrical storms providing brief illumination with lightning strikes.

Arid desert African map with small abandoned town, lots of red clay/sand everywhere, also in disarray, shutters banging in the wind and rusted over wind generators slowly turning, shrill metal squeaking sound filling the air as they churn endlessly, generating power for a populous long gone. The buildings would all be like something you might see in an issue of popular mechanics “homes of the future” but all weathered and broken up, overgrown greenhouses, hydrogen refueling stations, half shredded and weathered posters that might proclaim better times or political propaganda. Again, a gritty used look to everything.

A Metropolis like map, the battle takes place high up top of mega-skyscrapers with large bridges spanning the concrete man made canyons, so high up that they are bottomless pits with only a mist of moving clouds visible to anyone looking down, slightly war torn but still very much modern and high tech looking, large video screens with scrolling advertising on them, glitching every now and then and sparks emitting from the tilted billboard. Scorch marks on the sides of buildings, corners blasted away with medium sized piles of rubble strewn about. You wouldn’t be able to go inside the sky scrapers but there would be sub way access points that you could access to provide additional ways to travel between the mega-skyscrapers, instead of bridges they would be transport tubes spanning between the buildings, with portions of tubes blown out, would be travelers susceptible to airships.

You have to remember this is still the BF2 engine, so I would rule out destructible trees/entire buildings etc, and only bridges or small structures would be destructible, also I really doubt anyone is going to be able to enter into very many of the buildings, elevators would be cool yet they aren’t the smoothest ride in the Special Forces expansion.

[FLOT] Ghost_Op
05-09-2006, 09:26 PM
I'd like to see collapsable buildings (not to spark any hateful thoughts reguarding 9/11 but it would be interesting) to bring a sort of demolition type strategy, like tipping over tall buildings to create roadblocks/walls/large obsticals, or to just get rid of a good enemy stronghold. This could also apply to something like mineshafts, bridges, SEWERS, tunnels, and subways as one person I believe has mentioned, and bringing them down if necessary. Also something like exposed and ignitable underground gaslines or other vulnerable environmental explosives of the large scale kinds (like your classical scifi main reactor lol ).

This may not be on topic, but I'd like to see more large fireball (hollywood) style explosions, or more exaggerated bullet impact-like (for larger vehicular mounted weapons) smoke/dust effects, which would lead back on topic that maybe these type of explosions (or any explosions like the result of a crashing aircraft) could create temporary (or enduring) large or small fires (imagin this occuring in a forested map) in the map with large plumbs or clouds of smoke (this could obscure aircraft visability).

[EDIT] I'd also add that I'd like to see collapsable trees. No more will heavy vehicles be stopped dead by weak saplings no thicker than the pepsi bottle I have infront of me right now.

This may be a little TOO out there, but since it's a more fictional warfare setting, I'd figure it'd be something nice to see, that and I'd like to see a lot of uncontrolled chaos occuring.

The lag would eat you alive on low settings on a fully decked out Alienware ALX.

ReaperOfsouls
05-09-2006, 09:41 PM
Ghost_Op']The lag would eat you alive on low settings on a fully decked out Alienware ALX.

You dont need to buy alienware, for what you would pay for that, you could have a pc 10 time better if you build it yourself.

77th|Christensen
05-09-2006, 11:27 PM
I very much like =tGA= Harry's idea. The thought of playing on a somewhat major, but abandoned, city intrigues me.

I especially am looking forward to a large winter map. This is another Ice Age, so why should'nt there be a winter/snow map? It wouldn't make any sense without one.

Also, a remake of one of bf2's original maps would be good. Prolly karkand, make it war-torn and foggy. And also make it more open, and insert trasport aircraft. That would make for one heck of a game.

[edit: gawd, that orange text kills my eyes]

ReaperOfsouls
05-10-2006, 03:18 AM
I very much like =tGA= Harry's idea. The thought of playing on a somewhat major, but abandoned, city intrigues me.

I especially am looking forward to a large winter map. This is another Ice Age, so why should'nt there be a winter/snow map? It wouldn't make any sense without one.

Also, a remake of one of bf2's original maps would be good. Prolly karkand, make it war-torn and foggy. And also make it more open, and insert trasport aircraft. That would make for one heck of a game.

Dude can you chill with bright *** text. We can see your post fine we are not blind.

77th|Christensen
05-10-2006, 04:01 AM
Im sorry, no need to get all pissy. This is the type of text I use on every forum i use. ill chill on the color for now.

zuiquan1
05-10-2006, 04:23 AM
karkand would be neat, but why. why on earth would they have made there way back to karkand. I thought most of the action would take place in africa.

I guess a little creative freedom would hurt, maybe there was a convey scouting for something or heading back to the mainland and were attacked. I for one would like to see a huge battle in new york, but it would be completely filled with ice. Did anyone ever see the movie "The day after Tommorrow" have it looking something like that.

Steakslim
05-10-2006, 05:24 AM
I know this is a WAY far stretch, but I'd like to see a space station plateform as the scene of a battle. Having a Titan (if they can navigate space) role up and solders break in. Maybe even have vacuum of space suck people out and all that crazyness....but I doubt we'll see that for a while.

=tGA=Harry
05-10-2006, 11:47 AM
I'd like to see some maps with:

Arid desert African map with small abandoned town, lots of red clay/sand everywhere, also in disarray, shutters banging in the wind and rusted over wind generators slowly turning, shrill metal squeaking sound filling the air as they churn endlessly, generating power for a populous long gone. The buildings would all be like something you might see in an issue of popular mechanics “homes of the future” but all weathered and broken up, overgrown greenhouses, hydrogen refueling stations, half shredded and weathered posters that might proclaim better times or political propaganda. Again, a gritty used look to everything.


Nice idea! Though it sounds like a scene from the BF: Apocalypse mod or the Fallout RPG:s. ;) A scene like this could also be placed somewhere in Texas, Arizona or some other southern US-desert-state not covered by ice.

I also like the idea of a Karkand-revisited kind of map. Think a bit futuristic Karkand (but not a Ultra High-Tech City or why not just the ruins of old BF2 Karkand) but with a more colder climate or even snow. Would be cool if it the streets and layout were familiar from BF2:s Karkand.
A new version of WAKE would be fun too.

How about a setting in a Spaceport or some futuristic Airport?

ReaperOfsouls
05-10-2006, 02:12 PM
Ya that does sound cool, it has an errey(spelled totally wrong) feeling to it.

zuiquan1
05-10-2006, 07:47 PM
what about a battle over a huge crashed titan, it could be crashed somewere and both teams have to inflitrate the ruins to find it. maybe it crashed in the middle of old karkand!

Dr.D
05-11-2006, 04:03 AM
More buildings that you can go inside of...

AND

A Map with nothing BUT Mech battles

Steakslim
05-11-2006, 04:25 AM
More buildings that you can go inside of...



Indeed. It'd be nice to have entire building complexes. I always wanted to get into mapping and model a near exact replica of the hospital I work at o.O.

PsYcHo.KiLLa
05-11-2006, 04:34 AM
A hospital would be cool...

Robske007a
05-14-2006, 06:15 PM
my map would be during a snowstorm in a city with mechs and stuff but lots of snow!!:cool:

With adjusted kits (white suites) like operation what's his name (think peacekeeper)

Dangerdog
05-14-2006, 06:41 PM
Unless they really tweak the engine I think lots of indoor fighting is on the out, the thing that's really missing from their engine is the ability to decorate levels with meshes like you can with the unreal engine, unreal also has very good zone control to occlude parts of the map that the player can’t see from being rendered allowing for more detailed interior mapping, I have to say things like elevators and lifts are 10x smoother in unreal than they are in the BF engine, so far anyway.

Robske007a
05-14-2006, 08:15 PM
Yea, if I could give only one idea, and know Dice would implement it into the game, it would be more accessable buildings... like waaay more.

This has been brought up in BF2 forums, the BF2 engine doesn't support more accessable buildings... god (DICE) only knows why. Since the BF2142 engine is build on the BF2 engine, it is highly unlikly that there will be more buildings.

Robske007a
05-14-2006, 08:15 PM
Unless they really tweak the engine I think lots of indoor fighting is on the out, the thing that's really missing from their engine is the ability to decorate levels with meshes like you can with the unreal engine, unreal also has very good zone control to occlude parts of the map that the player can’t see from being rendered allowing for more detailed interior mapping, I have to say things like elevators and lifts are 10x smoother in unreal than they are in the BF engine, so far anyway.

Newsflash: no elevators and lifts in bf2 :eek:

BurningMonkeyFur
05-14-2006, 09:08 PM
I'm liking the Silent Hill fog idea. My favourite map would probably be the city area of Mashtuur City, all fogged up, and instead of a constant song of gunfire, it would be 3-5 seconds of shots due to the suprise and stealth implemented by the fog. Man, can't wait till this game comes out.

ReaperOfsouls
05-15-2006, 01:08 AM
Newsflash: no elevators and lifts in bf2 :eek:

Another newsflash: there are in sf on the iron gator and the motion is not smooth by any standards just like dangerdog has said.

There are also elevators on surge, 3 to be exact.