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View Full Version : DCon mod devs .. here is what i have to say...


ammar
03-30-2007, 06:38 PM
first .. THANK YOU SO MUCH ..
but i guess i wont be helping if i only thanked you, right? :)

i have played 73 eastings and lost village till now.. and here is what i noticed:

- the sounds of many weapons are still the same.. ( even the sounds of reloading while you reload from an ammo box is the same BF2 stupid sound )

- the Arabian voices are gread ( duuh lot of them are mine :p ) .. but you copied the wrong voice to the : Enemy AA Viehcle spotted! ( in DCon it says: we need anti tank weapons, hurry! in stead of: AA spotted )

some other voices are sooo cold! its like the iraqi soldiers are high or something, but not in war.. and absolutely no adrenaline in them:D who made those ? haha :D

- i loved the RPG so much .. :cry: you guys are great ! :cry:

this is my feedback till now ..again, great work, the community cant thank you enough:)

xpnl
03-30-2007, 09:44 PM
Besides lag in the choppers and flying above enemy base(lowest setting)
I say ......GREAT
Played all night. Lots of fun :)

ammar
03-30-2007, 09:49 PM
so you experienced that too?!
especially in the Apache it lags in a weired way!

CATIA
03-30-2007, 10:41 PM
some other voices are sooo cold! its like the iraqi soldiers are high or something, but not in war.. and absolutely no adrenaline in them:D who made those ? haha :D



LMAO, that would be me. Thanks for your honest opinion, and honestly, I agree with you. I was under the impression that they will add some backround sounds to it and not use the raw voice. Which program did you use? If the sound team allow me, I will change all of mine on the 2nd release.

P.S no, I'm not high. I've never done any type of drugs lol, I gues that's the way I speak, i'm always chill LOL

ammar
03-31-2007, 12:18 AM
LMAO, that would be me. Thanks for your honest opinion, and honestly, I agree with you. I was under the impression that they will add some backround sounds to it and not use the raw voice. Which program did you use? If the sound team allow me, I will change all of mine on the 2nd release.

P.S no, I'm not high. I've never done any type of drugs lol, I gues that's the way I speak, i'm always chill LOL

hahaha upss!! :D

i didnt use any program .. had a list from a DCon guy which name i dont remember, and just recorded the voices,he did the radio-effects.

i dont really mean that you were high hahaha.. its just that the soldiers voice doesnt seem like he is in the middle of a war .. :cool: especially that yalla yalla yalla:laugh: :laugh: ka2anna slowmotion 3an el DC version .. :rolleyes:

( la tez3al menni ok?:) )

Scinto
03-31-2007, 12:22 AM
the mod is alot of fun when i can play at a normal ping :p

i heard an ice cream truck song on one of the maps which was a bit weird to say the least, and why is there a bell on the Bradleys?

TheEn|gma
03-31-2007, 12:36 AM
My first impressions of DCon 0.1:

Game play: Played a game at the Weapon Bunkers for a round or two, very nice concept, it doesn't seem all that clear from where I’m standing (someone who hasn't been following the forums) what exactly to do although it became fairly obvious.

Apart from that map it was just conquest which is a little disappointing, but perhaps this is just because I have played a little over 3 hours of DCon .1 so far.

Maps: Some very nice maps, not too sure on the complete maze that is Outskirts of Mosul. 73 Eastings is awesome nice rolling sand dunes and crap load of armour to boot, very DC style.

Vehicles: LOVE THEM. Nice tweaks to the main battle tanks, loving the MLSR (sp?) and scud along with the howitzers. Great Job nailed right on the head a very important aspect of DC and obviously DCon.

Weapons: Really like the Car-15 great weapon beautiful accuracy, well skinned and modelled good job. Loving the RPG also really well done.

Skins: Very nice love the new US character skins and the Iraqi army skins very good job.

Sounds: Iraqi sounds aren't that good (as someone mentioned in this thread I believe), sound very distant and "echoy" for lack of a better word. The "Go, Go, Go" one makes me laugh though :p

I know that its 0.1 I understand there are many bug fixes, functionality and content to come but it doesn't hit a sweet spot for me right now, I'll give it another fair try tomorrow and obviously when any new releases come out.

HypnosisFX
03-31-2007, 12:47 AM
TV missle's need to be added to the chopers for them to have a prayer. thats my only gripe about DC.

HypnosisFX
03-31-2007, 12:47 AM
TV missile's need to be added to the chopers for them to have a prayer. thats my only gripe about DC.

CATIA
03-31-2007, 12:52 AM
hahaha upss!! :D

i didnt use any program .. had a list from a DCon guy which name i dont remember, and just recorded the voices,he did the radio-effects.

i dont really mean that you were high hahaha.. its just that the soldiers voice doesnt seem like he is in the middle of a war .. :cool: especially that yalla yalla yalla:laugh: :laugh: ka2anna slowmotion 3an el DC version .. :rolleyes:

( la tez3al menni ok?:) )
HAHA laa, marah Az3al. But I do appreciate your honestly bro.
So he did add radio effects to yours and not mine :( LOL. It's all good man, like i said, if they allow me, i'll do it again, if not, then that's also okay as well, i'll stick to arabic texts for signs etc.. I promise the Yella Yella and other commands will sound more intese :cool:

ExitChicago
03-31-2007, 01:15 AM
Sorry - I'm a little disappointed. First - all the maps are truely outstanding, but the in-game sound is bad. I don't mind the new gun sounds, I just cant stand the new voices - there too loud. I was hoping to still have VOIP and the use of NAV. I do love the new game modes especially objective. Overall it's a great mod - Thanks for all the hard work.

ammar
03-31-2007, 01:32 AM
HAHA laa, marah Az3al. But I do appreciate your honestly bro.
So he did add radio effects to yours and not mine :( LOL. It's all good man, like i said, if they allow me, i'll do it again, if not, then that's also okay as well, i'll stick to arabic texts for signs etc.. I promise the Yella Yella and other commands will sound more intese :cool:

7abieb 2albi :)

if u need any help sen me a pm!

some other thing i noticed is the lag in Desert Shield .. and it wasnt only me but in every server i played all players reported that .. :cry:

Davexiii90
03-31-2007, 01:49 AM
Awesome concept but i cant play **** without the game having FPS Lag and crashing evry 5 minutes, the original bf2 works without a hitcvh tho...

=DNC=SYSEX73
03-31-2007, 02:06 AM
Since I was getting free work from our voice talent, I wasn't getting too picky. As far as putting background sounds underneath your voice, there is, a bunch. Except for the places when there is no filter of course.

If you want to redo the voices though, please feel free to send em over. they will be in the next release, which wont be far off.

the voices over all should be turned down also, I agree.

hahaha upss!! :D

i didnt use any program .. had a list from a DCon guy which name i dont remember, and just recorded the voices,he did the radio-effects.


That would be me ammar. The Radio effects are almost the same with your voices, they were just recorded on your ends with different mics and stuff, so they sound different.

iTrek
03-31-2007, 02:17 AM
Solid mod,ac-130 is a blast to fly,one thing i dont get still is the arty,your absolutley useless if nobody spots for you and that rarely happens.

CHARGER_76
03-31-2007, 02:39 AM
Had a blast playing. I wasnt to concerned about the sound - thought it was fine.

I can forsee some great battles when people start getting the hang of this mod.

CATIA
03-31-2007, 02:53 AM
Since I was getting free work from our voice talent, I wasn't getting too picky. As far as putting background sounds underneath your voice, there is, a bunch. Except for the places when there is no filter of course.

If you want to redo the voices though, please feel free to send em over. they will be in the next release, which wont be far off.

Thank you man. I still have the list you sent me, i'll redo all of them starting tomorrow. I will keep listening to them for a week or two and let my bros listen to them as well until I get them right. This time, I Know what everbody is looking for. :cool:

shadowmafia
03-31-2007, 04:40 AM
I noticed that on the attack choper (maybe it was just this round that was messed up for me) they never stay on a straight path. If you use a keyboard to fly, it will always leen to the left or right, so in order to go in a straight line, I have to constantly be tapping the left and right arrow keys.

VC_Resurrected
03-31-2007, 09:34 AM
Well my first impressions are mixed. I know its only an alpha 0.1, but i thought i'd just write down whats on the top of my head.

Cons
* The fact that it is quite similar to battlefield in terms of weapons/weapon damage disappointed me. I was hoping for some more original designs. Personally i like my fighting realistic as opposed to arcarde-style 3 hits to kill and this was definitely the latter.
* The voice on the CTF was a little loud and possibly overlong. Simple phrases like 'Enemy Flag captured', 'Flag carrier is under attack' would be fine.

Pros
* A lot of nice little touches here and there, the arabic tv in a house, the weird-*** ice cream van music and the ammo dumps and medi-pack cupboards.
* The maps. Some amazing maps, really well designed and really good looking. I couldnt help thinking how much fun they would be in PR. :P
* The build. Generally it has the feel of a solid mod, not any glitches, problems i encountered during my play time.
* The special forces gun for the yanks. that thing is brutal!

I'm definitely gonna give it another go, and will keep an eye open for some new updates, but after playing PR, i find it so hard to go back to normal BF style gameplay.

davelisowski
03-31-2007, 06:06 PM
I played for a little bit last night. Needless to say, I was confused what with the new maps and all. I had a blast, and I look forward to playing a lot more.

However, correct me if I'm wrong, but buildings do not show on the minimap. It would be nice especially when rolling into a CP and trying to determine where armor and vehicles could be hiding. If I missed it, or the point is to not have the buildings, then so be it.

Great fun, and great mod.

=DNC=SYSEX73
04-01-2007, 02:41 AM
I know what you mean about different styles. I think PR is a great mod, but I don't like the game play at all. It doesn't match me personally.

I don't like simulators, or RPG's either really. I still love Tetris and Monkey Ball though.

I like FPS shooters, online, fast, and deadly.

N2K
04-01-2007, 03:16 AM
REAL dogfighting FTW!

{RR}SinisterCaesarSalad
04-01-2007, 03:42 AM
Well my first impressions are mixed. I know its only an alpha 0.1, but i thought i'd just write down whats on the top of my head.

Cons
* The fact that it is quite similar to battlefield in terms of weapons/weapon damage disappointed me. I was hoping for some more original designs. Personally i like my fighting realistic as opposed to arcarde-style 3 hits to kill and this was definitely the latter.
* The voice on the CTF was a little loud and possibly overlong. Simple phrases like 'Enemy Flag captured', 'Flag carrier is under attack' would be fine.

Pros
* A lot of nice little touches here and there, the arabic tv in a house, the weird-*** ice cream van music and the ammo dumps and medi-pack cupboards.
* The maps. Some amazing maps, really well designed and really good looking. I couldnt help thinking how much fun they would be in PR. :P
* The build. Generally it has the feel of a solid mod, not any glitches, problems i encountered during my play time.
* The special forces gun for the yanks. that thing is brutal!

I'm definitely gonna give it another go, and will keep an eye open for some new updates, but after playing PR, i find it so hard to go back to normal BF style gameplay.

Thanks for the feedback, sir. You are right in that this is more arcadic than PR. That was on purpose. We strive for gameplay over realism. The opposite of what PR is striving for. Both are great mods, but we all have our preferences. ;) Personally, I'm taking your cons as a compliment. Granted, the sounds do need some adjustments.

Angeldust.[n]
04-01-2007, 05:22 AM
ak-47 could do a little tweaking, so its more like the m16.

Speed of tanks is fine, they need to be maneuverable.

Cant see anything wrong with the handling of jeeps, seem like bf2 to me.

Jihad Ice cream truck (rofl) on weapons bunker is the funniest thing yet...

Good without UAV, u can now sniper camp and do other spec ops secret stuff like in the old days.

VSS omg lol, imagine SVD with full auto and less kik than g36E, lol its awesome (good thing its only a pickup kit)

Gazala plays very similarily to the old original gazala (so does el al)..


Overall i think its great.

Would also like to see a few more infanrty only maps and a few more Armour vs Armour maps.

shadowmafia
04-01-2007, 06:27 AM
I still love Tetris and Monkey Ball though.

I love monkey balls too!!! Wow, I never knew of anyone else like me. All my friends just call me a sicko....wait till they hear there are others out there!!!

Edit: Oh wait.....you were talking about the video game Monkey Ball.....nevermind then, ignore what I said...this never happened

Archaeopteryx
04-01-2007, 07:46 AM
No one is technically allowed to comment, unless you played DC for 2 years.
I have to say that the maps are brilliantly reproduced, and I am outstandingly happy with the mod.

That said, I have played DC since Desert C. Alpha .2b.
That was 4 years ago.

These folks that have worked on and modded the game for ME, and the other half a million of the true, Oldschool Diehard DC players, have nothing but gratitude from me, and all of my favorite players, many of whom crawled from the woodwork to play this mod agin.

Stop your whining, and do better, or shut your piehole, complaining guys.

GlobalFear
04-07-2007, 12:23 PM
Solid mod,ac-130 is a blast to fly,one thing i dont get still is the arty,your absolutley useless if nobody spots for you and that rarely happens.
Fire up a local server and learn where to aim in the sky in order to hit the enemy bases. Thats how we did it in DC. (Or play with a decent team. That is a little more difficult however)

------------------------------------------------------
The mod overall is very well done. Theres obviously some bugs here and there, but thats to be expected from a first release. Anyone that's played DC's first release knows how that was. The lack of new weapons and vehicles was disappointing, however considering the amount of effort that went into the map recreations, it is a small issue. The tweaks to the vanilla weapons and vehicles made gameplay refreshingly different. The Pickup Tow is wickedly evil.:cool:

Might want to consider optimizing and cleaning up the code a bit. It should help alleviate some of the lag people speak of. (Although I experience none) Go on through and remove all of the rem lines and such. Could also merge the .cons and .tweaks together like I did in RC. Never documented the improvements on that, though. (Certainly cannot hurt. Also cleans up the structure. Bit anal about that kind of thing.

{RR}SinisterCaesarSalad
04-09-2007, 02:33 AM
Thanks for the tips, Global. Turns out the lag issue was as Rhino suggested to us... the BF2 vanilla barbed wire. We're creating custom barbed wire, and will have a patch out shortly after we test it, along with a few tweaks and such as suggested by the community. I'll try to keep you all up to date.