SunDragonx10
05-12-2006, 08:46 PM
Those of you who have played commander on Battlefield 2 will know thta sometimes, if not most of the times, squads don't listen to you, thus, they nd up losing a flag point due to this. You tell them to defend that flag, attack that flag, attack that enemy or destroy the tank...however! You gt people saying that you're a crap commander, laying artillery down on their faces and not using the UAV properly.
Thus, they should make joining a squad more attractive. The devs are already putting in gun drones to help out squads and respawn beacons. To solve commader problems when they give and order, it should from an objective based mission.
For instance, a commander tells a squad to attack a flag or missile silo, it then starts up an objective, requiring you to capture the flag and kill some enemies. Upon completion, the squad gets extra bonus points for listening to the commander, which will make squad joining more viable.
For destroying vehicles, the same should apply, not only that, but extra points for destroying the tank, as all anti tankers know, the pilot usually hops out to safety. Players or squads who manage to capture flags by themselves and not with vehicle should be rewarded by their achievements by allowing bonus points.
In order to carry out such accomplishments, supply crates should allow nearby players to change kits, but also allowing enemies to utilise it aswell to increase tactical options.
Overall, tactics and strategy could make squads and Bf2142 a lot more fun and strategic, not just running in with a PKM and firing like an idiot. However, there may also be flaws... such as servers where commanders tell their friend who are in both teams to capture one point and the other to capture it again in oder to cheat the system and create more points.:D
With thanks to iiad[- Blade for the ideas. Feel free to add other points.:)
Thus, they should make joining a squad more attractive. The devs are already putting in gun drones to help out squads and respawn beacons. To solve commader problems when they give and order, it should from an objective based mission.
For instance, a commander tells a squad to attack a flag or missile silo, it then starts up an objective, requiring you to capture the flag and kill some enemies. Upon completion, the squad gets extra bonus points for listening to the commander, which will make squad joining more viable.
For destroying vehicles, the same should apply, not only that, but extra points for destroying the tank, as all anti tankers know, the pilot usually hops out to safety. Players or squads who manage to capture flags by themselves and not with vehicle should be rewarded by their achievements by allowing bonus points.
In order to carry out such accomplishments, supply crates should allow nearby players to change kits, but also allowing enemies to utilise it aswell to increase tactical options.
Overall, tactics and strategy could make squads and Bf2142 a lot more fun and strategic, not just running in with a PKM and firing like an idiot. However, there may also be flaws... such as servers where commanders tell their friend who are in both teams to capture one point and the other to capture it again in oder to cheat the system and create more points.:D
With thanks to iiad[- Blade for the ideas. Feel free to add other points.:)