Davexiii90
04-13-2007, 02:54 PM
Well I have a few suggestions, and I am pretty sure that you guys in the DCON team will agree on atleast one or two.
1. I have noticed that while using the artillery, It is hard to hit the target even while compensating due to this: The map has no icon that marks the general area for a arty request. The view cone on the map always looks in the same direction when switching to arty view, and therefore makes it very difficult to know if the rockets/arty cannons are aiming in that direction. POE2 had an icon on the map for the general area, and that made it very fair- people would actually have a chance of providing quick support, while at the same time making it reasonable by not making it TOO easy to hit your target on the first few shots. Also, they had an overhead view that started at the target, and once fired, the view would follow the shell to the impact area, with a small trail to see it. If this does not appeal to the way you would like to change the artillery system, I have another suggestion: simply leave the viewing the way it is and A) place a icon on the target or B) Simply have a direction arrow on the minimap pointing in the general direction of the target.
2.) I have also noticed that the minigun on the A10 is not reliable at all, since the main purpose for the gun is to take out small groups of tanks or infantry without wasting bombs that will be needed for large groups. I would suggest increasing the damage by 10 percent, or more if you like. I assure you that not only will it add a very small amount of realism to the weapon, but it will force pilots to work tactically, smarter than normal, and it will make reliable team mates that know how to pinpoint key targets for destruction. And as a very very positive bonus, it would greatly boost the entertainment value of hard core combat and excitement due to the fealing people will get when they rip a tank to shreads. Increase the minigun damage just enough to significantly make it a quicker tank killer, but do NOT increase it to the point where a 2 and a half second burst will destroy the tank. Keep within those two ranges, and I assure you that you will be increasing a big portion of the fun value in the mod, while at the same time leaving the difficulty aspect in it as well.
1. I have noticed that while using the artillery, It is hard to hit the target even while compensating due to this: The map has no icon that marks the general area for a arty request. The view cone on the map always looks in the same direction when switching to arty view, and therefore makes it very difficult to know if the rockets/arty cannons are aiming in that direction. POE2 had an icon on the map for the general area, and that made it very fair- people would actually have a chance of providing quick support, while at the same time making it reasonable by not making it TOO easy to hit your target on the first few shots. Also, they had an overhead view that started at the target, and once fired, the view would follow the shell to the impact area, with a small trail to see it. If this does not appeal to the way you would like to change the artillery system, I have another suggestion: simply leave the viewing the way it is and A) place a icon on the target or B) Simply have a direction arrow on the minimap pointing in the general direction of the target.
2.) I have also noticed that the minigun on the A10 is not reliable at all, since the main purpose for the gun is to take out small groups of tanks or infantry without wasting bombs that will be needed for large groups. I would suggest increasing the damage by 10 percent, or more if you like. I assure you that not only will it add a very small amount of realism to the weapon, but it will force pilots to work tactically, smarter than normal, and it will make reliable team mates that know how to pinpoint key targets for destruction. And as a very very positive bonus, it would greatly boost the entertainment value of hard core combat and excitement due to the fealing people will get when they rip a tank to shreads. Increase the minigun damage just enough to significantly make it a quicker tank killer, but do NOT increase it to the point where a 2 and a half second burst will destroy the tank. Keep within those two ranges, and I assure you that you will be increasing a big portion of the fun value in the mod, while at the same time leaving the difficulty aspect in it as well.