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View Full Version : BattleGroup-Frontlines Mod Update #36


[MyIS]Spawndemon
06-25-2007, 09:36 PM
The BattleGroup-Frontlines (http://www.bgfmod.com/) mod team is back today showing off some screenshots from a new map. Take a look:

Hello and welcome to another Battlegroup-Frontlines news. Today we have some screens of our Russian Churches which have been done by Kiwi(NZ). These are on the maps "On the Road to Stalingrad" and "Day of Barbarossa" by Benseras.

<a href="http://images.myinternetservices.com/images/250620072034screen121.jpg"><img src="http://images.myinternetservices.com/images/thumb_250620072034screen121.jpg" alt="" border="0" /></a> <a href="http://images.myinternetservices.com/images/250620072034screen122.jpg"><img src="http://images.myinternetservices.com/images/thumb_250620072034screen122.jpg" alt="" border="0" /></a> <a href="http://images.myinternetservices.com/images/250620072034screen124.jpg"><img src="http://images.myinternetservices.com/images/thumb_250620072034screen124.jpg" alt="" border="0" /></a>
<a href="http://images.myinternetservices.com/images/250620072037screen126.jpg"><img src="http://images.myinternetservices.com/images/thumb_250620072037screen126.jpg" alt="" border="0" /></a> <a href="http://images.myinternetservices.com/images/250620072039screen131.jpg"><img src="http://images.myinternetservices.com/images/thumb_250620072039screen131.jpg" alt="" border="0" /></a> <a href="http://images.myinternetservices.com/images/250620072040screen133.jpg"><img src="http://images.myinternetservices.com/images/thumb_250620072040screen133.jpg" alt="" border="0" /></a>

To learn more about the BGF mod be sure to visit their website (http://www.bgfmod.com/).

ctz
06-25-2007, 09:58 PM
custom statics++ :)

nice work!

|D|-Jaws
06-25-2007, 10:12 PM
You know what I would love to see? You guys release before FH2. Why, because I think you guys have come a long way and really have some great looking content.

If I were you guys, I'd take advantage of this scenario by elongating the release....release mod with just two maps...two maps that differ greatly from one another...and then every week thereafter, release 1 or 2 maps. This way, if you have say, 12 maps, you'll be extending the hype over a month. It'll be like Christmas every week!!!!!

Imagine that, people looking forward to something every week and every week, you deliver.

PS: You could even build a tournament around this concept as you release new maps.

lacrits
06-25-2007, 10:14 PM
Well, me for one thinks a release of BGF is not too far off with this type of news..

Sir. Tasty
06-25-2007, 10:21 PM
As ever looking good, really good job with the statics.

Crandaddy
06-25-2007, 11:24 PM
Very Nice ! :shock:

The Devil is in the details... :box:

Blackice
06-26-2007, 12:00 AM
You know what I would love to see? You guys release before FH2. Why, because I think you guys have come a long way and really have some great looking content.

If I were you guys, I'd take advantage of this scenario by elongating the release....release mod with just two maps...two maps that differ greatly from one another...and then every week thereafter, release 1 or 2 maps. This way, if you have say, 12 maps, you'll be extending the hype over a month. It'll be like Christmas every week!!!!!

Imagine that, people looking forward to something every week and every week, you deliver.

PS: You could even build a tournament around this concept as you release new maps.

Yeh not going to happen.

Sauerkraut
06-26-2007, 03:03 AM
:yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: beautiful :D

Kradath
06-26-2007, 05:22 AM
Not bad. :)

[FH2]Mr_Cheese
06-26-2007, 09:43 AM
Yeah, great looking custom statics! :)

Just an innocent (i.e. non-flaming, undermining or criticising :)) question - is the grey fog in the second map supposed to look like that?

[BGF]Benseras
06-26-2007, 11:38 AM
I know what you mean Cheesy,

all skies i use are custom ones, to make the sky match with the fog you need to paint a solid color at the bottom of the skybox(http://i73.photobucket.com/albums/i203/Benseras/10.jpg) depending how high your terrain goes(can be seen at many dice skies), that hasnīt happen so far...regard it not final(sky/fog), quick job.

Also, my tft has problems with bright colors...white...grey, they are looking sometimes the same for me...we had that problem also on my FH Fanmap if you remember:p

[FH2]Mr_Cheese
06-26-2007, 03:28 PM
Ah cool :)

It's good to hear they're not final. What I find useful is to either open up the sky or take a screenshot of it in the Editor and use PS's (or Paint's) colour-picker and use the RGB values from that for the fog colour in the Editor. That way I know they'll match 100%.

That pic you posted is very nice looking btw :D

[BGF]Benseras
06-26-2007, 03:51 PM
I do it also with the colour picker...i just was too lazy to adjust it(though it doesn´t take that much time...but sometimes i´m very busy), for the release it´ll match:)

That pic you posted is very nice looking btw :D

hehe thanks:)
unfortunally...we are probably not going to see the map with that sky and light settings since i got an anoying bug at that map that pushs me in the situation to use it as a night map:cry:
(a cry to all team members that don´t like night maps:salute: )