View Full Version : Sniping?
[-CGZ-]BioRaveN
07-13-2006, 06:16 PM
What is sniping going to be like?>?!?!!
I cannot wait!
ReaperOfsouls
07-13-2006, 06:24 PM
Some guns behave like the SVD, rapid fire but they are weak and other are like the M95, very long time between shots, but very powerful.
RedDot
07-13-2006, 07:13 PM
Every sniperweapon is good for me... except the Chinese one!
3lliot3vans
07-13-2006, 07:53 PM
Every sniperweapon is good for me... except the Chinese one!
Lol!, me too :laugh:
I think I saw some place that some guns will have a two stage zoom... No clue of the source.
|D|-Max
07-13-2006, 10:00 PM
here is a vid of someone sniping
http://www.youtube.com/watch?v=uqG0gFmJb7M&search=battlefield%202142
... i like the type 88 :cry:
I took it today over the M95 lol and got more headshots hehe.
kiss my RICE
07-14-2006, 02:19 AM
There is also supposed to be muzzle drift, but you can unlock a stabalizer to fix that..I have no idea how bad it can be. If you have to unlock a stabilizer for the sniper just to stop muzzle drift...I'm guessing that it will be pretty bad.
Cicchetti
07-14-2006, 02:20 AM
I think i read in an artical that they will be one shot one kill to light armor
kiss my RICE
07-14-2006, 02:22 AM
I think i read in an artical that they will be one shot one kill to light armor
I hope you're not right...with that comes balancing issues, and it just screams "nerf!". No one will like to play light armored classes if they are fodder for snipers.
Cicchetti
07-14-2006, 02:30 AM
Hey i could be wrong or they might have changed it i know i read it somewhere though
Steakslim
07-14-2006, 03:12 AM
here is a vid of someone sniping
http://www.youtube.com/watch?v=uqG0gFmJb7M&search=battlefield%202142
Did the word noob bounce through anyones head when watching that guy trying to snipe?
Cicchetti
07-14-2006, 03:16 AM
Yes lol
Richard012345
07-14-2006, 03:27 AM
Did the world noob bounce through anyones head when watching that guy trying to snipe?
I found it amusing.
Splinter
07-14-2006, 04:01 AM
New pic's of the EU sniper.
http://images.totalbf2.com/news/BF2142_summer_07.jpg
http://images.totalbf2.com/news/BF2142_summer_03.jpg
By the looks of it they get a bipod, and a silencer:D
Cicchetti
07-14-2006, 04:08 AM
It actully looks like a unlock but its awsome i want it bad
|D|-Max
07-14-2006, 04:27 AM
I hope you're not right...with that comes balancing issues, and it just screams "nerf!". No one will like to play light armored classes if they are fodder for snipers.
I hope he is right.
ReaperOfsouls
07-14-2006, 04:53 AM
There is also supposed to be muzzle drift, but you can unlock a stabalizer to fix that..I have no idea how bad it can be. If you have to unlock a stabilizer for the sniper just to stop muzzle drift...I'm guessing that it will be pretty bad.
Ya I think so, but not to to to bad otherwise you will not be able to sue kit.
kiss my RICE
07-14-2006, 05:52 AM
Jesus...that silencer is HUGE! The decibels that come out of firing had better be negative or soudless..because otherwise I'm not mounting that onto my sniper rifle! BTW its awesome!
rowdyman
07-14-2006, 07:22 AM
I would really like to see the upgrades come from game performance; get a badge, get an upgrade i.e. 15 kills IAR for basic Sniper Combat = you get an upgrade for you Sniper kit, if you want to unlock something for your Assault kit then you need to earn it for that kit. I think this would be pretty cool and a good way to have people try different kits, or really hone their skills with one or two in particular making them a vital part of a team.
DarQraven
07-14-2006, 09:16 AM
Yes I think that would be a good idea too. Right now the only way to max out your unlocks is by playing far too much for your health :p
I only found out the scar-l and m95 were useless AFTER I unlocked them, thus missing a chance to unlock the dao12 and g36e. I had to play for 2 months to get to the next rank, which was pretty boring since everyone had those GOOD unlocks, making it hard for me to kill them.
If instead you'd be rewarded with an unlock in the way that achievements work on certain xbox games, like: 100 headshots, 100 sniper kills, 10 kills in a row with assault class, etc... good players wouldn't have to play so damn long before they got any unlocks. On the other hand, that would make ranking pretty much useless, except for status/bragging rights.
Best would be both...you could rank up to a certain level and be rewarded 1 unlock (no matter what that is), or make a certain achievement unlocking you a set item. A really good one for snipers would be "get your accuracy above a certain percentage to unlock this and that"
kiss my RICE
07-14-2006, 09:25 AM
Yes, that system would work, but it would sort of scream specialization. I know that you do have to try out all of the kits to gain unlocks, but in order to continually gain unlocks...it would get tough after awhile. Seeing as you need 50 hours to get veteran sniper combat...you see where I'm headed. The 100 headshot idea is a pretty good one, but I just prefer gaining a rank to knowing that I have more than 100 headshots, which I do;) . It just seems more fulfilling now that I know I have more authority than a seargent or something.
Back on topic: Sniping seems pretty sweet, from the vid, I deduced that there is little to no bullet drop, which is pretty sweet. Also, the accuracy didn't seem to be effected when standing up. Plus, that scope looks sooo sweet:D !
Asrath
07-14-2006, 10:03 AM
I hope you're not right...with that comes balancing issues, and it just screams "nerf!". No one will like to play light armored classes if they are fodder for snipers.
I have read in another post that u can choose the armor type (heavy or light). I think if u have light armor u can run more time an get covered, and if u are a heavy armored guy u can take more than 1 shoot (i dont know if u can choose the type of armor like an unlock that u can drag an drop or u must stay with this armor type forever).
And it's hard to hit a guy when is running (at least in BF2) the main reason is lagg in big maps (and maybe the horrible accuracy of sniper rifles), u shoot at one place but the guy has already moved.
With active cammo a sniper must move very often or he'll get knived easily. I think it's enough balanced.
kj23kjg1234l124
07-14-2006, 10:12 AM
I would really like to see the upgrades come from game performance; get a badge, get an upgrade i.e. 15 kills IAR for basic Sniper Combat = you get an upgrade for you Sniper kit, if you want to unlock something for your Assault kit then you need to earn it for that kit. I think this would be pretty cool and a good way to have people try different kits, or really hone their skills with one or two in particular making them a vital part of a team.
I love it. Bring in basic elements of rpg's and see how it evolves. It results in greater skill for that particular class. Where as these days people limit themselves to the style of their surroundings.
Ever seen a sniper take down 5 guys at close range?
DarQraven
07-14-2006, 10:19 AM
Rice, what I mean right now is that your rank means nothing more than a general indication of how long you have spent ingame. Sure, a total retard will play for 100 hours and still not make it to lance corporal, but you can be an awesome player, and only play for like ... 3 hours a week, and it'll take you forever to gain a rank. I just think skill rather than time spent should be rewarded.
And as for the armor, I think it should be one hit kill. IRL, no matter how armored you are, a .50 cal bullet will kill, or at least take you out of service.
No dude ever walks happily on the way they do in bf2, let alone heal themselves in a matter of seconds and just kill the sniper.
The downside to this is a possible overflow of snipers on a map, but in the end, you'll win against a team like that. 1 tank, and they're all dead.
Plus, you're supposed to play in squads. If you're taking over some flag/silo, and 1 dude in your squad gets sniped in 1 shot, the rest is still there to take cover, revive, and track/kill the sniper. So only lone wolves would be seriously hindered by this one hit kill ability.
(Btw, it would take away the need for headshots, so I DO think that heavily armored dudes, for the sake of gameplay, should be able to survive a sniper shot)
@kj23kjg1234l124: In fact, I just did it yesterday:P Learning to shoot without zooming helps.
Cicchetti
07-14-2006, 10:32 AM
I love it. Bring in basic elements of rpg's and see how it evolves. It results in greater skill for that particular class. Where as these days people limit themselves to the style of their surroundings.
Ever seen a sniper take down 5 guys at close range?
I get guys in the Warlord palace all the time just the other day i was putting claymores down and i ran down the hall and there were a few guys got 2 of them with my rifle no zoom pistoled one and stabbed one it wasnt a good spot though because i still got killed after 2 other come out of the spwan lol and i ended up getting them claymore kills joy lol
kj23kjg1234l124
07-14-2006, 10:40 AM
good on ya. What about close-er range; 5 metre radius, light cover and all the other dudes are looking strait towards you rofl?
Cicchetti
07-14-2006, 10:48 AM
good on ya. What about close-er range; 5 metre radius, light cover and all the other dudes are looking strait towards you rofl?
You mean prone light cover and sniping on other people then no i only get close range kills with the sniper rifle if i have to its a sniper rifle why would i want to be close lol
DarQraven
07-14-2006, 11:19 AM
It's true that in general 2 assault guys together (or any other strong class for that matter) will pwn 1 sniper on close range, unless the sniper sees them first.
It's just that right now the snipers are somewhat useless. You get to headshot pointlessly running guys, I'll give you that, but someone taking over a flag is NOT going to run in 1 direction, or stand still. Most likely they will be freaking out, bunnyhopping, sidestepping like crazy. Sniping someone like that by making a headshot is near impossible unless you're really good or really lucky. In that case it would be helpful if you can kill light armored infantry with one shot. It also puts more of a focus on the support and assault class, because those can resist those shots if heavily armored. Right now everyone plays medic/specops/support when capping flags, leaving assault class useless.
So IMO, if sniper would become one hit kill for light armored infantry, it would not unbalance the game. The snipers are easy to kill due to NO armor, slow firing speed, and uselessness at close range, they can only kill light infantry in one shot, everyone else still needs headshots, so they'd be able to take out, say, a medic, but the real hardcore assault guys will survive one of those shots. And any skilled sniper will headshot a straying player anyway, so for them it doesn't matter anyway. Just makes it a bit easier for the newbs to get some kills a.k.a be USEFUL to the team as a sniper.
kiss my RICE
07-14-2006, 12:36 PM
I had one good moment like that...I ran at 4 guys as a sniper, and the server must have been lagging or something, because they didn't seem to recognize that I was an enemy, I ran up, knifed two, and one of em froze like he was typing. I killed the third, and then looked at the fourth in the face, before knifing him. Then there is a message from the fourth guy pops up...it says "Mah(Silenced)_Grenad is TEAMKILLING BAN HIM". Best moment...ever.
Splinter
07-14-2006, 04:15 PM
I use my sniper rifle at close range, let's be honest when they fill your sites, you CANT miss, then it's a quick pistol whip out and 1 more kill for me, I've taken out entire squads quickly and quietly as a sniper.
Start with the medic's, then when they chase you set a clay down, then go in with the knife. Get in close and stab anything wearing a different uniform, most of the time they wont spamm away as there worryed about Tk's, if your good (no I'm not bragging) and smart, you can take out any number of emeny's.
Just use your head.
Silent_Ops
07-14-2006, 04:17 PM
did u guys see that gun at the last couple of secs on the titan WAT WAS THAT????
sT0nY
07-14-2006, 05:13 PM
i want my sniper to have medium damage , full auto , and very very long range then i would rack up over the 100 kills with just the sniper lol
Elit3_Hawkins
07-14-2006, 09:53 PM
Guys the ''thing'' on the end of the sniper is not a silencer... ITS A SUPRESSOR, any weapon that shoots faster than the speed of light ( a sniper ) needs a supressor not a silencer.
ReaperOfsouls
07-14-2006, 10:17 PM
? dude supressor and silensor are the same thing I think lol I dont nknow for sure.
None the less I dont care lol.
I am more fond of the things that go BOOM! :salute: :guns:
Silent_Ops
07-14-2006, 10:42 PM
a silencer supress sound a supresser supress light from gun shot/ wow alot of supressing
Cicchetti
07-14-2006, 10:48 PM
You seem to know alot about it i guess i wont piss you off lmao
Elit3_Hawkins
07-14-2006, 11:01 PM
? dude supressor and silensor are the same thing I think lol I dont nknow for sure.
None the less I dont care lol.
I am more fond of the things that go BOOM! :salute: :guns:
No they are completley different
Elit3_Hawkins
07-14-2006, 11:02 PM
a silencer supress sound a supresser supress light from gun shot/ wow alot of supressing
No a supressor is for a gun that shoots faster than the speed of light and a silencer is for a gun that shoots faster than the speed of sound
ReaperOfsouls
07-14-2006, 11:33 PM
No a supressor is for a gun that shoots faster than the speed of light and a silencer is for a gun that shoots faster than the speed of sound
O I get it now lol I should know this I am a yank lol :)
Elit3_Hawkins
07-14-2006, 11:34 PM
lol, good one
DarQraven
07-15-2006, 12:57 AM
LOL! The genius that just said that a sniper bullet travels faster than light should start paying attention in physics class. According to the relativity theory, an object CAN NOT move faster than light, and for that matter can not travel at the speed of light itself. The faster an object is travelling, the heavier it becomes (don't ask why), up till the point where, at the exact speed of light, the object has infinite mass. Something with infinite mass would be quite hard to accelerate, so speed of light is a big no-no.
Btw, how did you imagine that anyway? Warp-9 modules on every bullet?
Sorry, I just got out of highschool so I remember all that crap, and I just couldn't help laughing at the idea of a sniper rifle shooting faster than 300.000km/s ... thus killing the sniper himself, too. And anyone standing in a direct line behind him, for that matter.
Back on topic: a silencer >>silences<< the gun, while a suppressor ...silences ... there really is no difference, except a silencer does not do a lot to hide muzzle flash. For example, police snipers use suppressors, so they can see the bullet strike, instead of being half-blinded by a muzzle flash right in front of them. There really is no big difference, especially not involving the speed of light.
Elit3_Hawkins
07-15-2006, 01:00 AM
LOL! The genius that just said that a sniper bullet travels faster than light should start paying attention in physics class. According to the relativity theory, an object CAN NOT move faster than light, and for that matter can not travel at the speed of light itself. The faster an object is travelling, the heavier it becomes (don't ask why), up till the point where, at the exact speed of light, the object has infinite mass. Something with infinite mass would be quite hard to accelerate, so speed of light is a big no-no.
Btw, how did you imagine that anyway? Warp-9 modules on every bullet?
Sorry, I just got out of highschool so I remember all that crap, and I just couldn't help laughing at the idea of a sniper rifle shooting faster than 300.000km/s ... thus killing the sniper himself, too. And anyone standing in a direct line behind him, for that matter.
???HUH???
kiss my RICE
07-15-2006, 01:04 AM
LOL, you see, something that moved at 300,000 KM a second, would create an ENORMOUS sonic boom, and leaving a sonic trail. It would create a crazy and continuous shockwave. Plus, they'd have to rate BF2142 mature, if that bulllet's shockwave killed anyone. It would rip them to shreds! However, I'd like to use that bullet! Kill myself, but also everyone in a straight line/shockwave across the map...they should have kept the railgun in. :(
DarQraven
07-15-2006, 01:07 AM
Not to mention recoil and backfire. The sniper rifle would probably rip through the sniper unit, air, any mountains in the way, titan, crash into the moon, and then race off through space. If you accelerate the bullet (let's say, 1kg) at that speed, you'd accelerate the sniper rifle (10kg) with 30.000km/s in the other direction. Would be a great view of someone doing that though.:D
kiss my RICE
07-15-2006, 01:09 AM
Yes, it would...pretty much destroy the entire map. While we're talking about things traveling at light speed..how about making the AA rocket travel that fast? Any takers? Any?
DarQraven
07-15-2006, 01:26 AM
That's one hell of a suppressor you'd need to cover that muzzle flash (or muzzle inferno actually:P)
ANYHOOO, back on topic:p I'm wondering if the snipers will have bullet travel/drop again.
ReaperOfsouls
07-15-2006, 01:26 AM
I hope they do, just so its more hard for me to get killed by a sniper.
kiss my RICE
07-15-2006, 01:30 AM
Not if this crappy one-hit light armor thing goes through. Even with bullet drop, what you do is aim for the head, you fire, and it should hit them in the neck/high chest area. Which is an instant kill for light-armor...including snipers. Reaper...tell me when you're on...I wanna see how good you are :D.
AJED (G.Drew)
07-20-2006, 04:22 PM
Did the word noob bounce through anyones head when watching that guy trying to snipe?
possibly but that guy in the video is a bent f**k, lol
he cant shoot jack sh*t!
Angelsoul
07-20-2006, 04:31 PM
Is it just me or does BF2142 have a bit RPG in it? (unlocks, abilities etc.)
Well there should be a heavy sniper unlock, so that could mean one shot kill to light armor and 50% health decrease for a heavy trooper.
AJED (G.Drew)
07-20-2006, 04:38 PM
2142 has a LAW type weapon and an anti-tank rifle, but no RPG
http://www.totalbf2142.com/page.php?do=weapons
Angelsoul
07-20-2006, 04:44 PM
2142 has a LAW type weapon and an anti-tank rifle, but no RPG
http://www.totalbf2142.com/page.php?do=weapons
RPG = Role Playing Game :)
thats what I meant
Ins4n3
07-20-2006, 09:28 PM
yea everything to me looks like BF2 and thats why i like it...cant wait..gonna be a sweet game...lets just hope its not like BF2 with all the bugs.
AJED (G.Drew)
07-20-2006, 09:32 PM
RPG = Role Playing Game :)
thats what I meant
LOL i thought u said Rocket Propelled Grenade :D
i hope to frickin god that theres less bugs in 2142 than bf2 (and i hope they dont f**k it up with patches and s**t)
Ins4n3
07-20-2006, 10:54 PM
LOL i thought u said Rocket Propelled Grenade :D
i hope to frickin god that theres less bugs in 2142 than bf2 (and i hope they dont f**k it up with patches and s**t)
Same, I heard the reason the game got so bad is because EA/DICE "let go" AKA fired some people and hired some new employees and thats how it went to s**t. Maybe its just a rumour but that does sound very convincing.
AJED (G.Drew)
07-20-2006, 11:35 PM
same here, does explain alot
Elit3_Hawkins
07-21-2006, 04:36 AM
Every sniperweapon is good for me... except the Chinese one!
What is wrong with the chinese one??? It is a whole lot better than the M95 or the SVD...
ReaperOfsouls
07-21-2006, 04:40 AM
RPG = Role Playing Game :)
thats what I meant
LOL!!!!!!!!!!!!!!! Thats funny.
I think its cool that BF is going to an RPG kinda thing but if it goes to far it will be annoying and stupid IMO and I think that ehy know that they will lose a lot of their dan base if they do that.
Splinter
07-21-2006, 05:50 AM
What is wrong with the chinese one??? It is a whole lot better than the M95 or the SVD...
only at small to medium range.
I wonder if 2142 will have bullet drop.
kiss my RICE
07-21-2006, 05:54 AM
I call the Chinese one the urban sniper, semi-auto firing, and its very good for use when sneaking into bases.
Elit3_Hawkins
07-21-2006, 06:33 AM
I call the Chinese one the urban sniper, semi-auto firing, and its very good for use when sneaking into bases.
Yep that wat I was thinking...and splinter did you watch the sniping vid?? There is like NO bullet drop at all on that video...
kiss my RICE
07-21-2006, 09:19 AM
Yep that wat I was thinking...and splinter did you watch the sniping vid?? There is like NO bullet drop at all on that video...
The video was also from an Alpha;) . Alpha is a shell of the game. It's like an awesome computer case, but with nothing inside.
Serenity
07-21-2006, 09:31 AM
Yep that wat I was thinking...and splinter did you watch the sniping vid?? There is like NO bullet drop at all on that video...
maybe they invented technology to solve that 136 years into the future :)
kiss my RICE
07-21-2006, 09:33 AM
Bullets..are solid objects...therefor they will slowdown eventually. Until BF2142 is talkin' lasers...you can expect bullet drop.
NiSsE
07-21-2006, 10:20 AM
The sniper shot Crystal bullets :p
Angelsoul
07-21-2006, 10:31 AM
LOL!!!!!!!!!!!!!!! Thats funny.
I think its cool that BF is going to an RPG kinda thing but if it goes to far it will be annoying and stupid IMO and I think that ehy know that they will lose a lot of their dan base if they do that.
Well for me its a step forward to mix up certain elements of different gametypes. You have arcade/FPS with elements from RPF, where you can gain new abilities, weapons, gadgets well you name it.
But as you said ReaperOfsouls, yes if they go too far the will lose some of their players.
But as I said, it reminds me of little of RPG (Knights of the old republic thinghy :laugh: ). Just me that could be wrong :cry:
Splinter
07-21-2006, 12:34 PM
The sniper shot Crystal bullets :p
As long as they hit where I aim and kill what I aim at (inf only).
I hope you will still be able to snipe pilots out of vehicels (maybe an ammo unlock).
I understand the use of the stableiser, in Bf2 you can stand and snipe, so long as it's not to bad while prone I might leave that unlock for something better.
okashii
07-21-2006, 01:04 PM
RPG = Role Playing Game :) thats what I meant
LOL i thought u said Rocket Propelled Grenade :D
Imagine a terrorist walks into a american bookstore:
-Do you have a RPG manual ?
-Hmmm...no I'm afraid we only Dungeons & Dragons at the moment :/
Kradath
07-21-2006, 01:07 PM
As long as they hit where I aim and kill what I aim at (inf only).
I hope you will still be able to snipe pilots out of vehicels (maybe an ammo unlock).
I understand the use of the stableiser, in Bf2 you can stand and snipe, so long as it's not to bad while prone I might leave that unlock for something better.
yeah, different ammo-types would be very great, all in all it would be cool, if they would implement a few unlocks in their patches, 2-3 would be anough. they could make a poll with 10 unlocks before every patch and the 2-3 best would be chosen :)
Cicchetti
07-21-2006, 01:08 PM
yeah, different ammo-types would be very great, all in all it would be cool, if they would implement a few unlocks in their patches, 2-3 would be anough. they could make a poll with 10 unlocks before every patch and the 2-3 best would be chosen :)
Thats a great idea!!!!
kiss my RICE
07-21-2006, 01:10 PM
Sounds good, however, there is already a poll in the community poll section for this...check it out! Anyways, a bit late, but not too late for it not to be expected in the first patch, or a booster pack. Great ideas you guys!
Kradath
07-21-2006, 01:14 PM
thanks^^
and i didnt known, that theres a poll, but so i see, im not the only one here, thinking about it :)
problem with ammo types is it creates a new dynamic to the balance system that they work hard to achieve, and it can easily upset said balance if implimented inproperly. Therefore you gotta go about it really careful so you don't end up creating huge imbalances that completely ruin gameplay.
w00t for big words.
Kradath
07-21-2006, 02:12 PM
problem with ammo types is it creates a new dynamic to the balance system that they work hard to achieve, and it can easily upset said balance if implimented inproperly. Therefore you gotta go about it really careful so you don't end up creating huge imbalances that completely ruin gameplay.
w00t for big words.
yeah, you are right, maybe simply add for every class one specific type of ammo that adds more damage
Not so sure a direct extra damage is a good thing, if you look at things in BF2 its almost never a direct better weapon you get when you unlock something.
For example, G3 from standard, yes it has crazy damage but its got a tiny clip and various other draw backs, or the Scar-L which a lot of people dislike because the G36C had such good accuracy, however i do prefer the Scar-L because at longer ranges it does more damage in a short amount of time. None of those are direct advantages, they all come with drawbacks.
Perhaps if you had higher damaging bullets, then increased recoil or something. Then that would act like a completely different gun though... oh you see the pain already created with multiple bullet types >.<.
/me goes to find a headache pain killer.
Kradath
07-21-2006, 02:19 PM
yeah i see, but one thing i can say about it now is: we'll see :D
AJED (G.Drew)
07-21-2006, 02:20 PM
btw they said that the rifles are fitted with some special crap that is supposed to help combat bullet drop
kiss my RICE
07-21-2006, 02:55 PM
btw they said that the rifles are fitted with some special crap that is supposed to help combat bullet drop
Dunno, but I'm pretty sure you're talking about the stabilizer unlock for rifles that helps to combat muzzle drift.;)
Kradath
07-21-2006, 03:19 PM
Dunno, but I'm pretty sure you're talking about the stabilizer unlock for rifles that helps to combat muzzle drift.;)
i hope it stabilizes not to much, so the crosshair already should move a bit...
Elit3_Hawkins
07-21-2006, 04:51 PM
Why would you want that....
AJED (G.Drew)
07-21-2006, 05:26 PM
and idont say 'cos its realistic' cos we dont know if there is going to be rifles that have bullet drop in 2142
Miniman
07-21-2006, 05:50 PM
woah the titan guns
Elit3_Hawkins
07-21-2006, 05:55 PM
uuuuuuuuh, yeah what about them man....you just said woah the titan guns...that makes NO sence
AJED (G.Drew)
07-21-2006, 05:57 PM
i think he means there big, but this is hardly the place
and how the f**k can u get from bullet drop in sniper rifles, to titan cannons! WTH
Elit3_Hawkins
07-21-2006, 06:01 PM
Yeah i know that was waaaaay out of lines any way back to bullet drop....There probably wont be because it's the future you know...and on that vid with the sniper it showed like no bullet drop at all...
AJED (G.Drew)
07-21-2006, 06:02 PM
snipr are going to be kool in 2142
i think the EU sniper with the 'visor' scope on it looks way kool
Elit3_Hawkins
07-21-2006, 06:03 PM
I havent seen the pac..or have I??? Can someone plz post a pic of the EU sniper and the PAC sniper...
AJED (G.Drew)
07-21-2006, 06:07 PM
even better, i have a vid of the EU sniper:
http://www.youtube.com/watch?v=uqG0gFmJb7M&search=battlefield%202142
and te PAC:
http://media.pc.gamespy.com/media/819/819222/vid_1578666.html?mu=http%3A%2F%2Fxfersf06.ign.com% 2F%5E1998053505%2Fmovies%2Fstreamingmovies.gamespy .com%2Fdocroot%2Fpc%2Farticle%2F718%2F718758%2Fbat tlefield2142_071306_2_wmvlow.wmv%3Fposition%3Dfron t
Kradath
07-21-2006, 06:51 PM
Why would you want that....
because the sniper already has cloak, should it be able to fly also? oO
i thought about the balancing!
AJED (G.Drew)
07-21-2006, 06:52 PM
its not a cloak, its a handheld TV!
Kradath
07-21-2006, 06:54 PM
its not a cloak, its a handheld TV!
spam?
no really, for me it looks like there are manymany cool unlocks for recon and assault, what about AT and Support?
Elit3_Hawkins
07-21-2006, 06:54 PM
I like the PAC rifle better...it looks really cool
AJED (G.Drew)
07-21-2006, 07:07 PM
still think the EU 1 looks cooler
heres pictures of the 2142 weapons:
http://www.totalbf2142.com/page.php?do=weapons
Kradath
07-21-2006, 07:09 PM
still think the EU 1 looks cooler
heres pictures of the 2142 weapons:
http://www.totalbf2142.com/page.php?do=weapons
yeah, me 2, i like the hard-angular form of the Eu weapons :D
AJED (G.Drew)
07-21-2006, 07:11 PM
the Scar 11 just looks so kool tho doesnt it
Elit3_Hawkins
07-21-2006, 07:11 PM
I like the holes down the barrel of the PAC one and how the hand gaurd...but that is just my opinion
Kradath
07-21-2006, 10:09 PM
I like the holes down the barrel of the PAC one and how the hand gaurd...but that is just my opinion
yeah, right, i like both styles and they're different, thats good too
Pac has more rounded waepons and the EU has hard-angular weapons :D
Elit3_Hawkins
07-21-2006, 10:24 PM
Yeah EU has more boxy weapons which I dont like...
Kradath
07-21-2006, 10:27 PM
Yeah EU has more boxy weapons which I dont like...
yeah, i like it "boxy"(nice word btw^^) our car is a volvo XC90, its a bit boxy too :D
AJED (G.Drew)
07-21-2006, 10:36 PM
i know that the PAC wepons are more rounded and the EU weapons are square, but also the EU weapons are kind of blue and the PAC weapons are sort of metallic
still think the EU weapons are cooler tho
Elit3_Hawkins
07-21-2006, 10:52 PM
I like the metallic look of the PAC weapons...look at my avatar to see the PAC sniper(thx for the nice word)
kiss my RICE
07-22-2006, 02:13 AM
The EU gun looks like a box...but seriously, I think all of the weapons look awesome, since it is a new game. I just hope that the game will stay the same and play just as well as BF2. Unlocks will be awesome.
someone clear this up for me, EU guns they're the hard hitting but higher recoil type and PAC are the lighter damaging less recoil types.
Sorta like EU = M95 and PAC = Type 88 if you get where i'm coming from.
I prefer the hard hitting guns, because you can always master recoil at longer ranges heh.
AJED (G.Drew)
07-22-2006, 02:24 AM
i dunno about that, but it sounds plausable that thats the case
Elit3_Hawkins
07-22-2006, 02:26 AM
You got it backwards...The EU one is the SVD and the PAC one is the M95...
Meh.... oh well, now i know. perhaps i shouldn't be reading forums at 2:30 in the morning lol.
=7Cav=Travis
07-22-2006, 01:25 PM
i just want sniper for active camo
AJED (G.Drew)
07-22-2006, 03:25 PM
u mean active camo for sniper
Elit3_Hawkins
07-22-2006, 03:56 PM
You guys mean active camo for RECON....
AJED (G.Drew)
07-23-2006, 10:50 PM
btw there is an unlock for the recon class called the lambert carbine
Ins4n3
07-23-2006, 10:57 PM
btw there is an unlock for the recon class called the lambert carbine
Is it a sniper rifle or?
Iconix
07-23-2006, 11:01 PM
Is it a sniper rifle or?
Nope bud, its more like m4 or g36 or styre aug or m16, type guns its a rifle that can shoot semi-automatic to Automatic. Its more of an offensive weapon.
AJED (G.Drew)
07-23-2006, 11:02 PM
is a assault rifle only smaller an it does lees damage and hass lees acuracy than the main ones
edit: also there going to be a 'heavy' sniper unlock, similar i think to the M95, that will be albe to destroy those motion AT mines
First
07-24-2006, 05:22 AM
my first unlock is gonna have 2 be the stabilizer for my sniper gun cause wat the hell is the point of upgrading ur recon kit when u cant keep ur scope level
then of course cloak cuz its so cool
kj23kjg1234l124
07-24-2006, 08:25 AM
btw there is an unlock for the recon class called the lambert carbine
Thats mśxsecurity.com lol
MrBenis
07-24-2006, 08:35 AM
Thats mśxsecurity.com lol
Uhh.. what? The lambert carbine is an officially announced weapon. Or is there something I'm missing here?
kiss my RICE
07-24-2006, 08:35 AM
Yes, there is the carbine, but that is the only non-sniper unlock in the game. The other two unlocks will be a M95 type heavy sniper, and then a light sniper...which probably will be like the L96, but maybe semi-auto? Imagine a sniper with zoom like the L96, accuracy like the M24, and semi-auto! Of course..it'd have to do a lot less damage. The assault class has the best tools in my opinion.
My plan: Start off as recon class, only play as an infantry-thread (sniper). Once my K/D ratio is above 1, and I get promoted a few times, I will start to upgrade my assault/recon class. In the end, I hope to get a completely upgraded assault and recon class, plus any others that I feel like getting...support..engineer...etc.
AJED (G.Drew)
07-24-2006, 03:36 PM
plan: get defib for the assault kit and anything else
then onto the support where id unlock the EMP nade
then onto the engineer and unlock the AA stuff
go threw them again to get any i have missed
then start unlocking the recon stuff
then again i might just jump in between the kits but if i didnt then it would go:
assault
enginner or support
then recon
Splinter
07-25-2006, 12:24 AM
I plan to unlock each kit's basic needs before getting one "all teched out"
that way I can counter any threat.
I'll start with Recon, unlock the C7, then the Defibs, then the AA rocket for AT/engy then maybe the sentry drone for support.
After I have these, I'll "work" on either 1 or 2 kits and get them all teched out.
the_bruce_lee
07-25-2006, 02:18 AM
I will probably do the Assualt class first than recon than support than whatever the other class was. Engineer.....yeah thats it...
AJED (G.Drew)
07-25-2006, 01:22 PM
i might just what splinter is doing and unlock every kits 'basic needs'
tho i might unlock 2 for each then decide who i want to continue with (2/4 kits)
DarQraven
07-25-2006, 02:36 PM
I´m going to unlock the defibs first (makes getting a lot of points, and thus leveling easier), after that probably EMP, then whatever I like. I wanna play some with all classes at first to get used to them, and figure out which one I like best/play best as. After that I will probably go for whatever we need in our clan. (or what I tell them we need;))
Cloud9
07-25-2006, 03:04 PM
Yeah I'm torn between Assault, Engineer and Support I'll have to play all of them first for a while before I decide on which class I want to put most my unlocks towards.
All the classes have a cool advantage at something in 2142..this go around it's much harder to decide which class to be than it was for bf2. I mean I can see a lot of advantages having active cammo, sniper, and c7 all in one kit. Support has stationary machine gun drones and a special shotgun unlock. Engineers have repair, rockets, mine, and a cool portable Anti-Aircraft unlock. Assault has that special distance calculator RPG unlock, medkits and defibs. I mean all of the kits sound great.
=7Cav=Travis
07-25-2006, 03:12 PM
gotta be recon
Elit3_Hawkins
07-26-2006, 09:12 PM
RECON and ENGY ALL THE WAY
AJED (G.Drew)
09-22-2006, 04:00 PM
i would only use the recon IF NECESSARY, same with the engineer ( luv the kool EU SMG tho, its class!)
support is only a subsitute for the assault kit, but i do luv that u can fire for ages and the accuracy IMPROVES!
as for sniping, like the EU moretti cos its SO KOOL but im not sure about the difference between the EU an PAC sniper rifle, can any1 help?
Cloud9
09-22-2006, 04:50 PM
It's good to see more of an equal spread between kits this go around..in bf2 it seems everyone was Medic and Assault. This go around from the beta I saw more people evenly spread throughout the kits. It seemed somewhere around these percentages of players in each of the kits on most servers: Assault was like 40%, Recon 30%, Support 25%, Engineer 5%
AJED (G.Drew)
09-22-2006, 04:52 PM
i think it was more support 20% and engineer 10% cos of all the vehicles etc
Beerman
09-22-2006, 08:21 PM
where did this thread get so off track lol
AJED (G.Drew)
09-23-2006, 09:56 PM
where did this thread get so off track lol
right about there lol ;)
mafia_boy
09-24-2006, 07:18 PM
Yea its drifting a bit off track here but as to answer the 1st question ive played the recon/sniper kit and found the scope to have a very nasty little sway on it, this was only the beta version so hope they will fix this or have an upgrade unlock for this, ps... going engy 1st then assault! lol
AJED (G.Drew)
09-28-2006, 05:37 PM
they do have an unlock, the Gruber 5 stabilizer, look:
http://www.totalbf2142.com/page.php?do=unlocks
mafia_boy
09-28-2006, 09:22 PM
they do have an unlock, the Gruber 5 stabilizer, look:
http://www.totalbf2142.com/page.php?do=unlocks
Yea nice 1 buddy, will be going for this unlock asap, tnx for the intel.:D
slightpower
09-29-2006, 01:07 AM
im kinda confuzed about the stabilizer....i went to the unlock page and clickd on the stabilizer and it said something about it using a lot of energy or something from its power source? idk but it sounded like it wont stabilize the scope the whole time but it will have to "recharge" or somthing..i dont no if i explaind it well so go to the unlocks page and click on the stabilizer if you dont understand
im kinda confuzed about the stabilizer....i went to the unlock page and clickd on the stabilizer and it said something about it using a lot of energy or something from its power source? idk but it sounded like it wont stabilize the scope the whole time but it will have to "recharge" or somthing..i dont no if i explaind it well so go to the unlocks page and click on the stabilizer if you dont understand
Yeah you can only use it once to make your scope very stable for about 1.5 seconds. Then you have to wait before using it again.
Beerman
09-29-2006, 01:35 AM
Yeah you can only use it once to make your scope very stable for about 1.5 seconds. Then you have to wait before using it again.
Thats kinda dumb and cool, now snipers cant be super accurate all the time.
Thats kinda dumb and cool, now snipers cant be super accurate all the time.
Dice know they dont want to create another J-10 scenario where something they never expected the players to get that good at happens again and warrents a nerf. Trust me, you can place a headshot at more then 2x the distance of BF2 with this stabalizer. That generates a thrill like none other, kinda scary in a detatched sense.
slightpower
09-29-2006, 02:01 AM
well this may not b all that bad...this way if you are a good sniper it acually takes skill to be one instead of just point and shoot like in bf2...it will make bf2142 sniping more challenging...but i herd in the beta 2 that there is WAY to much sway, then i also herd that it was reduced after the beta and there will be alot less sway in the release, anyone no for sure about that?
i herd in the beta 2 that there is WAY to much sway, then i also herd that it was reduced after the beta and there will be alot less sway in the release, anyone no for sure about that?
That is correct. Less sway but we're not sure how much less.
DeathEchoDemon
09-30-2006, 01:54 AM
IDK but it will be Killer, literally.
SaS|firestorm
09-30-2006, 04:37 AM
its going 2 be wounderful. hey mr benis!!!
RedDot
09-30-2006, 05:03 PM
There is also supposed to be muzzle drift, but you can unlock a stabalizer to fix that..I have no idea how bad it can be. If you have to unlock a stabilizer for the sniper just to stop muzzle drift...I'm guessing that it will be pretty bad.
Without it it's very hard, believe me.
AJED (G.Drew)
10-18-2006, 07:25 PM
Without it it's very hard, believe me.
not really, that drift gives u time to pick your targets
Vundu
10-18-2006, 07:40 PM
You just wait till the natural sway takes you over the kill zone then shoot, thats how proper snipers actually shoot so is quite realistic.
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.