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[WS] Stephensolofo
11-01-2007, 04:42 AM
So when we getting our new patch?

Idaeus
11-01-2007, 12:01 PM
Aeros making it right now... :p

Kradath
11-01-2007, 12:06 PM
It's out, isn't it?

AeroTow
11-01-2007, 05:07 PM
Aeros making it right now... :p

Damn how did you find out i actually work for Relic:laugh:

Sir. Tasty
11-01-2007, 05:17 PM
Im pretty sure there was a small one fairly recently.

AeroTow
11-01-2007, 05:20 PM
Im pretty sure there was a small one fairly recently.

Nothing reported in relicnews, i don't have access to CoH just now (Due to computer Explosion) so i cant see relic online.

Sir. Tasty
11-01-2007, 05:26 PM
Im pretty sure there was one after the big 2. something/ OF first patch.

[WS] Stephensolofo
11-01-2007, 11:23 PM
hmmmm well ill try logging on relic online and see.

Cherni
11-02-2007, 12:42 AM
Im pretty sure there was one after the big 2. something/ OF first patch.

Your sig is a very realistic depiction of Eddeddyed playing basketball.

[WS] Stephensolofo
11-02-2007, 12:54 AM
nice cherni,anyways there is a new patch out,disappointing as its only 11 mb,i was expecting a lot of gameplay to be fixed.

is_don_is_good
11-03-2007, 06:52 AM
yay! the beeoch is back! what has been happening? WTF? where is the off topic section?! O_O

nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooo!

ooooo!



whoa! you guys banned eddy? rofl

Kradath
11-03-2007, 09:27 AM
Here's the small changelog:

General

- Corrected a validation problem that exists on North American released
copies of CoH: Game of the Year.

- Fixed an occasional crash that would happen on quad-core CPU's.



Gameplay

- Fixed a bug in the Infantry Combat System that was causing
inconsistent application of priority system.

- Fixed a modifier in the church steeple that was enabling snipers to
fire at drastically increased rates.

- Fixed British infantry invincibility when capturing and reinforcing
heavy weapons (Machine guns, mortars etc.)

- Axis Knight's Cross Holders have abilities arranged so that both
Assault and Fire Panzerfaust are usable from the command panel.


Hopefully a great patch is following.

Idaeus
11-06-2007, 08:44 AM
yay! the beeoch is back! what has been happening? WTF? where is the off topic section?! O_O

nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooo!

ooooo!



whoa! you guys banned eddy? rofl

Lmao! :D Eddyeddyd was vaporized! You missed the merge? Why are'nt you spamming ot like you used to? :D

Fusion
11-06-2007, 09:45 PM
since the new patch im unable to invite friends to a server, anyone else experiencing this problem?

is_don_is_good
11-07-2007, 12:48 PM
Why are'nt you spamming ot like you used to? :D

because there is no dedicated COH random thread :(

BoDyBaG2224
11-17-2007, 10:18 PM
Check out the Relic News forums for the updates we should get a new Balance patch the end of this month and I'll post the changelog

NOTE THIS IS TENTATIVE***

General

- Performance improvements, especially on single-core systems.
- Fixed a bug with account secret question collisions.
- Removed the ability to add chat messages with no content.
- Streamlined the in game downloader and added checksum verification.
- Increased the default volume mix output, should now be equivalent to original CoH.
- Fixed a bug where speech and music would stop mid-game.
- Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games.
- Fixed a bug that resulted in the UI losing functionality after watching an NIS.
- The screen no longer remains black if you save the game during a black screen transition.
- Fixed a number of incorrect speech triggers.

Campaign

- Fixed the ending of OMG M07 so that the final mission speech does not play twice.
- Fixed a potential crash that would occur in Caen M08.
- Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive.
- Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01.
- Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans.
- Fixed a minor pathing issue in M05 of Best when squads garrison a particular house.
- Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08.
- Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point.
- Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed.
- Map changes to Normandy M09.

Gameplay

- Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
- American 105mm artillery barrage recharge increased by 25s.
- American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
- American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
- American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III.
- American Offmap artillery arrival delay reduced by 1s.
- American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1.
- American Rangers have their reinforce costs increased by approximately 10mp per soldier.
- American Riflemen receive longer range sticky bombs ability at Vet level 2.
- American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions.
- British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.
- British 25 Pounder scatter tuned to reduce overshooting.
- British Armour Command Truck and Field Support Truck have their sight radii tuned.
- British Deploy Marksman ability range reduced from 35 to 30.
- British officers and Recon squads have their camouflage detection increased marginally.
- British Sappers have their health individually increased by 5.
- British trucks have a small camo detection radius.
- Commando Artillery cost increased from 80munitions to 100munitions.
- Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations.
- Goliath has reduced chance of taking an engine critical from small arms fire.
- Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes.
- M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
- MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)).
- On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s.
- Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
- Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
- Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions.
- Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability.
- Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions.
- Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32.
- Panzer Elite Booby Trap ability recharge time increased.
- Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel
- Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7.
- Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover.
- Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
- Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%.
- Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3.
- Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel.
- Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover.
- Panzer Elite Infantry Halftrack health reduced from 300 to 285.
- Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2
- Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel.
- Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
- Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
- Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel
- Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5.
- Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions.
- Panzer Elite Sector Artillery costs 3 command points instead of 4.
- Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
- Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks.
- Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry.
- Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry.
- Probability of blowing up a flamethrower armed soldier is reduced.
- Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
- Wehrmacht Flak 88 health increased from 200 to 325.
- Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions.
- Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
- Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65.

Data Bug Fixes

- Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
- Axis 88 crews will no longer lose their medical kit during the Battle Phase.
- PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
- Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types.
- British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map.
- Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected.
- The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot.
- Panzer Elite Sprint Ability is visible with requirements
- Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
- Units can no longer repair slit trenches.
- Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces.
- Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops.
- Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used.
- Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack.
- V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity.

Map Changes

- Linden & Bedum added to the playlist.
- Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall.
- Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base.
- Bedum - Some shot blocking set around a house in the bottom center of the map.
- Linden - some points and victory points moved slightly to create better balance between the north and south teams.
- Best - some points moved to create better balance between the two players.
- Langres - Map base areas increased in size.

Sir. Tasty
11-20-2007, 07:29 PM
This patch has got the balance about 80-90% for me, now infantry battles are a lot better than just brits running around.

[WS] Stephensolofo
11-20-2007, 08:19 PM
I still play sp all the time because online its just a blob fest.

BoDyBaG2224
11-26-2007, 12:56 AM
It really depends on who you are playing against. I've goten some really good non-blobby games and I've also gotten blob rolled lol. Just depends on who you're playing against.