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View Full Version : Tactical Night Mod v1.1 Released


Hitman
12-11-2007, 02:41 PM
Zeroy, the creator of Tactical Night Mod (http://www.zeroy.com/), is back today with another new version for us. Here is what he has to say:

• Enables *Night time* for all stock maps,// v1.1: 3 Levels of night mode switcheable from server.cfg, can be turned off
• Forced Auto-assign, // v1.1: switcheable from server.cfg
• Custom Logo, // v1.1: switcheable from server.cfg
• Integrated MykMod for Health Packs & Bleeding, Switcheable from mykmod.cfg:

Health packs on/off, Health packs number, Bleeding on/off, Bleeding speed, Heal teammates...see mykmod.cfg for details
• Improved NV Goggles vision
• Increased Exponential Fog
• Limited weapons/perks
• Class limited to Assault/Specs Ops
• Laser sight when NightVision Goggles are switched on
• Forces silencer on all weapons
• And installation is much better this time!

Download Here - Tactical Night v1.1 (http://files.totalgamingnetwork.com/file/4875/Tactical+Night+Mod+v1.1/)

http://images.totalgamingnetwork.com/images/thumb_112.jpg (http://images.totalgamingnetwork.com/images/112.jpg) http://images.totalgamingnetwork.com/images/thumb_264.jpg (http://images.totalgamingnetwork.com/images/264.jpg)


You can read more about this release here (http://www.zeroy.com/?p=35).

GrossKopf
12-11-2007, 07:39 PM
Ok, I am familiar with changing the game modes in COD 4 but for some reason, with this new version, I can only get TDM. Anyone else experience this? I can't get HQ to work.