View Full Version : Dealing with those crazy FAVs.
BandoIruka
12-20-2007, 05:03 AM
I'm sure most of you have encountered enemies that a running amok in their cars where they are either:
-Car bombing your armour.
-Running your teammates down.
-Rushing past to cap a back point.
-Rushing to the main uncap to have a go at taking out commander assets.
-Rushing to somewhere to steal one of your unused vehicles.
-Just simply getting themselves somewhere where they become a nuisance to your team.
And you'd like to pop their little ride and put an end to their mischief.
You guys probably already know a few ways for dealing with this problem, so how about you guys share what you did or what you felt works best. Mention the map and where you got them.
For me, my favourite is EMP mine/Motion mine combo in tight maps like tunis, particularly on turns where them getting zapped will result in them slamming into a wall. But there are other possibilities you guys can bring up, vehicles, rdxes, machinegun, whatever.
Lunien
12-20-2007, 02:22 PM
Hmm....me..if the FAV is coming right at me, i try to shoot the driver, sometimes I get him, sometimes I don't. Helps if you have a sniper rifle...I've surprised a driver on many an occasion :P
Fingulfin
12-20-2007, 09:50 PM
Set down a trail of RDX, get to a safe area and BOOM.
Merry-go-Rorsch :p
Wizrdwarts
12-20-2007, 11:18 PM
EMP nade + MG spay (yes I actually carry the EMP grenade on city maps, everyone else already has the IDS out)
BandoIruka
12-21-2007, 04:46 AM
machine gun spray i get, but do you have much luck hitting a speeding fav with your emp grenades?
I suppose if they are stationary and just using the machinegun on the fav, your emp grenades can freeze up its gun controls
BandoIruka
12-23-2007, 03:29 AM
-Stick your vehicle radar on your vehicle and put FAVs on the top of your "to kill first" list.
-listen for the sound of their engines (Unfortunately, you may need to listen hard since you may not actually hear them till they are too close)
-Use a vehicle that has a main weapon that fires fast projectiles (Walker main gun, APC driver machinegun)
-Conversely, tank main gun might have a hard time hitting a speeding FAV that isn't heading directly for them.
Works well if there is an enemy carbomber operating in the area
dontsh000t
12-23-2007, 04:37 PM
you are pretty much safe from machinegun fire in an FAV going at full speed as long as you don't expose your whole body. it really isn't easy aiming from the FAV gun at full speed especially since it has almost no splash.
on camp G get 1 recon to cover the main ramp, one to cover the hilly route. stick 2 packs of RDX on the floor in the path of the FAV about 6m away, one after the other so you have reaction time.
alternatively, EMP mines do a great job at killing FAV speed. and without speed, an FAV is nothing. sure EMPs slow/stop FAVs and allow MMs to catch up, but if you wanna save up your MMs for the walker, just use your main engy weapon. hell, just sprint up and use your SMG on the guys face in the car.
stopping carbombs as APC is easy. the EMP shot the driver has works just as well as an EMP mine. after that, back up a little and allow your gunner to kill em.
see an FAV run towards you? get behind cover if you're near any - even a lamppost will do. if you're in the middle of nowhere, the most reliable method is actually to stand and fight if you're assault/engy/recon. use PKs, AT missiles or RDX. if you're support, pray you have EMP grenades. if you're really desperate plop down a sentry gun/IPS. it won't block them, but it will slow them down a LITTLE.
if all else fails, you're in a sluggish vehicle and a carbomber is coming your way, and you know you ain't stopping him, get out of the vehicle, run, then gun him down while he's staring at the bottom of his screen waiting to see how many people he killed.
last resort?
Fingulfin
12-23-2007, 05:20 PM
Camp G, I have a beginning of game plan as EU. I play as Engi with Pilum, Motion Mines and EMP Mines. Drop two Motion Mines near the flag, EMP Mine between the dragon teeth, EMP Mine near the water tank (you know, the off road ramp) and then just drop the rest of your motion mines there. Takes less than 30 Seconds to do. Hop into the Rorsch, and watch the fireworks! The FAVs will probably make it past the EMP Mines, only to fall prey to your Rorsch (which you have facing the Toll Station) The Walker will normally stay in the PAC base, but if it does decide to come up onto the Harbor it meets your motion mines/EMP Mines and Pilum.
Works 80% of the time, the other 20% one of the FAVs is moving so fast that when you hit it with the Rorsch it does no damage.
Ezekiel
12-23-2007, 05:24 PM
Well the RDX shotgun will kill the driver in one hit if you make the round land in his interior lol :D
Wizrdwarts
12-23-2007, 05:50 PM
machine gun spray i get, but do you have much luck hitting a speeding fav with your emp grenades?
I suppose if they are stationary and just using the machinegun on the fav, your emp grenades can freeze up its gun controls
It only works if you have warning that the FAV's coming (eg. UAV or spotting), or else you don't have time to even take out the EMP nades.
dontsh000t
12-24-2007, 06:49 AM
i personally prefer the RDX, as an experienced (kinda) FAV driver i know that if i get EMPed up the ramp on Camp G the FAV isn't gonna last very long so i jump right out and start shooting, and count on the other FAV to make it (since most times there aren't enough smart people on non-clan servers to cover all rush points).
RDX stops them dead in their tracks with minimal warning though. When the FAV is making its approach up the ramp they can't see the RDX/EMP on the floor if they're using first-person view, and its incredibly satisfying for me to see a fully loaded FAV fly up the ramp, machinegun blazing, only to blow up and stop right in its tracks. It's kinda cute in a sadistic way, and people in my squad sometimes laugh when they see it (:
THEONEANDONLY
12-24-2007, 07:42 AM
Nah all of those things you have you have said above are ussless
the one and only thing that is 100% sucsessfull is GETTING IN A GUNSHIP!!! :)
XxSTAM1NAxX
12-24-2007, 11:00 AM
Camp G, I have a beginning of game plan as EU. I play as Engi with Pilum, Motion Mines and EMP Mines. Drop two Motion Mines near the flag, EMP Mine between the dragon teeth, EMP Mine near the water tank (you know, the off road ramp) and then just drop the rest of your motion mines there. Takes less than 30 Seconds to do. Hop into the Rorsch, and watch the fireworks! The FAVs will probably make it past the EMP Mines, only to fall prey to your Rorsch (which you have facing the Toll Station) The Walker will normally stay in the PAC base, but if it does decide to come up onto the Harbor it meets your motion mines/EMP Mines and Pilum.
Works 80% of the time, the other 20% one of the FAVs is moving so fast that when you hit it with the Rorsch it does no damage.
Thats how its done. Exactly the way I play most of the EU CGibralter rounds nowadays.
BandoIruka
12-25-2007, 07:27 AM
Know thy enemy in a nutshell:
-Strengths: They are fast and agile
-Weakness: They are lightly armoured
So if you can take away their mobility, they become vulnerable. Plus if you have a hard hitting weapon ready, they will be burning wreckage quite easily.
So basically to get them we should have the following in mind:
-Where they want to go.
-The route they will take to get there.
For most tight infantry maps, there are only a few routes an FAV can take, and the linear nature of those maps give FAVs limited destinations worth going to, so that makes setting up a place for an ambush relatively easy. But for the wider open maps such as suez or verdun it would be much more difficult stop PAC from getting through and capping a point. Chokepoints and ideal locations for ambushes are much fewer plus there are too many holes to cover up. It would be a poor use of manpower to cover them all, spreading your team out too thin.
Best way at stopping FAVs on those maps is to send a gunship after them. They are fast enough to catch up and unload their arnament upon them. Unfortunately, that would mean you'd have to ignore enemy gunships for a while. Perhaps an air transport might be more suited for the role. They can at least keep up with them and have a gun powerful enough to do the damage.
Diamond621
12-27-2007, 09:44 PM
On maps like Gibraltar or Tunis, an FAV can be a valuable commodity. In situations like these it is often best to try to remove the driver from play without damaging the vehicle itself, so it can be turned to your own ends (especially if an enemy is foolish enough to take it and roll alone). This is how I see the situation with regard to FAVs.
A sniper rifle, a Baur, or to a lesser extent any other weapon at all can work wonderfully for putting a couple rounds into the driver's head in either position. This solves the problem without excessively damaging the vehicle. A surgical strike is always the stronger tactical play than an all-out damage-fest, and keeping the FAV intact while killing the driver should ALWAYS be the preferable option.
However, against FAVs with multiple occupants, the gunner is always the first target, followed by the driver. If the FAV has three occupants it is often best to simply destroy it in the interest of removing the threat presented by not only the vehicle but three coordinated infantry. Against anything other than a full crew, however, your best bet is a precise strike to keep the vehicle intact and make use of it.
Be patient, look for a good angle, use cover and make it happen. Using the enemy's assets against him essentially doubles the amount of armour/vehicle pieces you are able to put in play at any given time.
If given a choice, however, between destroying the vehicle and losing a CP, always go for the former. Removing the occupants surgically is the preferable tactic, but not the only one, and no vehicle is worth losing a CP over.
sansk77
12-30-2007, 03:08 PM
I would rather kill the driver first, so he can't run away or run over you. then the gunner, after wards the passenger is so confused you can knife him when he gets out of the car
XeNoN_ATR
01-02-2008, 03:56 AM
everyones explanations so complicated:confused: for my strategy is RORSCH
with (the most important thing -->) 10 sensativity!!:D this makes the rorsch spin with ease.
what i normally do on Camp G if im EU i quickly run to the rorsch near the flag and wait, once a FAV flies up the ramp i OWN'Em with the rorsch, if i miss i quickly turn around and take another shot (again possibly because of the full sensativity). to me who need RDX or fancy motion mine placement;)
Fingulfin
01-02-2008, 04:20 AM
Errr... Me. I have a G-5, so I can effectively use my "Merry-Go-Rorsch" however if the FAV is moving at full speed the Rorsch shot will occasionally "Bounce" right off the FAV; ie direct hit but no damage done. A few EMP Mines stops/slows them enough that the bouncing doesn't happen. Another problem with simply hopping in the Rorsch before motion mine placement is the walker... Any intelligent Walker pilot knows how to get away from a Rorsch without taking any damge (shoot at the front plate). If you drop some mines before you hop in, the walker either gets killed or is too scared to come all the way onto the harbor.
XeNoN_ATR
01-02-2008, 05:58 AM
Errr... Me. I have a G-5, so I can effectively use my "Merry-Go-Rorsch" however if the FAV is moving at full speed the Rorsch shot will occasionally "Bounce" right off the FAV; ie direct hit but no damage done. A few EMP Mines stops/slows them enough that the bouncing doesn't happen. Another problem with simply hopping in the Rorsch before motion mine placement is the walker... Any intelligent Walker pilot knows how to get away from a Rorsch without taking any damge (shoot at the front plate). If you drop some mines before you hop in, the walker either gets killed or is too scared to come all the way onto the harbor.
oooo:shock: bouncing off i was wondering what was happening when i shot at a FAV and i just see an explosion but the FAV just keeps on driven, i always though i missed or something (which i never do :p)
Howpathetic
01-11-2008, 06:23 PM
I have to say, that when it comes to the FAVs, I hate jihading/car bombs. Its just the aspects of it, not the actual technic.
It ticks me off that someone can put a few(one to five) RDX on a FAV, speed at my tank, jump out of vehicle doing 100 miles an hour survive, then the RDX detonated destroys my tank, then they run back up to the FAV that was car bombed, put another RDX on it and do it again.
Now if the FAV was destroyed in the process and they had to walk their merry butt home and were somewhat injured from the jump out, where I stood a chance with a SMG vs Lambert. Then I wouldn't have a problem with Jihad/car bomb, but to use a car bomb then jump back in the car you bombed and drive away that you used just isn't right.
crist2000a
01-20-2008, 05:36 PM
I usually use Walker to move around and there are only two things that I see as threat: gunship TV missiles and FAV kamikazes. The last one is my first to kill priority.
So far I use three options to survive.
1. Non-stop moving with random direction changing.
2. lay down you course to destination through areas where there are a lot of obstacles. It slows FAV speed and give you a possibility to hide behind when you see inbound FAV.
3. If there is no place to hide fire entire rocket pack just a little ahead of FAV.
Driver usually turns out.
Today I have survived 4 attempts to blow me up with result 4:0. :)
crack25
01-23-2008, 10:28 PM
There seems to be one thing missing here the trustworthy pilum!!
if they have taken any smal amount of damage you have a 1 shot kill even if they havnt there is a lot of noobs that dont get out even if they do thers a gd chance they will be in the open and dont know where you are so just get out the smg and pick them off
gunships arnt that good unless you have a gd gunner or the fav dosnt know your comeing i have got away from them many times unless they have a gunner :(
and finally if there is one person in the gunner seat just bunny hop up to the fav and shoot his face very easy to do
Fingulfin
01-24-2008, 12:58 AM
Pilum is a bad idea... The Rorsch bounces occasionally and it is really annoying, but the Pilum bounces off of a full speed FAV at least 75% of the time.
As for gunships not being able to kill a FAV... Your joking right? You must be playing against nubbie pilots. Three Gunship missiles kills a FAV, and its not very difficult to lead them. If you know how to solo, then it is even easier!
Howpathetic
01-24-2008, 01:15 AM
Pilum is a bad idea... The Rorsch bounces occasionally and it is really annoying, but the Pilum bounces off of a full speed FAV at least 75% of the time.
As for gunships not being able to kill a FAV... Your joking right? You must be playing against nubbie pilots. Three Gunship missiles kills a FAV, and its not very difficult to lead them. If you know how to solo, then it is even easier!
Agreed, its also a great way to bleed off those extra rockets after a kill and you want a full load without affecting your accuracy.
BandoIruka
02-12-2008, 05:20 AM
I did a few rounds of titan where I just simply take a fav of my own, along with someone else to operate the fav machinegun and just simply go out on patrol, without planning to do any silo capping for the game. We'd just drive around and pursue any enemy fav we spot. We can also double up as a tankbuster squad where i can drive behind a tank and let my engineer buddy pilum his rear armour.
Gouwd
06-12-2008, 07:00 PM
if you have your whole squad emptying a clip of their krylovs on a car, it wil be down within 5 seconds
BandoIruka
06-13-2008, 05:22 PM
i think 5 seconds is abit of an overestimation. Maybe 3 seconds. But to have all your squadmembers unload into a single car would have problems of its own.
-no one is watching out for enemy troops during that time.
-your whole squad would be emptying their whole clips and forced to reload at the same time
-2 or more support machineguns firing on the car might be a better option, but they will have overheated guns and become vulnerable to the fav passengers that bailed out
Amaranthuse
06-13-2008, 10:20 PM
Lol my tactic is to force them driving into the wall. By make a runway with EMP mines :P
When it comes to Jihad idiots, I usually drive my APC behind some trees or some obstacles and pepper it with my fire. Sometimes however, I just emp the car and watch it slow down about 5 meter in front of me and my mortar crew will rip it apart lol.
In worse case scenarios, I jump out of my vehicle and pilum and jump back in if I missed the first shot.
My most embrassing moment: A Jihad running across a ramp flying then hit my gunship flying low doing a turn lol. I didn't know what hit me until my squad member started laughing.
Wizrdwarts
06-14-2008, 01:27 AM
If the FAV driver is clumsy, hope he runs into a wall and have 2 supports with stock LMGs just crouch, scope, and spay. Accuracy doesn't matter much cause it's a huge target.
(it's great fun taking out FAVs on Shingle)
Amaranthuse
06-18-2008, 03:13 AM
Gunship is a great way to put a FAV to a stop. I use 5 missiles to take out a FAV. Once i used 2 missiles to kill the driver from the front and teammate reused the FAV. W00t!
A way to use the gunship is to TV ahead of them [i am a solo pilot] or at least damage them to the extent that they are on fire.
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