View Full Version : AA and flares
waaah_wah
12-28-2007, 08:02 PM
http://www.realitymod.com/forum/gameplay-aa-and-flares-t32725.html
Enjoy;)
camper.
12-28-2007, 08:40 PM
*Me joins server*
Meh, can't wait to fly.
<15 mins pass>
Pilot kit, yay! *gets in jet*
*flies up*
<Downed in 30 seconds by Strela from other side of map>
*Uninstalls PR*
Shame AIX is dying.
waaah_wah
12-28-2007, 10:57 PM
Stay up high and only get down when someone requests you. And pop flares while coming down;)
[R-PUB]MrD
12-29-2007, 01:13 PM
new orders marking the maps for planes coming in, in v0.7
Go for the ceiling and only come down to do specific orders, no more barnstorming, you aint Blue Max!
may we have a video pwetty pwease?
camper.
12-29-2007, 11:25 PM
I have better ideas, just memorize the flag positions and strafe away from across the map through the fog.
JustMe0171
12-30-2007, 12:19 AM
I have better ideas, just memorize the flag positions and strafe away from across the map through the fog.
I thought i remembered somewhere you saying you didnt even like or play PR? or is my memory screwy like usuall?
Zuke`
12-30-2007, 01:12 AM
I've already made a mod that tweaks flares for realism (still working on it with a few friends for creating air-realism)... however, a few notes on your changes.
If this is "Project Reality" - modern jets have the capability of determining if they are being tracked, whether by radar or infra red. The flare system is better with single deployable flares, which makes it better for evading.
I really don't understand the point of removing the track tone, it works in the opposite way of reality. With long spawn times for jets already, and the speed of the missiles, jets are at a great disadvantage with no track warning.
If you really want to work for reality in the Air vs. AA aspect, I suggest creating different types of AA vehicles. For example, creating a Shilka would limit the weapons to solely guns, at a high rate of fire. Creating a Strela would increase range, and add Air to Air missile capability.
Jets have no realistic radar in the game, they cannot detect enemy ground units (contrary to real life), and having a fiction-ary AA vehicle plopped on the ground that has the ability to track without any form of radar/guidance that can be picked up by the jet is just outrageous!
If you really want to boost "realism" (I say this because you really can't have balanced realism in video games when it comes to jets), while straying away from jet superiority (which, actually is reality) you may want to try some of the following:
Fighters have NO bombs
Fighters have cannon in stronger, but very little splash damage
Multi-roles (F-15/Su-34) carry a smaller payload of Mk-82's
Bombs have smaller splash damage, but do more damage
This will make precision airstrikes deadly, and random bombing close to useless, while still creating a balance between AA/Air Units.
That's just my opinion though ;)
By the way, please find a way to fix the free look, it sucks having to hold a button to free look, and not be able to use weapons while doing so. :)
*I also agree with camperstrike, despite the sarcasm ;)
[R-PUB]MrD
12-30-2007, 01:58 AM
CP's and map fixed AA are one thing, but firebases, bunkers and AA guns can be deployed anywhere with the help of commanders and become staging posts. Gone is the vBF2 mentality of memorising the locations of CP's and map fixed AA weapons and making circles wiping them out.
THEONEANDONLY
12-30-2007, 02:14 AM
Whenz V0.7 out??
waaah_wah
12-30-2007, 02:39 AM
When its finished;)
JustMe0171
12-30-2007, 03:15 AM
Whenz V0.7 out??
Kinda like a virgin, cant wait to pop it:nod:
solodude23
12-30-2007, 05:40 AM
I have better ideas, just memorize the flag positions and strafe away from across the map through the fog.God please do not ever get in a plane.
THEONEANDONLY
12-30-2007, 07:52 AM
Kinda like a virgin, cant wait to pop it:nod:
LMAO :D
camper.
12-30-2007, 08:13 AM
God please do not ever get in a plane.
God doesn't need to fly.
I thought i remembered somewhere you saying you didnt even like or play PR? or is my memory screwy like usuall?
No, I played it quite a lot but since 0.6, it's spiraling downwards, all the weapon sounds are ****e, there are 30 minute delays for everything, it's looking worse and worse graphically because they took out loads of lightmaps on certain maps but left equally ridiculous amounts of grass in (which nVidia cards hate IME), etc, etc. 0.5 was close to perfect and the next version just added jets nobody could fly anyway. The first time I played, the weapons actually stung my ears and that's generally how it should go in a "reality" mod. Now it's back to pea-shooters. AIX is looking good though.
Rhino
12-30-2007, 10:26 AM
No, I played it quite a lot but since 0.6, it's spiraling downwards, all the weapon sounds are ****e, there are 30 minute delays for everything, it's looking worse and worse graphically because they took out loads of lightmaps on certain maps but left equally ridiculous amounts of grass in (which nVidia cards hate IME), etc, etc. 0.5 was close to perfect and the next version just added jets nobody could fly anyway. The first time I played, the weapons actually stung my ears and that's generally how it should go in a "reality" mod. Now it's back to pea-shooters. AIX is looking good though.
hummm well if you consider PR is spirallying downwards then it probaly aint for you as we consider that we are improving it with every release.
weapon sounds are being done from the same guys who did them in .5 so dunno there, in .7 they are really nice in fact :)
dunno what you mean for 30min delay for everything, in .6 the biggest delay is 20mins on kashan as it has "wave spawning", so as soon as you move the tank or w/e away, 20mins later if your tank has been killed or not it will respawn. in v0.7 the spawn times on some maps are alot shorter. For exsample The Battle for Qinling is considered to be a "asset based map" as I like to call it, and the assets its based on (ground forces, tanks etc) have much shorter spawn times to simulate lots of them being avalible. In fact the tanks only have a 3min respawn, so you have a 60s respawn time for yourself, then only have to wait 2mins before your next tank comes along, aint too bad huh?
not sure what you are on about the lightmaps, Kufrahn was the only real map I can think of that had real lightmap issues, 1/2 the map wasnt lightmapped, fixed in .7, Al Basrah has afew objects dont dont have lightmaps, very few that just dont have lightmap samples or its lightmaps are dogey.
70% of our testers have nVidia cards and dont seem to have a problem, apart from maybe some on Sunset and Qwai but to fix that would require a view distance drop, which only very few ppl lag, if your card cant handel it just drop your gfx or if you can afford it, buy a new card. My x1950pro can take PR on full gfx and run above 30fps for most the time, I just dont so I have smooth gameplay all the way. As for the jets, most of our testers have no probs flying them. If you have a joystick, and some hand and eye coordination you shouldnt have a prob, just takes a little pratice, check out my jet training vid I did which should help you: http://www.youtube.com/watch?v=Iv99q75O_f0
Anyways you may be suprized by v0.7, IMO its miles better than v0.6 :)
JustMe0171
12-30-2007, 12:54 PM
God doesn't need to fly.
No, I played it quite a lot but since 0.6, it's spiraling downwards, all the weapon sounds are ****e, there are 30 minute delays for everything, it's looking worse and worse graphically because they took out loads of lightmaps on certain maps but left equally ridiculous amounts of grass in (which nVidia cards hate IME), etc, etc. 0.5 was close to perfect and the next version just added jets nobody could fly anyway. The first time I played, the weapons actually stung my ears and that's generally how it should go in a "reality" mod. Now it's back to pea-shooters. AIX is looking good though.
maybe your sound card has watered down in time i donno, but sounds great to me, and there adding distant rifle sounds this update & well it sounds cool as hell, i been crying over mini mapp but i can live without it.
but each his own anyway, i just for me havent found anything better in a mod or a game.
oh & i got a medium nividia card & mine runs great, has no prob with grass at all.
waaah_wah
12-30-2007, 03:21 PM
so you have a 60s respawn time for yourself, then only have to wait 2mins before your next tank comes along, aint too bad huh?
Longer spawntimes in 0.7?:D
Zuke`
12-30-2007, 07:52 PM
You guys also really have to fix the HUD in the planes.... :(
And boy will this be great, 10 minute spawn times. *goes and plays Lock On*
waaah_wah
12-30-2007, 09:20 PM
Whats wrong with the HUD in planes..?
Rhino
12-30-2007, 10:11 PM
Whats wrong with the HUD in planes..?
same problem as in vbf2, the hud blends in with the sky... we have been looking at fixing it but ehhh no easy way as of yet.
Also PR is not a flight sim, mainly cos of the limitations we have of the BF2 engine which was never designed to be a flight sim. We have made the jets a hell of alot realistic than what they are in vbf2 but we are still limited. If you want a modern combat flight sim, dont play PR or vBF2, play lock on as you said. If you want a realistic combined arms game, play PR as you are not going to find many other games / mods apart from ArmA that offer it, but ArmA cant even take over 20 players and mainly relys on AI etc.
waaah_wah
12-30-2007, 10:28 PM
Hm.. I never actually noticed that... Cant you just make the HUD darker or something by those lines?
camper.
12-30-2007, 11:24 PM
hummm well if you consider PR is spirallying downwards then it probaly aint for you as we consider that we are improving it with every release.
weapon sounds are being done from the same guys who did them in .5 so dunno there, in .7 they are really nice in fact :)
dunno what you mean for 30min delay for everything, in .6 the biggest delay is 20mins on kashan as it has "wave spawning", so as soon as you move the tank or w/e away, 20mins later if your tank has been killed or not it will respawn. in v0.7 the spawn times on some maps are alot shorter. For exsample The Battle for Qinling is considered to be a "asset based map" as I like to call it, and the assets its based on (ground forces, tanks etc) have much shorter spawn times to simulate lots of them being avalible. In fact the tanks only have a 3min respawn, so you have a 60s respawn time for yourself, then only have to wait 2mins before your next tank comes along, aint too bad huh?
not sure what you are on about the lightmaps, Kufrahn was the only real map I can think of that had real lightmap issues, 1/2 the map wasnt lightmapped, fixed in .7, Al Basrah has afew objects dont dont have lightmaps, very few that just dont have lightmap samples or its lightmaps are dogey.
70% of our testers have nVidia cards and dont seem to have a problem, apart from maybe some on Sunset and Qwai but to fix that would require a view distance drop, which only very few ppl lag, if your card cant handel it just drop your gfx or if you can afford it, buy a new card. My x1950pro can take PR on full gfx and run above 30fps for most the time, I just dont so I have smooth gameplay all the way. As for the jets, most of our testers have no probs flying them. If you have a joystick, and some hand and eye coordination you shouldnt have a prob, just takes a little pratice, check out my jet training vid I did which should help you: http://www.youtube.com/watch?v=Iv99q75O_f0
Anyways you may be suprized by v0.7, IMO its miles better than v0.6 :)
It's spiralling downwards in the sense that everything that made it "reality" is slowly going down the drain. The weapon sounds used to be very loud and well, "realistic" as far as a game can go, but now they have far less treble and just don't have that "zest" to them that large explosions usually carry. I think that came from the "EAX tweaking" that was plastered all over the 0.6 pre-release, but it looks like that didn't work out too well in certain cases like this.
Most of the game mechanics were superb in 0.4. I think a better name for 0.6 onwards would be "Project Bureaucracy" because that's more or less what it is now. I'm guessing you're going to have to apply for a "Walking kit" if you want to move by v0.9, it's getting out of hand.
As for the delays, that was just hyperbole but everything is getting delayed a lot more than before and that's not "realistic", that's "crap".
As for the cards, somehow I doubt that they haven't had problems. It's been known for a very long time that all 8800s suffer from a texture management issue that makes them run out of video memory very fast and performance goes straight down, nVidia put out a bodged fix in the 163 series drivers but it doesn't fix it fully - with AA enabled, it gets worse. Same with 7 series cards but that's less of an issue.
The card that suffers most is the 8800GTS 320MB and as luck would have had it, I own one. It's not that it can't run well because I can't remember it dropping below 60fps when it decides to work right, but on grass heavy maps like Al-Basrah, framerate drops into the 20s. It happens in vBF2 (prone in grass as sniper and zoom in), but not as much. Some strange issue with anti-aliasing which nVidia claims to fix every 3 months but never does.
I don't have a problem actually using the jets, it's getting them that's the hard part. I'm not going to wait 20 mins to grab a jet and Kashan is the worst for that sort of play, simply because it takes 10 minutes to walk, a good 5 minutes to even go anywhere on the map with the fastest ground vehicle available, and so on.
maybe your sound card has watered down in time i donno, but sounds great to me, and there adding distant rifle sounds this update & well it sounds cool as hell, i been crying over mini mapp but i can live without it.
but each his own anyway, i just for me havent found anything better in a mod or a game.
oh & i got a medium nividia card & mine runs great, has no prob with grass at all.
If you have a high end or low end 7 series card or any 6 series card, you'll have no problems because it's related to anti-aliasing, but if you have a mid-range 7 series or low-end 8800, you're screwed.
By the way, I went from stereo Realtek HD Audio (Software sound in BF2) to an Audigy with 5.1 so somehow I doubt the sound card watered down. Anyway, I have a new headset which does its own magic so things should be looking better - parts of PR are still crap, hopefully that'll change tomorrow.
JustMe0171
12-30-2007, 11:37 PM
If you have a high end or low end 7 series card or any 6 series card, you'll have no problems because it's related to anti-aliasing, but if you have a mid-range 7 series or low-end 8800, you're screwed.
By the way, I went from stereo Realtek HD Audio (Software sound in BF2) to an Audigy with 5.1 so somehow I doubt the sound card watered down. Anyway, I have a new headset which does its own magic so things should be looking better - parts of PR are still crap, hopefully that'll change tomorrow.
i have a medium card http://www.legitreviews.com/article/312/2/
runs it great on high, just for me i dont really worry about sound so im not doubting you, i just dont pay that much attention, matter fact ihave my effects sound down on like 25 & my voip up on 100 cause it was so loud & drounded out the voip (on my pewter anywayz) and i couldnt hear nobody when any shooting going on.
i just like the gameplay, the bullets hurt , blood spurts, weapons are awsome.:nod:
camper.
12-30-2007, 11:55 PM
i have a medium card http://www.legitreviews.com/article/312/2/
runs it great on high, just for me i dont really worry about sound so im not doubting you, i just dont pay that much attention, matter fact ihave my effects sound down on like 25 & my voip up on 100 cause it was so loud & drounded out the voip (on my pewter anywayz) and i couldnt hear nobody when any shooting going on.
i just like the gameplay, the bullets hurt , blood spurts, weapons are awsome.:nod:
That's funny because I used to have a 7600GT and it was also buggy. It's an nVidia-only flaw. ATI cards draw it perfectly but they have other issues I'm not too keen on.
Even PR's devs have the same issue:
http://media.realitymod.com/news/pr07/dec07update/qinling2.jpg
I know for a fact that whenever the grass looks like that, you take a huge hit in performance, with small amounts of foliage it's barely noticeable but the game becomes unplayable on Al Basrah for that reason alone. Disable AA and it all goes away, but your game looks like crap.
JustMe0171
12-31-2007, 01:12 AM
That's funny because I used to have a 7600GT and it was also buggy. It's an nVidia-only flaw. ATI cards draw it perfectly but they have other issues I'm not too keen on.
Even PR's devs have the same issue:
http://media.realitymod.com/news/pr07/dec07update/qinling2.jpg
I know for a fact that whenever the grass looks like that, you take a huge hit in performance, with small amounts of foliage it's barely noticeable but the game becomes unplayable on Al Basrah for that reason alone. Disable AA and it all goes away, but your game looks like crap.
hmmm, well i have the xxx version, i think its tweaked some, but really i dont have any probs at all, i mean ever now & then if server runs slow or high pings i mean who dont, but on low ping servers i can go in heavy grass with no prob. musta been ur pewter i donno
Zuke`
12-31-2007, 01:14 AM
No, what's wrong is that it isn't true to life :P
Also, I'm not expecting a flight sim. I'm just expecting the air units to be balanced, and not be at a disadvantage simply because people don't like being killed by airstrikes.
Rhino
12-31-2007, 01:30 AM
I know for a fact that whenever the grass looks like that, you take a huge hit in performance, with small amounts of foliage it's barely noticeable but the game becomes unplayable on Al Basrah for that reason alone. Disable AA and it all goes away, but your game looks like crap.
and how is that diffrent from a vbf2 map?
JustMe0171
12-31-2007, 01:40 AM
and how is that diffrent from a vbf2 map?
i tell ya the truth, well lettme first say i used to have a radeon x1650pro 512mb card, it was nice, ran all on high smooth, but some mapps on vanilla like iron gator i had lagg probs & some area on some mapps, and when i played PR i got no lagg on any mapp with a good ping anyway. well my card burnt up & i got the one i mentioned the 7600gt xxx and i dont play vanilla anymore but it runs PR great, i might get bored one day & go on the gaotr too see if this card laggs there, it was allways when i was down in the belly with about 10=15 peep shooting it would lagg like heck on me.
waaah_wah
12-31-2007, 02:08 AM
Iron gator ALWAYS laggs
JustMe0171
12-31-2007, 03:02 AM
Iron gator ALWAYS laggs
yeah on medium cards & systems, i've known lotsa it didnt lagg on , thats why they pwn on the mapp...
I donno why, but lotsa hot spots on certain mapps that really works the gpu, and if its not up to par it will lagg at the least.:nod:
camper.
12-31-2007, 03:26 AM
and how is that diffrent from a vbf2 map?
Slightly larger performance hit between 40,000,000,000 grass blades on Basra and 40 on Karkand?
Rhino
12-31-2007, 11:24 AM
Slightly larger performance hit between 40,000,000,000 grass blades on Basra and 40 on Karkand?
lol, karkand has more undergrowth than you think m8, it also has loads of undergrowth rubbish though out the city but yes, it would have less than a scale 4 woodland map. but you seem to fotget that you only draw grass upto arounds 75m radius around the player, soo you are not dwaring all 40,000,000,000 blades at the same time, same with any vbf2 map :p
and also, on qinling like there, it uses a mesh called "hexagon", which is basically a 8 poly mesh, with a texture slapped on each face and then repeats it all around which hardly effects on perfomance.
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