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View Full Version : What you want to see in v0.8


I am RKO
01-05-2008, 05:42 PM
First off, let me say, this isn't a place to bash PR. It's to suggest things for the next release.

Secondly, 0.7 was pretty damn good.

I'd just like to see the new Muttrah added and thats it.

camper.
01-05-2008, 05:50 PM
How about an army vs army mode :)

5000 tickets per side, instant spawn, CPs littered over the place like in 0.5 based on what territory you control, jack up the damage so the A10 and Apaches can actually mess things up instead of scratching them slightly, etc, etc. A pipe dream but that's a fair bit closer to full scale war between two huge and well-trained factions (why do MEC get the junk-looking crap anyway? I can understand Insurgents having to deal with POS equipment but an army like that...). What PR does is take a tactical close combat FPS and try to apply it to the large scale and that's not really great.

In any case Muttrah would be great, was my favourite map and I don't see what was wrong with it in the first place.

youm0nt
01-05-2008, 05:56 PM
How about an army vs army mode :)

5000 tickets per side, instant spawn, CPs littered over the place like in 0.5 based on what territory you control...
Base camping and spawning camping... No...

JustMe0171
01-05-2008, 05:57 PM
street mapp back, mini back. rest is perfect

waaah_wah
01-05-2008, 09:02 PM
How about an army vs army mode :)

Dont we have those already?:)

(why do MEC get the junk-looking crap anyway? I can understand Insurgents having to deal with POS equipment but an army like that...).

Junk looking crap?! T90 kicks Abrams ***, G3 kicks M16's *** even now it has massive recoil. Frogfoot is a damn great CAS jet. The MEC APC kicks LAV's ***.

Oh and the Tunguska is a beast. It eats APC's in 3-5 seconds

street mapp back, mini back. rest is perfect

Noooooo!!! Nevah!

Repulse
01-05-2008, 09:07 PM
L22A2 for British crewmen!! :D. And the SUV!

PS - L85A1/L86A1 cocking animation is incorrect, the cocking of the rifle is done with the left hand over the top of the rifle, but as its an animation I'm guessing thats practically impossible right? And me being picky ;).

waaah_wah
01-05-2008, 09:24 PM
^^You could always post that in their suggestion forums

Repulse
01-05-2008, 09:37 PM
Looked about the forums concerning the L22A2 and it seems it has been posted over there quite a few times :(.

The SUV im sure evaporated for a reason.

And from what I understand they have some members that have a military background in the UK Armed forces so im sure they would know about the cocking of the rifle, unless they are ancient were more acquainted with the SLR. :-P

But I guess if someone wanted to they could mention this to them again!! :D

camper.
01-05-2008, 10:14 PM
Base camping and spawning camping... No...


I wonder if you played PR 0.5, it was almost impossible to baserape the Insurgents in Basrah because there were so many spawnpoints.


Don't we have those already?

Junk looking crap?! T90 kicks Abrams ***, G3 kicks M16's *** even now it has massive recoil. Frogfoot is a damn great CAS jet. The MEC APC kicks LAV's ***.

Oh and the Tunguska is a beast. It eats APC's in 3-5 seconds

Noooooo!!! Nevah!

No we don't have anything remotely close to two armies duking it, two fire teams maybe. The scale of BF2's battles are retardedly off, and firefights tend to be 1v1 unless you're playing IO Karkand which, well...

Sure, the G3 and T90 and a few other things are nice. That doesn't change the fact that the rest of their equipment is a pile of **** compared to what the USA and now Britain is getting. It's not as bad as AIX where the USA have the cream of the crop and the other sides may as well be flying crop dusters, but it's bad.

The mini-map is no great loss, and the Street map can die in a ****ing fire, it reeked of IO Karkand all the way. If I want Karkand, I'll play Karkand, not a "reality mode" version where it takes 30 seconds to spawn, has just as many nades spammed, and you die from the slightest scratch.

waaah_wah
01-05-2008, 10:30 PM
Sure, the G3 and T90 and a few other things are nice. That doesn't change the fact that the rest of their equipment is a pile of **** compared to what the USA and now Britain is getting.

Like what...? I seriously cant find anything the USMC or Brits have that is better than MEC...



No we don't have anything remotely close to two armies duking it, two fire teams maybe. The scale of BF2's battles are retardedly off, and firefights tend to be 1v1 unless you're playing IO Karkand which, well...


For that we would need more players on a server wich is unfortunately impossible with the Bf2 engine :/

gazzthompson
01-05-2008, 11:26 PM
And from what I understand they have some members that have a military background in the UK Armed forces so im sure they would know about the cocking of the rifle, unless they are ancient were more acquainted with the SLR. :-P


all there military advisers are current serving, just animation (from what i understand) isnt a easy thing to learn, like modelling and skinning in comparison it needs to be learned at college or uni

on topic; i want to see better suppression effects, like FH2

What PR does is take a tactical close combat FPS and try to apply it to the large scale and that's not really great.

bf2 is a large scale combined arms game, not tactical close combat FPS...

ConscriptVirus
01-06-2008, 12:49 AM
0.7 is pretty awesome. there just needs to be more spawn points so you can get into the action faster. i hate how Sls dont leave rally points and theo nly place i can spanw is at teh main base

plus..other than that all i want is muttrah and better USMC skins. the marpat is bland and looks stretched...0.6 looked better.

and i just remembered..mortars!!! i thought they were coming in 0.7 but i was wrong. but i can see them get abused

Repulse
01-06-2008, 01:44 AM
0.7 is pretty awesome. there just needs to be more spawn points so you can get into the action faster. i hate how Sls dont leave rally points and theo nly place i can spanw is at teh main base

I think the way it is set up in this respect is a PR trademark! :) - The idea behind it is to force teamwork, yea its a pitty you get some people that either haven't got the grasp of the game style or whatever that dont put the rally points down/command posts but you can always give them the hint ;).

waaah_wah
01-06-2008, 02:11 AM
Basically the whole idea behind removing the SL spawn is to make the game less spammy and give organized squads a huge advantage. In 0.6 you could have a SL who was partly asleep, all he had to do is to stay alive so ppl could spawn on him. This doesnt work anymore and im damn glad it doesnt

dudbomb
01-06-2008, 02:27 AM
fix all the crosshairs on scopes...the ironsights too....and keep the minimap gone...isnt very realistic anyways

also let people spawn as snipers....its ****ing GAY not being able to be a sniper having that lame *** HQ thing tell me the kits have been given out...

waaah_wah
01-06-2008, 02:39 AM
Yeah lets all spawn as snipers and go "pwning" ppl with our "l33t" sniper rifles:rolleyes:

That would be really ****ing fun for everybody....

Repulse
01-06-2008, 03:07 AM
fix all the crosshairs on scopes...the ironsights too

Sights are fine you just need to give it a second or two to line up your shot rather than go straight into iron sights and fire away.

Vikaman
01-06-2008, 03:19 AM
Download friendly sizes?

I mean, 1.3GB is definately.. huge. Its the size of a game.

Wizrdwarts
01-06-2008, 03:26 AM
1.3gb? It was 1.1gb+,8gb. Smaller than America's Army, but still AA is a standalone game, where PR already has the BF2 engine to run off of.

Vikaman
01-06-2008, 03:34 AM
Ok.. thats 2GB.. that is still huge.

waaah_wah
01-06-2008, 12:52 PM
Download friendly sizes?

I mean, 1.3GB is definately.. huge. Its the size of a game.

Its not a minimod;)

JustMe0171
01-06-2008, 01:37 PM
Ok.. thats 2GB.. that is still huge.

its worth it, ya can find some boring game that is allot less

waaah_wah
01-06-2008, 02:02 PM
Well, PR isnt exactly "action packed" s it now?

camper.
01-06-2008, 02:05 PM
Well, PR isnt exactly "action packed" s it now?

The few close range encounters are lovely but on the whole now, gameplay is just slow, not special. So easy to sneak up on people now though. If you're US you can pretend you're part of the trees on Chinese maps. :rolleyes:

Vikaman
01-06-2008, 02:21 PM
its worth it, ya can find some boring game that is allot less

Mods like AIX win my need to play.

Wizrdwarts
01-06-2008, 09:21 PM
PR is all about waiting isn't it? Waiting for the 2GB download to end, waiting to spawn, waiting for the next jeep to spawn, waiting for the next version....

waaah_wah
01-06-2008, 09:25 PM
^^Dont wait for jeeps, walk;)

Wizrdwarts
01-06-2008, 10:19 PM
Waiting to get to the other side of Kashan Desert with the chat-walk trick while reading War and Peace....

JustMe0171
01-07-2008, 02:33 AM
PR is all about waiting isn't it? Waiting for the 2GB download to end, waiting to spawn, waiting for the next jeep to spawn, waiting for the next version....

If ya dont like it, dont play it, why are u bashing it when other people like it.

nothing better to do with ur life i suppose.......

Wizrdwarts
01-07-2008, 11:28 PM
I'm not bashing it, simply saying that PR takes a bit of patience.

gazzthompson
01-08-2008, 01:40 PM
I'm not bashing it, simply saying that PR takes a bit of patience.

rally point, use it, firebase, use it, bunker, use it.

eggman
01-08-2008, 09:14 PM
PR is all about waiting isn't it? Waiting for the 2GB download to end, waiting to spawn, waiting for the next jeep to spawn, waiting for the next version....

I'm not bashing it, simply saying that PR takes a bit of patience.

Heh um.... your first post is certainly an attempt at a bash...

Military life generally is hours / days of tedium followed by moments of controlled panic. Not saying that the hours of tedium is tons of fun.... but a couple minute wait here and there certainly is a reasonable metaphor for it (in my view).

There are VERY few hard core realism games / mods available anywhere. The lucrative nature of console gaming, when compared to the relatively dead PC gaming market, combined with the gargantuan costs of developing AAA titles has forced publishers and developers into targeting consoles as their primary revenue source. Keep in mind that Halo 3 sold more copies in it's first hour of availability than Crysis has in a couple of months.

Console gaming is, by nature, mainstream appeal. Hard Core realism is, by nature, antithetical to mainstream appeal... the niche that PR appeals to has allowed the mod and community to thrive in an environment that is very unsupportive of mods.

Not saying the mod is perfect, nor am I saying that I agree with and like all aspects of the mod.. but mainstream appeal is not what it's about... it's about trying to inject realism and teamplay elements into BF2's combined arms "arcade" platform. And remain faithful to the realism niche community that has made PR very successful in terms of the BF2 mod environment.

And the time devoted to it is given freely... so please use a lil humility and context when posting feedback.

egg

I am RKO
01-08-2008, 09:31 PM
Egg, I think peoples problem with PR, is that its not Vanilla.

But, reading that you think to yourself, well its not, its a mod.

Yeah, it's a mod of Battlefield 2, but it takes the definitions of BF2 outside of any other mod, and almost creates a entirely new game.

Project Reality does have a hardcore fanbase, which is comparable to that of a standalone FPS, where they appreciate the change rather than whine about it.

PR is never going to be perfect, because every game/mod has flaws and drawbacks whether it's glitches or size or compatibility or whatever.

But, i think we all need to look at PR as something different, than just a modification for Battlefield 2.

eggman
01-08-2008, 09:38 PM
PR is never going to be perfect, because every game/mod has flaws and drawbacks whether it's glitches or size or compatibility or whatever.

Yeah.. exactly. When we make changes to PR... even starting as early as v0.4... we were beginning to operate well outside of the definitions of what was intended to be modifiable within the BF2 mod capabilities. So when operating well outside of what the original developers intended to be modifiable... there are problems that we don't have the ability to polish out... but the trade-offs are deemed worth it.

But, i think we all need to look at PR as something different, than just a modification for Battlefield 2.

Well put.

egg

Vash2051
01-08-2008, 10:18 PM
F-22 anyone? Or is that already in there. I played a bunch of PR a while back. If there's an F-22 in there now I might just journey back into it.

DHoff
01-10-2008, 03:48 AM
I would like to see more US-Insurgent maps. Aswell as more aircraft.

Other than that great mod, very fun.

gazzthompson
01-10-2008, 04:17 PM
I would like to see more US-Insurgent maps.


http://www.realitymod.com/forum/f199-december-2007/32650-map-wip-fallujah-minimap-update.html

DHoff
01-10-2008, 06:12 PM
Cool, thanks.

Sir. Tasty
01-14-2008, 07:29 PM
In any case Muttrah would be great, was my favourite map and I don't see what was wrong with it in the first place.

Pre 0.5 teams would have mostly a fair chance at the docks, but with the chopper times MEC could easily set up camp and sit about having a beer. I think it still worked some what, but if any half organized MEC team was about they could win hands down.

Calibre
01-14-2008, 08:09 PM
a re-evalution of the weapons deviation, & the medic class - specially the Milita medic I think he should get zappers..

Sir. Tasty
01-14-2008, 08:48 PM
^ I think that last point has been asked already, milita are poor, no zaps.

ACE_FIN1972
01-15-2008, 11:35 AM
Speed, lots of more speed. That mod has become too slow. After they removed possibility for squad leader to set rally point where he wants, PR became boring. I haven't tried the new patch yet but I heard they removed spawn on sl. That makes it even more boring. Some limit how God damn realistic is should be. Nobody wants to spawn in some hell hole 5km away from the action just to notice there is no transportation available.

waaah_wah
01-15-2008, 02:15 PM
Speed, lots of more speed.

vBf2 for you my friend;) Lots of speed there...

That mod has become too slow. After they removed possibility for squad leader to set rally point where he wants, PR became boring.

100 meters from a flag?? Is that FAR AWAY...?

I haven't tried the new patch yet but I heard they removed spawn on sl. That makes it even more boring.

SL can still put down RP's. And now he can also construct bunkers and firebases if he has a commander truck with him.

Some limit how God damn realistic is should be. Nobody wants to spawn in some hell hole 5km away from the action just to notice there is no transportation available.

Then your squad/team sucks and you kinda deserve it. You can always get your SL to put down a firebase, or a RP. Spawning shouldnt be that much of a problem when you have SL's and commanders who know wtf they are doing

Personally i love these new changes. They gave an organised squad HUGE advantages over a "not so organised" squad. If you cant run for 200 meters, then PR is simply not for you;)

gazzthompson
01-15-2008, 02:35 PM
indeed, i hate people saying walk 100's of miles, 200m more like it !!! if not, then ur squad sucks.

eggman
01-15-2008, 08:36 PM
You need a couple / few hundred meters to be able to apply any sort of tactical integrity to an advance. Spawning within spray 'n' pray gunshot range effectively eliminates the ability to have squad level tactics (at least of any realistic sort).

Again not saying it's perfect...

egg

Blackhawk5
01-15-2008, 11:59 PM
new jeep models as well as the M1A1

fastroping

The_Falcon_6049
01-16-2008, 10:41 PM
:mad::mad::mad: Muttrah...I demand Muttrah :mad::mad::mad:

Noriega
01-22-2008, 05:17 PM
:mad::mad::mad: Muttrah...I demand Muttrah :mad::mad::mad:

Patience...

Erol
01-22-2008, 05:22 PM
Me being allowed back at the PR forums..

Sorry i yelled at eddie baker :(

waaah_wah
01-22-2008, 05:41 PM
Do us all a favor and cut something away from your sig instead. its taking up a whole page

Erol
01-22-2008, 06:29 PM
its within the limits (waaah_wah)

waaah_wah
01-22-2008, 06:35 PM
Not really

Erol
01-22-2008, 07:10 PM
Not really

The provided that I may use up to 500 characters in my signature but they did not provide on how much pixels may be in length and width.

waaah_wah
01-22-2008, 07:41 PM
Common sence anyone..?

Nadokings
01-23-2008, 01:29 AM
and i just remembered..mortars!!! i thought they were coming in 0.7 but i was wrong. but i can see them get abused

morters are nice, maybe on-map arty, like fh2

Noriega
01-23-2008, 01:38 AM
About those mortars...They are in the PR files under the name "mortar_deployable_m252"
I think it was that, but anyways lets just wait and see :D

waaah_wah
01-23-2008, 04:49 PM
I wouldnt mind to see TV guided missiles return in 0.8;) Right now its way too easy to down chopters with a tank

dudbomb
02-04-2008, 11:31 PM
The gun sites and scopes are FAR from being anywhere near usable, they were much better in 0.6. Unless you play the mod 24/7 and have learnt were the good spots are, and wtf is up with the accuracy and bullet drop at like 150 meters? its CRAP!!, i couldn't hit a target at like 200 meters who was standing on a roof being a *******, neither could my squad!

I was playing as a british sniper, camping at my squads rp as insurgents were advancing to my position, i was laying prone, scoped in just aiming at where a squaddy had marked two jihading joe's and i go to headshot the first one as i see his head move above the pipe line i fire and the bullet completely misses, at like 50 meters... second shot went crackers too and by the third my squadie killed him and then the gun decided to work and i got a headshot on another insurg ten sec later.

Muttrah needs to come back as its missed dearly, also i highly recomend the insurgents get a sniper...or at least a scoped weapon even if the zoom is terrible..

Wizrdwarts
02-05-2008, 12:17 AM
Snipers are zeroed at 600m aren't they? You'll have to aim below for less than 600m.

[R-Dev]Jaymz
02-06-2008, 07:11 AM
The gun sites and scopes are FAR from being anywhere near usable, they were much better in 0.6. Unless you play the mod 24/7 and have learnt were the good spots are, and wtf is up with the accuracy and bullet drop at like 150 meters? its CRAP!!, i couldn't hit a target at like 200 meters who was standing on a roof being a *******, neither could my squad!

I was playing as a british sniper, camping at my squads rp as insurgents were advancing to my position, i was laying prone, scoped in just aiming at where a squaddy had marked two jihading joe's and i go to headshot the first one as i see his head move above the pipe line i fire and the bullet completely misses, at like 50 meters... second shot went crackers too and by the third my squadie killed him and then the gun decided to work and i got a headshot on another insurg ten sec later.

Muttrah needs to come back as its missed dearly, also i highly recomend the insurgents get a sniper...or at least a scoped weapon even if the zoom is terrible..

Look at our forums and look at the recockulous amount of posts about sniper accuracy. What happened was we messed up on the minimum deviation settings for them. This is fixed for the upcoming patch:)

waaah_wah
02-06-2008, 07:38 AM
Snipers are zeroed at 600m aren't they? You'll have to aim below for less than 600m.

Not how it works unfortunately. You have to aim strait on your target up till 600m, after that you'll have to compensate for bullet drop

Erol
02-06-2008, 03:04 PM
@The guy who said insurgents need snipers: Im pretty sure insurgents can have like, 5 or so snipers on basrah, 2 from the mosque, and get a few SVD's from the caches, and if you get the .50 cal, gfg.

Wizrdwarts
02-10-2008, 02:55 AM
Not how it works unfortunately. You have to aim strait on your target up till 600m, after that you'll have to compensate for bullet drop

Really? Was that changed from .6?

waaah_wah
02-10-2008, 11:27 AM
Nope... It never worked that way:/

gazzthompson
02-10-2008, 04:27 PM
Really? Was that changed from .6?

thats how BF2 weapon ballistics works, it always been like that

thought if u read through some of this, ppl are working on real ballistics and zeroing

http://www.realitymod.com/forum/f18-pr-suggestions-feedback/32389-realistic-ballistics-zeroing-rifles.html

waaah_wah
02-10-2008, 04:56 PM
I will make love to Jonny if he pulls that off

Erol
02-12-2008, 05:27 PM
Great waah, you made jonny quit

lbgspam
02-16-2008, 06:09 PM
Like doing a Vista upgrade to Windoze XP, how about an upgrade to .6 type gameplay?

The gun sites and scopes are FAR from being anywhere near usable, they were much better in 0.6. Unless you play the mod 24/7 and have learnt were the good spots are, and wtf is up with the accuracy and bullet drop at like 150 meters? its CRAP!!, i couldn't hit a target at like 200 meters who was standing on a roof being a *******, neither could my squad!

I was playing as a british sniper, camping at my squads rp as insurgents were advancing to my position, i was laying prone, scoped in just aiming at where a squaddy had marked two jihading joe's and i go to headshot the first one as i see his head move above the pipe line i fire and the bullet completely misses, at like 50 meters... second shot went crackers too and by the third my squadie killed him and then the gun decided to work and i got a headshot on another insurg ten sec later.

Muttrah needs to come back as its missed dearly, also i highly recomend the insurgents get a sniper...or at least a scoped weapon even if the zoom is terrible..

Agree. Then again, I and all my clan stopped playing PR after .7. Shame, we all miss it so much. Which is why so many of us long term hard-core players have stopped playing .7. I been a BIG fan since .2, .7 is just not fun anymore. :(

For example, I was firing at an enemy soldier at point blank range and missed! How is this reality? The bullet/weapon/whatever you call it drift is just a bit too extreme.

Jaymz;1849574']Look at our forums and look at the recockulous amount of posts about sniper accuracy. What happened was we messed up on the minimum deviation settings for them. This is fixed for the upcoming patch:)

How about all the gun accuracies. See above on POINT BLANK firing inaccuracy.

The worse thing about it is that I have to post this here. When you post constructive criticism in the PR forums, the admins delete the threads. People in my squad/clan/whatever are in the military, and tried to post helpful suggestions about what they got incorrect in .7. Threads were immediately deleted. BTW, I don't count what I just wrote as a good example so don't take my writing as an example post.

PR just ain't as cool a mod IMHO anymore... the fanboys have taken it over and made it an attempted battle simulator. Unfortunately, the BF2 engine just is not great for that sort of thing. Check out Armed Assault if you want to see a battle simulator which has weapon steadying, bullet deviation done great

waaah_wah
02-16-2008, 06:22 PM
Cmon... The guns arent THAT inaccurate in 0.7. You just have to stop moving for 2 sec or so. I have no problems with hitting targets 200 meters away in 0.7. If you dont like the current deviation system, use LMG's;)

DutchDelights
02-16-2008, 10:22 PM
Well, just try to go full auto on someone with the an assault rifle at 2 metres. You will lose from someone on semi auto, wich takes away one of the main reasons why full auto personal weapons were invented.

waaah_wah
02-16-2008, 10:27 PM
^^Ehh no not really. I have personally taken out LOTS of ppl on full auto in CQC. Even at 20 meters you can easily land a burst on someone if they are standing

LordInvictus
02-17-2008, 02:06 PM
Hmmm.
I like the reality but it would be better to put the minimap back in for infantry. So you can see where your teammates are, thats a boost for teamplay.
And some more new weapons would be nice.

gazzthompson
02-17-2008, 04:53 PM
The worse thing about it is that I have to post this here. When you post constructive criticism in the PR forums, the admins delete the threads. People in my squad/clan/whatever are in the military, and tried to post helpful suggestions about what they got incorrect in .7. Threads were immediately deleted. BTW, I don't count what I just wrote as a good example so don't take my writing as an example post.



what threads and what suggestions ? + the DEVs have there own military advisor's with combat experience.

also, i have no problem with shooting people, i really dont see the problem ? unless ur running and shooting, or spraying full auto at 300m

Hmmm.
I like the reality but it would be better to put the minimap back in for infantry. So you can see where your teammates are, thats a boost for teamplay.
And some more new weapons would be nice.

i don't even care for the minimap anymore.. no effect on me, but more weapons ?? like what...

Well, just try to go full auto on someone with the an assault rifle at 2 metres. You will lose from someone on semi auto, wich takes away one of the main reasons why full auto personal weapons were invented.

of course u will lose..... if u miss.

Erol
02-17-2008, 05:25 PM
The DEV's admitted that a error was made in the deviation for rifles and snipers, don't cry, its being fixed in the next patch :D

Now get back to PR before I hunt you down.

waaah_wah
02-17-2008, 07:44 PM
^^Deviation is only messed up on marksman and sniper rifles. Not on regular assault rifles, although IIRC they were going to make the G3 a little more accurate...

Noriega
02-18-2008, 01:44 PM
Yeah, the accuracy on the G3 kinda fails...

TheEn|gma
02-18-2008, 01:55 PM
MrD;1858714']PR v0.8 weapons and vehicles, maps and assets (http://www.stage6.com/user/PRFalkun/video/2225853/)

h4x! :mad:

waaah_wah
02-18-2008, 03:55 PM
Yeah, the accuracy on the G3 kinda fails...

Stopping power doesnt;)

gazzthompson
02-18-2008, 08:42 PM
indeed, love the punch the G3 has...

camper.
02-19-2008, 11:53 AM
So far I've gotten more kills with a SAW on full auto @ 2-300m range (from the EJOD sand bunker thingies to the MEC base rooftops) than anything single shot and close by.

PR 0.7 = Fail.

gazzthompson
02-19-2008, 12:46 PM
PR 0.7 = Fail.

how so ?

JustMe0171
02-19-2008, 04:37 PM
how so ?


well when people try to tell whats wrong with it its one of 2 things, were workin on it, or your not a teamplayer, or you want vanilla, thats not reality, so i say fail also, i'd like to see .613 back myself

Erol
02-19-2008, 06:10 PM
well when people try to tell whats wrong with it its one of 2 things, were workin on it, or your not a teamplayer, or you want vanilla, thats not reality, so i say fail also, i'd like to see .613 back myself

Well, really, either you don't like teamplay and/or are to vanilla.

gazzthompson
02-19-2008, 06:10 PM
well when people try to tell whats wrong with it its one of 2 things, were workin on it, or your not a teamplayer, or you want vanilla, thats not reality, so i say fail also, i'd like to see .613 back myself

...... so because peopls suggestions arnt added the mod not realistic/fails ?

camper.
02-19-2008, 06:12 PM
It fails because it's currently as far from a good balance of reality and arcade as it goes. Now it's much closer to "The waiting game". And from a very prominent philosopher of old:


The waiting game sucks.

gazzthompson
02-19-2008, 06:15 PM
but that's ur opinion i still enjoy it alot and have alot of fun/action and so do alot of other people. And from a very prominent philosopher of old:

PR isnt made for the masses

Erol
02-19-2008, 06:21 PM
Yeah, I have fun and i never wait, always action, from securing a landing site for your copter, telling the F-16 to clear the runway, or tactically advancing to a choke point to set up IED's and ambushs :)

Jabal Al Burj for best map of the year :)

gazzthompson
02-19-2008, 06:26 PM
no way ! qwai river for best map in PR

Yeah, I have fun and i never wait

tbh i do alot of waiting but to me helping me team is fun. i could join a squad and attack attack attack , but i like doing the things people dont do that needs doing... i repair tanks, build for commander, defend flags, CO-pilot for heli ect ect

waaah_wah
02-19-2008, 06:39 PM
Sometimes PR can get annoying i'll give you that. But if you have a good/decent squad you wont have to wait for more than 3-4 min for anything really. And if thats too long, PR is simply not for you...

Alex6714
02-19-2008, 07:14 PM
PR is made by the DEVs for the DEVs, and we get to play it. So if anyone doesn´t like it thats their problem. I however am very happy, and so are hundreds of other people making it the most popular BF2 mod.

Rhino
02-19-2008, 07:32 PM
PR is made by the DEVs for the DEVs

not entirely true :p

gazzthompson
02-19-2008, 08:08 PM
It fails because it's currently as far from a good balance of reality and arcade as it goes. Now it's much closer to "The waiting game". And from a very prominent philosopher of old:

also, yes you think the mod is boring but thats you. the fact its the most popular bf2 mod says alot of other people like it and enjoy it.

JustMe0171
02-19-2008, 09:32 PM
also, yes you think the mod is boring but thats you. the fact its the most popular bf2 mod says alot of other people like it and enjoy it.

see what i mean, people try to tell you whats wrong with the new release & its same ole retoric.....

fact is, its a game, its not reality, it must be made with real damage and events but also remembering people are in a game and dont got all day to play.

i think the removing the spawn points (except SL i was ok with that) really sucks, the mini i can live without, the diviation really sucks, so much as i love the mod (old version anway) i say screw it, i dont have 2-4 hours for one game, and my "W" key and finger got sore i walked for so much, unless i was mechanic then i could drive a supply truck, its just screw'd up.
and thats your opinion you like it & glad your happy but cause others dont like it dont give u right to try to belitttle them with your chants..

waaahhh im surprised at your reply, i figured a flame from hell from you but you replied the most adult as from these other 2.

gazzthompson
02-19-2008, 09:51 PM
see what i mean, people try to tell you whats wrong with the new release & its same ole retoric.....

fact is, its a game, its not reality, it must be made with real damage and events but also remembering people are in a game and dont got all day to play.

i think the removing the spawn points (except SL i was ok with that) really sucks, the mini i can live without, the diviation really sucks, so much as i love the mod (old version anway) i say screw it, i dont have 2-4 hours for one game, and my "W" key and finger got sore i walked for so much, unless i was mechanic then i could drive a supply truck, its just screw'd up.
and thats your opinion you like it & glad your happy but cause others dont like it dont give u right to try to belitttle them with your chants..


u don't like it fair enough don't play it, what more do you want me to say? i really don't see what your getting at. u don't find it fun don't play it, i find it fun and so play it. alot of other people find it fun and play it..



fact is, its a game, its not reality, it must be made with real damage and events but also remembering people are in a game and dont got all day to play.

really ? i didn't know that.. :rolleyes:

and thats your opinion you like it & glad your happy but cause others dont like it dont give u right to try to belitttle them with your chants..

when have i "belittled" people with my chants... its simple don't like it don't play it the mod isnt for you.

waaah_wah
02-19-2008, 10:54 PM
see what i mean, people try to tell you whats wrong with the new release & its same ole retoric.....

fact is, its a game, its not reality, it must be made with real damage and events but also remembering people are in a game and dont got all day to play.

1 hour is more than enough;)

i think the removing the spawn points (except SL i was ok with that) really sucks, the mini i can live without, the diviation really sucks, so much as i love the mod (old version anway) i say screw it, i dont have 2-4 hours for one game, and my "W" key and finger got sore i walked for so much, unless i was mechanic then i could drive a supply truck, its just screw'd up.
and thats your opinion you like it & glad your happy but cause others dont like it dont give u right to try to belitttle them with your chants..

Look, your SL can place a rallypoint and your commander (or SL) can place bunkers/firebases. Thats pretty much a spawn at every flag if things work out well. In 0.6 it was simply too easy, you could get a crewman kit, get in an APC, drive to a flag, park it 20 meters from the flag, get a new kit and vòila! your team can now spawn 20 meters from the enemy flag.

Right now its a pain to loose your RP and thats how it should be. All your SL had to do in 0.6 is to keep himself alive so the rest of his suad could spawn on him. Nothnig was more annoying than having a little bastard hide in the flag area so his squad could spawn on him. It reminded more of hide-and-seek than anything elce really.

waaahhh im surprised at your reply, i figured a flame from hell from you but you replied the most adult as from these other 2.

Cheers

JustMe0171
02-20-2008, 03:10 AM
Cheers

well i did say i didnt mind the SL spawn removed waah, what i was talkin about was some other spawn besides rally or bunker , like a supply truck, i can agree with apc spawn removed too. but supply truck oughta be allowed to spawn on them since they do deliver supplies and people.

but thats my point, not a game i've seen yet last less than an hour.


gazzz, u dont understand what im sayn, i like the mod alot, but some things changed that is just dumb and your right i dont like it so i dont play it, what i was tryn to get u to understand is that when someone says that they dont like it & try's to explain , then all the bone heads start there retoric about how its "reality" and "go play vanilla then" allthe dumbsh!t remarks like that.
vanilla sucks, but i dont want to play all day so i just dont play these dayz, maybe bf3 will have something i hope.

and for those who say that spawn on supply isnt realistic then how realistic is it to spawn at a rally point or bunker? duhhh
its like when u are killed or your rally found & destroyed time you get your squad together to set another it takes forever, just too friggin long game for me.:nod:

gazzthompson
02-20-2008, 10:19 AM
well i did say i didnt mind the SL spawn removed waah, what i was talkin about was some other spawn besides rally or bunker , like a supply truck, i can agree with apc spawn removed too. but supply truck oughta be allowed to spawn on them since they do deliver supplies and people.

but thats my point, not a game i've seen yet last less than an hour.

longer games are the aims of the DEV's though IIRC, but you can leave half way through if you need, i have college during the day and get back at about 6 (i have a day off today though) so i can only fit about 1 or 2 games in a night, but inaway winning a long fought battle thats lasted 2/3 hrs is sooo much rewarding that winning loads of little ones. but yes the games are fairly long i do agree

gazzz, u dont understand what im sayn, i like the mod alot, but some things changed that is just dumb and your right i dont like it so i dont play it, what i was tryn to get u to understand is that when someone says that they dont like it & try's to explain , then all the bone heads start there retoric about how its "reality" and "go play vanilla then" allthe dumbsh!t remarks like that.
vanilla sucks, but i dont want to play all day so i just dont play these dayz, maybe bf3 will have something i hope.

the thing is though most if not all suggestion people say on these boards have been said and beaten to death on the PR boards, and i hate all the ""reality" and "go play vanilla then" allthe dumbsh!t" it makes it look like PR players think there better than vbf2 players because they play a "realistic" mod and think they can practically join the special forces because of there experiences in PR... and i hate people like that. and there are some out there. but theres nothing else to say to suggestions really.


and for those who say that spawn on supply isnt realistic then how realistic is it to spawn at a rally point or bunker? duhhh
its like when u are killed or your rally found & destroyed time you get your squad together to set another it takes forever, just too friggin long game for me.:nod:

the hole point of a rallypoint and bunker spawns are not to be realistic, cause there not... no spawning is, but to encourage teamwork, a team that works together and has RP's and bunkers ans firebases are going to win over a team that dosnt, and that's what PR is all about, encouraging and rewarding teamwork



.............

JustMe0171
02-20-2008, 11:40 AM
.............

ya know it wouldnt be half bad if they would have something to drive like if you have to spawn back at base you would atleast have a atv, or a humv, or something that you could drive out to save your finger & W key.

i understand what you mean about the games , but i just dont have the time, vanilla sucks, so i guess i just have to beat my meat er something in my past time:D

but ahh well i will wait & see maybe it will be better next time, maybe not.

gazzthompson
02-20-2008, 12:56 PM
ya know it wouldnt be half bad if they would have something to drive like if you have to spawn back at base you would atleast have a atv, or a humv, or something that you could drive out to save your finger & W key.

i understand what you mean about the games , but i just dont have the time, vanilla sucks, so i guess i just have to beat my meat er something in my past time:D

but ahh well i will wait & see maybe it will be better next time, maybe not.

i do agree on my hummers at main, now the command trucks are used as taxis instead of building trucks because of lack of hmmers. and most of the time tbh i only spawn at a mainbase 1ce or 2wice agame max because of RP's and bunkers most of the time i never spawn at main what servers do/did u play on ? also u tryed POE or FH2 ??

also i know we have had some heated debates on this forum, but how about i add u on x-fire and u play a few games with me?

waaah_wah
02-20-2008, 08:54 PM
The lack of good commanders and SL's can be annoying at times...

JustMe0171
02-21-2008, 05:38 PM
i do agree on my hummers at main, now the command trucks are used as taxis instead of building trucks because of lack of hmmers. and most of the time tbh i only spawn at a mainbase 1ce or 2wice agame max because of RP's and bunkers most of the time i never spawn at main what servers do/did u play on ? also u tryed POE or FH2 ??

also i know we have had some heated debates on this forum, but how about i add u on x-fire and u play a few games with me?

well ya know that would be a taste of reality kinda, i mean how many of our soldiers have to walk from the main base to anywhere? ding ding ding, i mean have you ever spawned and just before you did some dipstick got the last supply truck or what ever & you hit the "gimmie a ride" button and they just ignore ya, even shoot the vehicle to get there attention & there like "eat Sh!t"? i been there & it sucks, but oh well thats way it is, but seriously thats not realistic IRL they do have logistics that take/transport troops without walking


i havent played but you can add me ifya want, but TBH i think im gonna wait till there next realse & see if it changes to better.

yup ur right waahh i agree.....

waaah_wah
02-21-2008, 07:07 PM
...but seriously thats not realistic IRL they do have logistics that take/transport troops without walking


I've seen transport squads In PR... Not THAT often but they are there;)

Anyways, thats not something you can do something about really, there is enough transportation on almost all maps, but unfortunately cars and commander trucks get ditched a little too often, and APC are rarely used for transportation:hmm:

gazzthompson
02-22-2008, 01:41 PM
well ya know that would be a taste of reality kinda, i mean how many of our soldiers have to walk from the main base to anywhere? ding ding ding, i mean have you ever spawned and just before you did some dipstick got the last supply truck or what ever & you hit the "gimmie a ride" button and they just ignore ya, even shoot the vehicle to get there attention & there like "eat Sh!t"? i been there & it sucks, but oh well thats way it is, but seriously thats not realistic IRL they do have logistics that take/transport troops without walking.

that sort of logistics need to be sorted between the players though, personally ive been taking up dedicated transport squads alot lately , mainly chopper and command truck , just ferry people around. but there should be more hummers though

JustMe0171
02-22-2008, 06:11 PM
that sort of logistics need to be sorted between the players though, personally ive been taking up dedicated transport squads alot lately , mainly chopper and command truck , just ferry people around. but there should be more hummers though

yeah that would be nice, but tbh i never seen anyone really play the game transporting people. maybe it will change one day:salute:

waaah_wah
02-22-2008, 07:25 PM
^^Seriously what servers do you play on? Coz it sounds like your playing with a bunch of Rambo guys... Try the T&T server out;) Or the.:iGi:. one. They are brilliant:D.

JustMe0171
02-22-2008, 09:48 PM
^^Seriously what servers do you play on? Coz it sounds like your playing with a bunch of Rambo guys... Try the T&T server out;) Or the.:iGi:. one. They are brilliant:D.

i dont get good ping except for about 3 servers, TG's , sometimes Thors, DB, but mostly TG's, i might be on at wrong times, and wanna say have had some good games, just not since this new update, which i got pee'd and havent played in a month so i tink i just gonna wait, maybe they will atleast add a rickety jeep fleet at main bases so peep dont have to walk. :)

gazzthompson
02-22-2008, 10:52 PM
TG can be a good server and TB

Jblankster
02-22-2008, 10:52 PM
is is the what you want to see in .8 not the talk about how pr is played thread, keep it on topic or i lock.

waaah_wah
03-16-2008, 04:43 PM
I really wanna see this working:

http://www.youtube.com/watch?v=lU2RNmZBgHE&fmt=18

TrudgiN
03-31-2008, 04:26 PM
http://www.realitymod.com/forum/f199-december-2007/32650-map-wip-fallujah-minimap-update.html

Theres also Operation Archer thats USMC vs Insurgents

youm0nt
03-31-2008, 10:29 PM
Theres also Operation Archer thats USMC vs Insurgents
I'm sure he knows already, look at the date of their posts ;)

TrudgiN
03-31-2008, 11:20 PM
Ah yeah lol :@