View Full Version : PR and its "realism"
gazzthompson
01-08-2008, 09:28 PM
id just like to highlight what eggman said in a post.
There are VERY few hard core realism games / mods available anywhere. The lucrative nature of console gaming, when compared to the relatively dead PC gaming market, combined with the gargantuan costs of developing AAA titles has forced publishers and developers into targeting consoles as their primary revenue source. Keep in mind that Halo 3 sold more copies in it's first hour of availability than Crysis has in a couple of months.
Console gaming is, by nature, mainstream appeal. Hard Core realism is, by nature, antithetical to mainstream appeal... the niche that PR appeals to has allowed the mod and community to thrive in an environment that is very unsupportive of mods.
Not saying the mod is perfect, nor am I saying that I agree with and like all aspects of the mod.. but mainstream appeal is not what it's about... it's about trying to inject realism and teamplay elements into BF2's combined arms "arcade" platform. And remain faithful to the realism niche community that has made PR very successful in terms of the BF2 mod environment.
And the time devoted to it is given freely... so please use a lil humility and context when posting feedback.
egg
before people start saying PR is not realistic and all that read that ^^^ also note that PR is as realistic as the BF2 engine will allow , so, PR is not very "realistic" but its a more realistic than vbf2 and other mods.
Vash2051
01-08-2008, 10:19 PM
We won't see true realism until VR rolls around somewhere in the next 20 years. And won't that be great.
[R-PUB]MrD
01-09-2008, 03:29 AM
Used first gen VR gaming. Gave me eyestrain and headaches within 15mins flat.
Doubt violent games will ever go that way personally. People are only human and break easily. There will be psyche wards full of VR PTSD victims the length and breadth of all landmasses as a result of THAT sort of gaming.
Vash2051
01-09-2008, 07:26 PM
But it'd still be fun for the normal of us.
[R-PUB]MrD
01-11-2008, 02:54 AM
"normal"??? It's you normal people that will end up in the psyche wards! Take my word for it, there are some things that you shouldn't experience without the correct training and backup, and even then it breaks the strongest eventually.
Much easier to use screensas a limited form of barrier between you are the game so you don't develop addictions to gaming, emotional problems or breakdowns in the barriers between the virtual world and the real world.
Vash2051
01-11-2008, 04:49 AM
You just want to kill all our fun! Not everyone's crazy...
TheDragon
02-25-2008, 10:59 PM
I look forward to trying PR
(I played my fare share (last year) of bf2)
but my point is
even BF2 is way more 'realistic' than most REAL mil SIMs
visually that is
of course - there is much in the 'gaming' more
but nonetheless - well done
camper.
02-26-2008, 05:37 PM
You just want to kill all our fun! Not everyone's crazy...
Speak for yourself mate :nerr::ar15::banana:
AlexIsUber
02-26-2008, 09:30 PM
realism is boring....go join marines if you want realism. Its been said before and its true
i don't feel like crawling around because i would die from 1 shot, thats bs, games supposed to be fun! Especially FPS games, they are not RTS, it should always be fast pace action. Not like....10 minutes to organize squad and roll out holding each others hand.
waaah_wah
02-26-2008, 10:53 PM
^^There are plenty of fast paced games out there
[R-PUB]MrD
02-26-2008, 11:16 PM
Well, realism is only going so far in PR. We aren't talking the 10-12 hour missions of ArmA here.
We could be finding out that the sluggishness of PR is due to the influx of new players without the ability or experience to be able to decide things on the spot and react to the battlefield conditions. A lack of chess-playing ability.
The rounds therefore last longer, everything goes slower. This wasn't part of the realism put into the game at all. Realism was in SFX, weapons deviation, a few other things. When you get a team of good players coming up against a team of poorer players we see rounds ending within 20 minutes. With two poor teams it is musical chairs until the round timer ends.
At some point someone is going to have survey a fair few rounds and place a blow by failed blow listing of what the troops are doing (and doing wrong) with examples of what they should have been doing and how that could have gone. Then we will find that realism in the game is not to blame, but the players themselves. Many a time I have passed messages to my team up to 2 minutes ahead of things that were going to happen, no one reacted, then my predictions came true. These usally covered cp takeovers and enemy movements. Until the new players learn to predict these two points the gaming will be sluggish and a horrible rendition of musical chairs I'm afraid.
[R-Dev]Jaymz
02-26-2008, 11:24 PM
realism is boring....go join marines if you want realism. Its been said before and its true
i don't feel like crawling around because i would die from 1 shot, thats bs, games supposed to be fun! Especially FPS games, they are not RTS, it should always be fast pace action. Not like....10 minutes to organize squad and roll out holding each others hand.
That's all your opinion so please don't state it like it's the general consensus.
JustMe0171
02-26-2008, 11:28 PM
MrD;1867542']Well, realism is only going so far in PR. We aren't talking the 10-12 hour missions of ArmA here.
We could be finding out that the sluggishness of PR is due to the influx of new players without the ability or experience to be able to decide things on the spot and react to the battlefield conditions. A lack of chess-playing ability.
The rounds therefore last longer, everything goes slower. This wasn't part of the realism put into the game at all. Realism was in SFX, weapons deviation, a few other things. When you get a team of good players coming up against a team of poorer players we see rounds ending within 20 minutes. With two poor teams it is musical chairs until the round timer ends.
At some point someone is going to have survey a fair few rounds and place a blow by failed blow listing of what the troops are doing (and doing wrong) with examples of what they should have been doing and how that could have gone. Then we will find that realism in the game is not to blame, but the players themselves. Many a time I have passed messages to my team up to 2 minutes ahead of things that were going to happen, no one reacted, then my predictions came true. These usally covered cp takeovers and enemy movements. Until the new players learn to predict these two points the gaming will be sluggish and a horrible rendition of musical chairs I'm afraid.
if i wanted to play chess i would go to yahoo chess, the flags tellyou where to attack, not much of a chess game medaphor if ya ask me.
blame the game, no , just that sometimes somethings can never be like reality when it comes to a FPS game, who wants to walk for 5-10minutes, its just too long of a game without some kinda spawn away from main base.
yeah i know rally points & CP, well sometimes they get destroyed, i mean think of it, opposing team sets there heart on (or a few players) on finding & destroying those & your nuts are in a vise, and the usuall argument "well flag/vehicle spawning isnt realistic enough" well neither is rally or CP, where do u see a few backpacks and soldiers poping outta them IRL? or some CP?
i think the spawn & weapon deviation just suck big time and have ruint a very good mod that i was in love with, i got a life and dont got 3 hours to play so i will wait for a better game to come along, or mabye just not play anydam thing but CHESS.....:nod:
Jaymz;1867552']That's all your opinion so please don't state it like it's the general consensus.
he didnt say nothing like that, thats way he feels, what ya' gonna get it locked for his opinion? it wasnt rude, WTF:rolleyes:
waaah_wah
02-27-2008, 09:21 AM
yeah i know rally points & CP, well sometimes they get destroyed, i mean think of it, opposing team sets there heart on (or a few players) on finding & destroying those & your nuts are in a vise,
And thats how it should be. The enemy team SHOULD get penaltinazied(sp?) for loosing a rallypoint/bunker. In 0.6 you could kill rallies all day long and noone would really care coz of the SL spawn. But now, if you kill the SL and destroy their rally the enemy will suffer. Sure it sucks when your at the recieving end but thats life;)
JustMe0171
02-27-2008, 01:17 PM
And thats how it should be. The enemy team SHOULD get penaltinazied(sp?) for loosing a rallypoint/bunker. In 0.6 you could kill rallies all day long and noone would really care coz of the SL spawn. But now, if you kill the SL and destroy their rally the enemy will suffer. Sure it sucks when your at the recieving end but thats life;)
yeah i know what ur saying waah & agree, the search & destroy is cool, what i meant was if a team can find these they can get a big advantage really quick and its a really big penalty i think when u loose both.
i just think some trans at main base would be nice if ya get in a rut like that, or some sorta mobil spawn like supply trucks or anything to get your troops back to fight asap without them having to be spread out walking alot.
people used to cry about walking with the last version & i really thought that was dumb cause you had spawns everywhere allmost, now ya really do have to walk alot.
anyway no big deal ,i kinda gettin used to not playing, spend more time IRL & dats allways good.:nod:
[R-PUB]MrD
02-27-2008, 02:04 PM
Knowing the principles of chess, being able to think a move or two ahead (that's the only similarities most of us are trying to make regarding the game of chess) will help you to see what is wrong with most rounds, which I have kindly spent the time making a picture with titles that should help you understand why most rounds are currently lost
http://i6.photobucket.com/albums/y240/MrDestructo1/AlosingGame.jpg
waaah_wah
02-27-2008, 04:05 PM
i just think some trans at main base would be nice if ya get in a rut like that, or some sorta mobil spawn like supply trucks or anything to get your troops back to fight asap without them having to be spread out walking alot.
Would there be any point in destroying the enemy rally if they would be back with a new one in 2-3 min anyway??
MrD;1868005']Knowing the principles of chess, being able to think a move or two ahead (that's the only similarities most of us are trying to make regarding the game of chess) will help you to see what is wrong with most rounds, which I have kindly spent the time making a picture with titles that should help you understand why most rounds are currently lost
*Pic*
Soo true. Seriously at times i feel like my squad is the only one that defends flags:rolleyes:
gazzthompson
02-27-2008, 04:10 PM
i think the spawn & weapon deviation just suck big time and have ruint a very good mod that i was in love with, i got a life and dont got 3 hours to play so i will wait for a better game to come along, or mabye just not play anydam thing but CHESS.....:nod:
u think ur the only person with a life ?? u say that all the time... and like i say WE DO TO !!! .....
anyways, spawing like ive said before the team that uses teamwork is given alot better chance, the team that is **** is penalised for it.
realism is boring....go join marines if you want realism. Its been said before and its true
i don't feel like crawling around because i would die from 1 shot, thats bs, games supposed to be fun! Especially FPS games, they are not RTS, it should always be fast pace action. Not like....10 minutes to organize squad and roll out holding each others hand.
...... it is fun, just not for u so dont play it... want fast paced action play vbf2 thats what its there for this is a FREE mod that u download off CHOICE.
JustMe0171
02-27-2008, 07:01 PM
Would there be any point in destroying the enemy rally if they would be back with a new one in 2-3 min anyway??
:
sure, rally you can get kits at and the added spawn , so very valuable i think, same with the bunker, if you remember in last version it wast like super fast and a rally was up (in a good spot anyway), ya know after destroying there rally & or bunker, then ya hunt for those mobile spawns, which is gone now but would be nice if ya could use a big ole supply truck to spawn on, lot more realistic to spawn on a supply truck than a bunker, since it is or can be used to haul troops or mines etc .
gazz
u think ur the only person with a life ?? u say that all the time... and like i say WE DO TO !!! .....
no, but i dont have 3 hours to play a good game, u might have that much time or more in your life but not in mine.
...... it is fun, just not for u so dont play it...
yepp ur right, thats why i dont anymore
waaah_wah
02-27-2008, 09:03 PM
sure, rally you can get kits at and the added spawn , so very valuable i think, same with the bunker, if you remember in last version it wast like super fast and a rally was up (in a good spot anyway), ya know after destroying there rally & or bunker, then ya hunt for those mobile spawns, which is gone now but would be nice if ya could use a big ole supply truck to spawn on, lot more realistic to spawn on a supply truck than a bunker, since it is or can be used to haul troops or mines etc .
Your just not listening are you? I'll try to type slower for you.
IF YOU HAVE A TRUCK OR APC TO SPAWN ON, YOU DONT NEED A RALLY AND THEREFORE ORGANISED SQUADS LOOSE THEIR HUGE ADVANTAGE
If you dont have an organised squad, PR wont be fun and thats EXACTLY how it should be.
gazzthompson
02-27-2008, 10:21 PM
no, but i dont have 3 hours to play a good game, u might have that much time or more in your life but not in mine.
on a weekday i get home at 6/6:30 so yea i get about 3 hrs on a good night. more on weekends of course..
IF YOU HAVE A TRUCK OR APC TO SPAWN ON, YOU DONT NEED A RALLY AND THEREFORE ORGANISED SQUADS LOOSE THEIR HUGE ADVANTAGE
very ture, if u have 2/3 APC's and commander trucks in some ditch somewhere why been in a squad and organise for a RP ??? the lack of these spawns rewards good squads which is what the mod is about rewarding teamwork
JustMe0171
02-27-2008, 10:27 PM
Waahh & Gazz, yes i was listening, but i disagree, i didnt mean like 100 spawn points like used to be, i just ment it would be nice to have a supply truck to spawn on, i mean in last versino look at all the trucks & apc's not to mention SL & people still put up rallys, so i disagree withya there.
i see your point & agree it would take real teamwork as it stands now, but i dont see how it wouldnt take teamwork any other way, lotsa team work last verion again with allthose spawns we still had teamwork.
i just dont get it, ahh well
gazzthompson
02-27-2008, 10:34 PM
Waahh & Gazz, yes i was listening, but i disagree, i didnt mean like 100 spawn points like used to be, i just ment it would be nice to have a supply truck to spawn on, i mean in last versino look at all the trucks & apc's not to mention SL & people still put up rallys, so i disagree withya there.
i see your point & agree it would take real teamwork as it stands now, but i dont see how it wouldnt take teamwork any other way, lotsa team work last verion again with allthose spawns we still had teamwork.
i just dont get it, ahh well
problem was supply trucks are ment to build, people used them to ditch in a ..... ditch.... and then spawn on it and that sucked
JustMe0171
02-27-2008, 10:51 PM
problem was supply trucks are ment to build, people used them to ditch in a ..... ditch.... and then spawn on it and that sucked
yepp, true, but they also goo boom when ya put some c4 on 'em.:nod:
waaah_wah
02-27-2008, 10:57 PM
Seriously, its much better as it is now, both teams has complete control of spawnpoints. If you dont build bunkers/firebases or set up RP's your team will suck. If you do, you wont have to walk that far at all as you will have a spawn pretty much near every spawnpoint.
Seriously JustMe, get on a server with me sometime and see how often me and my squad will have to walk from the main base.
gazzthompson
02-27-2008, 11:06 PM
id like to see some of these guys play ArmA..... u HAVE to spawn at main and the place ur attacking can be like 20km away..
to quote some one on the PR forums;
PR Grabs you in the balls, looks you in the eye and says "So you think you are a real gamer? Come on then, give me your best shot.
the games feel ALOT more player vs player , squad vs squad , team vs team competitive gaming unlike vbf2 which is just who can get best score...
i had one of the best games ive ever played recently and u know what, we got pwned.... hard. but it was sooo fun trying to out think and move the other squad (turns out it was like 3 squads) the lack of spawns made my squad have to pull back( thats right we pulled back rather than attack attack attack) because we was getting over run, we right flanked so did they, we left flanked so did they , as the SL it really felt like i was in competition with the other squads squad leaders trying to out think them...
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.