[MyIS]Spawndemon
02-04-2008, 05:45 PM
A new dev blog has been posted today over at the Battlefield Heroes (http://www.battlefield-heroes.com/) website from senior producer Ben Cousins. Here's what they had to say:
I’m Ben Cousins, the Senior Producer of Battlefield Heroes. In the coming months, I’d like to give you some insight into the creation of the game. In most game developer blogs they tend to talk about what the team is doing in the ‘here and now’. For this one, I’d like to be a little bit different and instead take you right back to the beginning of development, so you have more of a sense of how a project like this gets off the ground.
I’ve been a fan of DICE’s games since I first played a title called Codename Eagle in 1999. At the time I was working as a game tester in London, and many of my lunch breaks and evenings back then were spent playing that game - wing walking on bi-planes, shooting a flamethrower from the seat of a motorcycle and side car and skydiving from Zeppelins. I soon learnt that DICE were based in Stockholm (my fiancée is Swedish), and after seeing the Battlefield series go from strength to strength, I ended up wanting to work for them.
In January 2007 I started work at DICE, with a fairly broad goal of heading up new, more experimental projects for the studio. After a month or two of settling in, I found myself in the office of Sean Decker, the Battlefield franchise Executive Producer. He began talking about the games industry in South Korea. That market has become well known in the past few years for creating a new way of delivering games, where they are free to download and play, but where a small number of users pay for inexpensive items called ‘micro-transactions’, which provide revenue for the project. EA has a FIFA game over there that is doing very well.
<a href="http://images.totalgamingnetwork.com/images/battlefield-heroes-notes-large.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_battlefield-heroes-notes-large.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/battlefield-heroes-slide-large.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_battlefield-heroes-slide-large.jpg" alt="" border="0" /></a>
To check out the rest of this new dev blog, be sure to visit here (http://www.battlefield-heroes.com/dev-blog/the-first-step).
I’m Ben Cousins, the Senior Producer of Battlefield Heroes. In the coming months, I’d like to give you some insight into the creation of the game. In most game developer blogs they tend to talk about what the team is doing in the ‘here and now’. For this one, I’d like to be a little bit different and instead take you right back to the beginning of development, so you have more of a sense of how a project like this gets off the ground.
I’ve been a fan of DICE’s games since I first played a title called Codename Eagle in 1999. At the time I was working as a game tester in London, and many of my lunch breaks and evenings back then were spent playing that game - wing walking on bi-planes, shooting a flamethrower from the seat of a motorcycle and side car and skydiving from Zeppelins. I soon learnt that DICE were based in Stockholm (my fiancée is Swedish), and after seeing the Battlefield series go from strength to strength, I ended up wanting to work for them.
In January 2007 I started work at DICE, with a fairly broad goal of heading up new, more experimental projects for the studio. After a month or two of settling in, I found myself in the office of Sean Decker, the Battlefield franchise Executive Producer. He began talking about the games industry in South Korea. That market has become well known in the past few years for creating a new way of delivering games, where they are free to download and play, but where a small number of users pay for inexpensive items called ‘micro-transactions’, which provide revenue for the project. EA has a FIFA game over there that is doing very well.
<a href="http://images.totalgamingnetwork.com/images/battlefield-heroes-notes-large.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_battlefield-heroes-notes-large.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/battlefield-heroes-slide-large.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_battlefield-heroes-slide-large.jpg" alt="" border="0" /></a>
To check out the rest of this new dev blog, be sure to visit here (http://www.battlefield-heroes.com/dev-blog/the-first-step).