[MyIS]Spawndemon
02-05-2008, 08:06 PM
Community member ChnDragon has released a new custom map today featuring a car park. Take a look:
This map is for 4-12 players and will be chaotic when going up. Designed for SD, it's supposed to give something new than the basic formula of as an attacker going A or B and a defender going A or B. Camping is not an option for both attackers and defenders. This map is vertical and will feel even smaller than it is, there are three staircases connecting each level, the bottom one is a bombsite and the top one is a bombsite and the middle one is where people flank. The idea behind it is that there isn't an invisible line which will be the barrier between attacker and defender. Everyone is running all over the place trying to flank the other, because once your flanked your screwed because it's nearly impossible to spot someone with all those cars.
A warning though, this map is not for people who dislike: Lots of cars blowing up by a single nade, being flanked and there not being a clear line of defenders and attackers, dark corners, using nightvision, walking up and down stairs, and not being a sniper.
Download Here - Car Park (http://files.totalgamingnetwork.com/file/4980/Call+of+Duty+4+Map+-+Car+Park/)
<a href="http://images.totalgamingnetwork.com/images/shot0011-3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0011-3.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0004-2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0004-2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0005-2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0005-2.jpg" alt="" border="0" /></a>
As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here (http://www.infinityward.com/community/forum/index.php?topic=14101.0).
This map is for 4-12 players and will be chaotic when going up. Designed for SD, it's supposed to give something new than the basic formula of as an attacker going A or B and a defender going A or B. Camping is not an option for both attackers and defenders. This map is vertical and will feel even smaller than it is, there are three staircases connecting each level, the bottom one is a bombsite and the top one is a bombsite and the middle one is where people flank. The idea behind it is that there isn't an invisible line which will be the barrier between attacker and defender. Everyone is running all over the place trying to flank the other, because once your flanked your screwed because it's nearly impossible to spot someone with all those cars.
A warning though, this map is not for people who dislike: Lots of cars blowing up by a single nade, being flanked and there not being a clear line of defenders and attackers, dark corners, using nightvision, walking up and down stairs, and not being a sniper.
Download Here - Car Park (http://files.totalgamingnetwork.com/file/4980/Call+of+Duty+4+Map+-+Car+Park/)
<a href="http://images.totalgamingnetwork.com/images/shot0011-3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0011-3.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0004-2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0004-2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0005-2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0005-2.jpg" alt="" border="0" /></a>
As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here (http://www.infinityward.com/community/forum/index.php?topic=14101.0).